My name is Fernando Gielow, I'm the programmer of Anest Studio and here I intend to record the development of our project currently named Jotun, which targets Win, OSX and Linux. This is our first big project, and it consists of an open world like 2d plataformer. No further details, for now. Tools currently being used consist of Unity3d (frameworks 2Dtoolkit for 2d sprites and atlases and Rotorz for tile systems).
Don't wanna be here? Send us removal request.
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Some screenshots of our Global Game Jam game:
Super Hero of the Computer Rage
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It's been quite a long time.. Gotta try to bring some new posts soon :)
Anyways, here is our entry for the Global Game Jam, around the theme 'we don't see things as they are, we see things as we are'. Feel free to drop a comment regarding the game! \o/
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Liquidbound - 16th IGF - Student Entry
http://www.youtube.com/watch?v=R-ScXZmCmUI
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Current Work In Progress's git repository animation through Gource :P
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LiquidBound
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So, PlayMaker was on wale some days ago (for only $18, wtf), so I started playing with it a little. Here is the beginning of a new spaghetti machine! :)
In the end I am computing all transactions by still by code and using FSM just to visualize the states transactions... Currently not that useful, buuuut.
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Life'Short published on Kongregate
Hey! Just wanna share the link for our polished version of Life'Short which was uploaded to Kongregate. You can find it here: http://www.kongregate.com/games/fgielow/life-short
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We are finishing polishing Life'Short, and we are gonna post in Kongregate soon. Here you have a preview of the soundtrack, which was composed by an external collaborator! =)
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WIP of an attack of the Bird Without Wings! :)
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Life'Short is the game we developed for Ludum Dare
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Ludum Dare - Life'Short
This is our entry at Ludum Dare, developed in barely 36h. Our entry can be found here, if you also are participating, please vote!
// <![CDATA[ var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; if (document.location.protocol == 'https:') unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); // ]]> // <![CDATA[ var config = { width: 560, height: 420, params: { enableDebugging:"0" } }; var u = new UnityObject2(config); jQuery(function() { var $missingScreen = jQuery("#unityPlayer").find(".missing"); var $brokenScreen = jQuery("#unityPlayer").find(".broken"); $missingScreen.hide(); $brokenScreen.hide(); u.observeProgress(function (progress) { switch(progress.pluginStatus) { case "broken": $brokenScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $brokenScreen.show(); break; case "missing": $missingScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $missingScreen.show(); break; case "installed": $missingScreen.remove(); break; case "first": break; } }); u.initPlugin(jQuery("#unityPlayer")[0], "https://dl.dropboxusercontent.com/u/12198256/Anest-LifeShort-LD27/Anest-LifeShort-LD27.unity3d"); }); // ]]>
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So in the previous 48 we decided to participate in the 27th Ludum Dare and developed a game! It turned out pretty cool, actually. You can Play it Here!
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Bird Without Wings' encounter! Some things need to be improved (and several "crows" added :P), but..
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In-Game Overlay Menu
Hello! This is a quick post to show the current state of our in-game overlay menu. The options are not implemented there already, but we are working on its core appearance for now, damn those shaders. I still have to program a glow/bloom effect on the "white" lines, but... This is it for today! Please leave your opinion :)
// <![CDATA[ var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; if (document.location.protocol == 'https:') unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); // ]]> // <![CDATA[ var config = { width: 560, height: 420, params: { enableDebugging:"0" } }; var u = new UnityObject2(config); jQuery(function() { var $missingScreen = jQuery("#unityPlayer").find(".missing"); var $brokenScreen = jQuery("#unityPlayer").find(".broken"); $missingScreen.hide(); $brokenScreen.hide(); u.observeProgress(function (progress) { switch(progress.pluginStatus) { case "broken": $brokenScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $brokenScreen.show(); break; case "missing": $missingScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $missingScreen.show(); break; case "installed": $missingScreen.remove(); break; case "first": break; } }); u.initPlugin(jQuery("#unityPlayer")[0], "https://dl.dropboxusercontent.com/u/12198256/jotun-menu/jotun-menu.unity3d"); }); // ]]>
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Jotun - A Glimpse on the Gameplay
Here is a really small stage to show the current state of Jotun! :) Note that you must have Unity3D plugin installed to see it, just install it if it asks to, it is really lightweight. Unfortunately, though, that plugin only works for Windows and OSX, no Linux..
These are the current controls: A (goes left), D (goes right), S (crouches), W (looks up), Left-Shift (sprints), K (jumps), J (attacks), L (blocks).
We are aware that there are many minor things to be improved, but please give us your opinion and honest suggestions on how to improve our current state! :) Finally, there is a not so hidden "secret" room, there :D
If you liked it, feel free to share!
Open the post to play the demo, it is hidden in the site's root.
// <![CDATA[ var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; if (document.location.protocol == 'https:') unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); // ]]> // <![CDATA[ var config = { width: 560, height: 420, params: { enableDebugging:"0" } }; var u = new UnityObject2(config); jQuery(function() { var $missingScreen = jQuery("#unityPlayer").find(".missing"); var $brokenScreen = jQuery("#unityPlayer").find(".broken"); $missingScreen.hide(); $brokenScreen.hide(); u.observeProgress(function (progress) { switch(progress.pluginStatus) { case "broken": $brokenScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $brokenScreen.show(); break; case "missing": $missingScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $missingScreen.show(); break; case "installed": $missingScreen.remove(); break; case "first": break; } }); u.initPlugin(jQuery("#unityPlayer")[0], "https://dl.dropboxusercontent.com/u/12198256/GeneralUploads/jotun-ingame-glimpse.unity3d"); }); // ]]>
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A minor glimpse on the current state of Jotun! A playable and very limited "demo" may come up next week for you to test its current state! :)
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Textured "illumination" system for the Line of Sight fog! :) A more detailed post will come in some days, showing several states until the current one. I am pretty satisfied with it, but it can still improve a little further.
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