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just-honey-dewd · 3 days
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im noticing that for a lot of americans “free palestine” has been an ideological motto and symbol rather than them actually believing in their heart that freedom is attainable and necessary
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just-honey-dewd · 5 days
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Listen it wasn’t the most baffling thing in the world when Netflix canceled Lockwood and co even tho it performed well bc let’s be real, Netflix will basically cancel a show if it breathes wrong…
But do you think that Netflix actually canceled Lockwood and co bc around the time it aired they’d aquired the rights to dead boy detectives (a show with a competingly similar premise to Lockwood and co that has Neil Gaiman attached who’s had two very successful shows in the last few years with Netflix and Amazon prime)… because I do.
Like to me that’s the missing puzzle piece of what happened there
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just-honey-dewd · 9 days
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sketch ref for myself! 25y/o jessie vs 30y/o jessie
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just-honey-dewd · 9 days
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Lastest photo of our building they destroyed half of the building unfortunately where is our apartment 😔💔.
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This was my daily view from my room 😔
They destroyed everything 😭
And here is the link to help us rebuild our apartment when we back.
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just-honey-dewd · 9 days
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Reminder that jkr basically funds a large portion of the terf movement in the UK and promoting harry potter and actively giving her money is helping fund that movement and is actively encouraging her and her followers because they see this as support
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just-honey-dewd · 10 days
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just-honey-dewd · 10 days
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Took this photo a while back and now I can’t unsee it…
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just-honey-dewd · 15 days
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Shout out to this fuckin' Looney-Tunes-ass circle wipe, ahahaha~
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just-honey-dewd · 18 days
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shadow the hedgehog centrist route
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just-honey-dewd · 19 days
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Look, we joke a lot, but really, "you were born evil, wretched, worse than the scum of the earth, and it took killing a god to make you salvageable, so now you'd better be grateful to that god and thank him 10,000 times a day for it and fill your thoughts with him 24/7 and abide by the letter of his every word, lest you suffer unimaginable torture for all of eternity" is a truly horrendous thing to believe about yourself and other people
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just-honey-dewd · 19 days
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VECTORS A CROCODILE???
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just-honey-dewd · 19 days
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An animation of Sonic laughing, from the DoCoMo chara-den which were avatars you could use for videophone calls on keitai. Thanks to @RockmanCosmo for getting us the footage from DoCoMo’s tool’s, which were obtained from a P902i phone. Support us on Patreon
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just-honey-dewd · 23 days
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My opinion on IDW being canon to Sonic
I watched a video by GamesCage on the topic, who I've been watching a long while on YT before subscribing to him recently on Twitch, and it reminded me of my own thoughts on the matter as well!
But first some preemptive notes because I am entering Sonic discoursespace:
This is just some guy's opinion about a little blue dude! That's it! If you hate it or me personally because of it, I refer you to this image:
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I won't ever go into using insulting or uncivil language. But because this is an opinion essay and I got opinions up the wazoo, I'm also not trying to word things in some neutral, disinterested way to appeal to all audiences here
That being said, game-story-wise, we don't fuck with meta-era shit here. I Do Not See It
I'm all for chats and discussions about the topic, agreement or disagreement alike in response to this essay—things just ought to stay civil and respectful. Think of WWSD (What Would Sonic Do?) and the image above
Sonic's morality and what IDW misunderstands of it
Though I respect what the IDW team does (I fondly remember following Evan Stanley's Ghosts of the Future on Deviantart back in the day), I don't prefer their characterisation of Sonic, and that alone is enough to have me a little chagrined as to IDW's integration into the games' canon. I think it's because, ultimately, it detracts from what makes Sonic's character—specifically his morality—unique and appealing to me. Though he isn't nearly as anti-hero in nature as characters like Shadow, Sonic still has moral tendencies that are atypical for characters that occupy the hero role as he's been avowed to have in the games, e.g. being labelled Team Hero with Tails and Knuckles multiple times
To give some sense of signposting, here are the headings of this essay:
Sonic distinctive moral thinking - The games' simple, reactive Sonic - IDW's merciful, principles-first Sonic: on freedom and oppression - Sonic's self-centred in a way, though, right? The mascot problem - "What's your idea then, genius?" – the reader reading this - Why keep things static - Examples of peak Sonic Conclusion
Sonic's distinctive moral thinking
To contextualise my judgement of Sonic as distinctive in his moral thinking, I think there is a tendency in Western media to give heroic characters very merciful streaks. Think Superman or Batman—codes of never killing or always offering mercy, often with backstory or informed moral reasoning behind it. While these streaks are understandable, they appear often and thus don't ring as special or particularly unique to me. Sonic has always been interesting to me because he explicitly does not entertain such clear moral principles. His attitudes embodied in his SA2 theme "It Doesn't Matter," Sonic Unleashed, or the Storybook Series (Black Knight being my favourite), show that he just does what he thinks is right and shows no qualms using considerable force (lethal in the case of Black Knight) if he has to against those he thinks are doing wrong—even against people who he would be friends with, like Merlina. He does not barter or reason; he takes action, moves before he thinks, and follows his heart
The games' simple, reactive Sonic
From my interpretation of Sonic regarding mercy, examples from the games show how he isn't interested in rehabilitating or looking for threats to neutralise like some Miguel O'Hedgehog. These tendencies become most apparent when his friends are involved. A standout example is when Amy protects E-102 Gamma from Sonic, convincing Sonic that he isn't like the other badniks. Another, more indirect example is Gemerl, where Sonic fights and subdues him from causing more harm but Tails is the one who reprograms and rehabilitates Gemerl, who lives happily with Cream and Vanilla with his more peaceful disposition. Sonic doesn't go out of his way to help Gemerl post-defeat, but he doesn't doubt or attack him further after his integration either
At heart, I find Sonic to be a reactive, not proactive, hero. He won't go out of his way to check if the day needs saving—he's not a dutiful guardian doing patrol like Knuckles or a principled fighter for an organisation like Shadow—but if Sonic sees someone in need, he won't just pass them by. And I find Sonic's moral judgements to be simple, instinctual, and self-centred in the most literal sense. They come from his bias towards his friends' judgement and what he believes to be right, regardless of how others may judge his actions. I've only mentioned some examples, but they highlight to me that Sonic is neither healer nor hunter. His main priority isn't rehabilitating or reasoning with his foes—he will do what he feels he needs to do, even if that means destroying something or someone for good. But, as Amy for E-102 and Tails and Cream for Gemerl show, he won't go out of his way to make sure threats are dealt with through violence if his friends vouch for them.
IDW's merciful, principles-first Sonic: on freedom and oppression
In IDW, the topic of him showing so much mercy and espousing freedom as an ideal he thinks everyone, even his enemies, deserves makes him much more merciful and deliberate in his mercy than I like him to be. I want to discuss this by briefly expanding on oppression and freedom, a topic that comes up in Surge and Sonic's fight and Surge angrily questions why Sonic wouldn't just end her. Sonic essentially answers it's because he values freedom for all, including his enemies', because he can exercise his freedom to stop them. It's representative of why I think some fans take issue with Sonic's characterisation because it warps how much Sonic might believably value freedom versus oppression on two flops: on philosophical concepts and characterisation.
IDW's concept flop, to me, shows a fundamental misunderstanding on the nature of oppression and freedom, assuming some inherent ranking of freedom above oppression. The two are different things: freedom is a kind of instrument, a means of doing things, a concept that has no content in and of itself. In other words, you have the freedom to do X; having freedom is only meaningful insofar as it enables to do what you want. Oppression, however, is not an instrument in the same way; it makes far less sense to say 'you have the oppression to do X' or 'you are oppressed to do X' like you could for 'freedom' and 'free'. Freedom, precisely because it is an instrument, enables far more flexibility—both good, evil, and neutral acts can arise from it. Oppression is a state of being with an inherently negative core, predicated on suffering and the oppressed being harmed.
Quick and messy take from me on this: freedom for all and oppression for some is worse(!) than freedom for some and oppression for none. But here's something that has a source, leading to the characterisation flop: according to Sonic Adventure's DX Director's Cut manual, the only thing Sonic hates is oppression (for, presumably, anyone). Honestly, you don't even need a game manual to tell you that. I think IDW writers make the mistake of assuming the inverse to be true of Sonic as well: that the thing he loves most is freedom (for, presumably, anyone).
Oppression being the only thing Sonic hates does not mean freedom is the only thing Sonic loves.
It may be notoriously slippery to insist on consistency in the Sonic franchise (or maybe franchises, plural), but this philosophical gloss on freedom and oppression starts to explain why IDW's characterisation strikes me as inherently contradictory to Sonic's preexisting values. Namely, it shows how IDW commits a false equivalence between the two and assigns it to Sonic. Sure, Sonic likes freedom, but that's different to showing mercy and second chances. IDW ends up conflating the two. As a result, IDW has Sonic care more about the principle of freedom than about the feelings and suffering he knows he or his loved ones have gone through. Put another way, it makes little to no sense why Sonic would prioritise freedom for all, even his enemies, when he has been shown to much more consistently put the most weight on what his friends feel and what he himself thinks. IDW does little to no detectable work establishing why Sonic would have such priorities either
Also, not a real argument—just taking things to the extreme in a throwaway thought—but could you imagine Sonic in the beginning of Unleashed actually considering Eggman's pleas saying he's changed and telling Eggman he...values his freedom? Like. c'mon
Sonic's self-centred in a way, though, right?
How about that self-centred angle, though? Sonic's way of thinking is highly independent—he will do what he thinks is right, first and foremost. It would be easy to claim that IDW's characterisation is just a mindset Sonic just holds in the comics, and that alone passes muster; his brand of ethical egoism admittedly does a lot as writerly cover to justify nigh anything about him. Looks like a hedgehog, smells like a hedgehog; chances are it's our hedgehog, right?
I disagree. One: if IDW is considered canon and yet is just so different to what's appealing about Sonic in the games, then the decision to make IDW Sonic canon, to be frank, kinda sucks. That ain't my Sonic—that's some Marvelised-DC version of him trying to moralise that I don't find compelling, distinctive, or endearing.
Two: even if you try to adopt the angle that upholding freedom for all would just be what Sonic believes to be right, it would still be the same as saying Sonic cares more about philosophical ideals than what he sees right in front of him. He's famously poked fun at Knuckles for being gullible before—why is Sonic himself showing that same gullibility and benefit of the doubt towards hostile enemies or those who have notably wrought so much damage to the lives of those he loves?
The trouble is that IDW builds no meaningful narrative foundations on top of which to stake this claim on Sonic's mindset when the games exist. Like, I don't even privilege the games just because they've been around first and for longer (even though, hey, that is true)—he's just cooler in them. Sonic is no philosopher; he's repeatedly shown it's genuinely not that deep when it comes to his moral thinking in the games. All it is is that he has a good heart. As a result, it comes off as a considerable mischaracterisation to show his enemies mercy mostly in the name of freedom or hope for their change (i.e. lofty ideals) compared to something actionable he can do (i.e. kick their ass and break their tech so they don't hurt anyone he cares about again).
The mascot problem
GamesCage mentions a worthwhile point which he calls the mascot problem. Sonic, as a mascot for Sega, has certain narrative lines he cannot cross or change for good. Like with Mario, there is a clear status quo to maintain; for one, Eggman cannot ever truly be vanquished. However, unlike Mario (with the one exception of Super Mario Galaxy), Sonic routinely has narratives that he and his friends undergo. There has to be this delicate balance that Sonic Team, IDW, and anyone writing for Sonic must contend with as a result. You have to write stories—events and plot where characters grow and change and are affected—but maintain the status quo where many fundamental things cannot change
In other words: how do you explain that Sonic never gets rid of Eggman or his other enemies because he, as a company mascot, cannot ever do so?
IDW does this one way by assigning Sonic an inadvertent little philosopher's cap, which I've already opined is a mischaracterisation. It also just generates another kind of untenable narrative problem that's even harder to reconcile: how do you justify that Sonic, hero with a heart of gold, just lets his enemies keep on going for freedom's sake? Arguably, all that does is dress up the mascot problem but with worse consequences—it makes Sonic less likable. It casts him as someone who essentially ends up condoning his enemies' actions, which has already led readers to question his judgement and whether they would even want to root for a character like that when you have an alternative and contradicting blueprint that the games have already provided for him. Like, my boy embodies direct action and IDW turns it into direct-ish-but-hey-do-what-you-want-who-am-I-to-judge action. Dress it up however you want; it's a nerf on who he is
"What's your idea then, genius?" – the reader reading this
In my eyes, what could work for the mascot problem is falling back on the static nature of the characters that have already been long established. The basic formula is there: Eggman is tricksy, proactive, and two steps ahead, but Sonic is always good-hearted enough, reactive enough, and fast enough to catch up by the end.
Elaborating on that formula, you have enough of Sonic's existing characteristics to justify why bad things keep happening despite his presence. He's not like Iron Man, who takes it upon himself to leverage his resources and power to look out for the world when no one's really asked him to. Again, Sonic is a reactive hero; he's not a ruthless hunter and he likes his peace and quiet as well as his adventure. He'll do what he can to fight what's right in front of him but may miss the bigger picture or potential traps by going in too fast. That happened in the beginning of Sonic Unleashed and it made sense. Even in Black Knight, you had him try to whale on King Arthur armed with just a decreasing number of chilli dogs. In an extended or episodic storytelling format, this allows other characters to shine—Tails's powers of analysis, Amy's ability to connect with others emotionally, Knuckles' sense of duty—by contributing to plans and helping Sonic because he has persistent, character-defining flaws. Highlighting his non-proactive and chill nature allows for arcs with more breathing room, too, where the characters aren't going up against some world-ending force or they all hang out. On that front, I'd say IDW has done well giving other characters that spotlight
Briefly touching upon Eggman's characterisation and how that might address the mascot problem, his tried-and-true tendencies should be relied upon, too. He is incredibly intelligent but also a massive narcissist—it makes sense that he has his own sense of short-sightedness where he prioritises and secures his own well-being above all else and underestimates the importance or wrath of godly and natural entities he frequently exploits and disrespects. Because of how strong and distinctive Eggman's brand of narcissism and villainy is, it is honestly fitting that he will never change; that alone explains how often he will cause trouble and will never fully succeed. And that also justifies why Sonic will always be the one to fight him. Both have their imperfections and flaws and that has them in a deadlock.
Why keep things static?
Now, this might bring up the question of static-ness. It might seem like an odd solution to mascot problem to just lean into it. Surely, there has to be greater justification or some potential for change for things to stay interesting, appealing, and compelling for Sonic and his stories.
In response, here's my hot take: ya don't need any of that.
Here's a longer version of my hot take: in any given narrative, Sonic is at his best when he does not grow or change. Sonic is already peak. Others may flounder and oscillate, but he remains steadfast with his heart of gold. He is a pillar of strength. He is static. Think of him in the Sonic Adventure games, characters and humans' reactions to him in Sonic X, the knights of the round table's reactions to him in Black Knight, Chip himself remarking that Sonic has such a good heart that not even the powers of a fucking dark primordial god infecting and transforming him can change who he is on the inside in Unleashed. When unstoppable forces come about, lo and behold, he is the immovable object they meet!
Sonic always stays on the move—that's how you can justify all the amazing, different, wild stories he'll go through, because he is an adventurer at heart. You don't need to humanise a character and subject them to point-A-to-point-B arcs to make them enduring, beloved characters. Just because that's a common format for characters and stories and comics to take nowadays doesn't mean that it's a good fit for Sonic. He's never been one to do something just because everyone else is doing it anyway. I, no joke, think Sonic should be treated like a mythical folklore figure, never-changing and transforming the lives of those he meets before breezing on by—and what figures are more enduring in our consciousness than those of mythology?
And, to refer to IDW, there isn't any need to wax philosophical on top of that. Like I've repeatedly said so far, Sonic is no philosopher (and saying this as someone who did philosophy for undergrad, thank fuck for that). Leave the philosophising and podcast soundbites and video essays to the fans—in fact, I'd even wager the simplicity of Sonic's premise and character, or, hell, even the dissatisfaction that can come from that, is why his fandom even thrives (but that's definitely a separate topic).
Examples of peak Sonic
I forget which interview this was, but Sonic's characterisation was inspired off of Bill Clinton (aged like milk I know; this was before his scandal with Lewinsky), from the idea that actions speak louder than words for him. Obviously, Sonic does get in his quips with his friends and enemies alike, but he's not supposed to be Marvel superhero about it and isn't actually a massive braggart. Even the first episode of Sonic X shows his confidence and demeanour so well—he doesn't need to moralise or talk your ear off for you to know he'll fuck you up. And that's just so much cooler than what IDW accomplishes with their version of Sonic
Like, consider my beloved Murder of StH, which the IDW team had a considerable hand in! Sonic—while recognising that the train is more advanced than other badniks, exhibiting personhood and consciousness—still has the sole objective of destroying the train. Everyone shines and, granted, the format has it so that Sonic doesn't really appear till the end, but he's characterised pitch-perfectly there, instilling so much hope and forward momentum not only in his gameplay but in the heart of the player. Honestly, his late contribution arguably echoes Sonic X, where he often disappears or does his own thing, too
Even in a game or storytelling format where he should be front and centre, you could even explore some big themes with Sonic precisely because of his mental and emotional fortitude! The Storybook Series are so stellar in this regard—you got Sonic helping out Shahra, domestic abuse victim, on dealing with sadness, and him helping Merlina with existentialism and death of all the fucking things. And he doesn't flap his lips about it; he shows it through his actions. He's the protagonist but not in a traditional sense—he's the support and passing through and being unfathomably fuckin cool about it. Any lessons he ends up teaching you is not because he's out to teach you—it's because he's just living his own way and, wouldn't you know it, you just happened to be around for the ride
Conclusion
I'm not excited about IDW Sonic being considered canon because he comes off as an overeager philosopher's take on him when game Sonic is fuckin goated with the sauce. Though the story ideas and arcs in IDW seem cool, Sonic is the heart of the series, and if he's off, then the whole thing ends up a little wonky for my tastes.
To be clear, I don't have issues with different iterations of Sonic as some blanket rule—if the writers do the work to establish why and in what ways Sonic in a particular story is different, then that's just plain fun. Movie Sonic, Sonic Prime, and Sonic Boom are all examples of that. But, above all, the kind of Sonic I adore (and there are in fact many kinds) is the one who you meet and your life is irrevocably changed for the better as he hangs out for a while but never for long. In pivotal moments in the comics, IDW Sonic misses the mark on that for me
Though Sonic Team are making clear moves to integrate all the iterations of Sonic as canon regardless. I do wonder if that, as a move in itself, is the meta-narrative equivalent of Sonic Team changing game-mechanic tacks every game after '06 and Unleashed—a well-intentioned but misguided way to try to appease everyone which I've always thought is the most anti-Sonic thing you can do, but that's just the mascot problem in corporate as opposed to story form.
I was fine with Sonic Twitter just saying 'Everything is canon' as a non-starter – I'll just see how they do what they're intending to do and if I don't like it, then I always got an AO3 account handy
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just-honey-dewd · 23 days
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just-honey-dewd · 23 days
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Why is he drawing some map on the floor? I have no idea to be honest.....
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just-honey-dewd · 23 days
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do you ever hear people talking about something and you’re like. fuck. let me be real for a second. i’m too much of a commie to have this conversation
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just-honey-dewd · 24 days
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mentally i’m a slut physically i’m scared of intimacy 
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