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joewintergreen · 2 years
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went to scotland, took some photographs
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joewintergreen · 2 years
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Today Weird West gets its final patch! It introduces mod support, and includes the First Person Mod that WolfEye got me to finish up after I put out a vid of a much jankier version I pooped out a while back. Here's a kind of low-energy making-of I threw together.
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joewintergreen · 2 years
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yawny babies
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joewintergreen · 2 years
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I was on Weird West for a few years as a tech designer/systems designer, and post-release I spent some time mocking up a first-person mode. Janky and uncomfortable, but cool!
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joewintergreen · 2 years
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Check out this incredible concept art from Interstate '82, the inferior sequel to the spectacular video game Interstate '76. Got 'em off the install disc. Great concept art, not a great game.
Intersate '76 came out in 1997, alternate history '76, Mechwarrior 2 engine, great story, great characters, great car physics, it’s got a poetry button, you can shoot a pistol out the window of your car in first person, great voicework, great multiplayer, incredible funk soundtrack performed by a one-off band called Bullmark - composed, apparently, of the bassist from Third Eye Blind, the drummer from Primus, Santana’s keyboardist and some other folks. Some of this info is from this ten year old blog.
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Interstate ‘82 was a weird disappointment, chucking the aspects of '76 that had been most praised. It lost the ‘70s atmosphere and didn’t replace it with a particularly ‘80s one. The soundtrack is licensed new-wave. The first game's characters had a mantra "never get out of the car" on account of that's always how you get killed; the sequel makes a feature of how you can get out of the car now. Interstate never closes its eyes anymore when it kisses your lips, basically. 
But it's still got a poetry button, and it's still pretty fun, and a lot of the same folks worked on it as the first one, and this concept art is super cool. So probably it’s just the devs making the most of a lousy publishing situation, such that their great idea for a Blues Brothers mall chase level ends up looking like this:  
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Hot scoop: a lot of the dialogue sounds stilted and cut-off in places, which turns out to be because it was messily edited for profanity, mostly cutting words out, occasionally swapping “motherfucker” for “motorsucker”. They left the original wavs in, though, so you can uncensor it just by renaming a bunch of files.
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joewintergreen · 2 years
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I've been making an imsim framework in unreal for no reason for a couple weeks, basically Deus Ex systems, here's the latest thing, it's weapon mods, you can mod a weapon, or any item technically. I also have a grid-based inventory, keypads, doors, door locks, containers, weapons, melee weapons, picking up and moving objects (eg crates), health, objects can be breakable and if they break they drop any items in their inventory, yada yada yada
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joewintergreen · 2 years
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here's the first video about my little imsim framework thing. it's called lebedev, after the character from deus ex
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