Hi, hello! I'm a (very) amateur designer of homebrew for D&D 5e. This blog will be a place to just throw my homebrew options out here. If you have any feedback or constructive criticism, please let me know!
Ever wanted to play a stone based druid, or a druidic knight, well here's the subclass for you!
A front-line warrior druid that lets you make stone armour, grants martial weapon proficiencies, and just lets you grapple and pummel your enemies if you really want!
If you grab the PDF from the link above, you also get 'Lady Ethel of Scarwood' a CR6 NPC statblock with lore and tips on how to run in combat!
I've seen a lot of people doing their own takes on revised and simplified D&D statblocks, so decided to try my own take
Here's the Golem statblock from the monster manual
And here's my revision:
The stats are nearly basically the same, but the main changes are to the formatting to make it nicer to read.
So, what did I change?
Colours
The monster manual's colour formatting is honestly just a bit ugly, I personally find the browns and reds all meld together a little bit. Sure it's thematic and makes it look older, but I'd personally rather it be just that little bit cleaner.
Damage..... Restorations?
Damage resistance makes you take half damage, damage immunities makes you take no damage, and damage restorations heal you for the amount of damage you would take. Basically this single line with the other damage modifications (so it's easier to reference) replaces the three line Acid Absorbtion trait from the original.
Conditions, Conditions, Conditions
You might notice three new conditions on this statblock: Hasted, Bloodied, and Beserk. More conditions cuts down a lot of unneeded lines in monster statblocks and gives more room to play around with things. Hasted is the most obvious of these new conditions, giving the creature the exact same effects as the haste spell (for this revision, the hast spell would be changed to something along the lines of 'you become Hasted for the duration of the spell). Beserk is also fairly obvious given what it's replacing, I imagine there could be plenty new spells or features built around this condition. And finally Bloodied, coming from older editions, Bloodied is a condition that all creatures get when they get below half health, it doesn't do anything on its own, other features or effects can trigger off of it, as seen here.
Force Damage!
In line with a lot of changes from Monsters of the Multiverse, the magical bludgeoning damage from the original statblock has been replaced with force damage.
Drone??
The statblock's name has also been changed to 'clay drone' rather than 'clay golem' for sensitivity reasons
There's a few other changed I'd probably make that I can't as easily showcase with this statblock, but if people are interested, I can do some more
Shit man, this wizard war is fucked. I just saw a guy clap his hands together and say "the ten hells" or some similar shit, and every one around him turned inside out, had their tibia explode and then disappeared. The camera didn't even go onto him, that's how common shit like this is. My ass is casting frostbite and level 2 poison. I think I just heard "power word:scrunch" two groups over. I gotta get the fuck outta here.
some indie TTRPG settings are so obsessed with being Wholesome and Low Conflict that they end up being like "what if Footloose was set in a town where dancing was ALLOWED!"
well I'll tell you. the answer is that that would not be very interesting
Yeah, a lot of what bothers me about fantasy settings (especially D&D) is that people try to run wizards like they're academics, but their only exposure to academics is authoritative professors telling them The Truth, so they don't realize that all academics are always 5 seconds away from trying to strangle each other over questions like 'does time really pass or does it just seem to pass'
Hello! May I present: the Hexslinger! A half-caster who slings spells and magic as well as they sling guns, they are able to imbue their firearms and ammunition with their magic. They also know special magical rites known as hexcrafts which vary in type and usage. Some hexcrafts allow them to create potions, to curse their foes, to enchant their firearms, or to even summon a spectral train engine to run down your foes! Hope you enjoy my take on a gunslinger-type class!
Hey folks ! I released the latest update to my TTRPG
SOAR, Shirtless On A Rooftop
It has fighting mechanics on a grid system, it has relationship clock mechanics which you CAN use to date people if you want, and it is all based on the idea of playing flawed but competent characters who fight for their ideals !
Check it out, it also got art i'm now using for cover that goes SUPER hard (its by @lyreonart and they own)
Pretty exclusively dnd-based content atm and going through a bit of a lull, but working on new things (including my own system)
Currently going through and following as many designers in the ttrpg space as I can! If that's you, reblog and let me know so I can follow you! Boosts to this post would be much appreciated to allow me to find more of the fantastic designers I know are on here!