here it is, my sort of love letter to Omori. I wanted to make a reimagining of the 2014 trailer based on the final game. there are a few blink and you’ll miss it moments, so I recommend watching without blinking :)
Look, I know a good number of you are from the US and things aren't amazing there either, but my country is literally on the brink of collapse. So I'd love it if we could talk about that for a minute.
If you can't do anything else, please just read and reblog.
A second COVID wave has taken out the healthcare system. There are no more hospital beds. There's an oxygen shortage. There's a critical vaccine shortage. The Central Government has thrown its hands up and is passing the baton to the State Governments to do what they can.
There are over 16 million covid cases. A record 330,000 new cases reported yesterday - comparable to the US at its peak. 187,000 dead as of today.
There is no plan.
Mass cremations are taking place. The cremation grounds are running day and night and they are short on wood. People are watching their loved ones die while waiting for a hospital bed, and then they're unable to give them the proper burial rights.
Hospitals are overwhelmed. Patients are being confined, two to a bed. They're the lucky ones.
We are on the verge of people dying in the streets.
This is the second-most populous country in the world. The largest democracy. A country that encapsulates over 15,000 years of recorded human history and has endured everything from famine to invasion to colonisation.
We might be at the end. This might be the thing that does us in.
People are dying.
People are dying.
People are dying and there is no plan.
More good news? Variants are popping up. A double mutation strain has shown up. It is resistant to current vaccines. This will not go away. This is the devastation they warned of when the anti-maskers were out protesting the minor inconvenience of covering their face in public.
My country is on the verge of an emergency state. Our government has failed us. This is as dire a situation as it ever could be.
Look. I don't do much with my life. I write fics, some of you have read them and that's pretty much it. I spend my days with my head in the clouds because that's where I like to be.
But two days ago, my grandmother tested positive, had to be taken to hospital and the ambulance caught fire.
She barely made it to the urgent care she needs.
So, here I am, using whatever meager platform I have to cobble this request together. Because I have to do something.
this is great, we need more like these. i recently came out as non-binary to my brother and he was very transphobic at first, claiming that i was “disrespecting the family and abandoning my role as a sister”. he’s less transphobic now and at least calls me sibling. however, i know that many people aren’t as fortunate as i am and have extremely transphobic siblings who will continue to mock and tease or even out them. comics like these normalise having a trans sibling and teach children that having trans siblings aren’t a bad or scary thing at all.
8 page short kids book class project on important/current/difficult topics! Covered the topics of change, sibling relationships and the subject of having a transgender family member (in this case an older brother!)
(Image caption: The simulated sea slug, ASIMOV, monitors its own internal state and makes decisions about what to consume. Its options are: a tasty and nutritious food (blue), a nutritious food that comes with a painful sting (green), and an intoxicating drug that has no nutritious value (yellow). Credit: Tracy Clark / Graphic by Diana Yatesa)
Simulated sea slug gets addicted to drug
Scientists built a computer model of a simple brain network based on that of a sea slug, taught it how to get food, gave it an appetite and the ability to experience reward, added a dash of something called homeostatic plasticity and then exposed it to a very intoxicating drug. To no one’s surprise, the creature became addicted.
The research is part of a long-term project to create a working model of the brain, starting with the simplest of circuits and gradually adding complexity, said Rhanor Gillette, a University of Illinois at Urbana-Champaign professor emeritus of molecular and integrative physiology who led the research. Postdoctoral researcher and lead author Ekaterina Gribkova built the computer model based on previous work by co-author Marianne Catanho, now at the University of California, San Diego. They describe their work in the journal Scientific Reports.
“By watching how this brain makes sense of its environment, we expect to learn more about how real-world brains work,” Gillette said. “We also think our model will make a great educational tool.”
The researchers named their model slug ASIMOV after the well-known science fiction writer Isaac Asimov, who was among the first to think and write about the ethics of robotics. They set the creature loose in a confined area where it would randomly encounter pellets of food, some of which were delicious, others noxious.
Just like a real predator, ASIMOV learned to avoid the noxious prey items and gobble up the good ones – unless it was very hungry, in which case it would eat whatever crossed its path. Each type of pellet had its own characteristic odor that enabled ASIMOV to determine whether to turn toward it in pursuit or to avoid it.
In addition to eating to become satiated, ASIMOV was also able to experience reward. Maximizing its own satiation levels and reward experiences were the creature’s two life goals.
After establishing that ASIMOV could discriminate between good and bad foods, the researchers then added a highly rewarding but nutritionally empty drug pellet to their model. The drug also had its own characteristic odor. Once ASIMOV consumed it and experienced the intoxicating reward, it began to pursue the drug to the exclusion of all else.
The drug also made ASIMOV feel satiated, satisfying both life goals. But these two “mental” states were temporary. Eating caused satiation, but that feeling of fullness waned over time. Furthermore, ASIMOV was designed to habituate to the drug, Gribkova said.
“Just like when you drink coffee every day, you get used to the effects, which lessen over time,” she said. “And if you stop drinking coffee, you go into withdrawal.”
This was the homeostatic plasticity feature kicking in, Gillette said.
“ASIMOV started going into withdrawal, which made it seek out the drug again as fast as it could because the periods during which a reward experience last were getting shorter and shorter,” Gillette said.
Then the researchers took the drug away from ASIMOV. The creature experienced full-fledged withdrawal and, eventually, became resensitized to the drug.
ASIMOV’s behavior followed the course of addiction seen in other organisms, including humans, the researchers said. Guided by desire for reward and satiation, but also attempting to avoid pain, the creature cycled between eating, not eating and chasing after the drug when it was available.
“If it’s very intoxicated by the drug, what usually happens in our simulation is that it just ignores all the other options – for example, the option to eat,” Gribkova said. “It ends up in this malnourished and intoxicated state. But if it goes into withdrawal because it can’t find the drug, it loses its selectivity for different kinds of prey. It just eats everything in sight.
“We wanted to actually recreate addiction in this organism,” she said. “And this is the simplest way we could do it.”
“We expect that behavioral complexity in animals probably evolved from very simple beginnings like this, so we’re trying to recreate that in a very evolutionarily plausible way,” Gillette said.
The researchers say they aim to add more layers of complexity in future work, tackling attributes like social behavior and altruism.