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Roblox OC because I've lost all control of my life.
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sometimes babygirl is a 30+ year old man who lives in a dilapidated shack alone on the beach and has dreams of becoming an author and his name starts with e and ends with lliott
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squeeze.
(also edited this post bc everytime i saw it i was getting jumpscared with his stupid face that i gave him before lmaooo)))
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Today i offer you: sleeping elliott *honk mimimimi honk mimimimi*
"did you have to draw the whole room-" yes i did shut up
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Likes me a man that can cook
🥰 yet another Senshi because I’m enamored w that dwarf
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Time to talk an unnecessary amount about floors!
Episode 6 of Dungeon Meshi was produced in collaboration with a smaller studio, Enishiya - and it went way harder than I expected, for being made up of two relatively simple and self contained stories focusing on one character each.
And you can really see how those extra resources meant the animators could give full focus to both halves of the episode. Let's take a look at one piece that stole the show.
The first half was handled primarily by episode director/storyboard artist Keita Nagahara and co-animation director Hirotoshi (or Hiroaki? [1]) Arai. It's actually kinda insane how much of this section can be attributed to these two.



But the real star of the show is the second half, Chilchuck vs the mimic, led by co-animation director Toya Ooshima in his first animation director role for TV anime!
And the biggest aspect that knocked my dang boots off was something that's very consistent with Ooshima's style: background animation!
By animating the backgrounds rather than using painted still images, Ooshima and the team of other similarly skilled animators are able to create these beautiful dynamic camera movements that wouldn't be possible otherwise. Like these cuts by Takeshi Maenami where the camera becomes an expressive part of the scene, zipping forward and backward, and tilting to emphasize the speed of this murderous hermit crab. (Maenami's style is also very recognizable here - snappy timing and quick camera movements)
Or this cut by the incredible Kaito Tomioka which cleverly combines a traditional background for the walls with a fully animated floor. The level of detail in these tiles is just completely insane, and used to great effect with this wide, diagonal angle, and the way the camera tentatively drifts forward before reversing direction, and the tiles blur out as it speeds up.
I don't think I'm the only one caught off guard by how much they full-assed this little side story, but it was a pleasant surprise!
I broke down the entire episode in this video here. A lot of research went into this one, and I think it's the best one of these videos I've made so far, so if you're at all interested in more of this type of analysis in video form, I would really appreciate it if you checked it out, or re-blogged this post! Thanks
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[1] It's listed as Hirotoshi on Anime News Network, but Hiroaki on a key frame that Studio Trigger shared on Twitter, so I'm not sure which one is wrong.
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this chapter cover has me in a headlock
+ closeups and link to process under cut :D
process vid up on my sideblog here!!


updated 27 mar 2024 with better rendered book version
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shhh dont disturb them they're sharing mana after a tough day
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dungeon meshi but they end up in the back rooms, a cursed idea that was eating away at my brain
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