inkdemonapologist
inkdemonapologist
Sammy Lawrence Did Some Things Wrong
1K posts
Hi hello I'm Shazz (she/her)! I love Sammy Lawrence a Normal Amount. Ask me about my headcanons! My art tag is "when in doubt just keep drawing."[Main blog is Shazzbaa]
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inkdemonapologist · 7 months ago
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Do you prefer Bendy and the Ink Machine or Bendy and the Dark Revival
Gosh…. Tough to answer! I didn’t play either game, nor have I even watched them played all the way through (I just got obsessed and learned as much as I could indirectly). So my relationship to these games is kind of difficult to pin down. If gameplay is better in one than the other, I wouldn’t know. And I’ve talked about this before, but I think neither of them really have a well-told story – the shortcomings are just more obvious in Dark Revival.
TL;DR: the answer is Bendy and the Ink Machine. But I had to really think it over; at first I wasn't sure. After all, I’ve drawn a lot more game-canon art for Dark Revival than Ink Machine! And so much of the appeal of Ink Machine is the Promise of it, which sort of feels unfair to factor in – like, Bendy had a very compelling premise, but Dark Revival didn’t have the luxury of JUST being a cool premise – it had to try to deliver on BatIM’s promises, something BatIM itself didn’t really manage either.
Dark Revival in some ways embraced its human characters more than BatIM ever did (and had very nicely designed human models), which admittedly appeals to me a lot as someone who’s most invested in the humans and the history of this place. But... it’s also a game where that history no longer matters. BatIM’s story leaned heavily on the intrigue of discovering What Happened, while in Dark Revival, what happened in the studio back in the 30s and 40s feels strangely irrelevant? In BatIM I feel like that was the big appeal --
Like, yeah, Sammy’s a weird inky cultist, but the main reason he’s interesting is because we know he didn’t used to be like that. He was annoyed with the cartoon but working here Did Something To Him and now he’s become This. Susie is similar – Twisted Alice would be sort of a shallowly tropey evil lady and not much else were it not for the history of her, the way we strongly suspect that Susie became her out of desperation. And crucially, you’re never directly told these things; you discover the pieces and put them together. I think that was the part of BatIM that really captured me, and is also why I really liked DCTL and especially Illusion of Living when I read them – I think they fit in with that core of BatIM: unreliable documents from one point of view with pieces and discoveries to be held up and compared to other parts of the franchise.
And that is in fact the part that I feel Dark Revival deviated from: the story told and implied in the negative space between audiologs. One of the first notes you find in Dark Revival is from Sammy, and seems to pick up where BatIM left off – Sammy’s insistence that he’s loyal to the company, his casual mention that he speaks for both himself and Jack, are the same sort of Clues we got in Ink Machine, one side of the story that lets us compare with other things Sammy and Jack and Joey have said to figure out which bits are true, and what these relationships we can’t see must’ve been like. But after that, the audiologs and notes shift. It’s a subtle difference, because technically they still have characters talking about what happened in the past, but Dark Revival’s feel less like a story told in negative space and more like an explanation. The audio logs and notes are there to make THIS GAME, the story we’re in now, make sense.
Like, for comparison, the most interesting things that happened in Ink Machine’s past are things we put together: Posters of a cartoon character. An audiolog of Susie getting attached to voicing that character. An audiolog of a distraught Susie losing the part. A toymaker admitting the merch isn’t selling. A living cartoon who appears to be the character, but deeply messed up and desperate to be Perfect. An audiolog of Joey offering Susie a new opportunity to “become Alice.” The things we see happening in Ink Machine are just a piece of the story, the consequences that let us put together what happened in between.
What’s interesting in Dark Revival’s past? Joey had a daughter, created via magic and ink – which is revealed to us not from multiple perspectives, but from Joey playing a literal slideshow to directly explain it. A little Bendy was created, but nobody seems terribly interested in weighing in on that, there’s just an explanation about what was done to change the Ink Demon into Bendy. See the difference? It’s no wonder there’s so many theories about Joey’s Story Being Untrustworthy, because in Ink Machine, one side of the story would be seen as just one piece. We wait for the other side of the story and are confused when it never comes... but this wasn’t meant to be a piece of a story for us to discover – it was meant to be an explanation.
So, yeah, overall, I think Dark Revival introduced some concepts that were very strong and resonated with me (I love Memory Joey, and I love Joey's messy decision to raise a child) but ultimately my preference lies with Ink Machine. Putting together the pieces to search for the truth in the negative space between them was what really captivated me for so long, and I find I really miss it in the sequel.
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inkdemonapologist · 8 months ago
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hello everyone, i've been trying to learn how to animate, have a little attempt at a couple of boys,
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inkdemonapologist · 11 months ago
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My grandmother passed away this weekend.
It wasn't unexpected, but it's been a long month or so of up-and-down decline where we weren't sure if she would get better or not. She had a good long life I'm glad she was able to go peacefully and stay independent for so much of it, which was my biggest goal in living with her. But now, this kicks off an overwhelming shift in my entire life as her sole caretaker for the last ten years.
I may be around posting on tumblr and cohost for fun, or I might not, but I'll probably be very hard to reach! I really enjoy it, but answering questions and comments always takes extra energy, and I just might not have that for a little bit while I try to get her affairs and my life back in order. Thanks for understanding!! If I never got around to a question of yours, feel free to poke me again in a month or two once things have hopefully settled a little. I WILL TRY V HARD TO CHECK IN ON ARTFIGHT BEFORE JULY IS OVER LMAO BUT WE'LL SEE.
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inkdemonapologist · 1 year ago
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Way back before we got the BatDR trailer I had this wild theory -- basically, that the reason they couldn't show any concept art/trailers/etc was that BatDR was gonna pull a wizard of oz and suddenly be in colour partway through. So then that's why we were getting teasers like "look, its a model of A SHELF," because all the actual interesting stuff would've obviously been in colour and spoiled the surprise.
Part of the reason I thought this would work really well was that I assumed Nathan's acquisition of the Bendy IP and "revival" of the franchise in-world would be thematically relevant, rather than just... an excuse to have a second game. Like, Bendy is in new hands now, the cartoons are essentially being rebooted, and there's a LOT of thematic potential in that concept of Old vs New or the good and bad aspects of Change, and the idea that reviving Bendy in the real world would impact the ink realm was a fascinating concept to me. Now that we know the main thrust of the story........... actually I still think this could've worked with it? The sepia-toned Memory of Joey's Regret and the evil of the Ink Demon lingers over the studio and corrupts this new colourful world, while Wilson, the Man Who Killed The Ink Demon, is the one trying to forcibly extinguish these old stains and make the machine useful again.
Geez, you could tie Wilson's motivation in pretty directly actually if you dropped the ENTIRE thing where he says he's trying to BETTER THE WORLD THRU THE POWER OF THE MACHINE or whatever and instead just make him an actual janitor whose dad just gave him this bottom-tier job at his company. Give Nathan one audiolog about how his son is neglectful at work and its hard to find a job he can actually do or some such, and then you have Wilson as someone desperate to prove he deserves more. He sees his father's idolisation of Joey is naive, is able to realise the memory of Joey may be literally corrupting the business through the machine, and wants to eradicate that -- including Audrey, the most subtle infiltration of Joey Drew's influence. He's essentially the force of the New applied with no respect for the Old -- and then you could still give Wilson ties to that psychedelic neon ink from the Shipahoy battle; in fact, you could probably lean into it more: colour taken to the extreme, colour taken too far, something just as destructive as Joey's monochrome obsession.
(I've always loved the idea that Wilson isn't actually an artist and just stole the Shipahoy design while janitoring, which works great with the Shipahoy Monstrosity at the end being part crab because he couldn't actually create an isolated model to feed the machine... in this current era of The Threat Of AI Generation, the idea of wilson introducing a lot of mechanical innovation and incompetently dumping artwork into the machine to make new, too-colourful horrors in the interest of impressing his father while destroying all the old things these cartoons were first built on feels apropos lmao. obviously AI wasn't a huge talking point while BatDR was in production, but "ppl who assume more technology automatically makes art better while inadvertently destroying its heart" is extremely not new)
So the ink realm could be partially in colour (a world changed by the new cartoons), partially sepia (the infected memories of the old studio), and partially glowy neon (wilson's overzealous renovation). It'd be neat if Audrey became a bit of both -- partially colour, partially sepia -- and represented the new cartoons' ties to the old. Learning about the horrors that befell her father's old studio and the Gent technology that Wilson is now using are both relevant -- Joey's exploitation of actual artists who care was bad, and so is Wilson's complete disregard for the heart of these artists' work. The memory of Joey can't fix it because he is part of the problem -- he and the demon are the source of the monochrome infection -- so you have to be the one to bring heartfelt colour into this world, a power none of the others have; find a way to heal those trapped by old wrongs and restart the cycle in a better direction. Then, when Audrey says she wants to create a kinder cycle at the end, we have an idea of what that means and that she can do it b/c there's simple symbolism associated with it -- the new, colourful world that's neither corrupted by festering wrongs nor torn apart by Wilson's machines.
anyway. thats my half-baked idea. i still think its a shame that there WAS colour in there for like 2 seconds and they did NOTHING WITH IT!!!!
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inkdemonapologist · 1 year ago
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LMAO OKAY SO i wanted this to be in the quotes post but I COULDNT FIGURE OUT... HOW TO CAPTURE THE WAY BOO SAID IT WITHOUT DRAWING AN ENTIRE COMIC...... SO I DREW AN ENTIRE COMIC, here have this thing that happened in our cthulhu session
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inkdemonapologist · 1 year ago
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My BatDR Take That Used To Be Hot But I Left It Out On The Windowsill To Cool So You Should Be Able to Eat It Now Without Burning Your Tongue
its not actually that hot, is what im saying
Anyway my BatDR hot take is that BatDR's story is not fundamentally worse than BatIM with one exception; an exception that, for BatIM, covers a multitude of sins:
BatIM has a theme.
I can't presume the intentions of the creators, but if I had to write an essay on the themes in BatIM, it wouldn't be hard to pick one out: the cost of obsession, or even just, the ruin Joey brought on the studio. In the very first chapter, Henry asks "Joey, what were you doing?" and every single thing in the rest of the game revolves around that central question: what WAS Joey doing? Each audiolog is a snippet of the studio's path to this messed up state; each character you meet is someone ruined by Joey. The major antagonists echo Joey's flaws -- obsession with Bendy as more than a cartoon, obsession with perfection, obsession with fame and greatness and legacy -- but even without that, they're also each a picture of how the lives of people caught in the path of Joey's dream were ruined by it. Bertrum, for example, doesn't match the concept of rubberhose cartoons, but as yet another person screwed over by Joey, he fits the central question of the story, so he feels like he belongs here. Ultimately, in a narrative sense, the Ink Demon isn't the story's monster -- Joey is; the Ink Demon is just the consequence of his reckless ambition.
But what's the theme or central question of BatDR?
You can... try to pick out a theme. There's some promising options, because it feels like the story WANTED a theme, stating its emotional intentions more overtly -- "there's always a choice" to leave the darkness and chose hope; family and the struggle of living in a heavy legacy's shadow; or even just good old mewtwo-brand The Circumstance's Of One's Birth Are Irrelevant, It Is What You Do With The Gift Of Life That Determines Who You Are.
I think, even WITH the clumsy execution of Joey's "arc" and Audrey's lack of real choices, any of those could work about as well as BatIM. But unlike BatIM, the majority of the game doesn't tie in. Joey's tour can be considered relevant -- a picture of the family legacy and the "darkness" that Audrey doesn't yet know she's inheriting -- but like, the audiologs and hints and environment of BatDR are mostly teasing the question of What Is Gent Up To, and the takeover of Gent is detached from Audrey's choices, her family, her legacy, and Gent never really becomes a relevant threat to those things in this game. The Cult of Amok and the Ghost Train have nothing to do with any of these ideas. It might've been neat if Audrey had ever considered, "Did my father really drive all these people insane?", a hint of actually having to wonder about the darkness in her past. Even Wilson only barely brushes against these concepts; he doesn't like Joey and he also is trying to escape his family's heavy legacy, but it doesn't really reflect on his actions and we don't find that last part out until he's about to be dead.
There's also the question Wilson poses of "real" people versus ink creations, and what counts as valid "life." It would be an interesting theme with a lot to build off of in this setting, it ties into Wilson more as Wilson seems to represent the opinion that Inky Things Aren't Really Alive, which could've tied to Audrey (as an ink-person who has yet to accept that part of herself) and maybe given Wilson a reason to think it's fine to sacrifice her, it could've even tied to Gent (who don't even seem to value human life) -- but after Wilson asks the question, it doesn't tie into the direction things go. He smooshes a little Bendy, we see hints of his disregard for Betty, and then everyone continues with their plan to destroy the Ink Demon without any further moral quandaries about inky life.
The thing is, when you compare an element like, say, audiologs, there's a lot of differences you can point to -- but I don't actually think Lacie Benton's audiolog is notably better, taken on its own, than Grace Conway's or Kitty Thompson's, and yet tons of people were intrigued enough to flesh out Lacie. None of them are big plot points or compelling characters on their own; Lacie and Grace both give us a little note on what it's like working in the Studio, and Kitty shares a little bit on how Gent's expansion is affecting people. But when Lacie talks about Bertrum trying to make a creepy animatronic, that ties back into Joey's ill-fated schemes that are the point of the whole story. The question we're asking through the whole game is "what happened here?" so the fandom is interested in who Lacie is and what her life was like and extrapolates a whole person out of a couple sentences. But that's not the question in BatDR -- what has Wilson done to the Cycle and the Demon? Why? Who is Audrey really, and why is she here? Telling us new things about the Studio's fate seems strangely irrelevant to those questions, just an attempt to create a Mystery To Speculate On like the previous game did... but what question you're asking and how it fits into your story's main theme, like, matters. I absolutely believe that one clock animator guy would've been in EVERYONE'S crew if he'd been introduced in BatIM, but the context makes a difference; fleshing him out feels less relevant here.
The explanations of how and why Wilson did everything he did are baffling and handwavey, but in and of itself that's not a worse problem than anything else in the franchise -- I STILL don't understand why the Ink Machine needs pipes in the walls or even how it works, there's no good reason for Sammy to believe the Ink Demon will "set him free," most of Alice's motives don't make sense, etc etc etc. But the thing is that in BatDR, the wibbly bit is the closest thing to a central question we have! Wilson, what were you doing? The theme doesn't really explore or connect to that question, so the explanations that are finally tossed our way feel lacking in a way that BatIM's handwaved elements don't. There's a lot about Joey's motivation in BatIM that we can't know, but the heart of it resonates -- Joey wanted something, he was willing to exploit people to get it, and he became obsessed and prioritised that dream at any cost. We'll weather a thousand logistical inconsistencies if it's got heart.
But all of that said.... to be honest, I don't think Lacie overtly fits that theme anyway. Even, like, Sammy is iffy -- we don't really know what happened to him, only that he didn't used to be made of ink and worship Bendy, and now he does. We assume Joey's nonsense had something to do with what happened to him (though the books later assert his influence was indirect at best), because when there's a pattern, we can fill in the blank. So many fan creators found a place for Lacie, Grant, and Shawn in the cycle as butcher clones or lost ones, so many people imagined that Wally must be the Boris we meet, because that would've fit the pattern, the idea that the point of what we're seeing is the downfall of the studio. It's not actually that BatIM did a great job tying everything together -- it's that BatIM gave us a compelling idea and that was all it took to make everything else SEEM like it could find a place to fit. This is what I mean when I say BatIM's theme covers a multitude of sins. There's a LOT of characters in BatIM that don't make sense. There's a lot of inconsistencies and things that just sort of happen without any real reason. Characters don't really have "arcs" so much as different states they happen to be in at different times. But because there's a central question and the story doesn't wander away from it, our pattern-loving human brains will slot in all the pieces and do all the work to make the story feel at least somewhat coherent.
The things that happened in BatDR aren't a whole lot less coherent than BatIM imo, they just don't tie into a bigger theme or any of the questions the story's asking, making "how do they fit into all this" feel irrelevant, making it easier to forget entire sections and harder to get invested in audiolog characters. I think a lot of the other criticisms people have for BatDR's story are very valid, but I also suspect that if BatDR had a more successful theme/central question, then a lot of its flaws would be easier to overlook -- just like BatIM.
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inkdemonapologist · 1 year ago
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are you excited for the big role sammy's going to play in Cage?? im apprehensive... i love him a feral amount and i was real disappointed with his 2 seconds of screentime in BatDR
also just saying ur sammy drawings give me life he looks wonderful in hats
brought to u by ⭐️ anon
Hehehe aw thank you!! :D
There’s a lot of things in Dark Revival I ended up disappointed about, but despite my love of Sammy Lawrence, Sammy barely appearing was not really one of them. At the time, I’d commented to friends that the complete lack of Sammy mentions in the hype leading up to BatDR meant he was either very important or had only a cameo appearance, and I was actually pretty delighted about the Cyclebreaker cameo – it’s a moment that takes him startlingly seriously, that wasn’t just him quoting one of his four catch phrases; it’s... a kind of moment we haven’t seen from Sammy before. The part where he gets shot was like, where my expectations were, so the cyclebreaker thing was a pleasant surprise.
But like, ever since The Cage was announced… we knew Sammy kind of had to be in it. Like, Henry says “how did WE escape” and it’s set in the SPECIFIC place and time that Sammy also is; literally the only reason for Sammy to not be a significant character is if the creators actually didn’t want anything to do with him. So I have to admit the announcement that WE CAN CONFIRM that SAMMY WILL PLAY A MAJOR ROLE IN THE CAGE!!!!!!! RESTORED TO HIS CHAPTER 2 CREEPY GLORY! is just…… ugh, it’s hard to articulate why this tweet frustrates me so much.
Like………………….. "he's in it more" is not the only thing people care about, surely! What is he doing? What is his role in all this? What does he even WANT? In a review, "he's back to his chapter 2 creepy glory" would be a powerful recommendation; in a tweet from the creator right after preorders go up, it feels more like, "Hey, remember the thing you wanted? we DEFINITELY did that thing you wanted and we did it SUPER WELL so preorder our game please!!" Give us an intriguing line of dialogue or a hint about what he's doing (opposing you? helping you? uneasy truce? trying to find bendy?) and you wouldn't even need to promise us that he plays a major role; we'd be curious to learn more.
So this reassurance ends up doing the opposite, for me, because I still don't know if the creators even understand what I like about Sammy. The thing is that the circumstances of BatDR (there's a little Bendy running around, the Ink Demon is claimed dead but actually it's not, Wilson is trying to become the Lost Ones' new Big Brother) could've been INCREDIBLY relevant to Sammy -- that's why people wanted him to show up in BatDR, to see what he thinks of these developments and how he would react to them!! So if you're interested in Sammy, the character, then it would not be hard to hint at like, what his deal is – "Sammy knows the Ink Demon is out there somewhere and Henry is the key to finding him" or "after the disappearance of his Lord he's become a desperate man who's as much an obstacle as an ally" or even "Sammy was defiant when he went into the Pit -- what will Henry find when he encounters him now?" or w/e -- simply insisting HES LIKE HE WAS IN CHAPTER TWO, THE ONE YOU GUYS LIKE instead of being able to think of a single character-based hint that we might find compelling is, tbh, rather un-reassuring!!!
My complaint about Twisted Alice’s role in BatDR was that ultimately, it felt like they were just trying to capture the vibes that Twisted Alice had in BatIM instead of really exploring what that character would be doing HERE, in THIS situation. Nothing she’s doing really makes sense, and what IS there seems to have forgotten what her actual deal is, but she’s doing it with the right flair, so it feels like she’s in-character enough for the scene to be fun. Like an episodic cartoon that just forgets what happened in previous episodes depending on who’s writing this one. So… I think that’s a real risk for Sammy. For the people who just want him to show up and whisper cult-ish things so we can hear his voice more and go HEHEHE ITS HIM, this isn’t really a concern lmao, that will probably happen. I don’t have high hopes that he’ll make sense as a character, but tbf I don’t know that he ever has.
And IDK, its still early, its possible the cage will come out and I'll look up spoilers and be like OMG NM I LOVE WHAT THEY DID WITH HIM. A game that's supposed to be psychological horror could, in theory, be a really fun place for Sammy!! Maybe the people actually writing him will give him more care, haha. It's a little silly for me to be so worked up about the marketing for a game that I am not going to buy b/c I’m still not interested in giving JDS, Inc. my money. AND YET DESPITE IT ALL I STILL… CARE ABOUT SAMMY LAWRENCE LMAO….. I think my main emotion about The Cage is just curiosity, though. I do want to know what they do with him. I’m curious if he’ll play a major part in the story, or if he’s like Henry or Porter in BatDR, with one big scene where he gets a bunch of lines and then runs off. A lot of people really want to see Henry and Sammy team up in this, but I’m not writing off the possibility he’s an antagonist of some kind, so I’m curious which way that’ll go. But I don’t feel like I have any strong expectations, so I guess we’ll see!
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inkdemonapologist · 1 year ago
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[BatIM Cthulhu] MORE CTHULHU SCRIBBLES, this time from session 4!! Here we have, uh,
The yellow fog that's taking over New York seems to be able to hijack people and make them think they're one of the characters from the King in Yellow play. Susie DID get brainwashed but we're unclear on whether the knife-twirling skills were there already. IT JUST WOULDNT SURPRISE ME, U KNOW?
AVEDONS HERE??????? If you don't remember Avedon i dont blame you, he last showed up back in seASON 2, in NOLA, where he lost his mind and locked Sammy and Jack in his closet at gunpoint and then started shooting the host at the masquerade party. He seems a little more sane this go round but everyone decided Sammy and Jack should not be in the welcoming party. Anyway sorry NYC is like this for your visit Avedon, I promise there's usually less dread carcosa
Sammy brought Prophet out to see if he could tell whether or not Peter is THE ONE THE PHANTOM SEEKS and Prophet decided to make sure he was getting an accurate reading by smooshing his hands all over Peter's face. Don't worry about it, Peter!! It's fine. Normal Sammy Behaviour.
And if you'd like some Out of Context quotes from our session, those are under the cut!
[Sammy is played by me, Joey is played by Boo (inkyvendingmachine), Henry is played by Maf (inkcryptid), Jack is played by Mochi (whatyouwantedmetosee) and Thren (haunted-hijinxer) is our GM!]
[Sammy] *recapping* Joey tried to do some bullshit, and it, uh, made things worse! [GM] It got some attention, it seems! [Joey] EHhhhhhhhh, [Sammy] Yeah, he was doing his nonsense, and then the Phantom showed up because he was doing his nonsense -- [Joey] ehhhhhhhhhhh [Sammy] And then we hit the Phantom with Jack's car! A rational and reasonable response to the unknowable. [Jack] Joey MADE Jack hit the Phantom with his car. [Joey] EHHHHHHHHH, [Jack] Because Jack wouldn't do this on purpose. He likes his car! [Sammy] I think that's entirely reasonable. No reasonable person would have done this course of events.
[Sammy] What happens if you drive a car in Carcosa [Sammy] It's in the name, it should be a good place for cars... [Jack] It actually cancels out because there's two of them, so you just get "Cosa."
[Joey] One of the times, the Mercedes is going to be missing and it's not because of Yellow Sign stuff, it's just that someone finally stole it. [Sammy] Car gets its tires slashed, "THIS IS THE WORK OF THE YELLOW KING!!!"
[Jack] Even if it's safety glass, I feel like Jack doesn't want to sit in a bunch of glass! [Henry] Exfoliation. [Jack] ON HIS BUTT????
[Joey] Just venting about everything that has been happening, but it's clearly all this other guy's fault? [Sammy] I love Joey having no particular distinction between "annoying person who's getting in the way of me making cartoons" and "eldritch entity" - WHICH IS THE SAME THING, it's just an annoying person who's getting in the way of making cartoons! [Joey] YEAH!!
[Sammy] Jack struck me as someone who'd be a cautious driver. [GM] And he let Sammy drive his car?!
[Joey] It's taking Joey a little longer to finish his ritual, because he keeps getting angry and ranting more, [Sammy] "*draws one line* AND ANOTHER THING--!"
[GM] Avedon says you need to watch out for each other, because something's already messing with Norman -- [Joey] what, wAIT-- WHAT? [GM] --and he needs you guys to come find him, he's at this hotel, and he thinks he knows how to destroy the Phantom. [Joey] Have you called Norman? [GM] He says, "Where do you think I got this number?" And then he hangs up. [Joey] .................................................................. [Sammy/Jack/Henry] *IMMEDIATELY LOSING IT* [Jack] *still cracking up* H-how, how mad is Joey right now, [Joey] ...........................I need to look something up.
[Joey] I know way too much about, the history of phone technologies now, [Sammy] This game is educational. Nobody tells you that.
[Joey] What is up with your crazy friend?! [Norman] You're going to have to be more specific.
[Joey] Wait, DID you get a call from Avedon? [GM] Norman says that he got word from The Advisor earlier. [Jack].... Hm. [Sammy] Norman??????? [Joey] ...iS SUSIE STILL THERE, [GM] Uh, yeah! He hands over the phone. [Joey] IS SHE NORMAL????????????????? [GM] She likes to think so!
[Joey] Nobody's going to let Peter choose his own methods of communication, he just gets to RECEIVE [Sammy] Look! He was warned!!
[GM] Peter's glancing at Jack like, is this concerning? [Jack] Well Jack looks CONCERNED, but he's not concerned about this, specifically. This is refreshingly normal.
[Sammy] And the Traitor mercifully absent! [Jack] I know you said "traitor", but I heard "trader," like no that's a different AU, [Joey] Oh good. No Wandering Traders. [everyone makes villager "Hrrrm" noises] [Sammy] Prophet's ALSO murdering llamas for leads, [Jack] I mean, we could do with a lead about now! I don't know if we have any other than Avedon. [Joey] *uncontrollably giggling at this joke for the next 15 seconds* [Sammy] Oh boy, [Joey] *still giggling* iT WAS A REALLY gOOD ONE,,,
[Joey] Does Jack's car look any different to Henry? [Jack] Well there's a weird splat mark in the shape of a guy,
[Sammy] Be vigilant! His will can overtake your own. [Henry] Hm,,, you too,
[GM] Does anyone want to do a summary of where we were at? [Jack] I have an extremely short summary: [Jack] Shit's Fucked.
[Sammy] Avedon told us to meet him because THE WORLD IS IN PERIL [Sammy] which, I think it's really important to remember that Avedon is French, when you imagine him saying the word "peril." That's all.
[Sammy] It's not TOO late to visit people, but it is maybe an awkward time to-- [Jack] When has awkward timing EVER stopped this-- [Sammy] NEVER. It's never stopped us. [Henry] I think it would be weirder if we arrived at an opportune time, at this point! [Joey] It IS a great time for a snake to show up, I feel like. [Sammy] That's true. It's never a wrong time for a snake to show up, honestly.
[Joey] Enough time has passed that Joey will come out to the parking lot. [Sammy] I really thought you were gonna say "come out to the party" [Jack] Joey's coming out? [GM] *laughing* I think they already know!
[Joey] Also, Norman has started acting very weird. [Henry] How? [Joey] You know how, sometimes people start saying things, in situations like this, where they think... [Joey]...yOU KNOW HOW PROPHET DESCRIBES PEOPLE?
[Jack] I can't believe you're splitting up the boyfriends! [Jack] ...as compared to the other boyfriends, [Sammy] I feel like it's really hard to split this party without splitting up some boyfriends somewhere.
[GM] Jack doesn't want to drive and Sammy doesn't know where he's going - ✨TEAMWORK!✨ :D
[Jack] You go through all of Henry's coats and none of them are familiar, and they're all extremely stylish [Henry] That's not Carcosa, that's Joey.
[Jack] Oh no, his accent's Italian now! [Sammy] That's just what happens when you come to New York.
[GM] Make a sanity check. [Henry] For looking at a clarinet???
[Henry] Henry is... maybe taking a closer look out the window. [Sammy] I support him. I'm not there, but I support him-- [Henry] Then, yeah, I'm gonna say he's doing that! [Sammy] --from afar, where I suffer no consequences.
[Henry] Henry has his hand on his gun. [Henry] ...he knows that he can't, like, SHOOT CARCOSA, but, [Jack] Carcosa's haunted.
[Joey] I actually succeeded the luck check! [Sammy] Congratulations, that's a feat for Joey! [Jack] It's his natural talent.
[Henry] I wish I had the words to describe the face Henry is making. [Henry] If Scared and Defeated had a baby.
[GM] Avedon turns around, looking wild-eyed behind his glasses, and says, because he is the master of smart things, "We need to get out of here!" [Joey] NO SHIT, SHERLOCK!
[GM] In fact, you think you hear conspiratorial whispering in the distance! [Henry] But our conspiratorial whisperer is accounted for...
[Joey] Joey's just going to march up behind them and ask what's going on. [GM] They are both going to jump to their feet, and bow, actually, [Sammy] Um. [Jack] Hmmmm. [Sammy] UM. [GM] and say, "we were just dealing with matters of State, Your Highness." [Joey] [Joey] *quiet giggling* [Jack] Oh no. [Sammy] Joey doesn't need this. Joey doesn't need this. [Jack] His ego's already so big!!
[Sammy] You're going to open the door and the Phantom's gonna be standing there. [Henry] "Want some weed?"
[Joey] Avedon can stay with Norman. They're friends. [Sammy] I don't-- we'll see how Norman is. [Joey] I mean, I don't think, no matter what, that Norman can be weirder than Avedon?
[GM] You can make a psychology roll, if you want! [Sammy] OKAY, we'll see, I'm not holding out a lot of hope on Sammy getting this-- [Sammy] *rolls* ....WELL. That is... an extreme success. I rolled a TWO. [Jack] Are we sure SAMMY hasn't been replaced? [Joey] Has Shazz been replaced? [Jack] Have Shazz's dice been replaced????
[Jack] Jack is probably trying to get... any.... information out of Norman, [Sammy] Sorry, I left you the hard mode one. [Joey] Kiss him!!
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inkdemonapologist · 1 year ago
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FINALLY got these scribbles from last session of the Cthulhu game scanned in lmao, THINGS HAVE BEEN SO BUSY but cthulhu has been very exciting!!
While looking for some Alan Leroy guy to figure out why the Phantom is following(?) him(?), we asked around with (a) his book club friends and (b) the mob, as one does. Sammy managed to avoid seeing the yellow sign when he realised very quickly what Cool Obscure Book this book club pal might be describing (unlike Jack, a polite boy who does not RAPIDLY AVERT HIS EYES FROM HIS CONVERSATIONAL PARTNER), but did not manage to avoid being hustled off by the mob to talk to The Boss when Henry asked just a few too many questions. it went fine but Sammy was SO STRESSED, HES ALREADY BEEN KIDNAPPED BY GANGSTERS ONCE HE DOESNT WANT TO DO IT AGAIN
also hes still cute in this hat. you should wear hats more often sammy. ANYWAY if you're here for Out of Context quotes from this session, I GOT EM RIGHT HERE UNDER THE CUT:
[Sammy is played by me, Joey is played by Boo (inkyvendingmachine), Henry is played by Maf (inkcryptid), Jack is played by Mochi (whatyouwantedmetosee) and Thren (haunted-hijinxer) is our GM!]
[Sammy] He will mention to Henry, something about "Oh boy, dreams are starting up again" kind of thing. [Henry] Yyyyup. [Henry] Don't get possessed again. [Sammy] [Sammy] i dON'T THINK SAMMY KNOWS WHAT TO DO WITH THAT!! The last time he got possessed was BY PROPHET, whom he still shares a body with!! [Henry] Prophet doesn't count! Don't get possessed by anyone else. [Sammy] .... I'LL DO MY BEST, [Sammy] I just like the idea of Henry being like 'don't get possessed' and Sammy just LOOKS at him, like............ I'm already possessed, what are you talking about
[Sammy] Given how these things like to happen on auspicious days, I'm a little worried about New Years,
[Joey] That's exactly the spin he's going to put on it -- Some time off for New Years, and a bonus day off to recover from the celebrations! [Jack] Gotta account for those, now that drinking's back!
[Henry] Oh good, I was really worried Joey would call Norman and get a "who are you?" [Jack] Norman DOES do that, but just because he thinks it's funny. [GM] That's possible, yeah, [Sammy] Oh my gosh. I believe it, is the thing. [GM] I do too, honestly... this might just be a thing that happens.
[GM] And the studio seems normal, and nobody got kidnapped in the night, not even Norman, and Henry's family is safe -- things are doing so good! [Jack] Nobody that we're currently in contact with got kidnapped in the night! [GM] That's true. [Jack] I'm not ruling out Bertrum getting kidnapped. [Jack] ...unrelated to the Carcosa nonsense, he just got kidnapped. [GM] That's what he gets for hanging out with the mob. [Jack] Sorry, I mean, "The Great Bertrum Piedmont." Have to use his full and official title. [GM] That's how you get him un-kidnapped, he just breaks through a wall to correct you. [Jack] *laughing* The Kool-Aid Bert................ [GM] The Great Kool-Aid Piedmont, [Jack] Now that's fanart I don't want to see.
[GM] Welcome back! We've been talking about the Great Bertrum Piedmont Kool-Aid-ing through a wall to correct you about his name. [Sammy] *startled wheezing* Okay, well it sounds like I've missed some really important developments!
[Jack] I think Jack would lean in the direction of like, they wanted to get in touch with him at the charity thing-- aaagh, that's technically not true. He's not the fast talk boy, he's not allowed to, [Sammy] I mean, he CAN fast talk, Henry does it all the time! [Jack] But does he succeed-- [Sammy] Henry's not the Fast Talk Boy but he keeps LYING anyway!!!
[Sammy] I feel like Jack is good at looking worried, and, caring about his fellow man, [Jack] I don't think he has to TRY to look worried??? [Sammy] I don't think Sammy contains these qualities. Sammy looks like he's here to arrest you. [GM] She's actually giving Sammy a concerned look, [Sammy] Sammy is HERE FOR THE PROTECTION MONEY.
[Jack] Well, this was lovely! Time to leave, because Sammy's already... vibrating against the door trying to clip through it.
[Sammy] Sammy's IMMEDIATELY going to tell him about this clarinet with the missing E flat extension. [Sammy] ....and then ALSO mention that he thinks maybe he's seen this guy before.
[Joey] Joey slightly fixes Henry's hair before they head in. [Sammy] (That's a little bit gay, but alright,) [Jack] (I think it's more than a little bit) [Joey] LISTEN, listen, Joey recognises-- [Jack] Linda's out of town! [Joey] --Joey recognises the neighbourhood,
[GM] The door gets opened pretty quickly, but the guy inside actually looks a little like he's suddenly out of his depth, because whatever he was expecting to happen is not what is happening. [Sammy] That's a common reaction to Joey Drew.
[Joey] I feel like it's not going to be a fast talk roll, actually, to make this guy feel like this is NOT a dangerous ask? So I'm gonna go with persuade instead. [GM] Are you going with the tack that you were concerned parties from the event? [Joey] I think, concerned party, perhaps leaning towards the notion that they hit it off well at the party, and -- I'm just turning it into a fast talk, [Joey] *trying again* I think Joey is leaning more into an idea that they are freshly met, but have similar interests? Or... possibly leaning into he's ...a friend of a friend and we're looking into it for that friend? [Sammy] Joey trying NOT to lie is really funny. "Oh well obviously I'll just say -- oh, I guess that's not true; I'll just -- WELL, that's not technically true either," [Joey] ADMITTEDLY, if this does turn into a fast talk roll, using the same roll it's now a BETTER SUCCESS, so, [Sammy] Just really funny how hard it is for Joey to just, HONESTLY REASSURE someone without inventing a whole narrative [Joey] I'M GOOD AT COMING UP WITH STORIES!! I'm not good at... fact-checking them first...
[Joey] Please, if you hear from him, or get any more information, please reach out to us as soon as possible, because the sooner we can prevent this, the better off he'll be -- y'know, that whole thing! [Joey] Do the most heartfelt, emotional connection he can... it's a little gay, but... [Sammy] I fully believe in Joey's ability to extoll the virtues of this man he's never met.
[Sammy] We can just check with Norman, have him peek out the window and see if it looks weird, [Joey] "Hey Norman, is your house in the right location?" [Jack] "Dunno why you called me outside just to tell me that you moved my house!"
[GM] Norman answers the door, and gives you guys a quizzical look. [Henry, out of character] :D Hey, did your house move? [Sammy, in-character] >:/ Did your house move?
[Sammy] Sammy will point out things Jack noticed as being different, as if he also noticed them. [GM] He'll turn back to you, and just kind of observe in a blase sort of way that he's apparently moved. [Jack] I love Norman,,,, [Joey] I love Norman's 89% Sanity score that never gets hit, apparently! [Jack] His sense of humour is actually an indefinite insanity. [Sammy] A constant coping mechanism, [Jack] Can't go insane when you already are!!
[Jack] Jack is, not happy about this, [GM, as Norman] He wonders if you'd like to come in for a housewarming, then.
[Sammy] Sammy's going to just catch her up on, the guy we're looking for read the play, [Sammy] Also, might be a guy that Sammy saw in New Orleans, and that might be why he knew the music?? [Sammy] ALSO, WEIRD THING with his clarinet, he doesn't have the E flat extension that you'd EXPECT HIM TO HAVE? [GM] I think Susie knows enough that she would say that's weird if he's playing seriously. [Jack] I was about to ask if this meant anything to these two-- [Joey] Norman is regaining sanity by watching Sammy rattle on about all this. [GM] He's probably chiming in opinions, too, that are completely not based in any actual musical knowledge -- [Henry] Norman just like "He's missing the E extension? Next he's gonna lose the, the F Shortener!" [GM] "What's the world coming to!" [Sammy] Sammy's giving him the most unamused look, and this is all Norman wanted. [GM] Yeah, yeah, this is how he keeps his sanity high. [Sammy] Just annoy Sammy Lawrence. That's the secret.
[Jack] Good to make sure things aren't going weirder over here-- which, uhhh, [Sammy] Which they are!!
[Sammy] That's smart, but that's also really spooky. Like okay, cool! The whole world has re-written this! Cool cool cool cool cool. [GM] He doesn't seem PLEASED about it, but he seems about normal. [Henry] He seems Norman about it. [Jack] Yeah, Normal Polk. [Jack] *cracking up* He shows up at work the next day and he's called "Normal Ponk." That's his name now.
[Jack] Reality's rewriting itself, wanna kiss about it? [Henry] Ah, Jack's okay again.
[Jack] If this was Fowler, then WHO WAS PHONE????
[GM] Well, okay, first things first, does Joey have Peter's number memorised? [Joey] HM. [Joey] ...I feel like he wouldn't admit it, but yes.
[Joey] Joey says he's going to call Peter back in a minute. And hangs up. [GM] You cut him off in the middle of some sort of response-- [Joey] Cool.
[Joey] He managed to break into a safe once by doing this! [Henry] "Break into" is... a bit of a strong phrasing. [GM] *mumbling* "Get locked inside of,"
[Joey] The main thing is, Do Not Go Alone, because if something happens to Peter... we have no way of tracking down the information that he has! We, we lose, all of his evidence! [Jack] .....and that's the ONLY thing, [Joey] Yup! [Henry] We ALSO lose his, HIM, [Joey] *mumbling* No, no that doesn't matter as much, as evidence, [Joey] It's clearly just, the fact that they lose all the benefits of having a reporter with ghost powers on their side, and NOT Peter himself, that is the issue! [Jack] iTS NOT LIKE HE CARES ABOUT YOU OR ANYTHING!!!
[Jack] *spongebob meme* You like Peter Sunstram, don't you, Joey?
[Joey] Both Henry and Sammy are the best able to get themselves out of a tough, fight-y situation, [Sammy] We can both punch, and Henry has magical power if something supernatural happens... [Joey] Also! Also, neither Joey nor Jack are there to be taken hostage and used against them! [Sammy] ... I think you're actually right. I hate to admit it, but I think you're right. [Jack] I can't wait for Jack to be kidnapped at the magic shop, you guys!
[Henry] I can't believe we're sending the two least talky boys off together to talk to the mob, [Joey] LISTEN. Henry and Sammy can go to the restaurant! Henry likes food! There we go! [GM] I can't believe Joey's just making sure Henry gets a nice meal after his shake-up earlier... [Sammy] I dunno, maybe Peter should come with us, just in ghost form. Henry can see him, potentially, [Jack] So Pete's body can... Not be where he left it when he gets back to it! [Sammy] ....hm, [Joey] *startled laughter* [Sammy] ....okay, nevermind,... [Jack] Just leave him in the car, what could go wrong! That's not disappeared MULITPLE TIMES!
[GM] Johnny Nero is of average height and build, with dark, slicked back hair, and a neatly trimmed moustache -- so not like any of the other people that you know! [GM] Wears expensive tailored suits, though. [Jack & Joey] *snickering* So, not like, any of the people you know-- [GM] It narrows it down a bit!! [Sammy] Alright, alright; bargain bin Joey Drew, got it.
[GM] You guys do get an offer to have food, while you're waiting. [Sammy] Yeah.... why not..... [Henry] Henry will, not,,, [Joey] *shocked* NO????? [Joey] *absolutely flabbergasted* FOOD!!!!! [Sammy] Gangsters don't usually poison you, they usually give you nice food and then they knock you out and throw you in the river. [Henry] WELL HENRY DOESNT KNOW THAT! [GM] He hasn't done speakeasies like Sammy has!!
[Sammy] I'm noticing that this guy actually looks really nervous, and isn't taking charge of the situation, [GM] He DOES have something that's probably a firearm in his pocket. [Sammy] Yeah, yeah, but, [Jack] It's his emotional support firearm!
[Sammy] Actually... Sammy WILL ask him if he saw it. [GM] Uh, [Sammy] Because he was RIGHT THERE looking at him. And I feel like, once you've seen it, and it does the weird thing where it gets in your head, you're not going to be confused what somebody's talking about if they ask you if you saw the yellow sign. You're going to know what that means. [GM] [GM] Are you going to say the thing...? [Sammy] Have You Seen The Yellow Sign?
[Henry] Henry is half-considering... [Sammy] *manically excited* DO YOU WANT TO TAKE THE THORN OUT OF THIS LION'S PAW, HENRY???
[Henry] You haven't been able to think straight since, have you? [GM] He kind of squints at you, because he's a gangster and he doesn't want to be like "D: YEAH, ITS BEEN REALLY ROUGH :(" [Joey] *laughs* Henry IMMEDIATELY knows this look, because Joey does this as well!
[Sammy] Push the roll!! Push push push! [Henry] *nervous* I DON'T KNOW IF I WANT TO PUSH IT,,, [Sammy] WE'RE ALREADY KIDNAPPED! WHAT ELSE CAN GO WRONG!
[Henry] We didn't get kidnapped, so it's you guys' turn! [Joey] We have the kidnapping charm with us, also known as "Jack Fain"! [Sammy] Oh I thought it was Peter Sunstram. [Sammy] [Sammy] DO THEY STACK?
[Jack] I can't wait for us to get to these spooky occult magic shops, and it's just like, "here's a bunch of overpriced tumbled gemstones and some incense!" [GM] The first one you go to is kind of that style. [Jack] Ideal! I hope they have a really tacky fake skull. [Joey] Joey is judging the whole place.
[Joey] WAIT, wait, they took you from the bar to the restaurant, and then you got the heckin' sign out of Nero's head, and he's not even gonna offer you a ride back to the bar?!? [Henry] I think what we got out of it is "not being kidnapped". [GM] JOEY is the one with the history of talking kidnappers into giving him rides, [Sammy] I do think it would be classier if he gave us a ride. I'm with Boo on this, it would be a classy gangster move. [Sammy] With that guy they kidnapped to do music for whoever's birthday party, they dropped him back off later, but, you know, it's fine, [Joey] Show your heckin' appreciation! *exasperated* THIS IS HOW WE CAN TELL HE'S AVERAGE!! [GM] Uh, lemme roll a quick like............. etiquette roll, [Sammy] Gangster Classiness, [GM] *rolls terribly* Yeah, I think he's frazzled enough -- this is gonna reflect poorly on him later. [Joey] Wow.
[Jack] Normal success for Jack! How many terrible tacky skulls do I see? [GM] Just SO many. [Sammy] This place won't help you, buddy. [Jack] I dunno, if you buy enough tacky skulls, maybe the guy won't wanna get near you. [Henry] Just throw tacky skulls at him! [Jack] A tacky skull a day keeps the pallid mask away!!
[GM] A more discerning occult collection than the other one. [Jack] The kind of place that has the more occult things like, in a locked cabinet instead of in a heap on the counter. [Sammy] In the bargain bin, [Jack] "Box of assorted random magic junk"? Yeah, I wanna rummage my hand in that, I'm not gonna get five curses, [Jack] *laughs* I'm not even AT the other place anymore and I'm still dunking on it! [Sammy] Jack's just saying these things to Joey to like, keep his spirits up. [Joey] It would be working,
[Sammy] I am curious if the restaurant is at the same address that we remember it being on. [GM] It is the same address! The name is different. [Jack] What's the new name? [GM] Lombardi's! It was Leon's. [Henry] ... some dude got his whole name changed, [Jack] Oh man, when do they do that to me, I want a legal name change! [Jack] Bringing the Yellow King into the world to get a free transition, [Sammy] No! Don't do it! He won't transition you into a human, it'll be..... something else,
[Henry] We're gonna run over the Pallid Mask. Vroom vroom motherfucker.
[GM] You do bump into something that is unyielding. [Jack] Oh no, Jack's car! [Jack] ... and also, whatever he hit, I guess!
[Joey] Joey is immediately flipping around to grab his cane; if the guy tries to get in the car, he's going to bash him in the face! and say GET OUT!! [Sammy] Well, it worked really well for Nero, so [Henry] The guy just got hit by a car and didn't move! I don't think the cane's gonna do much! [Jack] Especially not with Joey's weak noodle arms! [Joey] Yeah but he's upset!! That this guy is trying to get in the car! He was not invited in! [GM] ...make a CON roll. [Joey] [Joey] oKEY DOKEY,,,
[Sammy] Peter now is NOT the time to astral project [GM] Luckily he doesn't have that insanity currently, or he'd already be gone! [Jack] The car stops and Pete's ghost just flies through the windshield,
[Jack] I'm losing my mind... [GM] You are! 1d6 of it!
[GM] This is kind of wild magic zone, so you get some creative license. [Joey] Hmm. Hmm! Hmmmmmm... [Sammy] Oh no, you've given Joey Drew creative license,
[Joey] But when I picked out Jack's car, it's the first car that has full safety glass in it!! [Jack] [Jack] SO EVEN MORE EXPENSIVE TO REPLACE!!!
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inkdemonapologist · 1 year ago
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Thoughts on the BatIM books not being canon?
Originally typed up an answer based on the one TheMeatly tweet about creators being given “freedom to make things their own” when telling stories in their world, and that the games decide the canon. I thought that “the books aren’t canon” would be a bit of a reductive takeaway from that – like, I read it as the idea that the books don’t determine the canon, and aren’t beholden to some grand future plan to make sure they fit with the games, so they aren’t a trustworthy predictor of what’s going on in the games and in the case of contradictions, the games win. Like, the books can’t be counted on for theorycrafting, but that doesn’t mean Buddy or Abby are “noncanon” Bendy characters – just that they’ll never intersect with the games. But recently Mike Mood tweeted that “if it’s in a book, it’s not canon” pretty directly, so I guess Adrienne has just been writing a Bendy AU all this time??? Lmao.
I still think this is sort of not surprising after BatDR. Before BatDR actually came out, I was advocating pretty enthusiastically for little references to book characters – I know this was sort of controversial at the time, because people were worried about the idea of making the books “required reading” and references you don’t get if you don’t READ UP ON THE LORE – but I don’t think this would be necessary. If you give Dot an audiolog that’s like “I may just be an intern here in the writing department, but even I can tell there’s something fishy going on. I’ve got to investigate. Wally’s always losing his keys in [hint for the player], I bet I can find them” then if you’ve never read the books, that audiolog tells you everything you need to know, isn’t tangled up in any Book Lore, introduces the character as if she’s new, while also being a fun chance for the book readers to be like YOOOO MY GIRL IS HERE. Even just a schedule that says Joey has a meeting with Abby Lambert, or Ms. Lambert’s name on a desk somewhere in the art department, or a couple of animation cells on desks with characters from Crack-Up Comics, would be a fun wink to the book readers EVEN IF you want the canon to not be tied up with the books. Heck, you’ve got the non-audio-log memos in this game, you wouldn’t even have to give book characters a canon voice.
But, when BatDR had NOT ONLY no acknowledgement of the books, but also….didn’t even seem to be going in the same direction? I think the writing was sort of on the wall --
-- the people writing the games aren’t taking the books into account and the books aren’t going to be referenced here. The only question was whether the books were written with the plans of the games in mind and… I’m gonna be real. The idea that the Bendy franchise doesn’t really have Plans as such and so the books are just guessing and theorising, but the games reserve the right to go off in a completely different direction if they want to is, uh, not that surprising either. Bendy and the Ink Machine has never really seemed like a thing that had a grand plan, to me, it was just fun to pretend that it did – and then when the books were actually GOOD, it sold the idea of trying to puzzle that world together even more.
So there’s a cynical part of me that’s annoyed about this being mentioned now, you know, after 3-4 different books have been purchased by fans who were interested in learning some lore while waiting for BatDR, and now that BatDR’s out it’s like “oh, well, we’ve never felt this was CANON canon” when before it wasn’t really sold that way. If this has “always” been true, then all the “is Joey gay” questions could’ve been so easily dodged by admitting that the books were doing their own take rather than determining canon, but that fans are free to accept that interpretation. Adrienne answered one AMA question about what would become of Dot in a way that implied she didn’t know, as if she’d created this character who now existed in the world and it was up to the creators of that world to determine her fate. All of this combined with that one clarifying tweet about how EVERYTHING IN THE ORIGINAL BATIM IS STILL CANON before BatDR’s release creates the picture of intentionally selling on original BatIM’s love of theorycrafting and lore-collecting because that’s what would keep fans engaged. Either they were carefully Not Mentioning that the books aren’t canon during a time when they needed the books to sell, or the decision to treat books as “noncanon” is more recent than TheMeatly claims.
But despite my complaining, I do think this is like… wise. BatDR makes it clear that writing a Mystery With Deep Lore isn’t really what they want to do with this franchise now, if it ever was, and so now that BatDR has done reasonably well they can go ahead and admit it. If they want to be able to just hand a comic project to some comics people and not have to collaboratively run every design through their own art department to make sure it’s one they’d be willing to use in the games if that character ever appears, then it’s nice to go ahead and tell fans point blank that these designs are an interpretation by a third party, not The Canon, and should be treated as such. I think it’s not a bad way to run things, to give these other creators freedom to do their own thing with the material.
But, well, as for me and my feelings… I liked the books. I got into this franchise backwards, from a fansong and fanfiction that made me care about characters from a game I’d neither played nor watched, and then finding the concept of Sammy’s ink addiction in DCTL compelling even if I’d only heard bad things about DCTL at the time – I started writing Taste of Ink in hopes of getting this out of my system so I could move on, haha. And then Illusion Of Living came out, this incredible picture of everything I wanted from the franchise, and unfortunately nothing else has ever quite measured up. Maybe that makes sense; a lot of Bendy fans had a hard time getting through TIOL. I think I wanted a different franchise all along, and back when there wasn’t any new content in the True Game Canon, it was easier to play out the thing I wanted in the leftover ruins of this one. But then the original creators came to restore those ruins, and it was a cool thing they built, but it wasn’t anything like the ruins I’d had so much fun in anymore. I’m… genuinely proud of how much I contributed to this fandom, and so thrilled that people have enjoyed what I made here. If you weren’t following me a couple of years ago I really do recommend looking back through my blog because I made A LOT OF CONTENT………. Early on I got an ask of “does ur back hurt from carrying the entire bendy fandom,” which obviously I couldn’t post because there were definitely other creators carrying it with me, but tbh there were very few of us back when I fell face-first into this obsession and I have to admit that ask gives me some warm fuzzies to this day, haha. Like, there was a little stretch of time when the version of BatIM that I imagined helped to keep the fandom afloat! But it, like the books, was never the direction that the franchise was going to go. The BatIM I loved was was collectively dreamed into existence by people who found that game’s premise compelling.
I still love Bendy. I don’t think I ever will stop. This franchise made such a huge impact on me for reasons that are still KIND OF MYSTERIOUS LMAO. I still care a LOT about this world and these characters, but I don’t know if I’ll make much more canon-adjacent fanstuff here. Cthulhu AU is giving me the human batim content I crave and several of the AUs I’m involved in have sort of become their own thing. Maybe someday I’ll figure out how to capture whatever it was in BatIM that took over my brain so intensely for more than 3 years, but I don’t know if I’ll find it in the franchise anymore.
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inkdemonapologist · 1 year ago
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Ok. A hypothetical scenario if you'll indulge me. You are a casting director on the movie. You are familiar with the material and you are asked to present some actors to the crew- *besides JK Simmons who everybody thinks should play Joey I guess?* who do you suggest and for what role?
I don't know any actors other than The Guy With The Cool Lips Who Played Scarecrow That One Time, so setting me up as casting director would be a questionable decision! I feel like the very tiny amount we know about this movie also makes this difficult; like, am I casting Sammy in 1932, Sammy in 1946, Ink Sammy, all three?
So, rather than picking specific famous people, some broader thoughts on what elements to prioritise?? as hypothetical casting director. For sake of this exercise we're going to take this all very seriously and pretend that the writing for this movie is already great lmao.
Joey: Ironically for the first BatIM character to get a canon human appearance, I think Joey's acting chops are more important than his looks; as long as makeup can do a decent moustache and the voice is good, the energy is what will really sell him. Joey Drew is both VERY important to get right and also the most complex character in the Bendy Franchise, but he's also really really easy to turn into a stereotype, and I feel like this implication of "obviously he should be played by the guy who played J Jonah Jameson" kinda speaks to how easy it is to see just one side of him. Joey is simultaneously ruthless but also disarmingly charming, likeable but also punchable, confident but also pathetically insecure, genuine but also manipulative -- it seems like a tricky energy to nail. If he doesn't have a sharpness to him, that Curiosity Where Empathy Should Be element, you've erased a really important part of the man behind so many nightmares; if he's a cartoon evil capitalist, then everyone who believes in his dreams looks stupid for falling for something so obvious. Whoever plays him has to be able to get in his head AND ALSO convey that nuance. But if you have the luxury of nitpicking appearance after that, I think it's worth noting that Joey doesn't look the way he's trying to look. I keep saying I'm obsessed with his overbite in BatDR, but like:
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See? Henry's the one with that aggressive strong jaw facial structure. Compared to him, even this less-aged Joey has facial structure more like mine, with a weaker chin that gives the impression of an overbite and a shorter face (which, to be clear, are attractive traits, but they are definitely not the Stereotypical Energy for this character archetype) -- he just knows how to carry himself to give off that j jonah jameson energy. I think attention to that kind of detail would also help him be his own fascinating character instead of just shoving him into an existing archetype.
Henry: If it's Ink Henry, his vibes are the most important. This character is famously non-emotive, often to an inappropriate extent, and frankly I think whoever plays him should keep that as part of his character. Henry strikes me as someone who wants to be kind but he's so, so tired, and just looking at this guy needs to sell that because Henry's actual behaviour and dialogue won't.
If it's Actually Worked In The Studio Henry, then I think his voice and appearance need to be SPOT. ON. so that they can play him a little differently and it still works rather than just not feeling like Henry. If he sounds like a perfect Henry but he has more energy, he's still quiet but he's more confident, he's not the follower Joey tried to sell him as... that would be such a neat thing to leave as an implied reveal for fans -- that the Henry we know is either a dishonest representation, or changed by his experiences, and is actually a bit different from the man Joey worked with.
Susie: they won't do this because they're cowards, but I personally think Susie would be such a good candidate for protagonist of a Bendy movie..... anyway if human Susie is in it, she doesn't have a canon appearance so you have a lot of freedom here. Most important thing is that She Has The Range; she needs to be able to be both believably naive and starry-eyed in a likeable way rather than coming across as desperate or annoying, and she ALSO needs to have a ruthless energy in her so that her later Womens Wrongs don't come out of nowhere. If Twisted Alice AND Susie both make appearances, I'm torn on whether they should be played by the same person... it could be cool if they were, since then you could see a lot of Susie in Alice even when she's behaving VERY DIFFERENTLY, which I think would humanise Alice in a good way (and also humanise Susie as more than just a Sweet Naive Girl Who Was Tricked)
Either way Twisted Alice NEEDS TO BE HOT. IM NOT JOKING I THINK THIS IS THE PRIORITY. Yes yes half her face is melting, but her vibes are UNIRONICALLY "hot and evil and wants to vivisect someone." Like, it would also be nice to get someone who can play her with dimension, with an implication that she has reason to be a cartoon evil sexy person who flies into a shrieking rage beyond just women be crazy (which is kind of what she is in the games), but also, she IS a cartoon evil sexy person and you CAN'T lose that; she needs to be able to pull off EVIL AND HOT with half her face gone without it feeling like a parody. Lesbians in the audience need to fan themselves. ITS VERY IMPORTANT.
I don't have a ton of thoughts about Allison. We have a pretty specific physical description of her human self. She needs to have enough ethereal poise to justify the lovesick way she is described in every novel lmao. Allison Angel, though, is where I would put a priority of Needs A Character Actor i think; she's a fairly major character but it's so hard to get a good handle on what she actually like..... wants or feels beyond Helping The Protagonist and Being A Good Person, but if she could really sell the bits and pieces so well you believe it, so that she really seems like she's been harshened by the brutal world she lives in but genuinely values a hope she won't let go of, it could make the character really good.
Sammy.............. Well, it's hard to not be biased. But human Sammy has no canon appearance, so I think you can't go wrong there as long as you pick someone who could conceivably be described as "pointy", and I PERSONALLY think based on the little crumbs of description we've gotten that a human Sammy should be fairly distinctive and intense, attractive in a Strange way - but I think the really really important thing for Sammy (ink or human) is his vocal performance. This is a character who took off in popularity in large part because of a couple of really compellingly delivered monologues; Sammy's voice NEEDS to be right, especially when he's speaking quietly. I think physicality in the sense of How He Moves is ALSO really important for him; Sammy's wiggle-fingers in game and constantly odd descriptions in the novels and complete lack of personal space in both all imply that he moves Strangely, and I do think he should have an unsettling Renfield energy, but it's also so easy for Character Who Is Losing His Mind to get portrayed so over-the-top that it becomes goofy or unbelievable or weird for the sake of being "creepy". Sammy's energy shouldn't be Insane Batman Villain, it should be Doomed Guy In A Lovecraft Story -- it's just that nobody but him is in a lovecraft story.
there are other characters but I think these are all the ones i have thoughts on
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inkdemonapologist · 1 year ago
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Sammy is a bard ,prophet is a cleric , joey is a druid, what does this makes henry and jack?
I feel like you COULD play a version of Sammy Lawrence as a bard, but you'd really have to have to go into it with party dynamics in mind. Because Sammy is PROFESSIONALLY good at being a support role; as much as he complains about Joey, it seems clear to me that he wants someone else to have the big ideas while he uses his genius musical brain to make those ideas work. The specific skill Joey loved in him in TIOL was how good he was at making other people look good. So if you set up Joey or Henry as some sort of dashing hero and Sammy as the bard in the background making him succeed, it'd work. But left to his own devices, Sammy doesn't tend towards the bard's subtlety. He's not the sort to cast charm person, he's the sort to scream at everyone until they leave him alone. He runs in with an axe and zero plan because he's feeling big emotions. He's the least subtle and most gullible man on the planet. I've always seen Sammy as a barbarian whose passion happens to be music.
Joey's the bard. He says a thing that's visibly, provably untrue and contradicts other things that he himself has said and against all odds people believe him. Last time I pondered D&D classes for BatIMs, I think I gave Jack bard or rogue, and Henry either fighter or monk.
But then I realised you mention Prophet, who is only really a separate entity in the Cthulhu AU, so hm! The Cthulhu boys are tough to give D&D classes to, because the whole nature of Call of Cthulhu means that they often don't have "powers" so much as "horrifying things they've learned", so it makes more sense to look at the vibes of what they do than their literal abilities. In terms of how they come across to me, I'd lean more bard and/or some kind of mind powers for Joey, some kind of supporty/healy for Jack, and either late-bloomer magic or some kinda tank class for Henry -- maybe paladin, so then Pointy Henry can be a fallen paladin. But they aren't my characters, so the others would have to weigh in to be sure!
Sammy in Cthulhu AU is absolutely still a barbarian though; his only social skill is Being Very Intimidating, he's the least magical of the four boys, and next to Henry he's the most likely to channel his terror into rage and Just Punch It. Prophet is a little harder to place, because while he does canonically have to beseech his lord for his prophecies like a cleric does for spells, neither of the Sammys are really built for Magic outside of that, and Prophet's actual style of fighting is just a slightly stealthier version of Shepherd Sammy -- so, more Rogue, tbh. If you lean into Vibes instead of what they literally do, then Prophet's vibes more closely match a very loyal warlock -- he is not praying for spells and marching armoured into battle with an array of supportive blessings, he is seeking his patron's will and then sneaking through the shadows to do as he's asked, ignoring the party's needs unless he believes his lord requires him to help them.
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inkdemonapologist · 1 year ago
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nobody asked but since I've seen a lil chatter on the DCTL Graphic Novel on tumblr too, here's the thread I posted on twitter, speaking as someone who's done a little freelance work as a comic artist, under the jump:
Main thought about the DCTL graphic novel preview is: yeah, I've made designs like that when I was being paid by the page and expected to just throw in extra design work for free and I have a deadline and no time to scour the source material or really put my heart into the design No shade to the artist; every complaint I have about the pages we've seen is that this looks like someone who was just working (quickly) from a script. The artist is likely not a Big Fan, so they only know the info and descriptions they're given. And the artist's portfolio shows they're capable of the kind of designs and dynamics this comic needed. its possible they phoned it in for no reason, but feels more likely to be "not enough time/not paid enough/not given enough info to give it that level of care." Which, don't get me wrong; an important level of craftsmanship and care is missing and im not gonna blame the artist but i AM gonna be a hater abt it lmao It's not just about designs; the convo with Joey is another good example. It's a literal illustration of the things Joey said and did in that scene, but it's missing the point -- that scene is our introduction to the way Joey throws Buddy off-balance. That energy is missing. And that's the sort of thing that needs the script to convey this purpose well to the artist, that needs the artist to have time & freedom to invest in portraying it, that needs time & investment & knowledge to ask for adjustments at early stages and get the page right one more note: begging batim fans 2 think abt the plot of DCTL and realise why "maybe we will not make the creepy guy who dies at the end a black man in this" is perhaps a reasonable choice. like im a fan of poc norman headcanons too but pls recognise this would be a tough call!! anyway, genuinely cannot wait to see how off sammy is gonna be in this lmao. will he be a mid non-design like norman or will he be conventionally handsome or will he get graphic novel dave miller vibes b/c hes an antagonist? will we get the fabled black hair sammy??? i cant wait
TL;DR I strongly suspect this was an issue of not enough time/not enough money. That design looks nothing like the description of Norman, right? Like, there's hundreds of different AU designs of all shapes, colours and sizes that you could create that would still look like Norman Polk, but somehow they managed to make a character that isnt ANY of them, lmao??? So... how could that happen, unless nobody gave the artist a description of Norman? Or if they did, how did that design make it past anyone else, unless there wasn't time for revisions or a system worked out for revisions, unless whoever was managing the comic project thought it was fine if the designs didn't fit with the descriptions in the book? If everyone is doing their job, then the artist is given the information they need without having to go do unpaid YA novel research before they can start drawing. That's why you have a writer adapting it!!
("they should hire fans, a fan would've done a better job" OK BUT THATS B/C FANS ARE MORE LIKELY TO ALLOW THEMSELVES TO BE EXPLOITED AND DO EXTRA UNPAID WORK B/C THEY CARE!! THATS NOT A SOLUTION!!!! THATS A JOEY DREW STRAT!!!!!!!)
Anyway I could yell about this for 15 years so I'm going to shush for now BUT I JUST FEEL VERY STRONGLY ABOUT IT LMAO.
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inkdemonapologist · 1 year ago
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[BatIM Cthulhu AU] A couple of doodles from session two, which UNSETTLED SAMMY A LOT ACTUALLY...
There have been small changes, throughout New York -- doors opening on the wrong side of the street, houses ending up just a block away from where you remembered them -- but the only people who can even tell seem to be those who remember Carcosa. Joey, Sammy, Henry, Jack, Peter, and Norman all experienced the strange shifting realm when a Mardi Gras party attempted to bring dread Carcosa to New Orleans, but Susie wasn't there. She can't see the changes we see, and the entire rest of the city agrees with her. That door was always there? The car was always that colour. That's where I remember the address being before, and there's no record it was ever different.
She trusts what the boys are reporting must be true, that maybe there are changes she can't see or remember, and both she and Sammy are terrified. These are only little things, but as more and more of the city slips into the world of the King in Yellow, what else might be rewritten...?
Anyway EVERYONE'S HAVING A GREAT TIME. If you're here for Out Of Context Quotes from our session, I have some of those too, here, under the cut!!
[Sammy is played by me, Joey is played by Boo (inkyvendingmachine), Henry is played by Maf (inkcryptid), Jack is played by Mochi (whatyouwantedmetosee) and Thren (haunted-hijinxer) is our GM!]
[Jack] I love how detective Pete is for a guy who is NOT a detective. [Sammy] He just got assigned that by Joey Drew and now it's true. [Joey] Exactly! That's how it works.
[Sammy] The idea of JDS having its own employed detective is really funny to me. "Why do you need that? You're an animation studio." "Well, you know, things come up,"
[GM] Everybody went home I believe, except Joey went to the Studio, which is like home,
[Sammy] Do we have any plan, other than just go in to work, [Jack] I though you were gonna say "other than go insane"...
[Joey] If Prophet's not the one going for the ink, then why is Sammy going for it?! Do they have a SECOND prophet situation??? [Jack] PROPHET...... TWO!!! [Henry] Prophet 2: Electric Boogaloo [Sammy] *tiredly* We don't need any more Prophets..... We don't need any more Sammys..... we have enough.....
[Jack] You just need to sip some ink and tell them it's the wrong number. Like, you've got the wrong guy. [Henry] New stone, who dis?
[Sammy] It was the false king who called through the ink, not our Lord! [Joey] Interesting... [Joey] Joey's going to ask Bendy if he can... feel this? Is he getting calls? *dad voice* Is someone calling you? Don't put your number on the internet!
[GM] Bendy says he wasn't made to be a receiver the same way Sammy was. [Jack] So technically, it's "New Sam, who dis"!
[Joey] Okay, Joey's going to note this all down in his... Notebook Of Nonsense That Plagues Them,
[GM] I'm choosing to believe that whenever Norman called in, he gave some sort of outlandish excuse, and whoever answered the phone didn't... write it down... [Sammy] Like the heckin', grian excuses-- [Joey] "I'm cutting my grass, with scissors" [Jack] Yeah!! He's cutting his grass! With scissors! In winter!!! [Sammy] And then Sammy's like "Do we know why he called out?" and the receptionist is just like "No We Have NO Idea" [Jack] With the most tired sigh. Second only to Grant.
[GM] Fun fact, Norman would answer the phone. [Sammy] Norman actually was just like, "ohhhhhhh i know THIS is some supernatural bullshit happening, I'm gonna stay home"
[Joey] Joey's going to ask Estelle if he looked like-- and give a vague description of Avedon. [GM] .............................. [GM] She is SO impressed that you knew this. [Joey] *delighted cackling*
[Jack] I love how cute Joey is about this kid. Just like... the cool Bendy Uncle! He's not related at all, but, [Joey] I feel like this is kind of how Joey just gets around kids? Maybe Joey does really want kids, just, y'know, doesn't know how to do it when gay? [Sammy] Obviously that won't happen, so-- [Joey] Yeah, [Sammy] --so then you START AN ANIMATION STUDIO, that's the only other option! [GM] Yeah, then all kids are your kids!
[GM] Alright, you've made many phone calls. [Joey] Yeah, [GM] And you only rudely hung up on one of them!
[Sammy] Sammy can surely track that down; he's used to digging up musicians. [Jack] Jack's there to assist with the Talking to People in a way that makes them want to cooperate with you, and not run in fear!
[GM, speaking for Peter] *lists all of the information Peter's dug up* And that's about what he managed to get, today! [Joey] And nothing weird has been happening... to him? [GM] WELL, OKAY. ABOUT THAT,
[Peter] Could you describe again, the strange person who was at the party? What was that guy like? [Joey] *thinking very hard* Which... strange person...? I mean... Denis was there?
[Norman] Try not to fall in a swamp this time. [Joey] I'll let you know if I find one! [Sammy] There's fewer of those in New York, so, I think we're good. [Jack] I mean, you never know,, [Sammy] ...yeah, that's true..... [Joey] HEY, Joey will let him know if he finds one!!! [Sammy] If LAKE PONCHARTRAIN opens up in the MIDDLE OF NEW YORK CITY, that will certainly be something to let all of our friends know!
[GM] Make a social-type checks to have a word with them beforehand! [Sammy] I don't know, if I should do that,,, [GM] SAMMY can make an Appearance check! [Sammy] *laughing* LETS SEE IF IM HANDSOME ENOUGH to get let in!
[GM] Everybody's like "You guys!" You're greeted with nostalgia, and eagerness! and people are trying to small talk you, I'm guessing Sammy's not going for that. [Sammy] I mean, you can try to small talk.... AT him... [Sammy] He doesn't... y'know... it's like playing a game of catch where you throw the ball to somebody, and they just hold the ball. [Sammy] Like.... okay! [GM] I did the thing! [Sammy] Cool, catch successful. [Jack] No give, only throw!
[Sammy] Look, I was trying to drink ink this morning, so I feel like this is a step up.
[Sammy] Sammy will enjoy it! We should do this more often! [Sammy] "We should do this more often" says man who will always be too busy to do this more often,
[GM] They're impressed that, at a job where there was a gunshot right in front of the stage, the thing you want to ask about is where they sourced their music. [Sammy] I LOVE that Sammy's reputation is such that this makes perfect sense to them.
[GM] His name is Alan Leroy. [Sammy] Okay, Leroy works, because then I'll remember it, because of Leroy Jenkins. [GM] This is what's been going through my head the entire time, too...
[GM] They say he's a crazy-talented musician who blew into town a year or two ago? He's really nice and easy to get along with, and when he really gets going he can make sounds come out of his instrument like you've never heard! [Sammy] These... are all.. compliments that would be really impressive except that they can all be interpreted in really concerning ways.......
[GM] If Jack wants to look harder, he can.......... [Jack] I'm doing it, Jack can make little a bad decision! He hasn't made any yet this season!! [Jack] *rolls* That's an extreme success. How much sanity do I lose!!
[Henry] We're ghost hunters. The, the pale guy is a ghost, we're goin' after him. Ghost hunters. [Henry] ...This is why you don't let Henry lead the conversation!!
[Jack] It's occurring to me that we don't know if this guy is alive??? [Joey] YUP! This is a good time to find out! [Henry] Fun! [GM] When have you EVER gone up to somebody's house and found them dead inside? [Jack] Jack hasn't yet... [Henry] The very first scenario! [Sammy] Yeah it was a pretty bad situation as I recall, we were briefly accused of being involved! [Jack] Maybe you guys. Jack's different, though.
[Joey] We wanted to make sure he was doing alright. .....does that need a Fast Talk roll? [GM] Yeah, I was about to say-- [Joey] *rolls* *STARTS CACKLING* [GM] What did you do, do you roll a three again? [Joey] I DID ROLL A THREE! :D THAT'S EXACTLY WHAT I ROLLED! [GM] I thought it was the Three Laugh!
[Henry] Henry is tired. Henry rolled a 93. [GM] Well he's out late, you know, he's a family man! He has normal hours, he hasn't been staying up late, living at the studio for the last few years! [Henry] He's regretting not accepting Joey's offer to just go home. [Joey] *muttering* See, Joey knows best!
[GM] Okay, so you guys notice, right off, that the car isn't there. [Sammy] UM. HM. [Jack] Which car did we take again? [Joey] The Mercedes... [Jack] *relieved* Okay good. [Jack] .... I MEAN, NOT GOOD, BUT...
[Joey] No, no I think it's OUR car... it's just... more yellow now... [Jack] I don't like that that means it's getting yellower... [Joey] ...........................So when do we take the sanity hit? [GM] Yeah, that would be now!
[GM] The woman says she's looking forward to when he has his own ship, and they can sail away together! [Henry] [Henry] ...I'm married,...
[Joey] Joey has his face pressed to the window-- no, he probably has the window down, it doesn't matter how cold it is -- and... CAN the window go down? Hold on. [Joey] *sounds of typing* "Car... door... window... down... history... when."
[Henry] Okay, these dice are BANNED. I rolled a 90! [Jack] What if you subtly replace the dice...? [Sammy] With slighty yellower dice!
[Joey] OKAY! There ARE rolling windows, so Joey does have the window rolled down, and he's intensely watching the colour of the car. [Joey] AND ALSO, he's STILL sitting in the middle seat, he's just going to lean over someone to do this. [Sammy] Ah. It's probably me.
[Jack] No, no, Pete and Jack can get kidnapped later and take some massive sanity damage together. ✨Cute date ideas!✨
[Joey] Joey's going to inform Norman that they're going to come over, they need additional eyes on something, [GM] Well, he's good at keeping eyes on things! [Joey] So they'll be over soon. [Sammy] I like how Norman gets a heads up, but with Peter we just show up at his apartment. [Joey] Exactly! [Jack] That's because Joey's kissed Pete. When Joey and Norman kiss then that's -- not good for Sammy, probably. [GM] At least Pete and Sammy are neutral. Non-reactive. [Sammy] Norman and Sammy are "it's complicated" on Facebook.
[Sammy] Okay, we gotta go get Linda, so Susie's not alone, [Jack] We're just playing "how many NPCs can we force Thren to play at once!" How many can we shove in the back of this car.
[Jack] Jack's gonna get home and find out his cats are different colours, [Sammy] Oh NO, [Jack] Comes back and Beans is a tortie now. [Sammy] Or Beans is just an orange cat, [Jack] Oh no! Her braincells! [GM] She needs those! She has all of them!!
[Joey] Depending on who's the affected party, Susie or them, it is actually useful to have a second, like, [Sammy] Someone to compare with? Yeah. [Henry] We don't know WHO the control group is, but ONE of us is the control group!
[Joey] As trusted as Norman is, he isn't one of Joey's... white-knuckle-clutched-keepsakes of a person,
[Sammy] *sarcastic* Okay, everyone ready to go to sleep? That's not a scary prospect right now, right? That's something that we're all really confident about doing? Cool, that's great. [Henry] Yeah, yeah, that's definitely not gonna, it's gonna go great...! [GM] Nobody's even cut their hand on a slick stone! It's fine! [Henry] NO ONE BETTER CUT THEIR HAND ON A SLICK STONE! We got enough problems!! [Joey] (Looking at you, Prophet!)
[Henry] Is Joey,,, sharing this plan with anyone? [Joey] ouo Has anyone asked him?
[Joey] Let's send Henry then! [Henry] Alright. Send Henry to Carcosa! [Sammy] *exasperated* yeah that's fine.... [Joey] It's not FULLY sending him there! It's just making a connection. [Joey] A little bridge! [Sammy] Uggghhhh... Sammy doesn't think we need any bridges to Carcosa. [Sammy] We've got enough Carcosa. [Sammy] Put some back.
[Sammy] This is what happens When You Give a Joey a Dream Spell.
[Sammy] We can't actually guarantee that New York isn't going to sink. That's not out of the question. [Jack] Is the Joey Drew specialty NOT "promising things that aren't necessarily things you can promise??"
[Henry] Actually, before Henry leaves he's going to give Joey a hug. [Joey] He doesn't get to leave. [Henry] Oh. [Joey] But Joey will take the hug!
[Henry] You know this man gives good hugs. You're getting a good Henry hug. [Jack] Gonna crunch all of Joey's terrible, very bad bones. [Henry] He's gonnna try not to crunch all of Joey's terrible bones! [Henry] But, I dunno. [Henry] Roll for damage.
[GM] The lurker knows this is serious, but he's also excited, because he has heard what a slumber party is from Henry's kids.
[GM] Now it is Friday, the 28th of December. [Sammy] Okay. Cool. Let's all make an effort to not ring in the New Year in Carcosa. That's MY New Year's Resolution: Don't Be In Carcosa.
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inkdemonapologist · 1 year ago
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Y'all an absolutely surreal thing has happened... so, youtube's lil logo animation today is celebrating the Tabletop Gaming Community on youtube, which links to a spotlight video with quick clips from a lot of different tabletop-related videos........... and I DO have an animatic of a Particular Call of Cthulhu campaign's adventures on youtube.... so for like, 2 seconds in this OFFICIAL VIDEO ON THE OFFICIAL YOUTUBE CHANNEL:
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When they spoke to me about using a clip for this, I told them that there were fan elements in our game and pointed out which bits were Bendy Designs, so alas the Masked Messenger was unable to appear in this tiny clip due to his wandering sin mask being so prominent..... but since Cthulhu Joey is 100% Boo's design, CTHULHU JOEY IS NOW IN AN OFFICIAL YOUTUBE VIDEO?????????? I GOT PAID FOR 2 SECONDS OF THIS SELF-INDULGENT ANIMATIC?????????? LMAO I DO NOT EVEN KNOW WHAT TO DO WITH MYSELF ABOUT THIS
anyway if u haven't seen the Promiseland Animatic: please enjoy im still quite proud of it!!
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inkdemonapologist · 1 year ago
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!!!!!!!!!!! New Cthulhu Season has started!! this time featuring:
The band at our fancy party started playing a song that Sammy INSTANTLY recognised as his own improv, played a year and some change ago from the balcony of a New Orleans hotel to calm his nerves, which really should not be turning up perfectly replicated here and unsettled him so much that he ended up trying to communicate this to Jack in the LEAST CLEAR WAY IMAGINABLE
we got a supernatural partycrasher at the fancy party which means wE GOT PROPHET IN A SUIT!!! FANCY PROPHET FOR JUST A FEW MINUTES!! his previously prophesied warning of what was to come included the phrase "a report that silences the tongue of ythill," which is apparently what this was, and he got SO EXCITED about the appearance of this weird man making people bleed from the eyes that he booted Sammy from the front to take it all in. THE TIME IS FINALLY AT HAND!!!
i also have a lil smattering of out-of-context quotes from session 1 if ur into that sort of thing: here under the cut!
[Sammy is played by me, Joey is played by Boo (inkyvendingmachine), Henry is played by Maf (inkcryptid), Jack is played by Mochi (whatyouwantedmetosee) and Thren (haunted-hijinxer) is our GM!]
[Jack] Aw, there's no snow in the year before, so probably no snowball fights for Christmas, [GM] Well, we can invent our own, that's fine. [Sammy] It's the ONE difference! IDENTICAL TO OUR WORLD, except for on December 25th there was snow, don't worry about it. [GM] And tape recorders! [Sammy] There's tape recorders, and there was snow on December 25th, 1934. [Sammy] AND ALSO CTHULHU IS REAL. But other than that it's exactly the same. [GM] That's it, just those little things. [Henry] A minor detail.
[GM] Another question: Christmas is on a Tuesday, does the Studio get days off? [Joey] In the Cthulhu universe, yes… And It's All Henry's Fault.
[Jack] Anyone who failed their Sanity gain checks in '35 -- it's the anticipation. [Sammy] Yeah, it's just driving you absolutely bonkers that this prophecy still hasn't happened, can it go ahead and get it over with? I hate having this hanging over my head! [Sammy] And if you PASS your sanity check, and gained sanity, it could be that you're just INCREASINGLY IN DENIAL. Like, you know what? Maybe he forgot!
[Jack] Jack's the most likely to keep up with these poor people we keep roping into our nonsense! [Joey] Hey, HEY! [Jack] "Welcome to the group! You're only here for a little bit, but have some trauma! Trauma for you! And trauma for you! BYE"
[Sammy] We're like Absol. We're not CAUSING the trouble, but it IS in our wake, constantly. [Jack] Absol is 100% a modern teenage Joey Drew's fursona. [Joey] ….Yeah…
[Henry] Is it an easier apartment to get to, for Joey, than the one he has? [Joey] That is a really good question. [GM] It has ONE flight of stairs, but it doesn't have ten zillion flights, so I mean, it's better, probably! It DID have an evil ritual in it,
[Jack] *reading the inflation calculator* $1,000 in 1935 is… 22 thousand.. and a half… dollars????? [Joey] GREAT! *claps* STUDIO'S FUNDED! :D [Jack] Joey, no, [Sammy] You can do that with YOUR money, [Joey] I mean, that IS what's going to happen to Joey's money, Joey's just going to immediately dump it into the studio. Grant gets a LOVELY holiday present where suddenly, the numbers are not in the red anymore! [GM] This is how Grant doesn't become the final boss. [Sammy] Is that a present? IS THAT A PRESENT??? Grant looks at the numbers and they're suddenly bigger? WHAT'S HAPPENING [Jack] Sounds like a tax nightmare… he assumes his mind is broken, he's gone delusional, [Sammy] Joey's not thinking about how this affects TAXES he's just like, OH BOY! More money! Grant'll work that out. :) [Joey] Yeah! :D
[Sammy] Oh wow, mistletoe's been around for a while. [Sammy] …I say, as if mistletoe, the plant, is newly invented,
[Jack] We need to even the playing field; Henry's the highest, we need to drag him down to our level!
[GM] Let's say it's just you guys, and Peter and Susie, and Norman took off. [Sammy] Aw, don't wanna stay late? Old man, gotta get to bed? [GM] Maybe not if people are saying THAT at him,
*after finding a major ice rink was not built until 1936* [GM] Well, maybe everyone can do that when they DEFINITELY survive and come out victorious next year! :) [Sammy] ….survive?! Nothing's happened! It's a CHRISTMAS PARTY. [Jack] I HOPE we're surviving the Christmas Party, the food's not THAT bad, is it? [Henry] We solved your Christmas puzzle! [Jack] The Christmas Puzzle is how much food can we trick Joey into eating by handing it to him,
[Jack] Oh no, Spark's gone to… CATCOSA…. !
[Sammy] That's fine, Disney still hasn't caught up with us, so. [Jack] Well they're havin' this whole weird issue with like, ink and cultists, it's a bit weird… bunch of the staff started going missing…? [Sammy] *laughing* The entirety of Bendy and the Ink Machine happens, just OVER THERE. We averted it so now Disney has to do it.
[Henry] I will say, Henry's been a little uneasy all day. This doesn't affect anything, it's just for flavour. [GM] But he is in a really nice suit! [Sammy] Well THAT's why he's uneasy. They had to smooth his hair, and he's in a whole suit, [GM] In a vest that actually fits, [Henry] Unrecognisable. [Jack] Who is this stranger?
[GM] Make spot (hidden) checks! [Jack] *whispering* I hope it's Norman. [GM] Both of you spot a familiar face, before he's able to come accost you -- it's not Norman, it's Denis! [Sammy] oh gosh. [Joey] Well… I don't know if that's better or worse than my initial guess of Avedon,
[GM] He greets you all cheerful-like, "fancy meeting you here!" sort of thing-- [Sammy] Sammy still doesn't shake his hand. [GM] --he knows you as Joseph, doesn't he? [Joey] Oh no…. Joey was trying to hide his name in New Orleans… [Jack] That's fine, it's all about reinvention!
[Sammy] You know how in the Illusion of Living, Wally comes up and Joey randomly starts talking about how he's a great guy and a hard worker, and you're like, we were talking about something else ten seconds ago Joey PLEASE stay focused, [Sammy] Anyway, I'm imagining that but with Peter?
[Sammy] The Studio just had a big release last year, and I just got this really nice car! and *mumbling* those events aren't actually connected, BUT!! Through the power of leaving out the middle bit, you can assume they are!
[GM] Sammy, make a listen check! [Sammy] EXTREME SUCCESS, I rolled a THREE. [GM] Oh cool! Make a sanity check! [Sammy] oh no,,, [Joey] *Mario voice* HERE WE GO!
[Sammy] Sammy is gonna look at Joey, see that Joey is like…. in the midst of a conversational manoeuvre, and go, run try to find Jack. I don't know if he'll GET there, but, [GM] He can at least locate Jack, I would think, unless Jack is in a back room kissing boys or whatnot!
[GM] This guy is wearing a really severe, matte black suit, and has unnaturally white skin, his hair is black and very oiled in a severe widow's peak-- [Jack] It's him! Bendy Inkmachine!! [GM] I'm reading this description RIGHT from the book, I need you to know that.
[GM] The music's also definitely come to a stop, while all this was going on. And then there's a gunshot! And now there's just a big, yknow, panic, like you get! [Jack] Avedon's here! [Sammy] There'd be more French-accented yelling if Avedon were here. [Joey] I like how we're just going to end up willing Avedon into this scenario by making repeated "Avedon's here" jokes, [Jack] I mean, I've been trying to do the same with Norman, but it's either not working, or we haven't rolled Spot high enough to find him yet!
[GM] You guys get interviewed and asked what you saw, and what happened! [Sammy] …hang on, I gotta roll a check. [Sammy] *rolls* … OKAY COOL Sammy's back. [Joey] *laughing* Sammy interview, or Prophet interview? [Sammy] They were going to get a REALLY interesting interview if I rolled better on willpower!
[GM] Do you suppose Joey would've helped Susie shop for a dress that she could conceal a firearm in? [Joey] [Joey] sURE! [Joey] I mean I feel like, "would Joey help Susie shop for a dress," stop the sentence there: absolutely yes. There's other things to consider with dress? Well that just makes it a fun challenge now!
[GM] The police ask you what you saw. What do you tell them, about your experiences this evening? [Sammy] Sammy didn't see a lot. There was some commotion and a gunshot. [Joey] Yeah, I think Joey's just going to report that he just heard commotion happening up front, and quickly decided that he wasn't interested in commotion!
[Henry] Who was it who saw people with bloody eyes? [Sammy] Uh, that was Sammy, he's not mentioning that part.
[Jack] *rolls* Normal success for Jack. [Henry] *rolls* Hard success! [Sammy] *rolls* EXTREME success, I rolled a ten! [Joey] *rolls* …what's the fumble point, again?
[GM, as Denis] "There was a yellow sign at the Mardi Gras party last year! I thought it was a lucky charm, but I guess… it wasn't? I had a friend who said it wasn't, actually. You should watch out for those signs. Yes." [Joey] *so tired* Okay, that's… that's fine… [Henry] "Very helpful, thank you." [Jack] (This guy's great, can we keep him?) [Joey] (NO.)
[Henry] Henry is going to have so much anxiety. Like, just in general, but over this, too. [Sammy] "going to"??? [Henry] *laughing* No, you're right. What I'm learning is that Henry CAN slide into being mostly even-headed about crises, but he has to have a moment of "Oh God, oh fuck, oh geez" first. [GM] I think Peter does that in reverse. [Sammy] Yeah, that makes sense -- Sammy just shoots straight for "OH COOL, WE'RE GOING TO DIE!!!"
[GM] How much do you suppose these boys are up on vernacular and slang? [Henry] Henry might've picked up something from his kids, that's all I've got [Sammy] That's cute… Henry knows what yeet means... [Joey] I WAS ALSO GONNA SAY HENRY KNOWS WHAT YEET MEANS,
[Sammy] I do appreciate Jack being the one to notice that the prophecy might be a pun.
[Sammy] What do we even DO with this? What do we do next… [Joey] *muttering* That's what I've been trying to think of for the last like… half hour, Sammy…! [Joey] This isn't Joey-voice, this is just me-voice. [Jack] Yeah, Joey would never admit weakness in front of Peter Sunstram. [Joey] Yeah. Correct.
[Jack] Well if anyone else wants coffee, Jack might end up makin' some! [Jack] You know, that 11:30 coffee.
[Sammy] "Well, if he plays clarinet, let us know." [GM] Peter tips his head as if he's thinking of looking that up -- not looking it up, looking into it! [Jack] Yeah, just google it, Pete! What are you waiting for! [GM] On his cell phone, [Jack] You gotta pull out your Bendyphone! [Sammy] JDS is responsible for all anachronistic devices.
[Jack] Is It An Insanity Or Is It Just The ADHD
[Joey] Is Joey gonna make stupid decisions…? [Sammy] JOEY,,, [Sammy] Augh, I should've gone with him, [Joey] *rolls* *starts cackling maniacally* [Jack] *deadpan* Oh gee I wonder what the result is, [Joey] *audibly grinning* Joey might try to dream spell… Y? [Sammy] WHAT?! [Henry] Joey what are you doing…. [Sammy] JOEY DREW!!!
[Henry] I roll to see if Henry's "Joey's Doing Something Stupid" senses are tingling [Joey] Yeah, I think it's fair for Henry to have a "Is Joey Doing Something Stupid" sense that goes off fifty percent of the time, [Sammy] It's NOT USEFUL because it's ALWAYS HAPPENING,
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inkdemonapologist · 1 year ago
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What are your thoughts on joeys character in batdr and his redemption? If you ask me I like what they did with him. They gave him redemption without excusing some of the bad stuff he did. And I think memory joey could grow to be somewhat of his own character. But the redemption isn’t perfect though. Even though I said the it didn’t excuse some of the stuff he did it felt like they swept the bad stuff under the rug. But who knows. Maybe they’ll fix this in future.
But enough about what I think, what don you think?
I’ve talked about this before – the TL;DR of that post is that I think this is, conceptually, a promising way to portray Joey moving forward to be better for someone new, but in actual execution it fails to do that.
TBH I’d love to stop categorising this as “redemption”… I've grown to dislike this framing, debating whether it’s a Good Redemption or a Bad Redemption or whether Joey is Really Redeemed or Not, because it assumes that Redemption™ is even what’s happening in this story. BatDR is a story where we’re given reason to believe that Joey may have had a change of heart. That’s it! We can question and analyse his supposed change of heart, but it doesn’t have to REDEEM HIM to be real, and I think measuring things on the scale of REDEEMED VS NOT REDEEMED is not only gliding over some pretty complex ideas of What Does Redeemed Mean In The Context Of Fiction (it is the sort of concept that it is so, so easy for people to have vastly different unspoken definitions for, making discussions of “he was redeemed” “no he wasn’t” especially futile), but also not really useful here.
For one thing, this isn’t a story about Joey's change of heart. Tbh, he barely features – Memory Joey can have a change of heart and work to be better if you believe/headcanon that he has OG Joey’s attitude, worldview, and personality flaws (which I do), but he has no crimes to acknowledge or repent for other than MAYBE reluctance to get involved. You might as well ask a person to repent for the crimes of their kins!! We hear about the choices original Joey made, and we can judge those choices postmortem, but he’s not here to redeem himself through this story; he’s dead.
As to the actual spirit of your question: The big thing. The really really big thing. Is that the CYCLE IS STILL GOING. It’s still going and it’s still bad and everyone in it is still miserable!! He didn’t fix that!!! The only evidence we have of ANY attempt to make it nicer in there is that he added Allison Angel, which like, “i’ve created a new life to keep you company in the torture dimension, so it’s less bad” is NOT ACTUALLY BETTER.
It’s important because it’s the only thing Joey could still try to do. He clearly doesn’t have any money to give restitution to his victims or their families, and I’m not gonna be a cop about demanding that he return the ink machine to the corporation that’s even more evil than he was. There’s not a lot of tangible steps he could take to perform penance for what he’s done, beyond fessing up publicly to his crimes and turning himself in and definitely going to jail, and like, maybe that would be a good thing for him to do, but if we’re going to hold Joey to that standard we really should be making the same demands of, say, Thomas Connor, or Sammy Lawrence in every Escape AU.
He can’t go back and un-ruin the lives he ruined years ago. But he didn’t do anything about the cycle, and that’s something that’s still happening NOW.
That was his responsibility, sapient life that he created to suffer and should have felt a huge obligation to – yet, we have no evidence that Joey was like, trying to fix it (in fact, he seemed PRETTY FOCUSED on spending his limited time creating and then raising Audrey), so every assertion that he was a changed man falls a bit flat, because being a sweet, loving person to your family and friends while running an endlessly looping torture dimension in your basement is actually quite sinister! Even Memory Joey asserts that the only reason he can’t fix the cycle now is because he’s not really the OG Joey who made it – does that mean the OG Joey could? Audrey says she wants to make the cycle kinder; could Joey have done that? Why didn’t he? We know from Allison's appearance in the original BatIM that the hellish experience of the first game IS the version that came from Joey’s change of heart, and it’s not great for literally anyone!!
Joey was a better person to Audrey, his daughter, and I do believe he genuinely loved her. If it were just that, it would be pretty good – Joey disappears from public life and stops obsessing over Bendy and instead of barging into his past victims’ lives to demand forgiveness, he just wants to be a better man and a good father to this daughter he created. That’s a compelling story, and I think it’s probably the best direction that “Joey wants to be better” could go. But once we realise he was actively ignoring suffering that he both caused and was responsible for fixing, it’s hard to take that love in good faith anymore. Joey being good exclusively to people that he likes who are doing what he wants isn’t anything new; Joey’s delight in The One Who Came Out Right feels less like a change of heart when we see Memory Joey echo his complete lack of sympathy for The One Who Came Out Wrong.
The reason it feels like Joey’s wrongdoing was glossed over isn’t because Joey needed to record an audiolog saying “I acknowledge that my actions were without excuse, and I’m deeply sorry for the harm I’ve caused” or whatever… it’s because there was something he could’ve changed, or could’ve at least TRIED to change, and he didn’t do it -- and it feels like we, the audience, were not supposed to notice that, because the story didn’t notice, either. It'd be possible to address it; like, what if Joey's change of heart instead involved him trying to fix things for the people in the cycle, and Audrey was created accidentally in that process -- then his love for Audrey would also be a picture of how far he'd come, taking responsibility for this person he'd brought into being and seeing her as a beloved daughter instead of a mistake. Or even just an audiolog where Joey says some kind of “oh god I can’t end it, it’s just going to repeat forever, what have i done, what can i do,” and it might actually feel possible to believe in his change of heart, to believe that he really tried as hard as he could and just never succeeded. But this huge thing is barely acknowledged. It's fine. He put Allison in there, so now it's fine! Don't dwell on the past!!
Anyway, like I said in my first post, if all this were intentional, I would LOVE it, conceptually. The idea of Joey Drew being a good father to Audrey who really genuinely loved her, but also was not actually a better person in a lot of ways, was still the same guy who was uncomfortable with guilt and glossed over his wrongdoing in order to prematurely Move On from the things that made him feel like a failure and focus on the relationship with his daughter that made him feel like a success, is a compelling, difficult character! The way so many people fell in love with Memory Joey just seems like, how everyone in original Joey’s life must’ve felt about him, the way they all kept believing in him despite everything, the way they wanted so badly to believe him. Impose this lens upon the whole game, and it all fits in. But since there’s no sign it’s intentional – and, with the archive, actually some signs that it wasn’t – it sort of sits weirdly. Memory Joey isn’t framed as an unreliable narrator. The tone of his final scene clearly isn’t MEANT to be dissonant.
---
So, uh, that’s what I think. I think the concept of Joey having a genuine change of heart and being better for his daughter could be good; I think the concept of Joey presenting himself as a changed man when really he is Just The Same, He Just Likes You This Time, could also be good. But he was handled clumsily enough that I think we didn’t quite get either thing, and, as usual, you have to fill in the blanks with headcanons and inferences to get one of these stories -- so which story you get kinda depends on which way you decide to interpret everything. Nothing tells us for sure that Joey didn't try his hardest to fix everything, so if you want that story, you can simply headcanon that he tried his hardest. But my personal preference is definitely for the reading where Joey believes himself a changed man because he really does love his daughter, and that's genuinely sweet!! but he remained the same man he always was, dodging guilt and responsibility in favour of a narrative that made him feel good about himself. I'm still quite proud of the frustrated little indictment Memory Joey gives him in that one creationship comic I made:
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