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Blog 7 : Production Process of Galaxy
by Shamshan Chandrathodika
In the interdisciplinary session at the beginning of the second semester, I attempted the challenging project of building a 2D galaxy for our dome projection project. This project proved somewhat tricky, especially given my minimal expertise with After Effects. The conversion of the 2D galaxy into a 3D form suited for projection onto the dome was a considerable problem. However, by thorough study and using Internet courses, I eventually found the complexity of this process.
• These were the first stages of the project


One of the most challenging components of the project was navigating the intersectional features of After Effects. Manipulating particles to generate the intended visual effects proved a significant challenge. The complexities of working with particles need an in-depth understanding of their behaviour and features, which took much time and effort to develop.
• These were the process of adding elements



Also, including camera motions in the visual gave the project a new level of complexity. Understanding how to operate the camera to produce dynamic and compelling graphics needed a combination of knowledge of technology and artistic insight. Despite the early challenges, managing the complexities of camera motions was a fulfilling and exciting exercise. Immersed in making the galaxy, I developed a new understanding of space's complexities and endless creative potential.
• These were the references used for understanding the background













Interestingly, technological limits posed an extra challenge in the shape of hardware limitations. The sheer size of the file I was working on frequently overloaded my laptop, causing it to struggle and sometimes crash. Overcoming these technological limits took patience and resourcefulness. Despite the challenges experienced during the project, this session was a fantastic learning opportunity.
• This is the final out of the work I created


• These are the references of the research materials I used to help me create this background.


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Bibliography
science.nasa.gov. (n.d.). Types - NASA Science. [online] Available at: https://science.nasa.gov/universe/galaxies/types/.
[email protected] (n.d.). Image Archive: Fulldome. [online] www.eso.org. Available at: https://www.eso.org/public/images/archive/category/fulldome/
www.outernetglobal.com. (n.d.). Outernet London. [online] Available at: https://www.outernetglobal.com/.
www.domerama.com. (n.d.). How to project in a dome» Domerama. [online] Available at: https://www.domerama.com/general/geodesic-dome-projection/how-to-project-in-a-dome/
Kalix. (n.d.). Фон для презентации космос. [online] Available at: https://kalix.club/9868-fon-dlja-prezentacii-kosmos.html
The Full Dome n.d.). https://thefulldomeblog.files.wordpress.com/2013/06/navegar_fulldome_plugin_manual_3_0.pdf
Adobe Stock. (n.d.). Shutterstock Images – Browse 3,634 Stock Photos, Vectors, and Video. [online] Available at: https://stock.adobe.com/uk/search?k=shutterstock.
www.youtube.com. (n.d.). Samsung Galaxy Playground.. An Immersive Experience Like Never Before. [online] Available at: https://www.youtube.com/watch?v=eGin_SNage8&list=LL&index=8
www.youtube.com. (n.d.). How To Create Space Jump In 5 Minutes (No Plugins Required). After Effects Tutorial. [online] Available at: https://www.youtube.com/watch?v=OzFEungmzfI&list=LL&index=31
www.youtube.com. (n.d.). 8K WIDE-SCREEN ★ Nebula Sphere Hyper-Space ★ 21:9 Remake AA-vfx Moving Background. [online] Available at: https://www.youtube.com/watch?v=0FfhgYz5dUA&list=LL&index=59 [Accessed 12 Feb. 2024].
www.youtube.com. (n.d.). Outernet, The Immersive Experience, London |4K|. [online] Available at: https://www.youtube.com/watch?v=DbXKz91MYJs
www.thespherevegas.com. (n.d.). Sphere | Immersive Shows, Concerts & Events in Las Vegas. [online] Available at: https://www.thespherevegas.com/.
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Blog 6 : Interdisciplinary Group Project
by Shamshan Chandrathodika
On January 24th, our interdisciplinary class began with a fun icebreaker game to start the second semester. Divided into groups, we participated in the 'egg game', a challenging task in which we devised a strategy to safeguard an egg from a fall using the items given. This activity promoted a sense of comfort among our group members and established a positive environment for our teamwork.

During the class, we were introduced to the concept of dome projection and charged with developing and carrying out a dome projection project with our teammates. We were given an overview of the operational and technical components of dome projection, which served as a basis for our following discussions and project planning.
The next day, our group met to develop three project ideas per member. After thorough reflection and fruitful communication, we collected our thoughts into three final ideas to present to our faculty members. Ultimately, we all agreed to pick out an idea combining our thoughts. We settled on a loop where the character's submarine or spacecraft shifts between locations with a blip.
Our learning experience continued, and we got introduced to Unreal Engine software, which gave us significant insights into developing 360-degree outputs and other technical issues essential to our project. The following week, we learned about Adobe After Effects and how to create visual effects for our projects.

Faculty members guided us in building and altering our project concept. We changed the blip, causing the shift between worlds. To clarify, we crafted a narrative where a submarine or vehicle travelling underwater collides with a large fish, causing damage. The glass breaks, and the screen blanks out. The atmosphere then transitions to outer space, interpreted as the afterlife. We all agreed on this as the final idea for the dome projection.
Roles were divided within our group, and each member contributed knowledge to different project elements. I was in charge of the galaxy sequence's 2D animation. At the same time, other team members worked on various roles, such as concept art and sound design by Camila, 3D animation of the environment by Abishek, character design by Anna, and vehicle design by Zaeem. Through extensive study and discussion and enabling a WhatsApp group where we could share our thoughts, we could fine-tune our contributions, which included essential references and graphics in our product.
In reflection, the collaborative experience with my group was compelling and rewarding. It helped me understand my skills and shortcomings in a team setting, emphasizing the significance of clear communication and teamwork. The mentoring of faculty members improved my knowledge of dome projection and exposed me to new software tools, broadening my skill set and boosting my creative possibilities. Overall, these classes helped to develop personal and collective growth within our project team.
Bibliography
Adair, J.E., 2013. Decision making and problem solving strategies. Kogan Page Ltd, Philadelphia, PA.
Bales, R.F., 1950. A Set of Categories for the Analysis of Small Group Interaction. American Sociological Review 15, 257–263. doi:10.2307/2086790
Belbin, R.M., 1984. Management Teams: Why they succeed or fail, 3rd ed. A Butterworth-Heinemann Title.
Forming, Storming, Norming and Performing - Leadership skills from MindTools.com [WWW Document], n.d. URL http://www.mindtools.com/pages/article/newLDR_86.htm (accessed 2.3.11).
Huczynski, D.A., Buchanan, P.D., 2006. Organizational Behaviour: An Introductory Text, 6th ed. Financial Times/ Prentice Hall.
Maslow, A.H., 1943. A theory of human motivation. Psychological Review 50, 370–396. doi:10.1037/h0054346
Mayo, E., 1975. The social problems of an industrial civilization: with an appendix on the political problem. Taylor & Francis.
Anon, The Myers & Briggs Foundation - The 16 MBTI® Types. Available at: http://www.myersbriggs.org/my-mbti-personality-type/mbti-basics/the-16-mbti-types.htm [Accessed January 20, 2016].
Tuckman, B.W., 1965. Developmental sequence in small groups. Psychological bulletin 63, 384.
TypeLogic Home Page [WWW Document], n.d. URL http://www.typelogic.com/ (accessed 2.1.12).
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Blog - 6: Feedback and Creating an Underwater Scene in Unreal Engine
By Abishek Selvaraj
Introduction
In this blog, I explore how we brought our 360 dome project to life, featuring an underwater submarine scene transitioning into space. We'll discuss how we planned the underwater scene in Unreal Engine and the challenges we faced in creating realistic water effects.
Reference and Planning
Before starting, we did thorough research and collected references to make sure our underwater scene was authentic. We studied underwater photos, documentaries, and marine life to capture the essence of the ocean. We also carefully planned the scene's layout, focusing on lighting, composition, and scale to create a visually stunning environment.




Problems and Solutions
In Unreal Engine, one of our biggest challenges was making water look realistic. It was tough to get the natural movement right, needing advanced shaders, particle systems, and physics simulations. We also had to make sure the scene ran smoothly in the 360-degree environment. To make realistic water effects, we used karim aboushousha UE5:Underwater Blueprint V2 and some megascane assets to bring life to the scene. We used particle systems for underwater currents, fish, dust, and bubbles that make the underwater scene more realistic.
Collaborative Efforts
Making the underwater scene was a team effort. We worked together, using our skills in 3D modeling, texturing, and animation. With good communication and teamwork, we tackled technical challenges and brought our vision to life in Unreal Engine.
Conclusion
In conclusion, making the underwater scene in Unreal Engine for our 360-degree dome project was tough but fulfilling. With careful planning, technical skills, and teamwork, we created a beautiful environment that set the tone for our project. We're excited to share the magic of the deep sea and space with our audience, hoping to inspire awe and wonder in everyone who sees it.
Reference list
Arim, A. (n.d.). Underwater BP V3 New Update for Unreal Engine5. [online] www.youtube.com. Available at: https://youtu.be/yED-soZwdUc?si=p2qpTizlt_3EI2Jy.
GameSpot. (n.d.). Witness GTA 5’s Underwater Wonders with This Fan-Made Documentary. [online] Available at: https://www.gamespot.com/articles/witness-gta-5-s-underwater-wonders-with-this-fan-m/1100-6423814/.
Gumroad. (n.d.). UE5:Underwater Blueprint V2. [online] Available at: https://lynkolight.gumroad.com/l/fabiz.
IMDb (2014). Interstellar. [online] IMDb. Available at: https://www.imdb.com/title/tt0816692/.
Zachary (2022). How ‘Avatar: the Way of Water’ Revolutionizes Underwater Cinematography. [online] The Walt Disney Company. Available at: https://thewaltdisneycompany.com/how-avatar-the-way-of-water-revolutionizes-underwater-cinematography/.
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Blog - 5: Diving into Creativity
By Abishek Selvaraj
Introduction
In this blog, I am going to talk about the concepts and ideas for our 360-degree video group project, an underwater scene turning into space. Let's explore how we came up with this and imagine the amazing experience it will be.
Unveiling the Chosen Concept
In our brainstorming, we had lots of ideas, like
Hunter in the forest seeing northern lights.
A low-polyflower world.
An underwater submarine scene ending with a space scene.
but the one that excited us most was the journey from underwater to space. We loved the idea of taking viewers on a seamless adventure from the ocean to the stars.



The Journey Begins
As we began working on our idea, we felt excited. We started by creating a detailed underwater scene with submarines, colorful marine life, and beautiful landscapes in an unreal engine. Our goal was to use technology and art to transport viewers into a captivating underwater world full of life and mystery.
Transitioning to the Stars
With the underwater scene ready, our next step was to smoothly move into space. Inspired by the cosmos, we imagined a stunning display of galaxies, stars, and celestial beauty. This transition from ocean depths to space would symbolize a journey of discovery, inviting viewers to ponder the universe's mysteries.

Immersive Experience
Our goal for the 360-Dome project is to create an immersive experience that goes beyond traditional storytelling. By blending visuals, sound, and interactivity seamlessly, we want to captivate audiences and take them on a journey of imagination. From the peaceful underwater scenes to the breathtaking expanse of space, viewers will be fully immersed in a unique sensory adventure.

Conclusion
In conclusion, our 360 dome project blends creativity, innovation, and storytelling. Join us as we explore the depths of the sea and the wonders of space. Let's dive into creativity and discover new possibilities together in the immersive dome world.
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Blog - 4: The Power of Teamwork
By Abishek Selvaraj
Introduction
In any group project, there's a moment when we become a team, each of us bringing our strengths together to reach a goal. Recently, during a class activity, we had that moment. We made bags from paper and protected an egg inside while dropping it. Let's talk about what we learned about teamwork from this experience.
A New Challenge Unfolds
We sat around the table with paper and tape, ready to make a strong bag to protect an egg. It was our first time working as a team, and we felt the pressure to succeed. Despite feeling unsure at first, we all started working together smoothly. Some of us cut and folded the paper, while others reinforced it with tape. We communicated well and made decisions as a team.
The Moment of Truth
We put the egg in the bag and dropped it from a height. We watched nervously as it fell. Amazingly, the bag landed softly, and the egg was safe inside.
The Power of Teamwork
As we cheered our success, we thought about what we learned. We saw how teamwork, communication, and trust are crucial. By working together and sharing our skills, we accomplished more than we could alone. This activity showed us how teamwork can make a big difference. When people work together toward a common goal and collaborate, they can overcome challenges and achieve amazing things.
Conclusion
In conclusion, making bags and protecting eggs taught us a lot about teamwork. By working together, communicating, and trusting each other, we succeeded and set the stage for more achievements. As we move forward together, we're united in purpose and committed to helping each other every step of the way.
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Blog 5 : Initial project Idea - 3
by Shamshan Chandrathodika
The third concept is a multidisciplinary approach using 2D and 3D animation (Arcane style) modes to illustrate Earth's evolutionary story. This animated representation, which runs from the beginning of human existence to the rise of Homo sapiens, captures the dynamic variations in earth's conditions and developmental paths that extend times.
The visual story develops like a movie, providing a compact yet complete picture of geological and artificial processes. Viewers are transported across time, seeing the shifting patterns of landscapes, the rise of historical periods, and the inventive breakthroughs that have shaped humanity's past. Viewers are treated to a visual record of social milestones, technological advances, and cultural changes that shaped human civilisation.
The ability of this projection in a dome environment increases the sensory quality by taking viewers on a panoramic canvas that covers their visual and perceptive skills. Viewers are taken on an immersive trip beyond basic observation, encouraging a deep engagement with Earth's evolutionary tale's temporal and spatial elements.
Thus, merging 2D and 3D animation modes within a domed projection expresses the various fabrics of Earth's growth and humanity's ongoing imprint on its historic landscapes.



Bibliography
www.youtube.com. (n.d.). Lucy (2014) - Brain usage 100% - Cool/Epic Scenes [1080p]. [online] Available at: https://www.youtube.com/watch?v=NdLTEC6X3pk&t=112s
Scientists Against Myths (2019). Evolution from ape to man. From Proconsul to Homo heidelbergensis. YouTube. Available at: https://www.youtube.com/watch?v=SGxDv7XybSo.
NHK WORLD-JAPAN (2019). 3. Dawn of the Stone Age - OUT OF THE CRADLE [人類誕生CG] / NHK Documentary. YouTube. Available at: https://www.youtube.com/watch?v=xgd5Mt25koI.
Connellan, S. (2021). You don’t have to play ‘League of Legends’ to enjoy the masterful animation of Netflix’s ‘Arcane’. [online] Mashable. Available at: https://mashable.com/article/netflix-arcane-league-of-legends-animation.
www.youtube.com. (n.d.). Arcane: Bridging the Rift | Part 1 - I Only Dream in Risky. [online] Available at: https://www.youtube.com/watch?v=Mz4-38d3-AE&t=898s
www.youtube.com. (n.d.). Arcane Tutorial Part 2 : Deep Dive Into the Arcane Look and Camera Projections (Blender 3.0 / EEVEE). [online] Available at: https://www.youtube.com/watch?v=gG7ZoP3fd1w&list=PLHTCMLF-iraIQxffTaCBIQIaIT5wybWAb
iStock. (2012). Vector picture of Human Evolution. [online] Available at: https://www.istockphoto.com/vector/vector-of-human-evolution-concept-gm165960104-21104472?phrase=human+evolution&searchscope=image%2Cfilm
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Blog 4 : Initial project Idea - 2
by Shamshan Chandrathodika
The second dome video concept transports viewers to Kerala's lush green landscapes, characterized by tropical terrain adorned with mangroves and wetlands. As the scene progresses, the sky darkens, with heavy rain clouds rising overhead. Soon, the skies open as rain falls in torrents. Against this backdrop, youngsters playing football in a close field disperse, running for cover.
The visuals look like they're taken from the ground, gazing up at a 45-degree angle towards the sky. The imaging, rendered in 3D, intends to immerse viewers in the vividness of Kerala's natural beauty and the dramatic shifts in weather that frequently characterize its landscapes. This representation invites viewers to experience the sights and sounds of a tropical rainstorm, creating a feeling of mood and nostalgia for the place.





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Bibliography
Kerala in March: an ode to natural beauty! (n.d.). The Times of India. [online] Available at: https://timesofindia.indiatimes.com/travel/destinations/kerala-in-march-an-ode-to-natural-beauty/photostory/89747576.cms
www.youtube.com. (n.d.). A Rainy day in Kerala || Lumion Cinematic animation || The Walk Series#2|| Ajai Poovadan. [online] Available at: https://www.youtube.com/watch?v=17-6_WKV-Yw&list=LL&index=7
Wikipedia Contributors (2019). Tourism in Kerala. [online] Wikipedia. Available at: https://en.wikipedia.org/wiki/Tourism_in_Kerala.
www.youtube.com. (n.d.). Kerala - God’s own country 4K. [online] Available at: https://www.youtube.com/watch?v=JCAQiQP5sEE
Desk, T.B. (2021). Which states in India have the best sporting culture? [online] thebridge.in. Available at: https://thebridge.in/others/states-india-best-sporting-culture-20626.
www.youtube.com. (n.d.). Refreshing walk in heavy rain on the backwaters of Kerala | ASMR rain sounds for deep relaxing sleep. [online] Available at: https://www.youtube.com/watch?v=ueGIF6u37vY
Adobe Stock. (n.d.). %22Kerala Nature%22 Images – Browse 142 Stock Photos, Vectors, and Video. [online] Available at: https://stock.adobe.com/uk/search/images?k=%22kerala+nature%22&asset_id=646899398
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Blog 3 : Initial project Idea - 1
by Shamshan Chandrathodika
The initial concept for the dome projection entails a captivating scene of the underwater creatures. The camera's perspective is from below, looking upwards towards the sky. From Above, sunlight filters through different elements, casting beautiful rays that create mesmerising patterns of light and shadow on the charecters.
As the scene unfolds, schools of fish of varying sizes gracefully glide past the camera. Their vibrant and colorful scales catch the sunlight, causing them to shimmer and sparkle. Some fish move together in synchronized motions, while others dart and playfully swim in different directions, adding liveliness to the environment.
The background elements sway with the natural currents, enhancing the serene atmosphere. The overall effect transports viewers into a peaceful wonder world, where the beauty and tranquillity of the huge ocean creatures surround them. Realistic animation heightens this experience, immersing viewers into this mesmerizing underwater realm.




Bibliography
Hosmer, K. (2013). Surreal Digital Paintings Showcase an Amazing Dream World. [online] My Modern Met. Available at: https://mymodernmet.com/rhads-dreamy-digital-art/.
Pinterest. (n.d.). [Видео] ‘#Whale’ | Живописные пейзажи, Пейзажи, Фото океана. [online] Available at: https://www.pinterest.co.uk/pin/5981411998624327/
johnnybravo20 (n.d.). Surreal Collages Between Earth & Sea (by Hussam Eissa). [online] Tumblr. Available at: https://johnnybravo20.tumblr.com/post/160917203502/surreal-collages-between-earth-sea-by-hussam
Pinterest. (n.d.). Pin by Miaomiao Chen on 系列 | Creative artwork, Photoshop art, Imagine. [online] Available at: https://www.pinterest.co.uk/pin/341569952996803272/
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Blog 2 : 16 Personalities Test
by Shamshan Chandrathodika
The characteristics listed in this study truly reflect my personality type as an ENFJ. I've always wanted to encourage and support people in my work, relationships, or day-to-day activities. The Belbin Test findings also support my innate tendency to oversee a team.
Understanding my ENFJ personality and its connection to the test findings can be incredibly beneficial. It helps me recognise my strengths and potential areas for improvement. For instance, I'm comfortable in my capacity to offer up for what's right and support the development of others. Because I can communicate wisely, I benefit from engaging with people.
I can find a balance between lending a helpful hand and allowing others space since I know the difficulties associated with being an ENFJ, such as being emotionally interested in how others are doing. I can set a model for others and empower them. I can become more effective and positively influence those around me by recognising my ENFJ personality.
Bibliography
www.16personalities.com. (n.d.). Shamshan chandrathodika - Assertive Protagonist (ENFJ-A) | 16Personalities. [online] Available at: https://www.16personalities.com/profiles/0f5ef8bbe3f8f
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Blog - 3: Belbin Self-Perception Inventory and Personality Test Result of the Group Members
By Abishek Selvaraj
Introduction
In this blog, I'll share the interesting things we learned from the personality tests and Belbin Self-Perception assessments we did at the start of our project. These assessments revealed a variety of personalities, each with their strengths. Let's explore the different roles in our group, how they work together, and how they can help make our 360 project a success.
Our Team
Specialist and Team Worker: Specialists are good at what they know, bringing important skills and knowledge to the team. On the other hand, Team Workers are great at making sure everyone gets along and feels like they belong.
Shaper and Coordinator: Shapers are like the engine that keeps our group moving forward, pushing us to reach our goals with lots of energy and determination. Meanwhile, coordinators are like the map, helping us stay organized and focused on the right path.
Resource Investigator and Implementer: Resource Investigators are great at finding new chances and making connections, bringing in new ideas and perspectives. Implementers, on the other hand, are good at making things happen, making sure tasks get done well and on time.
Building Stronger Connections
Each of us brings something special to the team, which helps us tackle challenges in different ways and come up with new ideas. Our diverse personalities also help us connect better and work together. By appreciating each other's strengths and communicating openly, we build trust and teamwork, setting the stage for success.
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Blog - 2: Group Project 2nd task - Personality Test
By Abishek Selvaraj
Introduction
This blog is about my personality types and how they shape our approach to group projects. In the first week of our assignment, I took a personality test and discovered that I'm an entrepreneur (ESTP-T), characterized by traits such as being extraverted, observant, and adventurous.
Entrepreneur Personality
As an entrepreneur, I thrive on excitement and new experiences. With a balanced blend of extraversion, observation, and critical thinking, I'm always seeking opportunities to dive into the unknown and find creative solutions to challenges. Whether it's brainstorming innovative ideas or taking calculated risks, the entrepreneurial personality is driven by a desire for exploration and growth.
Exploring the Role of the Explorer
In this 360-group project, entrepreneurs often embody the role of the explorer. We bring energy and enthusiasm to the table, inspiring others to think outside the box and embrace change. Our observant nature allows us to quickly assess situations and adapt to new environments, while our penchant for social engagement fosters collaboration and camaraderie within the team.
Conclusion
In conclusion, being an entrepreneur isn't just about being daring and seeking thrills it's about having the mindset of exploring and coming up with new ideas. By understanding our personality traits, embracing our role as Explorers, and connecting with others, we can tackle group projects with confidence and excitement. So, let's dive into this journey together, embracing our entrepreneurial spirit and discovering all the opportunities ahead.
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Blog 1: Group Project 1st task - Belbin Self-Perception Inventory
By Abishek Selvaraj
Introduction
In any team project, knowing each person's strengths is crucial for success. For this group, I did a test called the Belbin Self-Perception Inventory, which showed me my preferred roles in a team. It turns out I'm a completer finisher and a monitor evaluator. That means I care about doing things right and paying attention to small details. In this blog, let's talk about why these roles matter, how they help the team, and how we can use them to do our best work together.
Completer Finisher
Completer finishers, such as myself, really care about making sure tasks are done perfectly. We love fixing all the little details and feel anxious until everything is just right. As a team, completer finishers are super important because we make sure projects are done with great attention to detail. Our commitment to excellence often motivates others to do their best too, creating a high-performance culture within the team.
Monitor Evaluator
As a monitor and evaluator, I'm good at looking at tasks with a critical eye. I analyze information carefully and think about different options before making decisions. This role means being fair and focusing on finding the best way forward. In a team, monitor Evaluators are important because we make good judgments and stay fair, even when things are complicated.
Conclusion
In short, Completer Finishers and Monitor Evaluators are essential for group projects. As a Completer Finisher, I'm all about doing things well and paying attention to details. As a Monitor Evaluator, I'm good at thinking critically and staying fair. By using these strengths, I help the team finish tasks to the best of our ability and make smart decisions. These roles are crucial for getting great results and making sure the team succeeds.
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Blog 1 : Belbin Test
by Shamshan Chandrathodika
Dr. Meredith Belbin developed the Belbin Test, which provides insight into various team positions, allowing individuals like myself to better understand our unique contributions and areas for growth. The exam started with a series of straightforward questions, and at the conclusion, they gave me explanations of the results.
The result showed my working style and potential in groups. Based on Dr Belbin's study, the exam reveals nine core behaviors, or Team Roles, that describe different ways of functioning in a team. My results showed that I mainly illustrate the roles of Specialist and Teamwork. As a Specialist, I enjoy delving deeply into a particular area and am always eager to learn more. At the same time, my teamwork skills shine through, demonstrating my sympathetic nature and eagerness to encourage my teammates. These insights help me identify where I thrive and where I need to grow. Knowing my Team Roles enables me to choose roles that best suit my skills, ensuring I have an essential impact on a team. My teammates and I got different results from the Belbin Test. All of us had different top four roles. This is good because it means we all have other skills to work well together.
Also, the test provided insight into my learning style. With this knowledge, I may look for initiatives that will allow me to offer my experience while also learning from others. The exam identified areas where I may want assistance, such as managing broad duties or making judgements under pressure. Recognising these problems allows me to devise solutions to overcome them. With this increased awareness, I can make more educated career choices that align my goals with my natural skills.
As I observed my contributions to the group project, my roles as a Specialist and a Teamworker were evident in various aspects. In the initial stages of the ‘egg game’ to the project. I delved deeply into specific areas of the project. In addition, my Teamworker character emerged through collaborative conversations and brainstorming sessions. I frequently empathized with my team members, carefully listening to their opinions and providing assistance as required. I found situations where my learning style preference for small group interactions was helpful. Participating in discussions and collaborative projects with a small group of people provided a more direct exchange of ideas and increased learning opportunities.
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Creating the Underwater Environment
Zaeem Ahmad Blog Post #9
I also had to create the Underwater environment in Unreal 5.1. This task originally was not in my list but I had to do it because of various reasons. I ended up enjoying my time creating it. Here are some of the screenshots.








The Jellyfish were created by Anna. I was also responsible for the animation of the submarine in the scene. The submarine tours around the cliffs ending up at the cave. I used many Megascan assets from Quixel Bridge like corals, rocks, cliffs, aquatic plants, etc.
This underwater pack made it super easy to make the environment lively as it had fish particle systems. I tweaked various settings of the particle systems and the main blueprint and got the look I needed.
Bibliography :
Shousha, K.A. (no date) UE5:underwater blueprint V2, Gumroad. Available at: https://lynkolight.gumroad.com/l/fabiz (Accessed: 12 February 2024).
Quixel Bridge – Manage 3D content and export with one click (no date) Quixel. Available at: https://quixel.com/bridge (Accessed: 12 February 2024).
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Texturing the Submarine
Zaeem Ahmad Blog Post #8
The submarine is now fully textured with 4k textures. Here are the results.






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Modelling the Submarine
Zaeem Ahmad Blog Post #7
The final model of the submarine is done. I have made it in Maya 2024. Here are the results.





I kept in mind the size of a person and the dome we are supposed to present on. We will be given a 6m diameter and 3m high dome to present our project on. Scaling is very important in this project because if done incorrectly, it could take away immersion from the dome experience. This was the reference block out I had made.

The UV layout is also done using UDIMs to maximise quality. I have used 3 texture sets for the vehicle. One for the body and interior, one for the glass dome window and the last one for the emergency light.
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References for the Submarine
Zaeem Ahmad Blog Post #6
The submarine in our project is based on a real life personal submarine called the Nemo Series 2. It is a two seater vehicle with a large glass dome that enables viewing from various angles.
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Bibliography :
World’s first Supercar submarine (2022) YouTube. Available at: https://www.youtube.com/watch?v=ja16DO5Utuo&t=449s (Accessed: 12 February 2024).
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