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foundinfantasy · 24 days
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This is Kaleigh, Kaleigh Major.
She went from a Mess to a Mom ... of 6.
For now, I can't with this save anymore so I'm just going to update on the roughly last 12ish years of her life before picking up a different save (I have SAS; save abandonment syndrome but I'm trying to recover I think) and I'll come back maybe, hopefully, idk.
She was my CC save and there's still my mess of a GT save, HR save, and the JoL challenge save ALL since my complete cc/mod restart and the countless abandoned saves before that (my Barbie Werewolf save, Cam Girl in Oasis Springs save, 100bby save, [literally remembering all the saves I kill off like it's a drive-by] Unintentional Black Widow save, Slayer save, is it Normal save.) I've only seen my starter sim die once and it hardly counts b/c it's 100bby and that was a mercy kill.
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foundinfantasy · 2 months
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The Feral Writer lol
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Writers Corner
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foundinfantasy · 2 months
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Sims 4: Cars (an ai EP Concept)
Yes, I still want cars in TS4. Traveling is just so bad and a bike no longer cuts it. We're a decade into this generation of Sims with no end in sight (as Project Renee, if it even happens now, was promised to run alongside TS4) and I still can't believe that while absent-mindedly playing the game and sending my sim home from visiting the local museum that they have to walk a mile before getting to a loading screen. Wild.
So I get to thinking how would cars even work, realistically, in my pixel world? How would they even be introduced? How hard is it that we still haven't had them yet? Ai, while controversial, is a good tool to replicate the EA EP model to answer some of this without getting too lost in my thoughts of features, nuance, and such.
Expansion Pack Title: The Sims 4: Road to Racing
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Synopsis: Rev up your engines and hit the streets with The Sims 4: Road to Racing expansion pack! Explore a whole new dimension of gameplay as your Sims dive into the world of automotive culture. From customizing cars to cruising through the city, this expansion pack brings a thrilling new experience to your Sims' lives.
Key Features:
Car Customization Studio: Build the car of your dreams with an all-new customization studio. From paint jobs to body kits, rims, and decals, every aspect of your Sim's ride is in your hands. Express your unique style and personality by creating one-of-a-kind vehicles that turn heads wherever they go.
Street Racing Events: Strap in and get ready to race in adrenaline-pumping street racing events! Compete against other Sims in high-speed races through the city streets, dodging traffic and outrunning the cops. Win races to earn reputation points and unlock exclusive rewards, including new car parts and accessories.
Auto Garage Business: Fulfill your Sims' entrepreneurial dreams by opening their own auto garage. Manage staff, attract customers, and build a reputation as the go-to destination for car enthusiasts. Customize and repair cars for clients, expand your garage with new facilities, and watch your business grow into a thriving empire.
Car Clubs and Meetups: Join or create car clubs with like-minded Sims and organize meetups to show off your rides. Participate in car shows, cruises, and other social events where you can network with fellow enthusiasts, exchange tips and tricks, and admire each other's cars. Strengthen bonds with friends or rivals as you share your passion for all things automotive.
Experience the thrill of the open road and unleash your Sims' inner gearhead in The Sims 4: Road to Racing expansion pack. Whether they're cruising in style or burning rubber on the track, the world of cars awaits!
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Thoughts? Personally, love this!
A CAS for cars - CCAS!
Competing in races! This a concept for the NSFW simmers. It would more likely have to be toned down to a PG NASCAR active career with its own lot (like the studio for Get Famous) with lot specific animations of racing on a track but I could see it.
Or, the less likely, they just make a huge track object and create a new lot-type (but while it would be fun to visit a track as the career-player as a family-player or occult-player it would be a large lot with no real purpose or gameplay (outside of buying a ticket to see a show and that would be a splurge for EA))
If they added a Junkyard and the fixer-upper car from TS2 that works with the CCAS that could also be a lucrative new business for the sims with rags-to-riches story possibility and Eco Living cross-pack play. I would love this pack more if it gave us consequences like accidents/broken legs, arms, etc to add cross-pack play with Get to Work but that's just too much like life for EA.
The last one is less of a feature and more of things we're able to do with Get Together and examples of possible interactions, preferences, milestones, and events that could be added as well, but overall a great start for a pack!
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Now while I'm sold on something like this, I do think that cars are just so huge that even the ai-generated concept is too niche and features 2-4 could simply be a stuff pack or game pack at most and it's really the CCAS that's pushing it into EP level (as demonstrated by the horrific release of Horse Ranch). It also leaves out family-gameplay simmers and occult-simmers and excludes cars from any future updates once behind an EP for some odd reason only EA knows.
So easy solution, CARS WOULD BE A BASE GAME UPDATE*
~more on that later~
After loving the concept that ai gave me I went back and asked for features for occult and family players to see if it would give anything I wouldn't expect.
Mundane Family Life Features:
Family Carpool System: Introduce a new family carpool system that allows Sims to commute together to school, work, and other activities. Coordinate schedules, share rides, and bond with family members during the daily commute. Strengthen family relationships and save time on transportation logistics.
Car Maintenance and Repairs: Keep your Sims' vehicles in top condition with a new car maintenance and repair system. Schedule regular tune-ups, oil changes, and inspections to prevent breakdowns and maintain performance. Visit the local mechanic or learn to DIY with a new skill branch in mechanical expertise.
Road Trip Vacations: Embark on epic road trip vacations with the whole family! Plan scenic routes, pack essentials like snacks and games, and hit the open road in search of adventure. Explore new destinations, camp under the stars, and create lasting memories as your Sims bond on the ultimate family vacation.
Driving School and Licensing: Teach your teenage Sims the rules of the road with a new driving school feature. Enroll them in lessons, practice driving skills, and prepare for the driving test to earn their driver's license. Watch with pride as they gain independence and unlock new opportunities with their newfound freedom.
Occult Play Features:
Haunted Car Customization: Embrace the supernatural with haunted car customization options. Unlock eerie decals, ghostly paint jobs, and other spooky accessories to give your Sims' rides a paranormal twist. Explore haunted locations to discover rare materials and unlock exclusive customization options for your occult-themed vehicles.
Witch's Broomstick Integration: Harness the power of magic with a new integration feature for witches and warlocks. Customize broomsticks with enchanted enhancements, such as speed boosts, protective charms, and spellcasting abilities. Take to the skies and soar above the city streets on your trusty broomstick, bypassing traffic and reaching destinations in style.
Vampire Car Clubs: Sink your teeth into the nightlife scene with vampire car clubs. Join exclusive gatherings of vampire enthusiasts and show off your dark and mysterious rides. Compete in nocturnal races under the cover of darkness, using vampiric powers to gain an edge over your rivals. Navigate the underground world of vampire car culture and rise through the ranks to become the ultimate nocturnal racer.
Alien UFO Abductions: Encounter otherworldly experiences with alien UFO abductions. Watch as Sims are beamed up into flying saucers and taken on interstellar journeys across the cosmos. Explore alien planets, collect extraterrestrial artifacts, and uncover the secrets of the universe. Return home with newfound knowledge and experiences that are out of this world.
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As expected. After seeing what ai thought would be features based on released expansion packs, I was starting to see the problem. Most of the family features would automatically (logically) be included in the base game update. Obviously driving around to get your infant to sleep or dropping your kids off at school shouldn't be locked behind DLC.
While I'd want this to just lean more into ways to commute, I could also see that being its own second update/dlc (introducing regular buses, skateboarding, and subway passes - similar it seems to how vitiligo is going to be a two part update)
Also packing up the car (having its own inventory) and driving to a lot isn't much of a feature [and some of the things they listed would just be interactions on a computer] so again, another obvious inclusion.
The second and fourth features are the only ones that could be locked behind DLC and "Road to Racing" would be great for that, fleshing out the remaining lackluster parts of the pack and really drive home a $40 price.
Unfortunately occult players get the short end here, there isn't much to add outside of the haunted car decals and maybe a hearse as a vehicle [this could also be an additional style direction the pack could lean into] More integration with Realm of Magic could be nice but instead of a broom, a magic flying car spell instead? And as far as the vampire idea goes... no, bad ai. That's a terrible feature. Alien abductions though could be cool, but could also be apart of its own alien focused update/pack (we need one; I could also see befriending your spaceship and upgrading it to have a projection of a human or animal).
So those four features (outside of CCAS) would make a fuller EP: a new career, a new hustle/business, car repair/maintenance, driving lessons, and a couple new events, traits, milestones, likes/dislikes with CAS and BB styles of retro/rockabiliy/gearhead/greaser and haunted/eerie/more goth/maybe whimsical. AND OF COURSE this pack adds six-seven new cars (including the hearse).
IMO an EP should add something to every life stage in the game and this one is currently focused on Teen+, so:
Infants & Toddlers: new themed cribs, changing tables, toddler beds, and potties. New car toys. New car seat style. [This would be a cute chance to add strollers back in... but this is EA]
Children: EA's hardest life stage to add stuff for. Maybe a car-themed cake recipe and bedroom set with that car rug. Gameplay wise: more play pretend interactions or a new school project of 'What I want to be when I grow up'. Not child-specific but that racing simulator game as an object could be fun for arcade builds.
Elders: While there's nothing keeping elders from doing everything in this pack, there actually should be. Elders should need to retake driving test to keep their license, hire a Driver [a new service], maybe add a new reward trait [Tough Metal] that allows them to continue working on cars [a very laborious and possibly deadly activity for regular elders]. For all my sims who hate to read, this is a great chance to add magazines and magazine subscriptions into the game that offer fun, skill boosts, and give random likes/dislikes based on the type you're reading. (EX. Lifestyle magazine: maybe a new favorite color. Cooking magazine: skill boost.)
MY OUT THERE ASK: A stretch for sure, but I'd also want a cars pack to come with motorcycles [but I could see them doing this as a stuff pack(even though it should only ever be a kit) so I won't spiral too hard down that rabbithole]
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OH RIGHT, THE BASE GAME CAR UPDATE:
All lots would be updated to be navigable to and from [This is the first impediment to cars coming to the TS4. According to Reddit, I refuse to count them all, there's over 200+ lots and each one would have to be tweaked and tested for each car - QA team where?]
All cars (like 11-12) would get updated models and be available for customizing in CCAS and I'm talking partnership with Max20 detail-level cars. [This the 2nd impediment to a cars coming to TS4]
Car parking on home and commercial lots would have to be figured out - does it go in your inventory, is there a parking curb that needs to be placed down, an invisible marker added to worlds to park on the side of roads, off lot? [ideally, yes to all]
CCAS can only be entered via clicking the car, once you get a car.
Reintroduce School Bus and Taxi [would be cool if all services also got their vehicles back but these two are more important].
Walking if lazy, high maintenance, snob could cause sore feet buff or irritation.
Car has an inventory.
Dropping off kids and driving around to soothe infants/toddlers. [Also throwing in a BG car seat for infants and toddlers to either be upgradeable via the car or a build-buy object]
Car Woohoo.
Befriending your car [literally does nothing, just funny]
Cars would give need gains or loss depending on state, can also give career or school boost.
Cars can get dirty and need a wash (child+)
Cars can be slept in.
Cars can be searched to find spare change.
I like the nuance that Cars would also have their own needs bar similar to the cow barn and horses, that would show it needing gas
Friends can come by and ask for ride.
Car Keys obj that you get when you buy or register car that can be taken from you when drunk by bartender [if in public] or by friend [if public or private]
Cross-pack play/ideas: Eco Living [hybrid upgrade, flying car, industrial or eco footprint, find car parts] Discover Uni [pay to park on campus, also restrict car access on campus], Get Famous [car collection gives fame], For Rent [new rule to pay for having a car at RR], Seasons [car gets frosty in cold, dust off snow/leaves, can be used to warm up, trunk or treat], Cats and Dogs [used to transport to vet], My Wedding Stories ["just married" in simlish as a decal with bells on the back], Werewolves [that rampage is going to destroy this car], Realm of Magic [scruberoo spell might destroy car/car fire, magic flying car spell, repairio might break car as well or fill your tank], Dine Out [drive-in restaurant], High School Years [spirit week decals, driving lesson class credit or grade boost], Cottage Living [an option to go grocery shopping and come back with grocery bag], Horse Ranch [wild ask: carriage vehicle attachment to horses], Crystal Creations [Junkyard has metals and rare crystals], Vampires [coffin slots into the back of hearse], Paranormal [being in car on haunted lot debuffs fear, except when that car is a hearse]
Will add more if I can think of more, but yeah this would be my perfect Cars BGU to roll out before a Road to Racing EP.
*THE WORLD*
I completely forgot about this! TS4 worlds make me so angry because they're so boring and even more angry because the level of boring fluctuates. At least be consistent, and when was the last time we had harvestables in world or a new insect or even a new jungle gym?
Rant aside, every now and then I just look up fan-made concept worlds to see actual creativity and this reminded me I hadn't thought of a world for this made-up pack! I don't want to see another America based world for like 3-4 worlds down the line.
What I would like to see is a world emptier than Newcrest with the neighborhoods being vague-ideas like: city, villa, country, commercial to offer ideas to builders but not like all the set dressing we see in our last worlds. I want 14-15 lots: 5 lots with a river/ beach, 5 lots with a kids area, and 4 lots with a Junkyard "interactive shell" or Junkyard lot-type all close together. For me, the reason I don't like the newer worlds is that I can't see the other playable lots. I can't build a style across multiple lots when they're miles apart.
World name: Orion
World interaction: two new metals, a gem, a flower, and a new harvestable. Might seem random but I'd like to see figs added and of course, fig inspired dishes. Figs attract wasps and that could be a new insect they introduce [with a new fear, buffs, consequences when stung]. For the metals and gem, they can go wild here. I don't care what they're called as they've always been inventive when it came down to the metals and gems already in game. Not only could it be used in car repair or decoration but also would go great with the new Crystal Creations [as I expect them to continue adding more metals and gems now that they have a purpose] and any new flower!
(The flower led to a whole different spiral. Outside of being a florist and using flowers that way, I wish they'd do a Painting overhaul to either need to buy paints or create paints out of flowers, fruits, etc but maybe if we ever get proper clay/pottery/sculpting the overhaul could happen then as well)
*WORLD UPDATE*
At the same time, I'd love an update to the UI starter menu so that instead of a new game loading CAS it'll load the seasons selection first [if you have seasons] and then it'd take you to the world map, singular. I want all worlds connected on one map and then each new world would build upon or change the current map.... then from there you can select if you want to play a premade family or enter CAS.
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foundinfantasy · 3 months
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foundinfantasy · 4 months
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Sims 4: Burglars
The more I think about burglars (official burglars) the more I become convinced it might never happen, especially the way I want them... and it just makes me want them more. So to get out of this spiral, I'm doing what I always I do... think about the mechanics as if they were real.
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A perfect world this would add npc burglars, npc cops, npc lawyers and overhaul/update the criminal career, detective career , law career, maybe even the spy career.
My ideas are merely a mix of Carl's Burglars, NC4T's Be a Burglar, RVSN Piggy Banks, Sacrifical's Extreme Violence, bits of Basemental Gangs and SimRealist's Financial Centers, and a heavy heap of Payday 3 [without the police shootouts, snipers, and hostages (maybe)]
For starters, we need something to protect - safes, banks, vaults
Whether residential, residential rental, rental, or just retail sure our big things (tv, couches, etc) are a go to for the common TS3 Burglar but the TS4 Burglar wants your cash, jewels, and electronics first
The GF vault would be something to break into obviously (at high levels) but we also need smaller things like bags/cases of money just lying around, bedroom safes, lockboxes, secret hollow books, piggy banks, wallets, and jewelry
Would apply on bank lots [but with gold bars, palettes of cash, deposit boxes] and any retail lot with a safe or register
Now the "protector" - an alarm system
the classic alarm but also maybe I want my alarm to be quacking ducks so sound options
automatically sets when house is empty or manually set by sim
upgradable: unbreakable, smart house, to be automatic, window sensor, etc
works on retail lots / has a retail lot variant
smart alarm has an app on a sim phone, even if you're away there's a chance your house gets broken into and a possibility of them fleeing without stealing anything
will deter even active burglars if they don't hack
NPC Burglars / NPC Cops / NPC Lawyer
NPC Burglars steal your stuff
Fight or Call Cops, even if you fight them you can decide if you want to file a report at the station [GTW compatibility] or a rabbithole or worse, risk them coming back
You file a report: you may see an NPC Cop walking up and down your "street" (loaded lot space) which may prevent another break-in for a few days
There's further nuance that could be added like "identifying out of a lineup", "pressing charges" (added gameplay with DU's Law Career / NPC Lawyer), etc but that's a bit meh for my gameplay and as far as the spiral goes for that
Being the Burglar
Sure EA thought they were doing something when they gave us the ability to break in with the 4Rent pack but honestly when my sim whipped it out for the first time I was just like where the F**K did you get that - and this sparked another spiral.
Burglary skill - 10 level skill - low skill your sim will freak out at an alarm / high skill they will be unbothered and shut it down before the NPC cop comes (also a lot of the high end skill set deals with the Spy Career and Criminal Career)
* Break in - barehanded *
* (at door)- a tweak to the animation where instead of magical crowbar they use their shoulder (that way theoretically every sim can break in but low burglar and low fitness and that door is not budging) HOWEVER:
^this will get NPC Cop called, so maybe enough time to take an item or two if you get in, and NPC Cop will show up on lot to "apprehend" you; if you have high enough fitness you can try to take him down but if you're caught there's also a chance if you have high enough charisma and low burglary "to ask to be let go" which may or may not happen OR it's just better sometimes to get off the lot
^so you've been caught and have GTW and DU, your inventory gets cleared (??), you get processed and booked and you're in jail. You can call your lawyer (if you have one - this adds a bit more gameplay playing a Lawyer through DU but that's not really relevant in a section about the burglar) and/or get one assigned NPC Lawyer, and you either charged and released (get most of your items back in a bag), bail out, or you're just in that b***ch (UNLESS.... I'll get to that later) until a rabbithole trial/court/whatever (if you're a repeat offender). THIS NEVER NEEDS TO BE ACTIVE, who wants to sit in court as the one on trial IN A VIDEO GAME?? and if found guilty, you're going to sim jail for a few sim days (UNLESS). IF I'm losing hope for burglar there's no way in hell the TS4 Team would ever do Prison [if you want to play an active prison, you'll need a mod lot trait or imagination on a residential/RR lot]
^so you've been caught and have GTW, same but only an NPC Lawyer as the DU Law Update would give you the ability to be someone's lawyer / be picked as lawyer / pick a lawyer
^so you've been caught and you don't have either, you're taken to a rabbithole and get a few chance cards womp womp
^now lets get back to those "UNLESS" - you break out. Either playing on the station lot or playing without the lot as a chance card or in a household of other sims that you also play you'll get the chance to escape if you have the right skill combination, correct chance card path, and/or the right tools
* Break in - rock *
(at window) - is there a more nuanced version where you break in barehanded through the window yes and is there an even more nuanced version where you get hurt by the glass yes but that's two nuances too many BUT if you have HSY, and a house has that special window you can instead break in that way for a better chance at success
^This route does offer a bit more time before the NPC cop shows up and if the house doesn't have the window sensors upgrade you can steal quite a few things.
^This is also just a rock and will need to have already been in your inventory or... on the ground, so rock update. Now this does make me want to have a weird rock collection in game......
* Break in - crowbar *
Same 4Rent animation BUT you will either need to buy a crowbar and have it in your inventory or be apart of the criminal career and be provided a crowbar at Level 2 [they can at least give you one right, if you lose it the next one's on you]
^break ins with crowbars got a bit smoother, less noise but if lot/house has an alarm you'll have to get by that and NPC Cop will take longer to arrive on scene. If you get caught with crowbar it will get taken away and you'll have to get another one womp womp
^crowbar also works on HSY window
* Break in - thieves tools *
Took like ten minutes to remember that this is also called lockpicking. This is when we get into high levels of burglary, criminal career, and spy career
^break ins with thieves tools are the most subtle and quiet and that combined with a high programming skill and the NPC Cop may not come at all. Loot to your heart's content!
^on the off chance you are caught, before engaging with the NPC Cop "hiding" the thieves tools will keep them in your inventory at the station and up the chances of a successful break out.
^works on HSY window
^thieves tools provided high into Spy and higher into Criminal Career, but if you lose it the Criminal Career will not replace it and it's pretty expensive
And that's pretty much as far as I went for active burglars
As far as Update to Criminal Career
Add organized crime: group burglary but with more people = more chance of getting caught
If they ever did add cars even TS2 cars: car theft
Make criminal behavior more of the tasks to do. Duh.
Offer Retail business your "fee-sible protection"
Shady Organization Lawyer
If caught and in jail your organization would arrange for loud escape
As far as Update to Spy Career
Who are we spying on? This could be it's own whole thing but:
adding secret missions
more use of the whole hacking for information
going to certain lots
planting bugs
stealing documents
poisoning people
if you're caught and in jail your agency could arrange your quiet breakout
imagine an object you put down that's just that laser grid that your sim has to sneak by or hack, even if its the same animation it'd *chef's kiss*
MISC: GTW Retail and Home Insurance
If you're playing as the Business owner or Household that got robbed you'll probably take out an insurance plan but this is again might be a step too nuanced.
MISC: R Rated
Extreme Violence, enough said.
My head is empty now. If I think of anything else. I'll come back.
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foundinfantasy · 4 months
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I hope that gate does down. I would actually be shocked.
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Saw the Sims 4 Castle Estate Kit available for preorder on the EA app. I hadn't seen it talked about so I thought I'd share.
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foundinfantasy · 5 months
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Sims 4: B 4 Real
I made a Sims 4: 4 Rent Expansion Pack What-I-Wish-It-Was Wishlist because even though the bar is in hell as far as the Sims 4 Team is involved, it's fun to imagine what the pack could've been, what features could've been added blah-blah-blah.
I've seen the Release Trailer, the "Gameplay" Trailer, the "Livestream", and absorbed as much EA Creator Network content as I can handle... and it's meh-to-yikes (MWS 2). So....
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RENTING
Not mad at what they did. This is exactly how I, in my dumb-dumb non-coder brain, figured that they could've made working apartments HOWEVER they could've added a better screening process, moreso accepting tenants to apply for the apartment rather than outright accepting them.
The application process could've given the player the ability to accept tenants sight unseen OR given them the ability to screen traits, wealth, or if they have a job with the possibility of getting sued for housing discrimination.
On the other end, if you're playing generationally you can apply for an apartment, pay the application fee, look around, meet the landlord, and/or get rejected because it's your first apartment and your Sim Score is non existent.
All the gameplay I've seen so far, I actually like as far as the water heater and fuse box, mold, and infestation, and all the events. I also like that you can experience all those issues in a regular residential. (RIP Plumbros you've been incorporated?)
I do wish they would've gone back and updated Elevators and allowed a High-End Apartment experience such as Building Maids, Doormen, Receptionist, a basement Irwin, etc.
MULTIFUNCTIONAL LOTS
This would've actually shocked me and 100% made the pack worth it, if they'd given us both the ability to make apartments and make a bar beneath me.
The Multifunctional lot would've worked the exact same way and allowed for storefront RENTALS (but I imagine this would make GTW useless to those who only use the Retail system)
WORLD
9 lots!? BFFR.
:Conspiracy Theory Side Rant: I think they had planned for water lots. The bottom of that map is wayyyy too empty both in world and in world view. I think they hit a snag in coding and instead of delaying to figure it out they scrapped water lots and pushed out this pack and that's why we also can't build on the waterfront lot in Sulani. Nothing can sway me. :End:
It's a pretty... empty world. I wish there was less set dressing and more lots. The cave isn't nearly as cool as the one in Horse Ranch and I could do without it. It really just punched home all the rabbitholes (like seriously Sims 4: For Rabbitholes) and I don't even dislike rabbitholes. I wanted more rabbitholes in Growing Together and less in this pack.
CULTURE
I'm not SEA but I love broad representation, so I love the new dances, love the squat toilet, the food, the night market, the fish market. I just wish there was more! To be exact 10 more, but I'll detail 3.
MY NUMBER ONE WISH - the Animal Sanctuary - imagine the same shell but when you click on it you have the options for a guided Tiger Tour (the current system more or less, popups and all) and an Elephant Walk where it takes you to a TIMED HIDDEN LOT EVENT (also what happened to hidden lots) with elephants that will walk around with the possibility of being drenched in mud, feed them a banana, wave, etc (nothing too crazy as even in a video game I want to remain ethical... to animals) Also would've been a great opportunity for EA to partner with an ethical animal sanctuary and spread awareness. One animal I would've been content. Two. Three. EA would've blown my mind. Imagine the First Person POV in-game and those Safari Cars driving in the BG.
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MY NUMBER TWO WISH - Surfing (child+ in water, toddler+ training)- I'm still awed by how we didn't get surfing with Island Living and now with this golden second opportunity they didn't give it to us once again! It would work like this: an invisible marker (in live mode) that we place in Build/Buy and when we click on the water we'd get the option to practice surfing. Waves won't simulate without the marker, they'd go through the surfing animations depending on skill level, and the marker could even designate where the sim would pop up after they wash out. This could be its own fleshed out thing with surf training in water and on land, playable lifeguard, surf competitions/career, injuries, but I would've taken just surfing.
MY NUMBER THREE WISH - Muay Thai - as an activity (child+) AND apart of a Fighter career. I'll never expect an active Fighter career from EA as that's too many animation cycle possibilities for them for some reason but could've been a great opportunity to give us Boxing 2.0 and become full-time World Class Fighter.
Quick 4-10
4. Boats! Group boats! Tour boats (even as a rabbithole, might as well go all in if you're going to give them to us)
5. River rafting (just more water activities would've been great)
6. Sunken ship hidden lot (deep diving to a hidden lot) / more snorkeling spots (though I understand snorkeling is a draw in for IL)
7. Hiking (I know we've gotten hiking essentially in the last two EPs but this would've been a great EP for it and/or give us a climbing mountain experience like in SE... but green)
8. Harvestables - tea, spices, fruit.
9. A TukTuk Tour (cute to say and if we only got one rabbithole this would've been fun for my tourist sims)
10. Botanical Garden. At the bottom b/c even EA didn't care enough about this. Seriously, no new flowers?
Secret 11. Night Market Worker, would've been nice if the reason a night market stall was empty was because you could come up and work it, sell at it like any other selling table or have it be its own job.
SPEAKING OF SECRETS.
Breaking and Entering to snoop through a Sims things when I can do it through multiple different interaction is cucking me and I don't like that. Just give me burglars. Or update the Klepto trait to not have a cooldown (sure, there are mods for this but EA shouldn't depend on modders to give us something they're teasing)
In that same vein CONSEQUENCES, I don't want my sim to just get into a fight. Arrest them. Send them to jail. Give me some cross pack combability with GTW and let me use that lot for once to report theft and/or give me NPC Cops to fight instead.
And my biggest gripe so far, for a pack that I haven't personally played, are the SECRETS themselves. I hate how much EA infantilizes its players while simultaneously being the same game with a plant that eats people and a murder apartment. The secrets, which are a fun mechanic, just seem so blah. Not only because they also seem random but they're also just... childish. (I get T for Teen, but I feel like most of the player base are adults) Give me SPICY SIM SECRETS: who's having an affair, who's faked their death, who has a literal skeleton in their closet, who's embezzled money, who's proudly the weekend (Also a great mechanic to make their occult states a secret) ! Make the blackmail worth it and make it more than $100 dollars. If a Landgraab has a secret love child out there and I find out they're wiring me 10k a week for life, at least. If I can't have consequences, give me hot tea! Also sure, I could keep their secret but also let me gossip about it to other people and get in a fight because I didn't keep their secret. It's a good game mechanic but it's a wasted opportunity.
MISCELLANEOUS: and this is nitpicking but I would've wanted an animation of the child drawing out the hopscotch and marble circle instead of one you just put down in Build/Buy. Other than that I love having more things for them to do and the collection system for marbles but I want more marbles.
Okay, off to watch Kdramas. I will post regular game screenshots... eventually. I'm prepping for Joy of Life. It's my first real generational challenge (2nd challenge overall, I got to baby 79 in 100 baby before I just stopped)
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foundinfantasy · 10 months
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Sugar finally went riding around! My Roberto has face tatts (what interesting stories he must have), instead of dismounting Spice found a different way to help her down and then she went galloping around while Sugar tried out her first batch of nectar. Didn't go quite as she hoped but her big dream 'BlackRock Bottles' will happen one day.
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foundinfantasy · 10 months
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Not a Modder (Just like to think creatively)
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THE SIMS 4 HORSE RANCH
These were ideas I had before the pack came out with just knowing we were getting horses, nectar making, and mini-goats and sheep and just thought of how much more they could've done.
Tabletop dancing -> broken arm, leg, drunken antics, ie consequences
Bulk -> sell to bars, shipping, packaging, (carton of eggs, wine, boxes of apples), (personally would like to see cat and dog food as a purchasable item, cans and bags and tupperware)
Scouts update - > fundraising, bake sales / cookie drive, and horse camp
Lasso -> toddler to elder, child+ competitions
billiards -> social activity for teen+, random outcome, betting, pool hall
motorcycles -> we have bikes, wouldn't this basically be the same animation without the moving feet.
Rodeos - > with zero pixel animal abuse - social event and competition (using mechanical bull riding) at a saloon lot type with saloon doors
glasswork, ironwork, stones -> gold or stones from river, mining, making horseshoes, glassblowing, bead-making
any indigenous gameplay?! Sage harvestable, burnable, craftable sage, weaving skill, dreamcatchers, totems, blankets, books/conversing with sim about culture - > beads, jewelry, knitting addons - > crafting table
horse plow -> attachable wheel barrow to mass harvest all
mischief and politics -> new protests, new policies, and the urban legend of cowtipping
petting zoo - > update to barn to free llama and cow, ability to lock bunnies in, employee a fox, [just adding snakes and lizards]
nectar making - > should've been in mws - winetasting, order bottle during meal, blends, nameable, snob interactions and/or moodlets about the notes, make box wine [low, get drunk quick quality],
stare down - > rude introduction
pianola - > upgradable to play on its own [even though not historically accurate] - > ability to play piano drunk
MY IDEAS AFTER THE PACK WAS RELEASED (and I've spent like two days in game, not bored just drawing out that single drop of gameplay) - this is mainly where the "not a modder" comes in as I have no idea how easy or difficult it would be to add these things.
First off, lock that dance behind a skill or something
A Wandering Cowboy Mod - a cowboy NPC shows up randomly at my doorstep, is he hurt, is he friendly, is he a burglar, is he here to start a quest???
^^^ same concept but Alien Crash landing
Horses that steers goats/cattle back.
Ability to lead horses
Horse betting / mini game (make my rich sims poor)
Obvi, wild horses
Ability to brush teeth and/or an actual horse bath
Horsegirl books, toys, interactions,
Holster gun match with chances of misfire, with either possibly dying, etc, (historic version of this too)
Gunslingers and Bounty Hunters
obvi, Unicorn things; could be cool if used to cure all sickness/alignments from other mods and/or resets their age and/or work like Father Winter.
Bank Heists
A fiddle or banjo.
Ability to craft all the furniture with woodworking table.
Falling off the horse -> consequences
Replace in-game harvestable grapes with debug grape vines
Dual riders, teach to ride for children, romantic kiss where one sim is on the horse and the other is standing below them, lift onto horse to kiss, thrown over the horse and taken, watching stars together while sitting on horses
Nothing to do with westerns but the rocking horse mod made me want a rocket ride coin machine mod
Add with more thoughts later.
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foundinfantasy · 10 months
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posing >>>>>>> game
Meet Sugar Madden and her horse, Pink Spice!
(Sugar and Spice, has nothing to do with Ice Spice I swear)
This is my life now.
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foundinfantasy · 1 year
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When Paris and Romeo aged up! She was supposed to be a calm infant but she constantly got into things, while Romeo was supposed to be the intense one but he was relatively calm *shrug*
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foundinfantasy · 1 year
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After the initial shock of being new to town, being pregnant, and having a new puppy all sunk in. Noemi was very happy and excited for it all. It went without saying that the room that was to be her streaming haven was going to be the nursery.
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And though she felt left behind in her own family, that didn't have to carry on with her. She was confident she'd be a great mother and give her baby all the love in the world.
She was still streaming, going outdoors, collecting, and even made a new friend in Angela Pleasant.
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Comparatively, her nine-months were better spent than Rex's.... which was nothing but work, work, and more work.
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After suffering hours of actual intense labor, everyone was shocked to welcome not one but two little babes into the Ellis household. A girl and a boy, born in Spring, with love in the air, they were named Paris and Romeo.
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As the Sim-Deity, it was only after I named them that I realized they had Shakespearian counterparts. Hopefully it doesn't end in one doing the death to the other :)
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foundinfantasy · 1 year
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Meet Mr. and Mrs. Rex and Noemi Ellis
(featuring Ekram Elderberry... and fruitcake)
They were my CC-free trying-out-the-infant-update family. I randomly generated their traits, aspirations, and likes & dislikes but I can't help but backstory....
High school sweethearts, they rushed into life pretty fast.
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Noemi's always been a fly-without-a-parachute kind of girl that's never fit into just one box. She loves the outdoors, an avid collector of new and strange things (mostly trash), but she also loves gushing and obsessing over gaming, old and new, gaming culture, and especially streamers/streaming. The eldest of four, she always had to fight to be prioritized over her younger sisters and brother, but she's heard in chat and, though small, her community looks to her for advice or a good laugh. And most importantly, with Rex he does nothing but listen! However, coming from a big family, her tendency to get jealous has often caused a strain in her relationships.
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Being a perfectionist, Rex had a plan. Graduate top of his class. Go to the most prestigious school for Computer Science. Become an Engineer. Get a pet. Top of his field before 30. Married and two kids by 35. But also not being the smoothest in the flirt department was going to make that last bit a bit hard. Then Noemi happened. She was outgoing, exciting, and made all the first moves... well except for the last first move. Swept up in the possibility of growing apart... he decides to grow together. Come graduation day, a penny-pitching "freegan", he scrapped together enough money to propose.
Was it rushed? Of course. Did she say yes? Of course!
But why stop at engaged, she proposed; let's elope!
Being in love, he said yes.
In the end, he had to tweak his plan. Instead of taking out loans to attend Foxbury, he accepted the full-ride from Britechester and was able to put a down payment on the newly renovated Honeydew Fields. Though a simple two bed, one bath it was more than enough space for them while he attended classes and gave her an extra room to stream from. Even room for a third....
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A puppy! Little Theo.
While he'd hoped it was more of a welcome surprise than the welcome wagon, Noemi had a little surprise of her own.
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