rambling about my character builds and everything i feel about pf2e
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One thing i like about pathfinder is the ability to make characters that have little to no use in combat. No weapon or damaging spells, just vibes.
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Rabbit Dances in Moonlight is a witch knoll Wizard/Scout who's a helpful and devoted retainer for hire. With training under the vigilant eye of The Helping Hands, Rabbit boasts a reliable and intensive resume for journeyman and citizen, alike! Not only is she adaptable and dependable, her presence is nearly zero, so she won't steal the spotlight of any daring-do. You can rely on her aid without even noticing she's there!
Breakdown below
My main inspiration was the Zoldyk family assassins from HxH. Especially Mike. She probably longs for a quiet, unassuming life but is sworn to devote herself to others due to her "assisterly" Assassin Cult acting as a Helpful Maid Service ™️
Rabbit is adept in magic subversion, happy to perform manual labor, and enjoys cooking (though she isn't great at it). She's highly attuned to the emotional and physical states of others and wants desperately to help if someone's in need.
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I dont like drawing scenes and backgrounds but im forcing myself to draw because improvement takes time and effort even if it's messy. Or so i keep telling myself.
Phenegemon's Gate
Awaiting those who are worthy, Phenegemon sits at the grand entrance to the tomb of the Bards, where the secrets of this enigmatic group - seemingly lost to time - will be revealed to those bold enough to enter. Sand and dust fill this derelict entryway, an impossible space given the narrowness of the structure outside. Without the heat of the desert sun, it's almost unbearably cold within.
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The many faces of Haven (she/they)
The Kobold Princess of the Tempest Isles is naive but well meaning. In terms of the broader world, they've lived a comfortable life and seems out of touch with the hardship of others. But her earnest desire to understand others is second only to her faith, so she travels in hopes of bringing herself closer to the people of the world and her god.
She may be unaware at times, but she's no pushover. Her strong faith allows her the courage to prevail even in hardship, she never fails to find the brightside of things. Their sensative heart can be manipulated and her "glass-half-full" mentality means they'll more often than not ignore the red flags they see in others.
A pacifist who wishes to never see harm come to others, they believe fully that they can bring out the best in people.
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Hardest thing I've ever had to color took me like 3 weeks i couldn't decide on what it should look like
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Context behind my design below:
So the main idea of this character is a thaumaturge that uses holy text and diplomacy as their main expertise. Essentially i set out to make a non magical cleric that maybe exists in a world with only legends of gods and not actual gods, that uses their way of words to convince you otherwise.
The build will be thaumaturge/marshall/kobold (heritage in the works) I have it made but i wna tweak it more to see if the design i made conveys my intent with the build.
My design inspo is: kirin, goat, amalthea (the last unicorn).
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Context behind my design below:
So the main idea of this character is a thaumaturge that uses holy text and diplomacy as their main expertise. Essentially i set out to make a non magical cleric that maybe exists in a world with only legends of gods and not actual gods, that uses their way of words to convince you otherwise.
The build will be thaumaturge/marshall/kobold (heritage in the works) I have it made but i wna tweak it more to see if the design i made conveys my intent with the build.
My design inspo is: kirin, goat, amalthea (the last unicorn).
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fun behaviors to give dragons that aren't feline/canine based
cause as much as i love dragons purring and roaring i wish there was just more variety in how they would act
clacking their teeth together to show contentedness/happiness (budgies)
using tails as a defensive weapon in a whip like fashion (iguana)
twitching to express that they're not a threat to members of their species (hognose snake)
feeling calm when eyes are hooded/covered (birds of prey)
head bobbing as a threat display (anoles/bearded dragons)
flattening neck or sides to appear bigger (snakes/lizards)
mantling over food to protect it from hatchmates (birds of prey)
wiggling neck as a courting maneuver (budgies)
audibly grinding teeth as a warning (macaques)
maintained eye contact as a challenge (gorillas)
pounding wings against sides as a threat (gorillas)
slapping other dragons with their claws when their personal bubble is invaded (seals)
hoards used as a site to impress mates (birds of paradise)
snorting when undergoing heightened stress (horses)
making repeated loud noises with surroundings to establish territory (woodpeckers)
loud constant arguments with other dragons when roosting (bats)
building lairs that cause a domino effect of change in the land around them (beavers)
slapping their tails against the ground/water as a warning (beavers)
wiggling tail tip to attract prey (various animals)
wiggling tail tip as a warning (snakes)
plucking or scraping off scales as a sign of stress (parrots)
raising spines/frills as a response to danger and carrying on with their usual business as they believe they're protected (lionfish)
and im not saying canine and feline behaviors are wrong or bad to give a dragon (people wouldn't write dragons with those behaviors if they weren't fun in the first place!) but i feel for creatures that are mythological giant winged lizards that you can do more and get experimental with it. often the more unfamiliar behavior the more dragony the dragon feels
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Magus has always been a class that I avoid due to my use of free archetype and Magus not really blending well with the way I build characters. Magus is high risk high reward, after all, and I enjoy making characters that have saftey nets to fall into when they can't perform due to the whims of the dice gods. Which means I usually lean towards a "bit" or a set of characteristics that either improve or devolve as the character levels up, indicating my character's prefered directory. Magus really only works with itself.. so this was hard for me to wrap my head around.
Regardless, I attempted a build that aims to use ancetry, class, and archetype to it's full potential. I've never played a magus but, honestly, 90% of my builds haven't seen actual play so here's hoping I know enough about pf2e to pull this off.
"Cursed Winds" (a codename for now, as all my concepts without art don't have names yet) is a Tengu that uses diplomacy, perfomance, and intelligence to get ahead. With the help of fan dancer and captivator, I've utilized the Tengu's frather fans (albiet predictable, I think the build is cohesive and interesting enough to stand out)
Enjoy!
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I didn't like the yellow 😬
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Me when i redesign my characters:
Old

New design + character info
Nadezhda was always intended to be some sly, mystical, "one with nature" type. But I didn't have a solid idea in mind which is what created this mess above. I feel the newer design achieves my goal of Nadezhda being cute and approachable, but also strange enough to not be fully trusted. She's happy to cook dubious foods for her friends that are tasty but do some weird stuff to their bodies.
Her build displays a character arc of becoming more feral the higher level she gets. I don't usually make characters with legendary proficiency in any skill but nature was a must for her build. My concept was: a trickster who cooks/bakes gets consumed by the hardship of wilderness. And of course lives + thrives in cold climates.
For her new design i drew inspiration from monster hunter's lagombi armor set, chef's coats with a mix of some other asian influences.
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Haruspex is a ysoki antiquarian that works as a librarian and archivist. Her main sources of interest being folklore, cryptozoology, and mythology.
She's sharp as a tack, and witty too. Keeping a sense of humor that makes it hard to pin her down entirely. Her favorite passtime is listening to people and their stories, so much so that she travels in search of interesting people to interview. She enjoys performance, the thrill of battle is like a playful form of theater to her - as she is naturally drawn to drama. Her favorite role to play is the unassuming yet fashionable damsel in distress who actually is adept in battle and will cut you to ribbons.
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Overall she's inspired by the brave Ms. Bianca from the rescuers, with a bit of Tomb Raider. The vibe i was going for was 70s noir, I'll make a battle outfit for her next, for now these are her social clothes. Initially wanted to make her a thaumaturge but the build got a bit messy. Until I can untangle it, for now her class makeup is swashbuckler/archeologist/scroll trickster. Maybe later I'll revisit thaumaturge.
The goals of her build is to:
Disarm and be aware of traps and hazards
Manipulate flow of battle with performance + thievery
Engage with others politely and earnestly with diplomacy
Use and scribe magic within scrolls to ensure the most success.
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Giving one of my thaumaturge builds a design. I'll share the build later

#pf2e#pathfinder 2nd edition#pathfinder 2e#pf2e character#character design#pf2e thaumaturge#haruspex
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Been in the mood to share more builds so I'm here to talk about a Fleshwarp Oracle/Oozemorph build I made with the intention of it being a "biblically accurate angel". I like to make builds more than I like to draw them, tbh, but I do plan on drawing all of them eventually- if they see any play, that is.
This Angelkin Fleshwarp's main skills are: Diplomacy, Acrobatics and Occultism. The main goal of this character is to act as a sort of distraction while keeping close to allies for efficient healing. Oozemorph allows them to take more hits, while also manipulating fate with a few levels of Harrower. Oracle offers the maximum possible amount of healing at the expense of being cursebound.
Though a bit complicated, this build is intended to be polite but direct in conversation and totally selfless in combat, where buffs and debuffs are prioritized over damage. A pacifist of sorts.
I built to lvl 20 with this one, so feel free to have a look. Like with all my builds, going forward, i do have the paid version of pathbuilder so you'll need it to see all the additions.
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Made a build today that I'm particularly proud of.
Ghoran Twisting Tree Magus + Monk
My take on the "wise old tree trope" that will hopefully subvert expectations.
Main skills include deception, acrobatics, and athletics. The goal of this character is to be a relentless pursuer that uses the sporadic growth of their body to limit the movement of enemies while also maximizing movement fot themselves with the use of feats such as:
• Flexible form, allowing them to squeeze effectively despite their medium size.
• Dancing Leaf, making leaps and jumps longer/higher and easier to perform
• Quick Root, to prevent enemy attempts at repositioning or forced movement.
and
• Twisting Petal Stance, to fake out enemies and then take advantage with shoves to get them into position for the allies
All the feats/skills i picked were intentionally themed after plants/flowers. I imagine that this tree person is very polite and calm outside of combat, but fights like a hungry dog once provoked.
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☆ Eshka's Wardrobe ☆
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i saw your url and verbally said "i heart pf2e too! :-D" your art is really nice and i find it very inspiring !!!!
Thank you so much! I'm not much of an online presence but I'm always happy to share my ideas and art. There's a lot to pf2e that i don't see so I'm trying to find (or make? Idk) those niches
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