He/Him | Material and Texture Artists @ Slipgate Ironworks / 3D Realms
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Finishing up this texture. Final stages of the roughness map.
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Working on this rough wooden pillar. Reference taken from @AnnInSunderland on Twitter...
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Making a reusable tile texture generator
One of the first screenshots from when i had done for the day...
Some more testing to make sure it works with pretty much any pattern.
The node takes a Random Gray pattern and outputs all the comun PBR outputs, plus a basic base color to preview it, however i'll make a colorizer soon to be able to use and reuse for stone stuff...
Current parameters...
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Experimenting with the Tile sample node. made this pile of rocks, it has 3 different color styles: Common, Bluish and Sandy.
Tile Sampler layout:
Styles:
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I've been practicing Marble materials for weeks, this is the result of that.
There were a lot materials that came out of it but this one is my favorite from them, i could see this being used in a game or environment the best.
Here's the graph of the whole thing. I like to keep things simple, although i always end up adding to much detail.
Check out my Arstation's post about it!!!
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