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Procedural Generation or PCG
Procedural generation is a method creating data algorithmically instead of manually.
No Man's Sky
how procedural works in no mans sky is each planet, creature, ship, multi-tool and other items are created procedurally using algorithms in the game itself, rendering diversity through each item created.
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Don't starve
how procedural generation works in Don't starve is a preset is used.
Minecraft
how procedural generation in works is based on chunks.
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Digital TCGs/CCGs
Marvel Snap
Magic: The gathering arena
Hearthstone
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Games with dice mechanics
Monopoly PLUS
Monopoly uses the dice by having it roll with an additional dice that gives an extra move or special move. the speed dice which has an extra move or a special move which you either move to any space or pick how many spaces you move between 3, 5 and 8 spaces.
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Baldur's gate
Baldur's gate uses dice to do a check on skills this is similar to monopoly.
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Data Tables/structures
A data table of miscellaneous but related data grouped in a useful way. A data structure provides developers with a powerful tool for organizing game data, such as characters, backgrounds, objects, levels, and more.
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continuous level
I used this code to create a tile that would spawn randomly and create an endless level.
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Collectible
This code creates a collectible that gives a score and destroys itself when the character touches it.
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Randomizing Objects
I used this code to get the objects to randomize from the array that has the objects. the code gets the static meshes from the array and from the random integer it randomizes the static meshes every level that spawns.
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Lane setting
this code sets the location of each lane by getting the co-ordinates from each lane.
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MOVEMENT CONTROLS
This code makes the character go left to right on a certain lane and back.
This code sets the lane that the character starts on which is connected to the timeline that makes the movement smoother by slowing the speed in which the character moves down.
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Endless runners
TEMPLE RUN
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The reason I am looking at these games is because I'm creating a endless runner with random obstacles. I'm also looking at the random environment to get ideas for for my game which I will add buildings.
Subway Surfers
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The reason I'm looking at this game is to get an idea for I want my game to be. the randomness in this game is the power items and the obstacles(trains). I am also looking at the walls and building on the side as they change
Sonic Dash
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The randomness in this game is the obstacles as they change every level. The reason I'm looking at this is because of the endless runner element of this game as this something I am interested in this type of game.
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Random loot in games
FIFA packs
The way FIFA uses random loot is by using loot boxes in the form of packs which depending on the packs have different players. FUT packs are in-game packs that randomize content like the players, club items and more. There are three types of packs available in the FUT Store throughout the season: Bronze, Silver, and Gold. Throughout the year, they launch various promo packs that are available for a limited time. Each FUT Pack indicates the number of Items included and the quality of Items included (Bronze, Silver or Gold).
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Data Tables in games
Starfield
The way starfield uses Data tables is to give you information of the spaceships like: weight, value, the ships systems and how far it can travel.
Skyrim
The way Skyrim uses Data tables is to show stats like: how far you have traveled, what you've created and quest stats.
Bloons
Bloons uses data tables by showing the characters on the right with the upgrades for the characters next to it, going into the character.
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Targets
creating rng obstacles for infinite runner
creating a random object array
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Data Tables
I set up Data tables to contain names, HP, what it looks like(static mesh). The data table can hold this information for multiple characters.
we can then set up a single character that will randomly take in the information that we put in the data table. by using the data table I created I then used a random integer which allowed me to create a randomizer for my data table so when I spawn the objects the code goes through the data table and picking a name that has a object and health connected to the name.
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Landscape
I use the landscape tool and used the sculpt tool to create
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Random gen 4
STATIC MESH CHANGES
using this code I am randomizing the mesh of the objects which randomizes the shapes
we used this piece of code to randomize the colors.
using this code i randomised the color
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Random gen 3
Random Rotation
for the rotation instead of using a random float (0 and 1) we used random float in range which allowed to randomly change the rotation.
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