michaelmaehring
michaelmaehring
substance pbr wip
85 posts
wip blog of a self-confessed substance abuser
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michaelmaehring · 6 years ago
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well...
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michaelmaehring · 6 years ago
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more npr filth
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michaelmaehring · 6 years ago
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welcome zbrush 2019 stylized npr filters
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michaelmaehring · 6 years ago
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starting out with a pillow, ended up doing the entire bed
marvelous designer magic, wip renders in keyshot
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michaelmaehring · 6 years ago
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wip pics of the process of creating a listone giordano biscuit pattern parquett - one of those patterns, which look simple, but are tricky to create in substance designer
the last image is the root pattern
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michaelmaehring · 6 years ago
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speed sculpt rendered in painter, just a default smart material applied (marble fine white)
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michaelmaehring · 7 years ago
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more #billion wip pics: decided to match the refs camera position, starting to refine the elements, watching marmoset tutorials to improve my scene, texture is 2k, but there is a lot of space to add elements like different kinds of plastic wrapping, i.e. deformed wrapping for the bottom and the top.
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michaelmaehring · 7 years ago
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swapping the head for the visor guy for a scan (plus scanned shoes). i really like how the expression on his face fits my reference (which i´m not gonna show to you)
shoes will require a bit of "inflating”, it´s quite obvious, that they were scanned without feet inside of them :)
shoe scan: https://www.thingiverse.com/thing:1553117
head scan: http://ten24.info/
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michaelmaehring · 7 years ago
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wip pics of a billion dollar (or so) - blocking out the texture in substance designer: just one texture for the whole thing, and of course substance allows you to convert your cash into any currency you like... no fees, promised
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michaelmaehring · 7 years ago
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something from 2013... unable to find the zbrush file, would love to finish it
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michaelmaehring · 7 years ago
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what a cleanout!
making progress with the gold nugget substance, but still wip
i created an ambient occlusion stacking logic in several sub graphs, i would be lost without the new “open reference in context” feature
soon I will be rich
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michaelmaehring · 7 years ago
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gold rush... wip gold nugget substance
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michaelmaehring · 7 years ago
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working on this character, with focus on this ridiculous “visor”
reference is the “cheese head” vr kit, as seen on the ”road to vr” website 
i decided to use one of my wip characters instead of going for a copy of the reference
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michaelmaehring · 7 years ago
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messing around with zbrush/sculptrispro/keyshot substancepainter/iray
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michaelmaehring · 7 years ago
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celebrating zbrush2018 and substancepainterspringrelease 
like everyone else, I am creating a sphere with something > frog/beelzebufo
getting an idea of the final presentation (marmoset) helps me to come up with a massive todo list > iterating through additional zbrush and spainter passes
the wip renders are done in spainter (iray) and marmoset (the bottom pic)
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michaelmaehring · 8 years ago
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playing substance designer 2017.2
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michaelmaehring · 8 years ago
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unreal lighting tests
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