maxs-guesswork
maxs-guesswork
Max Fiction
46 posts
Image by Daemoria, commissioned for the ToughSF blog This is where I'll put the shit I write, if I ever get around to doing that.
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maxs-guesswork · 13 hours ago
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maxs-guesswork · 20 days ago
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Shout-out to Atomic Rockets and Tough SF for being my premier source of income and inspiration for all my Hard Science Fiction stuff :3
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maxs-guesswork · 21 days ago
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Emotional Walls Your Character Has Built (And What Might Finally Break Them)
(How your character defends their soft core and what could shatter it) Because protection becomes prison real fast.
✶ Sarcasm as armor. (Break it with someone who laughs gently, not mockingly.) ✶ Hyper-independence. (Break it with someone who shows up even when they’re told not to.) ✶ Stoicism. (Break it with a safe space to fall apart.) ✶ Flirting to avoid intimacy. (Break it with real vulnerability they didn’t see coming.) ✶ Ghosting everyone. (Break it with someone who won’t take silence as an answer.) ✶ Lying for convenience. (Break it with someone who sees through them but stays anyway.) ✶ Avoiding touch. (Break it with accidental, gentle contact that feels like home.) ✶ Oversharing meaningless things to hide real depth. (Break it with someone who asks the second question.) ✶ Overworking. (Break it with forced stillness and the terrifying sound of their own thoughts.) ✶ Pretending not to care. (Break it with a loss they can’t fake their way through.) ✶ Avoiding mirrors. (Break it with a quiet compliment that hits too hard.) ✶ Turning every conversation into a joke. (Break it with someone who doesn’t laugh.) ✶ Being everyone’s helper. (Break it when someone asks what they need, and waits for an answer.) ✶ Constantly saying “I’m fine.” (Break it when they finally scream that they’re not.) ✶ Running. Always running. (Break it with someone who doesn’t chase, but doesn’t leave, either.) ✶ Intellectualizing every feeling. (Break it with raw, messy emotion they can’t logic away.) ✶ Trying to be the strong one. (Break it when someone sees the weight they’re carrying, and offers to help.) ✶ Hiding behind success. (Break it when they succeed and still feel empty.) ✶ Avoiding conflict at all costs. (Break it when silence causes more pain than the truth.) ✶ Focusing on everyone else’s healing but their own. (Break it when they hit emotional burnout.)
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maxs-guesswork · 2 months ago
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Derelict
Miko Smith was a renowned pilot and ringdiver. He rarely stuck with any one crew and generally enjoyed high pay for his services. A survivor of many a scarp, Miko could fly the hulking mining rigs like hummingbirds, dodging and weaving through ringoids with unparalleled grace.
Of course that skill attracted the eye of some more unscrupulous contractors. He charged extra for those. Once he lost an arm to some stray shrapnel from a mass driver round that impacted uncomfortably close to the crew habitation area. He made the captain of that ship pay for the prosthetic, a nice one too.
After that same arm, now mechanical, got sheared off a few more times he stopped splurging on fancy replacements, It became whatever could do the job reliably for cheapest. He eventually developed an affinity for certain brands, and would change up the styling with every swap.
Once, in a dive bar near the docks he frequented, some young diver of around 19 took notice. He was a scrawny thing, probably pulled into the job by necessity rather than passion.
"Why use a Marshall arm? If it were me I'd splurge on something nice, like a Proth-X"
"Proth-X? Man those things are overpriced trash. Last one I had crapped out on me when I was making thruster repairs. Tiniest little jolt of electricity," Miko made a sharp motion with his hand, "and the whole damn arm went dead. Then when I got back stationside and tried to make repairs I swear to god it used like 8 different proprietary screws so I'd have to pay for their repair services! Tossed the damn thing and got a Lum the moment I realized."
"Then why aren't you using a Lum?" The kid asked, incredulous. Some of the other patrons had tuned in by this point and, taking notice, Miko decided to give them a story.
"Lost my Lum on a salvage mission. One of the more interesting ones too. I was on contract with this one captain, can't for the life of me remember his name but he was a solid guy, when we came across some derelict. 'Course the guy wanted to make good on all the money he splurged on me so he told me I was on EVA duty that day. It was the first I'd heard of being put on EVA duty, mind you, but I have a reputation to uphold so I didn't complain. Just climbed into the suit and jaunted on over, no big deal. Now, when I got there it was all normal. I mean, no damage, fully pressurized, all the suits on the rack, lights in perfect working order, the works, like the thing just flew right off the assembly line that morning.
"Now, usually a salvage will have some sort of obvious damage so I was nervous to say the least. Still, got a reputation to worry about so I floated deeper into the derelict. Whole way, not a speck of dust and not the tiniest flicker to the lights. It was nicer than the ship I came from even! Part of me was getting excited then, I mean imagine the payout! But my gut was screaming at me to get the fuck out of dodge. Didn't take long before I got this ear piercing static through my comm unit. Never heard anything like it before or since. I could barely hear my captain through it all, but it sounded like he was talking to something and I didn't much like the nervousness in his voice. Still, no order to retreat yet so I kept making my way to the cockpit. Even as I went the static got louder and louder, but when you're in this line of work you learn to hear your name no matter what sound is in the way so I heard when the Cap told me to get out of there. He was scared too, could hear it in the way he gave the order.
"By this point I was sure my ears are about to burst so I pulled a one-eighty and flung myself back the way I came fast as I could. Just as I get to the airlock the derelict accelerates and I get flung around the place. I managed to hang onto an emergency bar so I didn't fall back into the bowels of that place but it just didn't stop burning, plus the ringing was getting louder, so I climb into the 'lock and hit the cycle. I couldn't think straight with all the noise so I pulled myself out the external door the moment it opened, even as the derelict jerked about randomly. I must've slammed into the hull four or five times before I flew right to an RCS thruster. I put my trusty Lum out in front of me and the thing caught the exhaust just as it cut out and pulled me away from the derelict. Heat slagged it, but it did its job. I was up and away where the cargo arm of my client's ship could grab me and reel me in. Guess the salvage thing didn't want any collisions so it flew away before I even got back inside.
"All told, broke 4 ribs, a leg, and slagged the Lum. I was on bedrest for awhile after that and couldn't do my job for the rest of the contract period. The cap still paid me though. Hell, he ordered me to save myself when he could've tried to have that pristine hunk of salvage for himself and even flew towards the thing while it jerked about to save my ass. You better believe I gave the guy one hell of a discount next time he hired me."
Curiously, he never lost any of his other limbs, no matter how poorly the dive went. He often joked that all his bad luck was concentrated in his left arm, and that the reason he was still alive was that it was all in something so replaceable.
Even after he retired, a comfortably rich man, he still lost it another 3 or 4 times.
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maxs-guesswork · 2 months ago
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your post about potatoes in fantasy worlds made me base my primary fantasy continent off sudamérica so i could use fantasy versions of andean and amazonian fauna/flora. I'm still trying to figure out how to change the geography enough to have the big desert i want in the right area(andes get an offshoot that encircles a rain shadow desert in the central north is the best idea i have) but actually being forced to consider how native wildlife works and needing to create trade routes if i wanted imported crops was fun. i was also trying to figure out why the southern hemisphere has more hot climates than the north and something said it's because the south on earth has less landmass so i think having the northern hemisphere above it be mostly tropical works if I have mostly archipelagos? also every time i see a european based fantasy have potatoes or tomatoes i shake my head and scowl.
The reason why the Southern Hemisphere seems to have more hot climates is indeed simply because the continental parts don't spread that far South to actually cold southern latitudes. The only place that really sticks that far south to have a truly cold climate is the Patagonia. And of course, Antarctica, which by coinicidence, basically surrounds the South Pole.
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Here is a map of "temperate" latitudes, or rather, latitudes between the tropics and the polar circles (as someone who lives here, or indeed an Australian can tell you, many places there are not "temperate" at all but more on that below). What is important here is that the southern hemisphere has less places closer to the pole, except, again, Antarctica, while the northern hemisphere has lots of land near the poles. This is why we don't have our equivalents of say, Siberia, for example. The closest thing is again, Patagonia. Honestly an underused place for worldbuilding, with the steppe, the glaciers, the temperate rainforests, and the recently extinct megafauna, but I digress.
You could in fact have a tropical "north" if you keep most of the northern hemisphere's landmasses near the equator (here I'm picturing some kind of big Indonesia or Caribbean, an area where tectonic plates collide and there's lots of volcanic islands and lands), and you could place a big continent in the South to make it a cold South. Interesting reversal on the cold North/warm South of most settings.
This would bring some interesting effects, though. Placing a big landmass on any pole (not a small one like Antarctica) would lead to glaciation, as land is "colder" or rather less moderated by ocean (more on that later) and glaciers grow, and glaciers and arid land have greater albedo, reflectivity, that is, and so they reflect more sunlight, thus those place become colder, and the glaciers keep growing, and so on, until there is an ice-age. I don't have the link where I read it with me, but I recall that continents shifting to polar latitudes might have triggered ice-ages in Earth's past.
Deserts are very tricky to place. The standard worldbuilding recommendation is that the interior of the continents are drier as you get away from the sea, and that mountain chains and high terrain serves as rainshadows that stop rain from the sea. However, there is a lot more to it. A LOT more.
You can find deserts even next to oceans, in the so-called "horse latitudes", the meeting points of the Hadley Cells that circulate air from the Equator to the subtropics and beyond. The details are a bit technical, but what this means basically is that they create jet streams of circulating air at 30° South and North, keeping the climate sunny, warm and dry. This is indeed where many of the world's coastal deserts are: Atacama, Kalahari, and of course, Australia.
Meanwhile, in the equatorial zone, the "trade winds" (because they have regular wind patterns that have historical formed major sea trade routes, worldbuilding hint!) converge in the Equator, forming rainy areas... but not quite that simple.
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The Intertropical Convergence Zone, where these winds meet, ocsilates during the year, creating monsoons, but as always, there are lots of factors involved. In particular, given our real life scenario of rapid climate change and global warming, a warmer temperature means more intense ocsilations. This makes monsoon events sharper (more droughts and floods in those regions) and more strong La Niña/El Niño events, which are their own thing, influenced by the Pacific which is a huge factor in global climate.
And this brings me to ocean currents. Usually, being close to the ocean moderates the climate, making it more rainy and warm, or at least stable. However, if the surrounding sea is cool, it means less evaporation and less rainfall, especially if it's influenced by cool polar currents (this is the case of eastern Patagonia, for example, with the cold Malvinas Current). The opposite is the case in, for example, Europe, where the warm gulf stream moderates climate, making it warmer and rainer compared to the same latitudes in the US and Canada. I'll admit I'm not very well informed on how ocean currents work, but the depth and salinity of the ocean have much to do with it. What basically happens is that dense salty water sinks and and this works as a "conveyor belt" for warm less dense surface water to flow over it and over great distances. These currents are slow, but since the ocean is so massive, they move extensive amounts of heat across the world. I will admit defeat here and just say I don't wholly understand how it works, but I can tell you this; if your world has a less salty ocean, your currents will be less strong, which means that the differences of temperature between the poles and the tropics will be sharper as there are no strong currents to overall moderate temperature. If this is all too complex for you as it is to me, the quick cheat is just looking at this map: warm water flows from the equator, and cold water flows from the poles, and they create "gyres" around the oceans and the Equator, and cold currents contribute to colder and drier climates (note the Canary, Benguela and Peru currents, the Malvinas current is not shown for some reason...)
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Did I forget something? Oh, yes. A colder climate of course, means less rainfall, because there is less evaporation and there is much water "trapped" in glaciers and snow. Which seems to be the case during the last ice ages. Rainforests and forests in general retreated as deserts expanded. In fact, the few forests that remained served as refugiums for species that only expanded again once the ice age was over. Some especulate that this might meant a 'weakening' of megafauna, as they were trapped in those refuges with lots of interbreeding and weakened populations when humans arrived on the scene. Here is a very interesting map:
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Now, there are some contradictions here and there, some researchers have said that the climate wasn't that dry and while I'm not an expert I tend to agree, many parts that are "extreme desert" there might be scrubland instead. But overall, it seems that colder times bring drier times too.
I'm still not done, but I'm almost done! According to the Biotic Pump theory, forests might also influence the climate and rainfall in a big way, basically, evapotranspiration (plants sweat, a lot, 90% of water through a plant evaporates to the atmosphere) in forests might actually create by itself the rainy environment where forests thrive, so for example, the Amazon is a rainforest BECAUSE of the forest there. I think with the increasing droughts here in South America we're seeing that theory proven in practice, as deforestation of the Mata Atlantica, the Chaco and the Amazon is causing less rainfall in the centre of the continent. Forests and plants also have a cooling effect, since they fix carbon dioxide, and also a bit of a warming effect, since they have darker albedo and so absorb more sunlight. I'm going to be very lazy and instead of reading a thousand papers say that they overall have a "moderating" effect.
Well, I could go on and on but I think I've already written way too much, so I'll leave you this to munch on a bit. It might seem like a lot, but when in doubt, you can always "eyeball" it by comparing real regions of Earth, and it will help you to create more interesting world than the omnipresent "spring-summer-fall-winter" temperate standard in so many settings.
If you have any questions, feel free to ask! Oh, and also, if you found this helpful or interesting, I would appreciate a tip to my ko-fi!
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maxs-guesswork · 3 months ago
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Character Flaws and Their Meanings
Impulsiveness : Acts on instinct without careful planning. Perfectionism : Sets unrealistically high standards, leading to self-criticism. Indecisiveness : Struggles to commit to decisions or choose a path. Arrogance : Overestimates one’s abilities and dismisses others. Pessimism : Habitually expects negative outcomes in most situations. Cynicism : Distrusts the motives and sincerity of others. Overconfidence : Places excessive faith in one’s skills, often underestimating risks. Stubbornness : Resists change and refuses to adapt to new ideas. Jealousy : Feels envious of others' success or possessions. Insecurity : Experiences frequent self-doubt and a lack of confidence. Procrastination : Tends to delay tasks, often leading to missed opportunities. Passivity : Avoids taking initiative and relies on others to act. Aggressiveness : Responds with hostility or force rather than reason. Selfishness : Prioritizes personal gain over the welfare of others. Fragility : Is overly sensitive to criticism and easily discouraged. Egotism : Constantly focuses on oneself and one’s own importance. Defensiveness : Quickly rejects or rationalizes away critique or new information. Manipulativeness : Exploits others to fulfill personal needs or desires. Recklessness : Shows a careless disregard for potential risks or consequences. Resentfulness : Holds lingering bitterness and grudges over perceived wrongs. Distractibility : Finds it hard to maintain focus amid competing interests. Impatience : Lacks the willingness to wait, often spoiling opportunities to learn. Perfunctory : Performs actions in a mechanical, uninspired manner. Self-Doubt : Consistently questions personal abilities and decisions. Arbitraryness : Makes decisions based on whim rather than reason or evidence. Rigidity : Is inflexible and unwilling to consider alternative viewpoints. Gullibility : Trusts too easily, often leading to being misled or deceived. Obsession : Becomes excessively fixated on particular ideas or details. Aloofness : Maintains emotional distance, appearing detached or indifferent. Intolerance : Refuses to accept differing perspectives or lifestyles.
Writing Advice for Brainstorming
Mix genres and time periods: Experiment by combining elements from different eras or genres to create unique settings and narratives.
Use "what if" scenarios: Pose unexpected questions (e.g., What if time travel operated on emotions rather than mechanics?) to spark novel ideas.
Draw from diverse mediums: Engage with art, music, or even scientific papers to inspire unexpected plot twists.
Embrace absurdity: Let illogical or surreal ideas guide you; sometimes the wildest thoughts lead to compelling stories.
Reverse clichés: Identify common tropes in your favorite genres and deliberately invert them to create fresh perspectives.
Incorporate personal anomalies: Transform your idiosyncrasies and personal struggles into rich, multi-dimensional characters.
Use mind-mapping: Visually plot your ideas in a freeform way to uncover hidden connections between disparate elements.
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maxs-guesswork · 7 months ago
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Might do something with this later
Had a story idea- a standard human level true AI that was originally confined to a fantasy video game becomes aware of the greater world and has to cope with being essentially a medieval farmer thrust into a sci-fi setting while simultaneously stripped of their body and thrust into a mode of existence wholly foreign to them
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maxs-guesswork · 7 months ago
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A writer friend told me something that broke my heart a little bit today; they're going to quit publishing their fanfic.
My instant thought was that they had been trolled or attacked or that something terrible had happened in their life because this person is so passionate about their writing. It wasn't any of that. Engagement with their works has been going down, as it has for many of us. Comments are like gold dust a lot of the time, and just looking through the historical comment counts on old fics on ao3 demonstrates this trend very clearly. It was not simply the comments dropping off which caused them to decide to stop posting, however.
My friend came across a discord server for their fandom (I should point out here that their fandom interest and mine diverged a couple of years ago, we stay in touch but don't currently read each other's posts because I'm not into their fandom and they would rather gouge their eyes out with a wooden spoon than read anything Star Wars) and specifically to share fic in that fandom. They joined, because we all love a good fic rec, only to discover that their latest multichapter fic, which has almost no comments and very few kudos, is being hotly discussed in this server as one of the best stories ever. Not one of these people has bothered to say this to them on the fic. When they asked, none of participants could see the point in telling the author of the fic they apparently loved so much that they love it.
This discovery has absolutely destroyed my friend's love of sharing fic. They share because they love seeing other people's enjoyment, and fic writers do that through comments and kudos/reblogs/likes because we don't get paid. There is no literary critic writing a blog post/article about how amazing the story is for us to copy and keep/frame. There is no money from royalties. All we have are the words of the people reading our works.
Those people on that server could have taken five minutes of the time they spent gushing about how amazing my friend's story was to other people and used it to tell the one person guaranteed to want to hear that praise how much they loved it. They could have taken a moment to express their opinion to the person who spent hours upon hours plotting, writing, editing, and posting those chapters. Instead, they deprived my friend of thing that keeps them sharing their writing, and in the process have killed their love of it. My friend now feels used and unmotivated.
I won't be sharing a link to their fic, they said I could share their experience but not their identity. I know they plan to post one final chapter. I know they intend to express their hurt at being excluded from the praise for the thing they created, and I know they intend to announce that as a consequence they will not be posting for a long while, if at all.
So please, I beg you, don't hide your love of a story from the writer. It's just about the only thing we have.
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maxs-guesswork · 7 months ago
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writing advice for characters with a missing eye: dear God does losing an eyes function fuck up your neck. Ever since mine crapped out I've been slowly and unconsciously shifting towards holding my head at an angle to put the good eye closer to the center. and human necks. are not meant to accommodate that sorta thing.
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maxs-guesswork · 8 months ago
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How to avoid White Room Syndrome
by Writerthreads on Instagram
A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!
Focus on a few key details
You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.
Engage the senses
Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.
Mix descriptions with actions
Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.
Use the setting to reflect a mood or theme
Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.
Here's an example of writing a description that hopefully feels alive and realistic, without dragging the action:
The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.
Hope these tips help in your writing!
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maxs-guesswork · 8 months ago
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”How do I write more natural sounding dialogue?”
Here’s a few tips that help me:
“Subtext”. Characters aren’t always going to explicitly explain what exactly their feelings are in a scene. There are other ways you can communicate their emotion, such as describing body language, using adverbs to explain how they’re saying the lines, and other characters asking questions regardless if they answer or not.
”Listen to how real life people talk” Go out in public, talk to friends, tune in on conversations and take mental notes on how people naturally talk.
”Pauses & stuttering aren’t bad” These kinds of things happen in speech all the time and are natural. I heard some advice say to not do these because they make the line less clear. My advice is to not listen to that. Not every character is gonna say everything clearly. Especially if they’re scared, angry, or confused.
And finally, when reviewing a script, you can pretend it’s a play. Reenact the scene yourself. If you say the lines yourself, you can figure out if anything is natural or not. If it doesn’t flow right or sounds wrong saying it yourself, then that’s a sign you should edit that line to make it sound more natural.
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maxs-guesswork · 8 months ago
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ultimate character development template
basics
name: meaning of name: nicknames/titles: age: gender: location: birthday: strengths + example where it's shown: weaknesses + example where it's shown: how it affects others:
emotional depth
attachment style + how it manifests in the story: physical fear: emotional/abstract fear: happy memory: sad memory: object of significance: philosophical outlook/belief: what characters are ignorant about themselves: how confident are they: goal: long-term dreams: what they're embarrassed/ashamed to tell others about: regrets: source of pride: source of misery: what they admire above all else: do they believe in fate:
personality
mbti: enneagram: big five: character archetype: star sign: who they pretend to be on the outside: who they actually are/how they feel towards the mask: mental health conditions: how it manifests for them: iq: eq: humour: reputation:
habits
bad habits: mannerisms when stressed: mannerisms when content: mannerisms when scared: mannerisms normally: verbal mannerisms/distinctive speaking style: how do they move across a room: what do they say and what remains unsaid: how they express love: hobbies:
appearance
defining features: eye shape + colour: hair texture + colour: skin texture + tone: vibe: height: build: clothing: any bodily disfigurement (scars, etc.): overall attractiveness: their opinion on their appearance: appeals to:
relationships
who they trust most: what they wish they could do for them: what's holding them back: who they hate most: what they wish they could do to them: what's holding them back: relationship with the protagonist: relationship with the antagonist: siblings: relationship with them: parents/step-parents: relationship with them: previous broken relationships: why did it break: what others expect of them: who believes in them: their mentor character/who they look up to: political/religious/other affiliations: what makes them different from every other character: non-human relationships + why: romantic "type" + why: relationship dynamics:
backstory/background
primary emotion towards their past: primary feelings while in their past: where did they grow up: defining incidents: earliest childhood memory: saddest memory: happiest memory: major accomplishments: their opinion on it: notable people in their backstory: effect on them today: trauma: what have they already lost: financial circumstance:
progression
why are they important (eg. why're they the only one able to do something?): what do they learn about themselves throughout the story: what do they learn about the world: how do they feel towards their newfound knowledge: character arc (positive, negative, neutral): how relationships change because of their actions: what mistakes do they make: what scene is their character highlighted: do they get what they want: why or why not: what happens to them after the story ends:
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maxs-guesswork · 8 months ago
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Writing References: Plot
Basics: Plot Structure & Narrative Arcs
Basics: Plot & Other Elements of Creative Writing
Plot Methods: Save the Cat! ⚜ The Story Circle
Plot Development: The Transformation Test
Plot Twists ⚜ Types of Plot Twists ⚜ Subplots
Ten Story Genres ⚜ Elements of the 10 Story Genres
The Shape of Story ⚜ The Shapes of Stories by Kurt Vonnegut
Tips
From Margaret Atwood
From Rick Riordan
Editing
Chapter Maps
Plot Holes & Other Structural Issues
Self-Editing
For Inspiration
Character & Literary Tropes
Ways to Generate an Idea
Writing References: Character Development ⚜ World-building
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maxs-guesswork · 8 months ago
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STOP DOING THIS IN INJURY FICS!!
Bleeding:
Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.
it’s slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
also please stop traumadumping in the notes/tags, that's not the point of this post. it's really upsetting to see on my feed, so i'm muting the notifs for this post. if you have a question about this post, dm me, but i don't want a constant influx of traumatic stories. xox
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maxs-guesswork · 8 months ago
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Writing References: World-Building
20 Questions
Basics: World-building ⚜ Places ⚜ Imagery ⚜ Setting
Exploring your Setting ⚜ Kinds of Fantasy Worlds
Editing
Setting & Pacing Issues
Writing Notes
Animal Culture ⚜ Autopsy
Alchemy ⚜ Creating a Magic System
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Creating Fictional Items ⚜ Fictional Poisons
Cruise Ships ⚜ Dystopian World
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Food: How to Describe ⚜ Word Lists: Part 1 2 3 4 5
Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting
Food: Aphrodisiacs ⚜ List of Aphrodisiacs
Food: Uncommon Fruits & Vegetables
Greek Vases ⚜ Sapphire ⚜ Relics
Hate ⚜ Love ⚜ Kinds of Love
Medieval Art & Architecture: Part 1 ⚜ Part 2 ⚜ Some Vocabulary
Mystical Items & Objects ⚜ Talisman
Moon: Part 1 ⚜ Part 2
Seasons: Spring ⚜ Summer
Shapes of Symbols ⚜ Symbolism
Slang: 1930s
Symbolism: Of Colors Part 1 2 ⚜ Of Food ⚜ Of Storms
Topics List ⚜ Write Room Syndrome
Vocabulary
Agrostology ⚜ Architecture ⚜ Art Part 1 2 ⚜ European Renaissance Art ⚜ Fashion ⚜ Gemology ⚜ Geology Part 1 2 ⚜ Greek Art ⚜ Law ⚜ Literature Part 1 2 ⚜ Poetry ⚜ Science
Writing References: Plot ⚜ Character Development
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maxs-guesswork · 8 months ago
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Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
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maxs-guesswork · 8 months ago
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Creepy things to add to settings
Just to make things a bit more interesting
—Water stains from flooding
—Withered down machinery resulting from weather
—Torn fabric caught on spikes
—Attempting to find a hiding spot, only to turn around and find the skeleton of the last person who tried to hide there
—Expecting to see spiders and other bugs, only for them all to scurry away as a new presence enters the room
—Fog slithering in through holes in the walls or open windows
—Stepping on the dead, crunchy leaves of plants that started growing inside
—The characters knowing the floorboards will creak, so they try really hard to keep quiet as they travel. Make them all freeze when they hear something else coming at them and decide if they should stand still to keep from attracting any more attention or if they run for their lives
—The wallpaper and paintings on the wall torn off and scattered against the floor, leaving the walls barren and lifeless
it’s all about how you describe it! Find things that get under people’s skin (bugs, snakes, certain sounds, etc) and connect them to whatever you’re trying to make creepy
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