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Minecraft today belongs to the most popular network games. In less than three years (the first official release took place in autumn 2011), he had millions of fans around the world.
The game developers consciously focus on the best samples of twenty years ago, when many games were by today's standards primitive in terms of graphics and imperfect in terms of usability, but at the same time - really captured.
Like all sandbox games, Minecraft provides the user with huge opportunities for creativity - this, in fact, is the main secret of its popularity.
The organization of servers for playing in a multiplayer mode is dealt with by the players and their communities. Today there are tens of thousands of game servers on the Internet (see, for example, the list here).
A lot of fans of this game are among our customers, and they rent equipment in our data centers for game projects. In this article, we'll tell you about the technical points to consider when choosing a server for Minecraft.
Choose a platform
The structure of the game Minecraft includes the following architectural elements: server - a program by which players interact with each other over the network; client - the program for connection to the server, installed on the computer of the player; plug-ins - additions to the server, adding new functions or expanding the old ones; fashion - additions to the game world (new blocks, items, opportunities).
There are many server platforms for Minecraft. The most common and popular are Vanilla and Bukkit.
Vanilla is the official platform from the developers of the game. Distributed in both graphical and console versions. The new version of Vanilla always comes out with the new version of Minecraft.
The disadvantage of Vanilla is the excessive memory consumption (approximately 50 MB per player). Another significant drawback is the lack of plug-ins.
Bukkit was created by a group of enthusiasts who attempted to improve the official Minecraft server. The attempt was quite successful: the functionality of Bukkit is much broader than Vanilla - primarily due to the support of a variety of mods and plug-ins. At the same time, it consumes less memory for each player - approximately 5-10 MB.
The disadvantages of Bukkit are that at startup it takes up too much RAM. In addition, the longer the server is running, the more memory it needs (even if the players are small). When choosing Bukkit as a server, it should be taken into account that its new versions, as a rule, contain errors; a stable version usually appears about 2-3 weeks after the release of the official version of Minecraft.
In addition, recently other platforms have gained popularity (for example, Spout, MCPC and MCPC +), but they differ in limited compatibility with Vanilla and Bukkit and extremely limited mod support (for example, for Spout, you can only write modes from scratch). If you use them, it's only for experiments.
For the organization of the game server, we recommend using the Bukkit platform, since it is the most flexible; In addition, under it there are many different mods and plug-ins. The stable operation of the Minecraft server largely depends on the competent choice of the hardware platform. Let's consider this issue in more detail.
Hardware Requirements
Both the server and the MineSraft client are very demanding on system resources. When choosing a hardware platform, you should take into account that the multi-core processor does not give much advantage: the core of the Minecraft server can use only one calculation stream. The second kernel, however, will be superfluous: some plugins are executed in separate threads, and Java also consumes a lot of resources ...
Therefore, for Minecraft-server it is better to choose a processor, which has higher performance of one core. A more powerful dual-core processor will be more preferable than multi-core, but less powerful. At specialized forums it is recommended to use processors with a clock speed of at least 3 GHz.
For the normal operation of the Minecraft server, a large amount of RAM is required. Bukkit takes about 1GB of RAM; In addition, for each player, as already mentioned above, there are 5 to 10 MB. Plugins and mods also consume quite a lot of memory. For a server for 30 - 50 players, thus, at least 4 GB of RAM is required.
In Minecraft, very much (for example, downloading the same plug-ins) depends on the speed of the file system. Therefore, it is preferable to choose a server with an SSD disk. Spindle disks are unlikely to be suitable because of the low speed of random reading.
The speed of Internet connection is of great importance. For the game, 40-50 people will have enough channel 10 Mb / c. However, those who are planning a more ambitious minecraft project, including a site, a forum and a dynamic map, it is highly desirable to have a channel with greater bandwidth.
What specific
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Configuring and Configuring the Server
Server settings are stored in the configuration file server.properties. It contains the following parameters: generator-settings - sets the pattern for generating a super-flat world; allow-nether - determines the ability to go to the lower world. By default, this parameter is set to true. If set to false, all players from the lower world will be moved to the normal one; level-name - the name of the folder with the map files that will be used during the game. The folder is located in the same directory as the server files. If there is no such directory, the server automatically creates a new world and places it in a directory with the same name; enable-query - when set to true, activates the GameSpy4 protocol to listen to the server; allow-flight - allows flying around the world of Minecraft. The default value is false (flights are not allowed); server-port - specifies the port that will be used by the server game. The standard port for Minecraft is 25565. The value of this parameter is not recommended; level-type - defines the type of the world (DEFAUT / FLAT / LARGEBIOMES); enable-rcon - opens remote access to the server console. By default, it is disabled (false); level-seed - input data for the level generator. To be able to create random worlds, this field must be left blank; force-gamemode - tired for players who connect to the server, the standard game mode; server-ip - specifies the IP address that will be used by players to connect to the server; max-build-height - specifies the maximum height of the building on the server. Its value must be a multiple of 16 (64, 96, 256, etc.); spawn-npcs - resolves (if set to true) or disables (if set to false) NPC appearance in villages; white-list - turns on and off the use of the white list of players on the server. If set to true, then the administrator can create a whitelist by adding player nicknames manually. If it is set to false, any user who knows his IP address and port can log on to the server; spawn-animals - allows automatic appearance of friendly mobs, if set to true); snooper-enabled - allows the server to send statistics and data to developers; hardcore - turns on the server mode Hardcore; texture-pac - the texture file that will be used when connecting the player to the server. The value of this parameter is the name of the zip archive with textures, which is stored in the same directory as the server; online-mode - includes checking of premium accounts of users who connect to the server. If this parameter is set to true, only premium account owners can log on to the server. If account checking is disabled (set to false), then any users (including, for example, players who forged nickname) can enter the server, which creates additional security risks. With the check disabled, you can play Minecraft on the local network, without access to the Internet; pvp - allows or forbids players to fight with each other. If this parameter is set to true, then players can destroy each other. If set to false, players can not inflict direct damage to each other; difficulty - sets the difficulty level of the game. It can take values ​​from 0 (easiest) to 3 (most complex); gamemode - specifies which game mode will be set for players entering the server. It can take the following values: 0 - Survival, 1-Creative, 2-Adventure;
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player-idle-timeout - time of inactivity (in minutes), after which players are automatically disconnected from the server; max-players - the maximum allowed number of players on the server (from 0 to 999); spawn-monsters - allows (if set to true) the generation of hostile mobs; generate-structures - enables (true) / disables (false) the generation of structures (treasuries, fortresses, villages); view-distance - adjusts the radius of the updated chunks to send to the player; can take values ​​from 3 to 15.
The minecraft server logs are written to the server.log file. It is stored in the same folder as the server files. Log constantly increases in size, taking more and more disk space. Arrange the operation of the logging mechanism with the help of so-called log rotation. For rotation, a special utility is used - logrotate. It limits the number of records in the log to a certain limit.
You can configure the rotation of logs so that all records will be deleted as soon as the log file reaches a certain size. You can also set a time limit after which all old records will be deemed irrelevant and deleted.
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Optimization tipsImmediately make a reservation that this section will give advice on how to optimize the game server. The issues of fine-tuning and optimizing the server on which Minescraft is installed are a separate topic that goes beyond the scope of this article; interested readers can easily find the right information on the Internet.One of the most common problems encountered when playing Minecraft is the so-called lag - situations when the program does not respond to user input on time. They can be caused by problems both on the client side and on the server side. Below we will give recommendations that will help reduce the likelihood of problems on the server side.Regularly monitor the memory consumption of the server and plug-insThe consumption of memory can be monitored using specialized administrative plug-ins - for example, LagMeter.Keep track of updates to pluginsAs a rule, developers of new plug-ins with each new version tend to reduce the load.Try not to use a lot of plug-ins with similar functionalityLarge plug-ins (for example, Essentials, AdminCMD, CommandBook) very often include the functionality of many small plug-ins. For example, the same Essential contains plug-in functions iConomy, uHome, OpenInv, VanishNoPacket, Kit. Small plug-ins, the functionality of which is fully covered by the functionality of one large, in most cases can be removed, so as not to overload the server.Limit the card and upload it yourselfIf you do not limit the card, then the load on the server will increase significantly. Limit the card using the WorldBorder plug-in. To do this, start this plugin and execute the command / wb 200, and then draw the map using the / wb fill command.Drawing, of course, will take a lot of time, but it is better to do this once, closing the server for technical work. If the card is drawn by each player - the server will run slowly.Replace heavy plug-ins with faster and less resource-intensive onesNot all plug-ins for Minecraft can be called successful: they often contain many unnecessary and unnecessary functions, and sometimes they also consume a lot of memory. Unsuccessful plugins are better to replace with alternative ones (there are quite a lot of them). For example, the LWC plug-in can be replaced with Wgfix + MachineGuard, and the DynMap plug-in can be replaced with Minecraft Overviewer.Always clear the drop or install a plugin to automatically remove the dropDrops in games are things that fall out when a mob is killed or some blocks are destroyed. Storage and processing of drops occupy a lot of system resources.To make the server work faster, it is desirable to delete the drop. This is best done with special plug-ins - for example, NoLagg or McClean.Do not use anticsOn the game servers are often installed so-called antiquity - programs that block attempts to influence the game in unfair ways.There are antics for Minecraft too. Any anti-cheat is always an additional load on the server. It is preferable to install protection for the launcher (which, however, does not give an absolute guarantee of security and easily breaks - but this is already a topic for a separate conversation) and for the client.Instead of concludingAny instructions and recommendations are much more effective if they are supported by specific examples. Based on the above installation instructions, we created our own MineCraft server and put something interesting on the card. hypixel mcprohosting promo code
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