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Felidar Guardian Banned on MTGO Tomorrow!
Felidar Guardian was just announced as banned in Standard. On Magic Online, we will be implementing this during a quick downtime schedule for tomorrow morning, April 27, at 8am Pacific Time (3pm UTC). We expect that Magic Online will be back up approximately 30 minutes later. (No redemption will be run.)
Here’s how this will affect you, depending on what events you are playing in:
Standard Leagues
Both Standard leagues (competitive and friendly) will be closing tomorrow at 3am Pacific (10am UTC). No more matches will be allowed to begin at 7am Pacific (2pm UTC). During the downtime, we will cancel both Standard leagues, and return entries for all active courses.
While we’re down, we’ll create new replacement Standard leagues (both competitive and friendly). This way nobody in a Standard league will have Felidar Guardians in their decks. (Apologies to those who had trophies already, unfortunately you will lose those when we reset the leagues.)
Other Leagues
Limited leagues and constructed leagues other than Standard will be paused at 7am Pacific (2pm UTC), so nobody can join, start a draft, or begin a match after that time. Once the downtime has ended, these leagues will be unpaused. Players with active courses in these leagues will find them just as they left them once we come back up.
Queues
The AER-KLD draft queue will be removed shortly. Two-player constructed queues will be stopped before the downtime at a point such that none are in progress once we go down. All of these queues will be back up and running again once the downtime is over.
Scheduled Events
The Amonkhet Sealed PTQ Prelim scheduled for Thursday, April 27 at 7am Pacific (2pm UTC) will now be held Friday, April 28 at 7am Pacific. No other scheduled events will be impacted. Other events, including Thursday’s Streamer Showdowns, will go on as scheduled.
We will also be adding three more Standard PTQ Preliminary events on Friday for players interested in playing the new Standard format in Saturday’s PTQ Finals:
Friday, April 28 at 10am Pacific (5pm UTC)Friday, April 28 at 3pm Pacific (10pm UTC)Friday, April 28 at 6pm Pacific (Saturday, April 29 at 1am UTC)
Questions?
If you have questions about how this ban will impact your Magic Online play, feel free to reach out to the Magic Online twitter account (@MagicOnline), or my twitter account (@mtg_lee).
- Lee
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Going Over the Top

A Truly Insane Brew
It came to me while I was searching for creatures with ETB effects. A few pieces of synergy so potentially ridiculous that it would either be ridiculously OP or laughably pathetic, but either way, it looked fun.
Collected Company is a great card, and as such, I’ve had my qualms with it because everybody knows it’s great. However, I feel like the potential of the card is not being fully realized. I had some fun with it last week, but it was really just as a way to gain tempo. The ‘real’ Bant CoCo decks have enjoyed success because of their resilience and tempo swings. This Bant CoCo deck though, this one is going to go over the top.
Activate Interlocks
This deck is basically an opportunity for all of my favorite cards to combine like Voltron and go ape with several different plans to secure the ‘W’. The ultimate goal is to abuse ETB triggers via Collected Company and Eldrazi Displayer (’Blinky’ from here out). However, we’re not stopping at things like Reflector Mage and Bounding Krasis, we’re going deep, we’re calling the tides and going over the top.
Dynotherms Connected
Wall of Resurgence can be hit by Collected Company. Wall of Resurgence can be hit by Blinky. Wall of Resurgence creates a steady stream of 3/3 creatures just aching to get in there and rumble while leaving a 0/6 to stand guard. Sylan Advocate then turns each of those lands into 5/5′s. Halimar Tidecaller gives them flying. The possibilities are endless. Speaking of Halimar Tidecaller…
Infracells Up

Look at her go. I love this card, especially when you can combine her with awaken effects and Blinky to pull of a variety of stupid hijinks. Got a Scatter to the Winds in your graveyard? Have you hit six lands drops (because that never happens in this meta)? Have a blinky on the board? If you answered yes to all these questions, you have a permanent counterspell.
Megathrusters Are Go
Lands - 25
4x Yavimaya Coast 4x Evolving Wilds 3x Prairie Stream 2x Canopy Vista 4x Island 1x Wastes 3x Plains 2x Forest 2x Lumbering Falls Critters - 26
3x Halimar Tidecaller 4x Eldrazi Displacer 4x Sylvan Advocate 4x Wall of Resurgence 3x Bounding Krasis 4x Duskwatch Recruiter 4x Reflector Mage
Other - 9
4x Collected Company 3x Scatter to the WInds 2x Declaration in Stone
Sideboard - 15
4x Negate 2x Clip WIngs 2x Declaration in Stone 3x Eerie Interlude 4x Eldrazi Skyspawner
This is a very rough list, and the sideboard is pretty heavy handed, but a single well-timed languish would/could ruin your day so I went deep on the Negates and Eerie Interludes (which, btw, lets your trigger ETB effects again at end of turn). I just want to live the dream of generating an army of big flying lands at instant speed to dropkick my unsuspecting opponent in the nuts, all while being able to hold up infinite countermagic. I’m hoping to sleeve this spicy mutha’ up and give it a run this weekend. If it works, it will be great. If not, it will also be great. Sounds like a win-win. Let’s go Voltron Force!
Until next time…
-Clintok’
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What's the play
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#kyloren #cardalter. I’ll bring all the tools to #gpmexico. #gpméxico #starwars #forceawakens #theforceawakens #art #arts #artist #artwork #instaart #artcommission #cardalteration #mtg #mtgart #mtgdeck #mtgalter #mtgelite #mtgaddicts #pen #ink #rkpost #sharpie #drawing #draw #sharpie (at Cancún, Mexico)
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Reality Smasher
We have a new Mad Dog in town

compare Reality Smasher to Stormbreath Dragon
1. Both 5 mana
2. Haste
3. Evasion, (Trample, Flying)
4. A paragraph of text with a crazy upside.
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Watching the Gates: OGW and Standard pt. 3
Eldrazi Ramp: The Most Exciting 1 Player Game Ever
Eldrazi Ramp is really a thing, and if you aren’t prepared for it, you will lose to it. Playing against Eldrazi Ramp is kind of like watching the ticker on a bomb slowly drop. Your opponent plays lands, maybe a Jaddi Offshoot, and then starts ramping on turn 3. A Nissa’s Awakening on 3 into an Explosive Vegetation on 4 generally leads to any number of small ordinance bombs (Atarka, Ugin, Oblivion Sower, whatever) before laying the supreme smack down with Ulamog. I’m still not completely sure exactly how to approach the deck without Infinite Obliteration, but the deck is about to get more robust and as a result, much stronger.
Let’s start with the obvious:

Yup, that’s a card. It used to be that when your opponent dropped Ulamog, it was the last card in their hand and as long as you could wriggle around him you could still win. Well, those days are done. All those blank ramp spells left in your deck are theoretical counterspells now. Most of those ramp spells counter the more common answers to your big Eldrazi friends, Nissa’s Pilgrimage and Map the Wastes counter Crackling Doom and Foul Tongue while Explosive Vegetation counters Utter End. Kozilek isn’t indestructible, so he’s going to Murderous Cut bait, but if your opponent doesn’t/can’t answer him the game will be over quickly.
The Eldrazi also got a new way to take care of those annoying aggro decks:

This card is fucking bonkers. A colorless instant speed Whipflare is exactly what you want at turn 3 in the right matchup. Then, later, when you’re getting ready to start dropping the bombs, you can exile it to destroy everything that is Siege Rhino or smaller. How do you set it off though? Well…

This cracked out Acidic Slime should do the trick. This guy is solid and gives you an out for when your opponent manages to do something about your titans. He doesn’t hit creatures, but after your Kozilek’s Return goes off, do you really need it to?
There are not a lot of big additions to the ramp deck, but what you have is a few cards that shore up some core weaknesses in the deck. Eldrazi Ramp is a real player, and there is a lot of room for innovation in the archetype. Last FNM I saw a version running Surrak, the Hunt Caller to make sure the big Eldrazi had haste when they hit and was running Conduit of Ruin to both tutor up the big boys and make them cheaper.
Until next time!
-Clintok’
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Star Wars Tribute - Created by Alessandro Pautasso
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