lightandshadowdev
lightandshadowdev
Current Project: Null
223 posts
*bzzzzzt*
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lightandshadowdev · 7 years ago
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oh.
https://faffinabout.itch.io/from-light
Welp. I’ll just uh. Be over there then.
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lightandshadowdev · 7 years ago
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April Fools
Light Game (Shine) is dead lmao
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lightandshadowdev · 7 years ago
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Monthly Update (basically)
Light works like it did in gamemaker, team member (yeah there’s a team now!) doesn’t want to share it publicly yet. Will update when I can.
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lightandshadowdev · 7 years ago
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Throwback Tuesday
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lightandshadowdev · 7 years ago
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Don’t get excited
Lightgame may be making a comeback. In Unity.
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lightandshadowdev · 7 years ago
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Happy belated birthday
>lightgame was 3 years old
fuck me. I’m starting to feel nostalgic about it and want to get back into making it again, in an engine not GameMaker. Suggestions?
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lightandshadowdev · 7 years ago
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Waht
[strikethrough][-]~~People I saw that made gamasutra articles and shit are starting to follow me now even if I’m not posting anything for months. I’ll try not to let you down too hard.~~[/-][!strikethrough] I think nevermind I got excited.
Also Snowball Panic is going to make a web debut sometime this year (hopefully). This is true though
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lightandshadowdev · 8 years ago
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Silly thoughts
Sometimes I get the urge to just turn my lack of updates into an ARG but that would be more effort than actually working on the game.
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lightandshadowdev · 8 years ago
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...
Some things came up. 2 weeks late about to be 3 but better late than 1 year hiatus.
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lightandshadowdev · 8 years ago
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Slight setback
Was it 6 days ago Monday I said to expect something for the weekend? Gonna need a few more days.
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lightandshadowdev · 8 years ago
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Testing
Testing
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lightandshadowdev · 8 years ago
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3D progress
I uh. Kind of took a break from doing anything related to modelling (or game dev really other than market research) because I got discouraged from continuing so I’m going to start following video tutorials and see if I can’t glean anything useful from them.
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lightandshadowdev · 8 years ago
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After making the lose condition for snowball game I ran out of ideas to immediately implement that wouldn’t require some form of UI implementation, which is being dealt with by a friend. Additionally the lack of art assets is something I’m actively working on right now so that’s just a bottleneck. So in the mean time I made a quick mockup of a bullet hell shooter. My only problem is the bullets seem to be going either insanely fast or nowhere at all.
I also made another 3D Mesh this time following a youtube video on making a head, Keep Reading to see it if you want
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lightandshadowdev · 8 years ago
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So it looks like Unity 5.6 has an error where newly loaded scenes will cause all the materials to poof. Latest progress video here with the game over screen (not final) and I’d give newChan a losing animation but there’s not really a direct need to right now since she’s placeholder anyway.
© UTJ/UCL
Here’s some 3D models I worked on today if you’re interested:
In the order that I started working on them from oldest to newest:
Princess chess piece (I got bored)
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After that I tried to seriously experiment with bevel curves instead. I’ve spent more time on the Queen than any other model so far, it probably doesn’t show but there’s more bevel curves on her than the other models. I’m still learning how to balance proportionality so it’s not as good as it could have been. The plan is to cycle through the chess pieces and then go onto another theme of objects and then come back to chess pieces in the future after having learned a thing or two.
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lightandshadowdev · 8 years ago
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Progress post time, first up is the new way the snowball melts, it wasn’t much of a change but it’s more visible than before that it’s melting. Before moving onto making actual characters from the start a friend suggested I make abstract shapes and stuff first which makes sense. 2 Chess pieces I made in about 10-15 minutes each bellow:
© UTJ/UCL
First up the rook, for next time I really should just use a visual reference instead of what I think a rook looks like.
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Second is the bishop, again without visual reference:
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Both were made only using one object, a cube for the rook and a UV sphere for the bishop. I learned a few new tricks from this and my goal is to make at least one model a day if I can help it. And eventually I’ll be good enough to make the player model. So for now, Unitychan stays.
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lightandshadowdev · 8 years ago
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Bullying the new model is funnier than it should be. Actual progress momentarily.
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lightandshadowdev · 8 years ago
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modelling practice
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Obviously I’ve got a ways to go. Today was familiarizing myself with Blender and basic “follow the outline” shenanigans. Actually making this so it doesn’t look like 100 cardboard cutouts stacked against each other would probably be the next step. Sticking with Unitychan isn’t seeming so bad right now lul.
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