henmesh
henmesh
Mesh's Museum
30 posts
~ Gamedev blog & claymation ~ https://twitter.com/hen_meshhttps://bsky.app/profile/henmesh.bsky.social
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henmesh · 14 days ago
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Started working on a little room transition animation. Also made some new graphics for the HUD
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henmesh · 28 days ago
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New health bar in progress
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henmesh · 1 month ago
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Adding environmental weapons, like these pipes you can tear off the wall.
Was meant to have added more weapons at this point, but got carried away doing metal pipe tricks instead. Also still working towards a demo.
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henmesh · 2 months ago
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Put together an endless mode recently and turns out it's pretty fun. Current record is wave 26! I don't think any higher is humanly possible...
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henmesh · 2 months ago
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Nail wizard
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henmesh · 3 months ago
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Sketching out some shopkeeper designs. Will still have to see how well they translate to clay models before I decide whether they're final or not.
Each one gives you a different bonus option in the shop!
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henmesh · 3 months ago
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Been super busy lately, but started working on some textures for the intro level
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Still need to work on props and the lighting, but it's getting there
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henmesh · 4 months ago
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I've been working on adding the shop. Still need to design its shopkeeper, but I'm happy with the vibe it has currently
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henmesh · 5 months ago
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Haven't worked on anything recently that's in a state I can show off yet, but here are some of my favourite sprites so far from the larger enemies.
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henmesh · 6 months ago
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henmesh · 6 months ago
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Going big-game hunting
I've been experimenting with doing scratchy looking vfx for things like status effects and big impacts
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henmesh · 7 months ago
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Small update: added rain sounds, new graphics for rain + rain splashes + grass, and made grass sway in the wind. Video featuring a lone scavenger getting soaked.
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henmesh · 7 months ago
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I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review: https://www.gridsagegames.com/blog/2024/12/year-11-of-the-cogmind/
It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes
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henmesh · 7 months ago
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Rifle animation in progress
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henmesh · 8 months ago
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Killing machine
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henmesh · 9 months ago
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Working on some gloomy city environments
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henmesh · 10 months ago
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Forming a grappling hook.
Previously the player's abilities were displayed in the HUD, but I figured it'd be more fun if the player actually creates and holds them in their hands.
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