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martingilbert3d · 9 years
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Concept image for map animations that I designed and animated for the upcoming documentary Going Furthur. Trailer here
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martingilbert3d · 9 years
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Another little side project I’ve been working on...Beware!
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martingilbert3d · 9 years
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I created these animations for the Devin Townsend Project's Ziltoid Returns! concert at the Royal Albert Hall, April 13th London 2015. The band provided me with the audio clips in February and I took this on as a side project, storyboarding, illustrating, and animating.
http://www.hevydevy.com/
http://insideoutmusic.com/
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martingilbert3d · 10 years
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Drawings and Designs for animations that I created for the Devin Townsend Project’s Ziltoid Returns Concert at the Royal Albert Hall that took place on April 13th, 2015 in London. Check the animations here
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martingilbert3d · 10 years
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Merry druid holidays! Happy new year! 
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martingilbert3d · 10 years
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Hotel Vancouver circa 1948. From Stan Douglas's Synthetic Pictures series. A Woodland Virtual project. Role: Lead modeller & texture artist. 
© Stan Douglas Inc. 
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martingilbert3d · 10 years
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From Stan Douglas's Synthetic Pictures series. More info here. A Woodland Virtual project. Role: Lead modeller, and texture artist.
© Stan Douglas Inc. 
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martingilbert3d · 10 years
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Digital painting. Work in progress! 
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martingilbert3d · 10 years
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My dog Björn. 
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martingilbert3d · 11 years
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Electro shock therapy room -  test render.  From Stan Douglas’s and Chris Haddock’s play, Helen Lawrence. Role: research, modelling, texturing, lighting, rendering.  
© Stan Douglas Inc. 
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martingilbert3d · 11 years
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Brought in briefly during the final “polish” stage for a 3d mobile app, Circa 1948. Created, adjusted, and modelled buildings from Vancouver’s “Hogan’s Alley”, a seedy Vancouver Neighborhood that was demolished to make way for the Georgia Street Viaduct. The project was directed by Stan Douglas.
Photos taken in-game using iPhone5. Buildings have (1) 4K texture each. 
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martingilbert3d · 11 years
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Xmas card 2012
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martingilbert3d · 11 years
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Still from a work in progress (working title, Aether). Environment and particles created and animated in 3dsMax 3D software.  
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martingilbert3d · 14 years
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Models of direct-injection fuel system. Created using 3dsMax in 2011.
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martingilbert3d · 14 years
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Maze. Animated short made during my final year at the Emily Carr University of Art & Design in Vancouver BC, Canada.
Sound: Raphael Choi: [email protected]
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martingilbert3d · 15 years
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Series of photographs taken using my "sweeping lens" Horizont 35mm film panorama camera. 
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