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FLASHING WARNING
i know im the billionth person to do something like this but whatever!!! whatever !!!!
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"First, we must create a VESSEL."
"The CAGE, with human SOUL and parts!"
"Copies are monochrome, but you colored each of us in with care."
"Why don't you photocopy a Kris to play with us?"
"Between your fingers, a faint gray crease glittered stubbornly. You can never wash it all away."
"No one can choose who they are in this world."
"Who do you think taught you how to laugh? How to cry?"
"...When did you start being yourself?"
To be loved is to be changed in form.
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deltarune - world egg theory
anyone else think it's weird that we never see anything outside of hometown? there's no pictures of the outside world, the camera never pans out, and the sole road outside of town is blocked. the obvious reason for this is that we never need to leave the town, but i think there might be more to it than that. what if the reason we can't leave is because there's actually nothing outside of hometown?
so. we all know deltarune isn't real. as such, the world of deltarune isn't real - there's nothing to it outside of the parts we see. this is true for every game, of course, but i think in deltarune, it might be true in-universe as well. think about it - nobody can use the internet, we don't see anybody enter or leave the town, and we can't contact asriel. what if the reason for this is because there's literally nothing outside of hometown? if there's nothing there, there'd be no roads to follow, no internet to connect to, no phones to call. but why?
in the universe of deltarune, gaster is a stand-in for the game's devs. he's the one who revealed it on twitter, posts about it every time a new chapter comes out, and even calls it "my deltarune". it's likely that this world is literally his creation - a small, fictional world, an experiment that he's created. the entire world seems to be designed around his story, seeing as the religion the town follows is literally the story of deltarune; and in the church, one of the prophecy screens says "THE STORY OF THIS WORLD. <DELTARUNE.>", explicitly calling the entire world deltarune. if he made this world, why would he waste time and effort making pointless, extraneous content that nobody will ever see? why make anything outside of hometown at all?
i think this is how dess disappeared. normally, nobody inside the town perceives that anything's wrong. (if you've watched utena or the madoka movie, you'll know what i mean.) kris, dess, noelle, and asriel liked to go exploring in the forest around the graveyard and the bunker, but they shouldn't have been able to break out of bounds and escape hometown. that is... until they followed the pointed tail.
in a secret room in the second church world, you can find an organ philosopher that says a bunch of scrambled text. once unscrambled, it reads "lost where the forest would grow, the children followed the pointed tail." in another prophecy room and the game files, you can find this pointed tail, and see that it's made of circles - much like the cats in noelle's cat petterz game. this circular, pointed tail likely belongs to the FRIEND cat, an enigmatic entity that rarely appears in the game, yet seems to exist on the same layer as the title screen UI and the gonermaker. it's a creature that, by that virtue, would know that deltarune is just a game, and that the world of hometown is fake. it would be able to guide dess, kris, and noelle to the true end of the world, where dess would be able to get "lost where the forest would grow" - the place it would have grown, if the world was real.
but why? well, we know that gaster sees this world as his experiment, something he has control over. there might be something he's trying to find here, something he wants to discover. i think that thing he's researching is probably hope, and determination. by making a fake world with a emotional story and lovable characters, he'll make us all get attached to it. we'll defeat the enemies, progress the story, and hope for the character's well being. when he sees us trying to defeat the knight, he cheers us on, because he sees that hope shining in us, and knows that his theory might just be right. once we're invested enough, determined enough, hopeful enough, that's when his deltarune will be complete, and he'll achieve... well, i'm not really sure! i think it's a little too early to predict his real plan, but i think that our hope and determination are a big part of it. like he said in the chapter 2 release teaser, deltarune glows brightly from our hope.
what about asriel? isn't he at college? yeah, but... how do we know that's real? in the game files, that college and asriel both don't exist. i think that in-universe, he probably isn't being "rendered", in a manner of speaking. if he needs to show up in the story, files related to him will be added, and he'll be there just when he's needed. in the meantime, his personal story only exists in our minds, and that's good enough for the world of deltarune.
isn't that a really depressing ending? being told that everyone isn't real? maybe! i feel like there's a few different ways this could resolve, but i've got no clue what toby dreamed up that made him so determined to make this game. but i've got two opinions on possible outcomes, one for the normal route and one for the alt route.
on the normal route - i think the resolution will revolve around the idea that in your mind, fictional characters are just as real as you treat them. sure, they're not "real" so to speak, but we care about them! we're emotionally impacted by them, we cry and laugh and hope for their future. they might not be real, but their emotions and feelings are real through us, the players. the world of deltarune doesn't end just because the code stops running - it keeps existing in the mind of everyone who's played it. gerson says that the next pages are blank, ready to be filled in by the youth, and we just need to pick up the pen of hope and keep making it. susie's hoped-for eternity will live on in our hearts - as long as we don't forget.
on the alt route - the alt route is reached by completely disregarding the idea that these characters are real. we don't care about their feelings - sure, we do a little bit, but all we want is to find everything. in mantle, we become strong by destroying everything and everyone, and once we've reached our full power, we're able to destroy the trees. in the second area of mantle, you destroy some very hometown-colored trees, progress down a path for a little bit, and then find a door... that leads to an endless, empty black abyss. i think this is foreshadowing the alt route's eventual message - if you treat the characters as fake, disregard their emotions and what they want, and just treat the game as something to find content in, you'll be faced with the fact that it really is fake. you've stopped yourself from being immersed by allowing yourself to treat the characters as nothing more than sprites and dialogue, and in response, that's all the game becomes - a fake world with nothing on the other side.
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The Significance of Susie, Rude Buster, and The Prophecy.
(This has spoilers for 3-4)
This is a bit of a long post, but it's an important one, I think. Let's talk about Susie's signature spell, Rude Buster. I genuinely think there is thematic significance to this spell. To get to why, though, I want to go over everything.
Rude Buster is a spell that Susie knows from the moment we meet her in Chapter 1. It costs 50% TP, and, as the description tells us, it inflicts moderate "rude" element damage to one foe, and uses both Attack and Magic in its calculation. It considers defense in its calculation, and it scales better with Attack than it does Magic.
I want to compare this spell to another spell, Iceshock.
Iceshock inflicts "magical ICE damage" to one enemy, and costs 16% TP. It scales purely with the Magic stat, and is unaffected by her Attack stat. It also cuts through defense. On the surface, Iceshock is generally the better spell, it would seem. It might not deal as much damage at first, but it's significantly cheaper than Rude Buster, ignores defense, and scales like crazy when Noelle becomes Stronger.
While this is speculative, it almost comes off as if Iceshock is being more 'properly' cast. It's described as 'magical', it seemingly instantly surrounds an enemy rather than needing to be aimed, it ignores defense entirely. But... I think there's a bit more to it than that. Noelle's magic is kind of distinct from Noelle herself in a way. There's some level of detachment. There's distance. This is (partially) why we're able to manipulate her so easily into getting stronger. It's easy to not think about it. They're just enemies. Etc. But Rude Buster? It's a direct extension of Susie herself. She might not be directly naturally talented with Magic, but hell if that'll stop her. She channels everything she has into her axe and sends it out as a bolt of rude energy.
My point is this.
Iceshock deals perfect, magical damage to an enemy, piercing defense. It's better than a Susie crit at first, and it scales drastically. It's simple, and it's cost efficient.
Rude Buster is a direct extension of Susie herself. It's her raw emotion channeled into a single attack. It's her willpower, her resolve, her hope, all imbued into one little spell. Rude Buster as a spell is, either symbolically or literally, Susie's resolve.
This is why it is a "Rude" buster. What does it mean to be Rude? To be impolite. To not follow the rules, the expectations. And, if there's one thing Susie excels at, it's breaking every single expectation anyone might have for her. Is it truly by chance that, out of everyone in the party, it is Susie who talks back to the Roaring Knight? Is it truly by chance that the only party member who can actually do anything of substance against The Knight is Susie, with Rude Buster? Kris is (in most circumstances) holding back. Susie and Ralsei are able to deal chip damage. But Rude Buster, through sheer force alone, overcomes the Knight's defense, not by being magic or anything like that, but simply because it's that good.
Consider also The Titan. Everything seems bleak, the Titan can regenerate, and there's nothing we can do. So what do we do? We call upon Rude Buster. Technically it's "Dual Buster", but...
Susie and Gerson are both clearly casting variations of Rude Buster here.
And it works. And, lets think on that for a moment. Gerson also knows a version of Rude Buster. ...Why?
It's not like Gerson doesn't have his own magical attacks he could have used here, right? They could've easily done something else for this. But... No. Gerson casts his own Rude Buster. Why? Well, think about what Gerson stands for. He believes, in the same way Susie does, that the Prophecy isn't all it's cracked up to be. He believes that it can blind you, that it's better to read between the lines. As a Secret Boss, his philosophy is "I don't care".
So, to me, at least, it makes perfect sense that he would also know Rude Buster. Because, just like Susie, when confronted with the fate of the universe in bold text, he simply laughs it off.
This is also, I believe, why Gerson is the only character who can outright reflect Rude Buster.
Because while Gerson might not have the same resolve to change fate as Susie does, he is driven in a similar way.
The Devilsknife reduces Rude Buster's TP Cost. Why? Is it just because logically a jevil-turned-scythe would be good at channeling Magic? No. Think about what Jevil stands for. He believes that because his choices do not matter, he is free of consequence. He can "do anything", because his choices are irrelevant. If he could somehow be punished, then, well, his choices would've mattered, then, wouldn't they? And he knows that's not true. So he does whatever he damn well pleases. Obviously, Jevil and Susie are not really comparable- Jevil fully accepts that Fate is unbreakable, and Susie very much seems to think The Prophecy is bogus by the end of Chapter 4.
But, I think the throughline is there. Devilsknife makes Rude Buster easier to cast, because by nature, Jevil is already used to doing whatever he wants and ignoring the 'rules'. I hope I've made my case clear. But there's even more.
This may well be where I lose you, to be clear, so I hope you take everything I've said about Rude Buster as its own thing, and consider the rest of what I have to say as an extension of that. If you don't believe what I'm about to say, that's totally fine. Without further ado... Let us consider... The Prophecy.
The Second Hero of the Prophecy is "The Girl, with Hope crossed on her heart." As many before me have pointed out, this depiction... does not quite look like Susie. The weapon is wrong. This is a much longer discussion and I don't think I can quite fit it into this post, but, in essence, I believe that this was supposed to be Noelle Holiday. Noelle actually can equip a few swords as of Chapters 3-4, surprisingly. She can equip the Jingleblade and the Blackshard. However, I don't believe that Susie is "not" the second hero. I believe that The Prophecy has been tampered with. Or, at least, reinterpretted. Think back to what Gerson said. Stories can be changed. They can be retold.
Cat Petterz the RPG is a ripoff of Dragon Blazers, which is a retelling of Lord of the Hammer, which is a retelling of The Prophecy, which is a retelling of DELTARUNE.
I believe that this sort of thing is happening to the prophecy itself. I believe that Gaster, for one reason or another, changed the prophecy, replacing "The Second Hero, The Girl" with Susie. This sort of rules lawyering is possible because Susie is also referred to later in the prophecy:
We know that this is Susie because Rude Buster is being used to identify her. This image is even called "Rude Buster" internally. I believe the original prophecy was introducing Susie as a different "The Girl". However, because it technically uses the same term to refer both to Noelle and Susie, their roles can be altered. And so, Susie, through Gaster's intervention, became the Second Hero.
But why? Why was it important to make Susie involved? I believe it's simply because of who Susie is. When confronted with fate, Susie laughs it off. She won't let it happen. Wheras someone like Noelle would try and accept it for what it is, most likely, Susie outright refuses to play by the rules. And this gets us back into Rude Buster. Rude Buster is important. It's important enough to be the name of the battle theme, it's important enough to be what symbolizes Susie most directly in the prophecy. I believe that Rude Buster, and what it represents, is why Gaster chose Susie. Noelle might, in some sense, have "hope crossed on her heart". But it'd be passive hope. Wistful hope. Susie has active hope. With every fiber of her being, she has that hope. She inspires that hope in others. It is, as Ralsei puts it, infectious. She infects herself with hope, and grows it.
She infects Ralsei with hope.
She gives Tenna hope.
And, though this is more of a stretch, she even, indirectly, infects Seam with hope.
Remember that the only reason we could even potentially defeat The Knight is through Susie's perseverance, and Susie has to defeat Gerson, (who Seam is talking about here) on her own. Remember what Gerson told us.
Susie has the White Pen, that can draw over the dark pages of fate, known as Hope.
I believe that Gaster picked up his own pen, to transform Deltarune into his deltarune, one where Susie steps up to bat as the second hero of prophecy...
...So that Susie could, in turn, pick up her own white pen, and write a new ending. Chapter 7. A retelling of a retelling. The words on the wall called her a hero. Maybe that's not what they were ""supposed"" to mean. But, does it even matter? Through her grit and determination, it won't make a difference. She may not have been intended to be the second hero, but, she is, angel damnit, and the universe is just going to have to accept it. She may not have been chosen by The Angel, or whatever the hell wrote that prophecy, but she was chosen by one Wing Gaster, who considers her Very, Very Wonderful. She wields the White Pen to draw all over fate. And, of course, that white pen has a name. "Rude Buster". When the hands of fate draw near, you can always count on a good ol' Susie Rude Buster to persevere through anything.
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if you're gonna be so dramatic, then ACT!
(this is a redraw of my first dr draw after playing ch 1.... SEVEN YEARS AGO... whew!!)
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i like how its becoming apparent in the new chapters that kris is actually pretty emotional and demonstrative (and has always been) and they just have a player-induced flat affect that makes people think they're reserved or aloof or whatever. can we get more of them being an impassioned little weirdo

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“Without… soul… Kris… will…”
aka, what if the player was pretentiously college educated.
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tv show idea: “breaking good”
a murderous drug lord is miraculously cured of cancer and decides to turn his life around. he uses his extensive knowledge of meth cookery to become a chemistry teacher and help young people discover the wonder of science
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i made a dumb little animation to understand the basics of aseprite
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