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Put together an endless mode recently and turns out it's pretty fun. Current record is wave 26! I don't think any higher is humanly possible...
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Nail wizard
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Sketching out some shopkeeper designs. Will still have to see how well they translate to clay models before I decide whether they're final or not.
Each one gives you a different bonus option in the shop!
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Been super busy lately, but started working on some textures for the intro level
Still need to work on props and the lighting, but it's getting there
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I've been working on adding the shop. Still need to design its shopkeeper, but I'm happy with the vibe it has currently
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Haven't worked on anything recently that's in a state I can show off yet, but here are some of my favourite sprites so far from the larger enemies.
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Going big-game hunting
I've been experimenting with doing scratchy looking vfx for things like status effects and big impacts
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Small update: added rain sounds, new graphics for rain + rain splashes + grass, and made grass sway in the wind. Video featuring a lone scavenger getting soaked.
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I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review: https://www.gridsagegames.com/blog/2024/12/year-11-of-the-cogmind/
It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes
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Rifle animation in progress
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Killing machine
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Working on some gloomy city environments
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Forming a grappling hook.
Previously the player's abilities were displayed in the HUD, but I figured it'd be more fun if the player actually creates and holds them in their hands.
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Encountering a Dreadhorse.
Half humanoid, half machine-gun-horse, these creatures usually lead parties of scavengers and sergeants into battle.
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