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The creator was worried about these being overpowered.
I for one am terrified at the idea of someone casting a 15-mana-with-additional-cost 2/2 when the game is wrapping up anyway.
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Because white needed Necropotence levels of card draw.
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How to make a fun design:
1: Take an infamously broken card.
2: Slap on “you lose the game“.
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You know you have a well-designed alternative win condition when everyone will just try to cheese it with Morophon instead of doing it the intended way.
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Tired of not starting with Sol Ring all the time? Play this.
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“We know that a rainbow mox is really strong, but look! You have to pay life and give an opponent life!“
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Why is the -10 by far the worst ability?
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If your mechanic needs this much reminder text, maybe it’s time to rethink it.
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If you somehow find yourself about to die to an 8-mana 2/3 in a Commander game, have fun with the debate on whether you should concede before Victini’s damage goes through.
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4-mana colorless draw 3. You don’t even need to look at its situational abilities.
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But if there’s a quarantine, why are my creatures allowed to go out?
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Sure, it’s a 5-mana vanilla 2/2, but the fact that its cost is flexible makes up for it.
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Because everyone loves 4- and 5-color soup!
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"Surprise! You’re not dead! But you have to stick around and watch me use your stuff for a while, after which I’ll try to get you killed again. Doesn’t that sound fun?”
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A potentially one-sided Armageddon and Wrath for 2UU...
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Didn’t we learn from Mental Misstep that giving every deck access to a counterspells was a bad idea? And this is an unconditional 1-mana counterspell for the low cost of 4 life, assuming you don’t need to cast a 4th copy and poison isn’t running around everywhere...
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