Text
Updated the build and replaced the Sarissae with Xyphoi
I finally put together a Path compliant fleet that can handle 1 and 1/2 Ordos without severe losses. Which I think is as good as its going to get.
The Prometheus Mk 2 is the star of the show. I started this run mostly because I liked the way this ship looked and wanted to make it work. Autogenerated LP Fleets appear with laser equipped Sunders, which is why I'm allowing myself to use things like the High Intensity Laser and the Monitor. The Prom2 is a very fast capital ship (for low tech, anyway) equipped with a burn drive. I used three of these to establish combat zones and act as anchors for my hounds (not the ship).
Here's the primary hound. While the Prom is the star of the show the LP Manticore certainly wins best supporting actor. These things can put an insane amount of pressure on a single location very fast. They're great for harassing the enemy flank and picking off high value Destroyers.
I typically paired the Manticores with Eradicator (P)s. Continuing the aggressive hunting dog theory behind this fleet these quick cruisers burn to the flanks and tease apart the enemy formation.
While the combat ships encourage the enemy fleet ball to break itself into its component parts this little fella just waltzes right towards the most powerful capital ships in the area. The Monitor is superb for drawing fire and holding enemy attention while the rest of my fleet secures map control.
I love this set up. It feels very fast and very effective. When I had to face down particularly nasty stations I brought along an XIV Onslaught or an Invictus. Outside of that though, this compostiion has stayed with me for the entire game.
May the Path you tread be Righteous!
30 notes
·
View notes
Text
Updated to add Xyphos for EMP support. Slowly getting more heretical.
I finally put together a Path compliant fleet that can handle 1 and 1/2 Ordos without severe losses. Which I think is as good as its going to get.
The Prometheus Mk 2 is the star of the show. I started this run mostly because I liked the way this ship looked and wanted to make it work. Autogenerated LP Fleets appear with laser equipped Sunders, which is why I'm allowing myself to use things like the High Intensity Laser and the Monitor. The Prom2 is a very fast capital ship (for low tech, anyway) equipped with a burn drive. I used three of these to establish combat zones and act as anchors for my hounds (not the ship).
Here's the primary hound. While the Prom is the star of the show the LP Manticore certainly wins best supporting actor. These things can put an insane amount of pressure on a single location very fast. They're great for harassing the enemy flank and picking off high value Destroyers.
I typically paired the Manticores with Eradicator (P)s. Continuing the aggressive hunting dog theory behind this fleet these quick cruisers burn to the flanks and tease apart the enemy formation.
While the combat ships encourage the enemy fleet ball to break itself into its component parts this little fella just waltzes right towards the most powerful capital ships in the area. The Monitor is superb for drawing fire and holding enemy attention while the rest of my fleet secures map control.
I love this set up. It feels very fast and very effective. When I had to face down particularly nasty stations I brought along an XIV Onslaught or an Invictus. Outside of that though, this compostiion has stayed with me for the entire game.
May the Path you tread be Righteous!
30 notes
·
View notes
Text

Happy to finally be able to share new work!
Stepping a bit out of the comfort zone here with mechs. I always have been a fan of the Neil Blomkamp as a director and I wanted to bring the feeling from watching his movies in this character. I worked quiet a bit on this one, trying to make the shapes and structure read, a process I enjoyed much more than I thought I would.
Love to know your thoughts!
Special thanks to Art Director Bear Weiter and Monte Cook Games for the opportunity,
Best,
Joel
154 notes
·
View notes
Text
I finally put together a Path compliant fleet that can handle 1 and 1/2 Ordos without severe losses. Which I think is as good as its going to get.
The Prometheus Mk 2 is the star of the show. I started this run mostly because I liked the way this ship looked and wanted to make it work. Autogenerated LP Fleets appear with laser equipped Sunders, which is why I'm allowing myself to use things like the High Intensity Laser and the Monitor. The Prom2 is a very fast capital ship (for low tech, anyway) equipped with a burn drive. I used three of these to establish combat zones and act as anchors for my hounds (not the ship).
Here's the primary hound. While the Prom is the star of the show the LP Manticore certainly wins best supporting actor. These things can put an insane amount of pressure on a single location very fast. They're great for harassing the enemy flank and picking off high value Destroyers.
I typically paired the Manticores with Eradicator (P)s. Continuing the aggressive hunting dog theory behind this fleet these quick cruisers burn to the flanks and tease apart the enemy formation.
While the combat ships encourage the enemy fleet ball to break itself into its component parts this little fella just waltzes right towards the most powerful capital ships in the area. The Monitor is superb for drawing fire and holding enemy attention while the rest of my fleet secures map control.
I love this set up. It feels very fast and very effective. When I had to face down particularly nasty stations I brought along an XIV Onslaught or an Invictus. Outside of that though, this compostiion has stayed with me for the entire game.
May the Path you tread be Righteous!
30 notes
·
View notes
Photo



Sometimes in Starsector you make friends, other times you make money.
6 notes
·
View notes
Photo


Stumbled upon a massive fleet battle. Derelict ships were drifting off the battlefield like scattered leaves. Unfortunately both were allies so I didn’t participate.
7 notes
·
View notes
Text
i cant play bc godforsaken thesis so im tormenting myself w screenshots from the new update

hm. dont like that!

WHAT IS THAT
6 notes
·
View notes
Text
i want the starsector artist to release higher res versions of his art



this fucks
80 notes
·
View notes
Text
There is??
after like 5 playthroughs TIL theres a special interaction when recovering the ziggurat if u have an alpha core in your cargo
12 notes
·
View notes