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Jeb/ The Company Monster: Danger Rank S
Encountering the monstrous entity known as Jeb within the confines of Gordion is a harrowing experience for any unwary employee of The Company. Jeb's appearance is as enigmatic as it is terrifying, resembling a grotesque amalgamation of organic matter, reminiscent of a massive clump of tentacles, tongues, and giant hands. Its size alone is daunting, filling the space it inhabits with a palpable sense of dread. Jeb's strength lies not only in its physical prowess but in its ability to sense and react to noises, whether they originate from the company bell, voices of employees, or any other source within its domain.
Despite its intimidating presence, Jeb is not without weaknesses. Its behavior and likelihood of attack are heavily influenced by its current mood and patience level. Loud noises and prolonged disturbances can gradually wear down Jeb's patience, hastening its aggression. When Jeb's patience reaches its limit, it emits ominous growls as a warning sign before launching into a lethal attack. The creature's attack patterns vary based on its mood, with each type—be it Tentacles, Tongue, or Giant Hand—having distinct animations and timings, offering brief windows of opportunity for evasion.
Should you find yourself facing Jeb, survival hinges on quick thinking and precise action. Avoiding detection is paramount; minimizing noise by moving cautiously and strategically can delay Jeb's response. If Jeb initiates an attack, maintaining composure is essential. Certain positions and actions, such as crouching in specific spots, may offer fleeting protection against its assaults. Understanding the company mood and anticipating its behavioral cues can also aid in survival, as can effective teamwork to manage noise levels and mitigate risks.
Encounters with Jeb are not just about survival but also strategic decision-making. Employees must balance productivity with caution, ensuring that noise levels are kept in check while maximizing efficiency in their duties. Jeb's unpredictable nature demands vigilance and adaptability, turning each interaction into a test of skill and nerve. Ultimately, navigating the perilous presence of Jeb requires a blend of situational awareness, tactical acumen, and perhaps a touch of luck to evade its wrath and emerge unscathed from The Company's forbidding domain.
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Xenomorph: Danger Rank A
The Xenomorph, famously depicted in the "Alien" franchise, is a creature of chilling elegance and deadly efficiency. Standing approximately 7 to 8 feet tall, its biomechanical exoskeleton glistens with an oily black hue, adorned with ridged plates that enhance its formidable appearance. Its elongated head features a double set of jaws—a smaller inner jaw that extends with blinding speed to deliver a fatal bite. The creature moves with a sinuous grace, its long, segmented tail swaying hypnotically as it stalks its prey through the dark corridors of derelict spacecraft or abandoned colonies.
The Xenomorph possesses a myriad of terrifying abilities that make it a fearsome apex predator. Its primary advantage lies in its adaptability and resilience: capable of surviving in extreme environments from the vacuum of space to acidic atmospheres. Its blood is highly corrosive, making it dangerous to wound and difficult to contain. Equipped with razor-sharp claws and powerful limbs, it can scale walls and ceilings effortlessly, ambushing victims from unexpected angles. The creature's keen senses detect even the slightest movement and changes in environment, allowing it to track prey with deadly precision. Furthermore, it possesses a complex life cycle involving rapid growth and metamorphosis, enabling it to replenish its numbers swiftly.
Despite its formidable arsenal, the Xenomorph is not invincible. Its reliance on stealth and surprise means that direct confrontations can be exploited by those who maintain a strategic advantage. Its exoskeleton, while tough, has specific vulnerabilities to extreme temperatures and certain types of weaponry, such as high-powered firearms or energy-based weapons. Moreover, its complex life cycle and reproductive strategy, which involves implanting embryos into hosts, can be disrupted or exploited with careful planning and preparation.
Encountering a Xenomorph is a harrowing prospect, but there are crucial steps to increase survival chances. First and foremost, maintaining calm and avoiding panic is essential as the creature is attracted to movement and noise. Establishing communication and alerting nearby personnel or authorities is vital to coordinate a response. Retreat to fortified positions or areas with limited access points to minimize the creature's advantage in mobility and ambush tactics. Engage with precision weaponry that can penetrate its exoskeleton or deploy measures to neutralize its acidic blood upon injury. Finally, prioritize escape and evacuation, as containment may be impractical or dangerous.
In conclusion, the Xenomorph epitomizes terror with its deadly combination of stealth, agility, and lethal adaptations. Its presence demands caution, preparation, and a clear-headed response to mitigate its considerable threats. Understanding its strengths and weaknesses is crucial when confronted with such a relentless and adaptable predator. Surviving an encounter requires not only physical prowess but also strategic thinking and resourcefulness. The legacy of the Xenomorph serves as a chilling reminder of the dangers lurking beyond the stars, where humanity's survival often hangs by a thread against the darkness of space.
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The Flicker: Danger Rank A
The Flicker emerges as one of the most perilous adversaries in the game, boasting a combination of rarity, deadly attacks, and unique mechanics. Its strength lies in its ability to swiftly incapacitate players by emitting a powerful red light that drains their life force upon eye contact. This attack, known as the "Red Light Event," leaves victims unable to look away, resulting in certain death unless immediate intervention occurs. Furthermore, its elusive nature, often appearing in proximity to light sources, adds an element of unpredictability to encounters, making it challenging to anticipate and avoid.
However, The Flicker is not without its weaknesses. While its "Red Light Event" is devastating, players can evade it by avoiding direct eye contact and looking down immediately upon hearing the telltale static sound. Additionally, blocking the line of sight with obstacles can temporarily disrupt the entity's ability to initiate its lethal attack, providing players with a crucial window of opportunity to escape unscathed. Despite its intimidating appearance and abilities, The Flicker's reliance on maintaining eye contact for its deadliest attack makes it susceptible to clever tactics and quick reflexes.
Surviving an encounter with The Flicker demands heightened awareness and strategic decision-making. Players must remain vigilant for signs of its presence, such as flickering lights and ominous static, and react swiftly to prevent eye contact before it can initiate its "Red Light Event." Coordination among teammates is essential to ensure that all players are aware of the entity's presence and can take appropriate evasive action. Additionally, preparation is key, with players advised to keep defibrillators on hand to revive fallen comrades who may succumb to The Flicker's deadly gaze during recording attempts.
In conclusion, The Flicker poses a formidable challenge in the game, combining rarity, lethal attacks, and unique mechanics to create an intense and suspenseful gameplay experience. While its abilities make it a daunting opponent, careful observation, strategic thinking, and teamwork offer players a chance at survival against this enigmatic entity. Successfully navigating encounters with The Flicker requires players to remain calm under pressure and utilize every available resource to outmaneuver and ultimately overcome this deadly foe.
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Harpooner: Danger Rank C
The Harpooner presents a formidable challenge to players within the old world due to its unique abilities and behaviors. Its strength lies in its capacity to swiftly close the distance between itself and its targets using its harpoon gun, hooking players and inflicting significant damage upon them. The ability to reel in hooked players amplifies its threat, leaving victims vulnerable to follow-up attacks. Moreover, its high accuracy with the harpoon renders evasion difficult, making it a persistent danger.
However, despite its prowess, the Harpooner is not without weaknesses. Its slow movement speed limits its agility, providing players with opportunities to outmaneuver it. Additionally, its reliance on the harpoon gun for both offense and mobility leaves it vulnerable when its shots are avoided or disrupted. Players can exploit this vulnerability by utilizing tools like the Shock Stick, which temporarily incapacitates the Harpooner, granting precious moments to escape its grasp.
Surviving an encounter with the Harpooner requires strategic thinking and quick reflexes. Players must remain vigilant to avoid being hooked by staying behind cover or employing evasive maneuvers. If caught, the key to survival lies in finding an anchor point to prevent being reeled in, or utilizing teamwork to rescue trapped teammates. Sacrificing some health to free a hooked player may be necessary, but it could ultimately save your run.
In conclusion, the Harpooner presents a dynamic challenge in the game, combining speed, accuracy, and powerful attacks. While formidable, its weaknesses can be exploited with careful planning and coordination. Surviving an encounter with the Harpooner demands resourcefulness and teamwork, rewarding players who can adapt to its unique threat on the battlefield.
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Fire Monster: Danger Rank B
The Fire Monster is a formidable adversary, towering and menacing with its square head, long legs, and spiky shell. Its behavior is straightforward yet perilous, as it relentlessly pursues the nearest player, spewing flames from its mouth upon getting close. These flames create a dangerous wall of fire, capable of splitting apart or cornering unsuspecting players, posing a significant threat.
To survive an encounter with the Fire Monster, players must remain vigilant and quick on their feet. While it can be temporarily subdued with a Shock Stick, it continues to unleash its fiery assault. The key to survival lies in exploiting its relatively slow speed and navigating tight corners and doorways to create distance and evade its flames. Strategic maneuvering is crucial to outsmarting this formidable foe and escaping its fiery wrath.
While the Fire Monster presents a daunting challenge, it is not unbeatable. With careful planning and swift action, players can overcome its onslaught and emerge victorious. By understanding its behaviors, leveraging available resources, and utilizing cunning tactics, players can escape unscathed from the fiery wrath of the Fire Monster.
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EyeGuy: Danger Rank D
The EyeGuy, a fascinating and menacing creature, exhibits intriguing behaviors and possesses formidable strengths in its interactions with players. Its physiology, resembling almost a human with praying mantis arms, and a giant feathered eye for a body, showcases evolutionary adaptations for survival and predation. Notably, the EyeGuy's sensitivity to light serves as a crucial aspect of its behavior. When exposed to bright lights, it transitions into an aggressive state, attacking any nearby player indiscriminately. This defensive mechanism, triggered by direct illumination, underscores the importance of cautious interaction to avoid confrontation.
Despite its slower movement compared to players, the EyeGuy compensates with its ability to inflict substantial damage, requiring multiple hits for defeat. Its predatory tactics involve tracking and pursuing players who inadvertently provoke it with light exposure. Moreover, the EyeGuy's distinctive eye formation, along with sharp limbs and feathery mane, accentuates its predatory prowess and adaptability within its environment.
Understanding the EyeGuy's vulnerabilities provides insights into effective strategies for safe interaction. Avoiding direct exposure to light, whether from flashlights or cameras, is paramount in minimizing confrontation, as without this, it seems EyeGuy will not attack. Furthermore, preemptive awareness of the creature's presence on the map enables players to plan escape routes and mitigate the risk of accidental provocation. Leveraging specialized tools such as the Shock Stick and Goo Ball offers tactical advantages for players seeking to neutralize the EyeGuy's threat efficiently.
In conclusion, the EyeGuy exemplifies a fascinating predator in its ecosystem, characterized by distinctive behaviors, strengths, and weaknesses. Its sensitivity to light, coupled with agile predatory instincts, requires players to navigate encounters with caution and strategic foresight. By understanding and leveraging its behavioral patterns and vulnerabilities, players can enhance their survival prospects and emerge victorious in the face of this formidable adversary.
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Ear Monster: Danger Rank E
The Ear Monster is a skeletal creature characterized by its eerie appearance, with a body primarily made of bones and human-like ears, topped with a head resembling a large ear. It moves briskly on all fours and is attracted to even the faintest noises, though it dislikes loud sounds. When nearby, it whispers softly, making its presence known. However, it becomes aggressive when it detects players, swiftly attacking by grabbing and whispering, causing significant damage.
Despite its formidable appearance, the Ear Monster possesses weaknesses that can be exploited for defense. Loud noises, particularly shouting or blowing into a microphone, prove effective in repelling it. When confronted with sufficiently loud sounds, it covers its head and retreats. This vulnerability to sound provides players with a means to deter or temporarily drive off the Ear Monster, offering a strategy for survival when encountering it in the game.
Players must remain vigilant and attentive to their surroundings when traversing areas inhabited by the Ear Monster. Its propensity for stealth and swift attacks requires constant alertness to avoid being caught off guard. Moreover, players should utilize their vocal abilities to their advantage, utilizing the power of sound to fend off the creature's advances. By staying proactive and assertive with vocal commands, players can effectively deter the Ear Monster and ensure their safety while exploring the game environment.
Its strength is an exploitable weakness. Utilize its heightened hearing to scare it away when necessary. If you want to avoid confrontation, walking at a reasonable pace is enough to prevent it from hearing you.
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The Dog/Guard Dog: Danger Rank C
The Guard Dog or “ASTRA (Automated Smiling Turret Robotic Ambiguity)”, is a formidable enemy characterized by its dog-like appearance and autonomous turret system. Its strengths lie in its ability to roam within and guard specific areas simultaneously, thanks to the independent operation of its turret. This turret, although inaccurate, boasts a high rate of fire and ample ammunition, making encounters with it potentially lethal. Furthermore, the creature's Bullet Storm attack can overwhelm players with a barrage of bullets.
However, the Gundog also exhibits notable weaknesses. Its reliance on visual detection means that players can evade its attacks by ducking behind objects or jumping over its head. Moreover, shocking this mechanical monster can temporarily disable it, causing its turret to malfunction and allowing players a window of opportunity to escape, however, be advised, the random fire is hard to evade. Additionally, while the creature may pursue players for a short time, it ultimately ceases its pursuit, providing players with a chance to regroup and strategize.
To safely interact with the Dog, players must employ a combination of stealth and evasion tactics. Avoiding the creature's red scanner is paramount, as it signifies detection and triggers the automated turret system. Players can hide behind walls or in other rooms to evade the creature's line of sight, allowing them to escape its attention. However, if caught in its sights, remaining absolutely still and refraining from any movement or input may offer a slim chance of survival. Overall, understanding the Dogs behaviors, strengths, and weaknesses is crucial for navigating encounters with this formidable machine.
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Cam Creep: Danger Rank B
The Cam Creep is a Monster featured in Content Warning. It is humanoid, and sometimes changes physical appearance slightly via a hat, or eyes. The Cam Creep is invisible to humans, only appearing on camera, or potentially other infrared sensors. More research necessary on the Monsters visibility.
This Monster tends to sneak up on its victims, prioritizing any entity with a camera, being as it does not like to be observed. In fact, if someone uses a camera to catch it sneaking up on them, it retreats temporarily, and returns after around 20 seconds to try again.
Based on available research, it seems the Cam Creep wont typically target any entity that has no way of observing it. Based on this, i believe the Cam Creep to be one of the less hostile Monsters in the B Ranking.
Overall, the Cam Creep exhibits a fascinating blend of evolutionary adaptation and predatory behavior, suggesting a creature finely tuned for survival and predation in its environment. Its reliance on technological interfaces for visibility adds an intriguing layer to its biology, hinting at a potential intersection between natural selection and human innovation in shaping its unique traits and behaviors. Further study of this enigmatic creature could yield valuable insights into the dynamic relationship between monsters and human civilization.
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Button Robot: Danger Rank F
Seems to be a robot designed to seek out humans or identified entities capable of pressing buttons and follow them at a medium pace.
Pushing the button activates the robots self destruction mechanism, killing whoever pressed the button. Outside of this, the robot is harmless. The robot may lose interest in a target if they ignore it long enough.
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Bomber: Danger Rank D
This humanoid monster is featured in Content Warning. These creatures tend to crawl around and throw bombs at their victims, and occasionally will lunge at them as well. These actions combined occasionally result in Bombers blowing themselves up. The low danger level is not due to physical danger, as the bombs are literally just explosive devices, but due to this creatures level of competence.
Bombers can be avoided rather easily, seeing as they crawl slowly towards their targets. Typically, they pose little threat outside of a good jump scare due to them being quiet until they throw that first bomb.
Be warned: these monsters WILL blow themselves up if it guarantees a kill. This behavior mirrors some types of swarm and hive insects, which will knowingly end their lives in order to protect the hive or the queen. More research necessary to determine a “Monster Queen” of any kind.
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The Butler: Danger Rank E
The Butler is a Humanoid Monster featured in Lethal Company. The Butler is docile, quite, and slow when encountered by more than one human, but attacks when it has an isolated victim. The Monster dwells in large abandoned mansions found on the moons in Lethal Company.
From what i can gather, The Butler is undead, reportedly smells like a rotting corpse, with bugs living inside him. He cannot be stunned.
Upon death, its head explodes, causing a shockwave, followed by potentially spawning Mask Hornets.
Be advised: the best thing you can do if you see the Butler is to stick together in groups of two or more, allowing the Butler to remain docile.
Once the Butler murders someone, he will clean the blood up, and run to the furthest point from the crime scene.
Sigurds Bestiary:
“Sigurd's danger level: 70%
Theres no file on ths one so i'm MAKING it myself. we keep finding these stinky freaks in the mansion, they wont talk to us, they dont even pay attention to us and they look like deflated ballloons. the smell is like rotten meat, it's so bad it puts richard to shame. i hear flies buzzing around inside their bodies. Jess said she saw something crawl out of its eye socket and go back in.
I don't know what to make of this man
they just walk aroun and sweep the floor, I guess thats why the mansion is so clean. At least they do their job. But I swear the stinky freaks stare at me when I'm not looking
update: They chased Rich with a knife. we didnt see it, but he says when he got into the room, the butler just took out its broom and started sweeping like nothing happened. So we're all sticking together from now on. Screw these butlers! Now i have to stay closer to rich and he probably pissed in his suit”
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Big Slap: Danger Rank A
This creature is a large humanoid featured in Content Warning. It is summoned by finding and holding the painting of the entity that can be found anywhere in the Old World.
This behemoth is loud, fast, and powerful. Though most encounters in Content Warning are survivable or avoidable, Big Slap is nearly inescapable. This, however, should not discourage you from trying. Big Slap is a physical being, meaning he can be slowed down by the environment. Jumping and dodging well enough for long enough should allow you to escape eventually so long as you are insanely lucky and skilled. Yes, both.
This Monster is known to lunge at targets, as well as moving on foot extremely quickly. Its slap is powerful enough to nearly OHKO Content Warning players, which are of a durable and unidentified species. With available measurements and references, the Big Slap seems to strike with power equal to a small explosion.
Little is truly known about this entity, but judging by observable behavioral patterns, this being might be a key factor in the decision to abandon the Old World, or perhaps an appointed guardian of it.
If you spot Big Slap, leave the area as quickly as possible. If you’re in a group, scatter to confuse the creature. It cant kill all of you as quickly if youre not all grouped together.
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Barnacle Ball: Danger Rank B
The Barnacle Ball is an entity featured in Content Warning. Its tentacles seem to imply a land based cephalopod of some kind using barnacles or barnacle-like creatures as a shell. This tough carapace makes the creature nearly invulnerable to weapons and tools, and on top of that, it seems to be intelligent, utilizing its surroundings to hunt and kill any victim it manages to locate.
It uses strong air currents to pull victims in, somehow sucking in intense amounts of air all at once.
It can fire ink projectiles that vaporize into a gas upon impact, disorienting its victims if they manage to get far enough away to avoid being sucked in.
The creature tends to only utilize 4 tentacles at a time, but the actual number it possesses is yet unknown.
The creature is fast, powerful, and intelligent. The best way to handle it is to run as fast as you can away from it, and pray to whatever deity will listen. Avoid at all costs.
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Arms: Danger Rank E
These creatures, named for, you guessed it, their long arms, are featured in Content Warning. They’re slow, and while they reach quite far, arent very strong, but as they do intend harm to whatever they can get their hands on, they are dangerous.
These monsters likely evolved for their environment, that being the “Old World” where potential chemicals and other dangerous entities might prevent weaker creatures from reaching resources.
These Monsters seem impervious to electric shock, although they lose interest in potential prey quickly, proving to almost be lazy. This might be because their long slender bodies aren’t built to chase prey, and those long arms require a lot of energy to operate. This makes energy preservation important.
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Bunker Spider: Danger Rank C
Bunker Spiders are a species of Arachnids featured in Lethal Company. It is a fascinating creature with unique characteristics. It has been observed to have a reclusive nature, likely indicating it inhabits underground or enclosed spaces, however, its known to dwell in abandoned moon bases. Its behavior, likely adapted for survival, might include ambush hunting or defensive strategies. All that is known for sure is it builds elaborate webs, seemingly disconnected at places, that still seem to warn the spider when potential prey is nearby. Its ambush hunting style makes up for its lethargic movements, its top speeds seemingly just short of an average humans running pace.
Sigurds Bestiary:
“Sigurd's danger level: 30%
Scientific name: Theraphosa-ficedula
Bunker spiders, of the genus Theraphosa, are the largest arachnid found in the Thistle Nebula and the second largest ever discovered. It's believed they evolved to prey on large mammals over the course of a measly several hundred years after the Boat made its trip around the Thistle Nebula. (Refer to: Speculation on Increased Speciation Around the Fading Nebulae)
Bunker spiders produce silk and lay it around their chosen nesting area, then wait for it to be tripped on. They can be seen waiting on walls, often over doorways where prey could enter unaware. If you find a bunker spider 'unprepared' it may freeze as a defensive reaction. In this case they are best left alone. If a bunker spider reacts aggressively, it is best not to fight with ordinary tools. They use their webs to make up for their rather slow movement, so take note of your surroundings. Their webs can be broken easily with any blunt tool.
Bunker spiders can pose a great danger to humans and urban explorers especially, without a great benefit to their ecosystems. A resulting kill-on-sight order has been informally agreed upon between many states home to the Bunker spider, and it is currently approved by the ITDA as of 10/6/1965.”
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The Bracken: Danger Rank D
The Bracken is a humanoid Monster featured in Lethal Company. It’s known to kill humans it comes in contact with, typically choosing to sneak up on them, and snap their necks from behind. It is shy, running away when spotted, but will attack directly if eye contact is maintained for too long.
The Bracken is not known to consume its victims, which implies it could be territorial, however, the way it interacts with humans specifically seems to imply it FEARS us. Running away when spotted, and attacking when stared down, as if it assumes we intend it harm if we stare. More research needed.
Brackens may be misunderstood, as they seem more to be curious observers than cold blooded killers. They typically hide and keep their distance. While a Bracken moves at nearly incomprehensible speeds, and can kill a human with little to no effort, its danger level must be ranked low due to its passive nature.
Sigurds Bestiary:
“Sigurd's danger level: 70%
Scientific name: Rapax-folium
There is debate on the genus to which the Bracken belongs. It is a bipedal vertebrate with skin the color and texture of a red beet. The name is coined for what appear to be leaves protruding from its upper spine. The purpose of these is believed to be for intimidation, however not much is known about the specifics of bracken behavior due to its elusiveness and low population.
We know a little from accounts by wildlife experts who have encountered it. It is a lone hunter with high intelligence. Its behavior can seem aloof; it exhibits high aggression even when unprovoked, yet quickly backs off when confronted. However, brackens are known to up their hostility when cornered or simply watched for a long time. It's theorized that upon death their bodies undergo a rapid decomposition process which is unique from other large animals.”
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