jamji77
jamji77
Welcome to Jamji's Blog
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jamji77 · 5 years ago
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Unreal Engine Third Person Screenshot
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jamji77 · 5 years ago
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Saving Seedlings
Here is the link to my game: https://jamji77.itch.io/saving-seedlings
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jamji77 · 5 years ago
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Interests in Game Design
From arcade games to console games, I had an interest in games, particularly how the characters looked and having a good time playing the games. I remember playing Sonic the Hedgehog and Megaman on my little brother’s game cube whenever I got the time back in elementary school. From there, I had only played website games such as gaiaonline, Bomb It, and Neopets. For a long time, I did not play any other games until senior year of high school. Friends who play games usually suggest their own group circle of friends the game they are playing. My friend did that and recommended that I play the famous MOBA (Multiplayer online battle arena) video game and I enjoyed it. However, I did not take interest in game design until I discovered that it is a possible learning skill until four years ago. 
Back in high school, my physics teacher also decided to teach the basics of Python and C since there are physics-related given assignments. While learning how to code, the class worked on Arduinos, which are digital devices where if you change the code, the devices can do different activities. First, the devices are assigned the roles given from the computer. Then, the devices can turn, rotate or move depending on what the device is capable of doing. Also, LED lights were being experimented with the Arduinos, so the assignments were not only interesting, but educational. 
Design skills where I am more familiar with are Photoshop and Illustrator. I did not learn these skills until I got admitted to the Fashion Institute of Technology. Most of the time, I enjoy painting in Photoshop characters and the assignments related to concept art given by the school. As Illustrator is a vector based program, I tend to find making art with it harder since it has to do with straight or curved line segments being connected. Painting backgrounds in Photoshop was new to me however, but I enjoyed the process and how the artwork turned out. 
In addition, I try to expand my horizon in learning more design skills such as ZBrush and 3DS Max. I thought that learning those skills would be helpful in creating 3D character designs in the future even when the models I try making in class are not well rendered yet. While learning about the interface in ZBrush, such as knowing what brushes to use, palettes, and the shelfs where the shortcuts and controls are. The first time that I made a hand in ZBrush was difficult as I never had experience sculpting anything before, but I did make a decent looking hand. Moving on to 3DS Max, using this program was also a difficulty for me like any other new software programs. Making 3D models with shapes had been hard at first, especially when trying to know the keyboard shortcuts and navigating the interface. Some 3D models I did were a background with a snowman, pumpkin, chair, and a cat mask. Currently, I am learning Adobe After Effects, which seems more engaging as I can see a small clip of what I am animating. 
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