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A film noir inspired series about the Praxic Order would fix me
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5 Things Every Destiny Player MUST Do Before The Final Shape
Spend all of your Legendary Shards
Get the Dredgen title and equip it
Gild your Dredgen title
Recolor every weapon and armor in your collection with the Gambit shader of your choice. (I prefer Gambit Emerald.)
Plan your day one TFS raid attempt for June 7th. When the first three team members join your fireteam, say "Let's warm up real quick with some Gambit!!" and launch into the activity.
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xol said “YOU ARE ALONE” when my buddy chris is clearly right there. is he stupid?
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i drew miku as a destiny 2 hunter bc of a fun twitter post :]] she has been to the lighthouse hundreds of times and has every raid title 💙
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"The average Guardian is an unstoppable killing machine" factoid is actually a statistical error. The average Guardian is roughly on par with a Hive Knight. The Guardian Georg, who lives on the front lines and spends every day assassinating the upper echelons of Hive leadership, is an outlier adn should not be counted.
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guardianshitposting · 19 days
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Predictions for the final shape, wrong answers only. Heres my contribution
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guardianshitposting · 20 days
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guardianshitposting · 23 days
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Destiny Architecture
I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!
They did a fantastic job with the architecture of the different factions and what it says about them.
The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).
Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.
The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.
The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.
The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.
Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.
The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.
Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.
You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.
The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.
Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.
(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)
Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.
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guardianshitposting · 25 days
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"Did you hear? They found the corpse of a man on the Dreadnaught and brought it back. Walks and talks like one too, sure, but I can tell somethings wrong with it. He might look like one of us, but that man ain't human."
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guardianshitposting · 25 days
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Trying to combine these two together
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guardianshitposting · 26 days
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Half way there. Finished felwinter tonight on stream.
Original art by @sketchmatters
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guardianshitposting · 27 days
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^K1 Mission Patch ; found in the K1 Luna Mission metal container
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Destiny 2 [Bungie] | Shadowkeep [Collector's Edition]
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guardianshitposting · 1 month
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on ghosts and their guardians
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guardianshitposting · 2 months
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sits down and thinks about how….destiny is filled with loss.
i’m trying to be serious but my brain REALLY wanted to follow that up with (.jpg)
but anyway.
The Traveler, experiencing loss after loss of civilizations, running, always running…despite being a Gardener, despite wanting things to GROW, they always fall to the Winnower
Fundament, the Timid Truth, the Krill being such a fragile species, the syzygy, the fraught political nature of the Osmium Court. the betrayal by Taox, that drives the sisters three into the deep…
The Whirlwind that destroyed Riis, the desperate flight, the shattering of Eliksni civilization, to be reformed into something fewer and fewer can remember or recognize, something that those younger will never know. How it still drives loss today, even as Eramis and those like her claw and try to reclaim this past.
the Vex, who we cannot in totality understand. the vex, who, nonetheless, want to keep existing. that may be violent, and horrible, to others, because of the way they convert things. but…they do just want to exist. the same as everything else.
do you think they record all those who have fallen? do you think their connections, the radiolaria, the way they use time as a tool - do you think they are able to pull back their kind before the final strike that destroys a goblin’s chassis?
i think the vex can understand us, in some ways. i think they can understand loss - in a way - they built saint a tomb. they at least understand and have respect, of a kind.
the collapse, the collapse, the collapse. skyshock alert. the end of the golden age.
clovis bray and his vex gate on europa. clovis bray the company, and how many must have died in service to its pursuits, its bottom line, one man’s quest for glory and immortality at any cost!
what seems like the end, the loss of it all, and then - and then.
Mara makes a choice. Between Light and Dark, she takes them both. the Awoken are pulled into creation.
The Traveler creates the Ghosts.
the ghosts find the dead, those lost so long ago and perhaps more recently, they bring the dead back.
the ghosts will take anyone, human, exo, awoken, even the warmind’s own - all *can* be chosen in the light. whether they use it for good or ill is still their choice.
the dark ages are filled with loss, as a man with no name can recount, as an orphan twice from palamon would tell you…
an expedition from a pocket dimension, a second severing of a people…
but some make a choice, like radeghast, like shaxx, slowly, like felwinter…like mara, again.
and soon enough where there is loss, there is joy, too.
there’s building.
there’s always going to be loss, is the thing. there’s always going to be death.
the Traveler and the Winnower and their Flower Game - they made it so.
but that’s the thing about Destiny, about being a Guardian, about living in that world, and our world too - the choice is yours.
it might not be the right choice, it might lead to site 6, it might lead to dying on a hive god’s blade, it might lead to being lost in the vault of glass.
but in spite of not knowing the future like the vex, in spite of making the wrong choice, in spite of loss and death:
we keep going. we keep building. like elsie, we keep running the loop back, and keep trying.
and that’s the thing about Destiny - there’s going to be all this shit, but there’s going to be joy, too. And isn’t that enough?
Isn’t that worth fighting for?
The Traveler thinks so.
I think so too.
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guardianshitposting · 2 months
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guardianshitposting · 2 months
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Come to me Nerevar, to this place where Destiny is made.
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guardianshitposting · 2 months
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My exchange piece for this year's @d2artevents event 💖 Happy Valentine's Day incomescrane (/@ twitter) ! 💙💚
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