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Sekiro: Shadows Die Twice is an action-adventure video game developed by FromSoftware and published by Activision. The game follows a shinobi known as Wolf as he attempts to take revenge on a samurai clan who attacked him and kidnapped his lord. I jump from my perch on a roof, diving down to my target. In Sekiro: Shadows Die Twice, I am a bird of prey, and my sword is my talon. I land on an enemy grunt, piercing him with my sword and rolling out of my attack in a seamless and deadly ballet. He never had a chance. I turn to confront his terrified friend. I swing, but he blocks my attack with his rifle. His strength fails him after my second attack. He stands exhausted and defenseless. My next move is a one-hit-kill Deathblow. His neck sprays blood like a pierced garden hose as he falls to his knees. I feel like a shinobi god as I collect my loot and move on. Past a large door, there’s another enemy. My adrenaline surges as I see the next few seconds of my life with absolute clarity. I sneak up behind him, run him through, and he’s gone. I am a shinobi god. In the distance, maybe 20 yards away, two more enemies chat near a small wooden building. They can’t see me. This is going to be easy. I crouch and approach. A bull the size of a school bus shreds the structure into a hundred shards before I can reach them. He roars and stomps and headbutts everything around him in rage. Fences and enemies fall. The music surges. He turns to me and, as he charges, I notice the flaming tubes of hay where his horns should be. I panic and turn away, running toward what I hope will be safety. I’m dead within 10 seconds. This is the joy and agony of Sekiro: Shadows Die Twice, developer FromSoftware’s new game. It’s a company known for making notoriously difficult games like the Dark Souls series and Bloodborne, and Sekiro shares that lineage. It’s full of masochistic challenges, but it’s also definitely not a Soulsborne game. It’s something new, something intriguing — and a brutal and definitive statement refuting the idea that FromSoftware is a one-trick pony. Gameplay is focused on stealth, exploration, and combat, with a particular emphasis on boss battles. The game takes place in a fictionalized Japan set during the Sengoku period, and makes strong references to Buddhist mythology and philosophy. While creating the game, lead director Hidetaka Miyazaki wanted to create a new intellectual property (IP) that marked a departure from the Souls series of games also made by FromSoftware, and looked to series such as The Mysterious Murasame Castle and Tenchu for inspiration. Sekiro was praised by critics, complimenting its gameplay and setting and compared it to the Souls games, although opinions on its difficulty were mixed. It was nominated for various awards and won several, including The Game Award for Game of the Year. The game sold over five million copies by July 2020. A free update adding new features to the game, such as a boss rush gamemode, was released in October 2020. by ARSEN1C
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Jett on ION Operator is overpowered in valorant. Valorant is a free-to-play first-person hero shooter developed and published by Riot Games.Riot Games presents VALORANT: a 5v5 character-based tactical FPS where precise gunplay meets unique agent abilities. by ARSEN1C
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Most satisfying Kills are Kills You get with reaver vandal in valorant. this gun is my most favorite in valorant. #valorantgameplay #shorts by ARSEN1C
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