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liacart · 6 years
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Been learning some Substance Designer, such a cool software!
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liacart · 6 years
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Floppy Fish Technology - so much fun to play with! #LilouStudio #fishery #gamedev #unity #fish
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liacart · 6 years
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Some rough concept art I've been working on in my free time. Not very happy with the composition, but I like the direction this creature is going in, I might pick that concept up for some creature designs at some point.
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liacart · 6 years
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I did some testing, to see how I can get a believable environment in as little time as possible. This was the result. The quality has, predictably, suffered a little from the whole “little time as possible” ordeal, but I think keeping that in mind it’s a fairly good result.  The total time it took to set up this scene is around 2h, so I'd call this experiment a success.
I’ll be doing some more tests with different types of environments and see where it goes. My hope is to achieve a workflow that allows me to create a high-quality look for my Bachelor film, in the fairly limited amount of time we’ll have for that project.
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liacart · 6 years
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The final fish of the concepts from earlier! I took part in some of the modeling and most of the texturing for this one.
You can wishlist the game here on Steam. (Early Access available soon!)
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This one made it into the game
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liacart · 6 years
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sketchfab
A textured version of the gun I posted a while back. 
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liacart · 6 years
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sketchfab
A small asset I made to explore a new stylized metal material workflow.
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liacart · 6 years
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Some color concepts I made for a new character for the game Fishery that’s being developed by Lilou Studio!
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Color concept for a new fish in the works for Fishery Game. Wishlist on Steam
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liacart · 6 years
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A sketch I made for my brother; his D&D character.
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liacart · 6 years
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sketchfab
A personal work I did, in order to get to know Substance Painter a little better. It was also a good exercise to stay familiar with the UE4 material nodes. Unfortunately, I wasn't able to put the Opal material into Sketchfab... If I find a way, I'll update this post.
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liacart · 6 years
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Some Stills of a few animations I made for a VJing project.
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liacart · 6 years
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3D sketching in Blender. Sadly my laptop doesn’t seem to handle anything over 400k verteces very well. 
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liacart · 6 years
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A sky background concept I made that was later scrapped. I’m not sure how much I’m allowed to reveal about the project I made this for, so I’ll leave it at that.
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liacart · 6 years
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Turnaround of a Highpoly weapon. I made this one mostly for fun. It was a good exercise for hard surface modeling. I’d like to texture it at some point, see it come to life. Maybe make it a game asset too.
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liacart · 6 years
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WIP Work in progress of some Realtime assets I have been working on.  Rendered in the Blender internal GLSL realtime render engine. Eventually I want to bring these assets into Unreal Engine 4, or Eevee (if that’s released soon-ish).
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liacart · 7 years
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A sort of quick digital painting I made based on a character concept that came to be during concept art classes at university.
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liacart · 7 years
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I took part in the game design workshop of the international animation film festival Fantoche, in Baden Switzerland. In a group of four our goal was to create a game within five days. The video above is the result. (Thank you to Alpha Beta Gamer for making and uploading a gameplay video, aswell as writing an article)  I was responsible for all the textures in the game, and I also made some of the models. The game is available for free download here
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