Cyberpunk 2077 is an amazing game in a narrative sense. But what truly makes it blossom is the romances.
Judy, Panam, and River are involved in the main plot, but they are best opened up in personal quests.
Braindance director with conscience. A Nomad turned between her future and the future of her clan. A policeman taking justice into his own hands. Meeting them is an unforgettable experience, as is saying goodbye. And the choices, including the romances, are woven into the central plot. For this, I am especially grateful to CD Project Red.
You can praise the social links in Pesrona games or diverse romance subplots in Bioware games, but they're just side activities with little or no impact on the plot. If you want, you can ignore them and lose nothing. Whether you love someone or not doesn't matter, it's more important to save the world.
But in Cyberpunk 2077 love affairs are a part of self-fulfillment. While they may not be as elaborate as they were in The Witcher 3, they fit logically into the structure of the game and, again, due to the first-person view, they feel much more intimate.
When Panam rests her head on your lap or writes joking messages in chat, or when she helps to get in the corporation's fortress, you realize that your choices really do matter.
0 notes
Your skin like silk
And lips are tender
You cannot lie
Or be pretender
Just wait a moment
Don't go far
No one will see us
Even Goddess Shar
Close your eyes
And make it truly feel
Forget your duty
Now is what real
A little kiss
Before we go apart
Remember me forever
My dear Shadowheart
0 notes
One of the most pleasant surprises of the game's plot is the romance between Kazuma Kiryu and Kaoru Sayama, an Osaka police officer assigned to take him under surveillance. But the determined, sharp tongued and stubborn woman quickly falls under the tutelage and silent charm of the bandit.
A relationship that develops between the two is very uneven but deep and tender. Like in old movies about cops working together with villains, Saya and Kiryu start off on a minor note, but they gradually get to know each other and realize that they're bound by both the past and the present.
Moreover, Kiryu commits a bold act among all game characters and unseals the cold, restrained lips of his pretty warden. More than once! Perhaps I'm surprised they didn't share a bed, but I guess that would be too much for the people from such different worlds.
0 notes
In a different life, without crime and gang warfare, these two could have had a pure and beautiful love story. But they were born at the wrong time and met in the wrong place.
In the end, Kiryu had to take on someone else's sin, and Yumi had to hide under a false name to protect what is most precious. Their brief but heartwarming moment of intimacy is the only consolation after years of separation.
0 notes
Jedi Survivor is a controversial game with a convoluted plot and atrocious technical condition.
But there is one bright spot, and that is the relationship between Cal Castis and Nightsister Merrin. Even in the first game there was a hint of their mutual affection, but in Jedi Survivor the relationship went further, much further than modern games dare to go.
While they certainly drifted apart, when duty called and the Imperial threat hovered over their loved ones, fate brought them back together. Loners by nature and by circumstances, they nevertheless find comfort and hope in each other's embrace.
Cal Kestis, when he is not engaging in self-pity behavior, is a determined and dedicated hero. And Merrin, when she is not worrying about World Peace, is a very funny and competitive partner.
In several missions together, they work so well that their kiss comes across as a well-deserved prize. And kiss they do, many times over. Merrin grounds the Jedi and he, on the other hand, doesn't let her fly far in her aspirations.
They have a very mature relationship and an intriguing future, unless of course the writers screw things up in the third game.
0 notes
The leader of an intransigent faction kidnaps a free-spirited princess and takes her to his native land to show her the injustice done to his people/
But instead of anger and repentance, the two of them forget their strife and fall in love with each other. They try to unite the different clans, but it is hard to find understanding on the battlefield. Only pain, disbelief and betrayal.
That is why their romantic tale does not last long, but continues into the future, when their daughter takes up the righteous cause.
7 notes
·
View notes
Romance in the game is easy to spot.
The game is marked with dialogue lines that lead to flirting and seduction. And there are not just a lot of them, but too many.
The main character can not only wrap up something intimate with her companions, but also with a huge portion of the NPCs throughout the game world, including such exotics as the very real skeleton.
It's a case where "more" doesn't mean "better".
1 note
·
View note
Love is one of the driving forces behind the story in the Eidos-Montréal game. Unlike the movies, Peter Quill and Gamora are not romantically involved, which does not prevent the hero from finding love with another alien woman.
What's more, he may have an adult daughter who needs to be rescued from religious fanatics. To do this, Peter will have to reconcile with his companions, go through a cosmic scorcher, relive the trauma of the past, and come to terms with a painful reality. Say goodbye to whom he owes and hello to whom he needs to.
A beautiful game about family values.
2 notes
·
View notes
Tales of are valued primarily for their cast. The characters and their interactions determine what place the game will take in our hearts.
So, the cast in Tales of Arise is good and bad on the same time.
On one side we have Shion and Alphen, two opposites. The arrogant and cold girl. And a hot and noble young man. A romantic spark blips between them, and their wanderings gradually bring them closer together.
Rejoice fans, for the first time in a major series we have a direct and open love story. No compromises and with the obligatory kiss.
Their relationship develops naturally and interestingly. From rejection and distrust to desperate deeds in the name of feelings. It's an incredibly powerful and beautiful tale.
But it's not so great with the other companions.
Lowe and Rinwell are just cranky kids who whine and argue a lot. They're kind of together, too, but too young to admit it. Or to realize it.
Dukhalim and Kisara, as older and more experienced companions, are long past the period of tenderness, so they communicate like… aristocrats at a ball. Too boring and mannered.
Anyway, still a nice game with detailed worldbuilding.
Art credits:
7 notes
·
View notes
In the sequel the writers have clearly become more skillful and daring, so the writing now is more mature, darker, sometimes balancing on the edge of pure creepiness with descriptions of non-human rituals, but the greatest progress has been made in the character's development.
Everyone in the party has hidden skeletons in their closets (sometimes quite tangible) and everyone reveals themselves in very unexpected ways that have not been common in role-playing games for a long time. Be aware of betrayals from the most faithful, cowardice from the bravest, and cleverness from the weakest.
Of the other hand, the companions still exist mostly in the player's reality, barely noticing each other. There are party banters and some quarrels in the dialogs, but it doesn't come close to the full-fledged relationship like in other similar RPGs.
And, of course, there is no shortage of romance. No more broken and stupid romantic points system, thanks God. Now everything is more understandable and logical: you need to carefully study your person of interest and say what he or she wants to hear.
As for me, I chose to be with Arueshalae and I was simply fascinated by how skillfully they wove her dualism and indecision into the main plot. Her personal story connects the past and the commander and gives a sense of belonging to something tender, vulnerable and worth fighting for. I wish the game had full animation so that I could see the blush on the face of a confused and remorseful succubus.
Art credits:
3 notes
·
View notes