milesperhorror
milesperhorror
kill me jeffrey boy
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milesperhorror · 8 years ago
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A compilation of stuff I know about drawing Asian faces and Asian culture! I feel like many “How-To-Draw” tutorials often default to European faces and are not really helpful when drawing people of other races. So I thought I’d put this together in case anyone is interested! Feel free to share this guide and shoot me questions if you have any! I’m by no means an expert, I just know a few things from drawing experience and from my own cultural background. 
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milesperhorror · 8 years ago
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Check out Color Supply! The site has inspirational colour palettes from designers & illustrators around the world!
It’s got some tips and tricks about picking colours. They also have a Hex Colour Palette Generator!
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(Thanks to @magnetholic for showing us!)
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milesperhorror · 8 years ago
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I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:
Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin. 
Here is a page of medieval weapons.
Here is a page of just about every conceived superpower.
Here is a page for legendary creatures and their regions of origin.
Here are some gemstones.
Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on. 
Here is a website with a ton of (legally attained, don’t worry) information about the black market.
Here is a website with information about forensic science and cases of death. Discretion advised. 
Here is every religion in the world. 
Here is every language in the world.
Here are methods of torture. Discretion advised.
Here are descriptions of the various methods used for the death penalty. Discretion advised.
Here are poisonous plants.
Here are plants in general.
Feel free to add more to this!
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milesperhorror · 8 years ago
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lola belle & ras: [struggling with real, intense personal issues and moral dilemmas] muddle: i just think it’s unfair that you are punishing me for torturing sentient living creatures??? it’s very unfair and you should feel terrible 
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milesperhorror · 8 years ago
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Preparing for Inktober 2017?
I am too! And to get inspired, I have put together 8x Inktober prompt lists, to help us create something really cohesive and cool this October
Prompt lists:
- Post Apocalyptic Wanderers
- Anthropomorphic People
- A Steampunk Adventure
- Space Travellers
- Super People
- Characters for a fairytale
- Characters for an urban fantasy
- Characters of the Forest
Enjoy and share!
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milesperhorror · 8 years ago
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A great Twitter thread on character-driven stories, character arcs, and agency by Naomi Hughes
(The link she referenced is this article)
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milesperhorror · 8 years ago
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I drew a shitty teeth tutorial™ for my friend but I figured someone else might find it useful so here ya go!! also im not an expert so theres that but ya enjoy :>
[🅱️ LEASE don’t repost or remove the caption]
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milesperhorror · 8 years ago
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For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
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It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well. 
Here’s the page for download, which has a list of the features available in both versions.
There are three features the free version doesn’t have:
Can’t save OBJ files for export
Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It can’t load saved files
The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you. 
But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:
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There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
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Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
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The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design. 
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So you, too, can create beautiful things like kawaii Muscle-chan!!
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The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
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Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.
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The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers. 
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And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like. 
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
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milesperhorror · 8 years ago
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The lip sync tutorial they DON’T give you
I mentioned on twitter that I wanted to do a lip sync tutorial and immediately got some people who were interested so I put one together real quick!
I’m going to use a bit of unfinished lip sync from my taz animated part as reference. They’re just gifs so no sound, but you should still be able to tell that he’s saying “I’d say a solid B… Solid B minus.”
Anyone who’s looked up how to do lip sync has seen phoneme charts. Phonemes are just the shape your mouth makes when you make certain sounds.
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When you do lip sync, you want some kind of reference to make sure it’s right
What’s easiest is to say it yourself and pay attention to the shapes your mouth is making. Since you’re going frame by frame, your audio is slow enough that you can make each shape slowly and distinctly and you can get each individual phoneme down in the animation.
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Don’t do this.^
An easy way to tell if you’re animating lip sync wrong is if you run out of frames to make each shape. You don’t need them! Making each shape is unnatural. People talk quickly and the mouth doesn’t have the time to get into each shape. They blend together, sometimes to the point where the shape doesn’t change at all!
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Not only does the 2nd gif take less frames and energy to make, it’s more relaxed, it looks less distracting, and his lips are much easier to read!
These are reference charts to show the differences more clearly
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This is the difference between getting swallowed up in every last detail and paying attention to reality.
What matters more than hitting every syllable is making it look natural and flow with the acting. That’s why anime mouth flaps can work so well. A strong pose through the whole body matters more than one mouth shape.
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milesperhorror · 8 years ago
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I made a thing! I was thinking about this for a few days - because I realized that when I was young, I was also frustrated about being given the same advice over and over - without really knowing what it meant!!
Here’s 5 techniques which I have done before which have helped me grow as an artist, which are good for 5-minute warmups or just straight up challenges for your sketchbook! 
Obviously, these are not the ONLY techniques - they’re just the ones I find most fun! And maybe they’re not the most ‘correct’ ones out there, but it’s better than another comic about practicing more, right? 
Good luck to everyone on their drawings!
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milesperhorror · 8 years ago
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milesperhorror · 8 years ago
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milesperhorror · 8 years ago
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So…..watching synchronized swimming from underwater is absolutely ridiculous
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milesperhorror · 8 years ago
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art cheats
hello i am here today to not lose track of the art cheats i have discovered over the years. what i call art cheat is actually a cool filter/coloring style/way to shade/etc. that singlehandedly makes art like 20 times better
80’s anime style
glitch effect
glow effects
adding colors to grayscale paintings
foreshortening ( coil )
foreshortening ( perspective )
clipping group (lines)
clipping group (colors)
dramatic lighting ( GOOD )
shading metal
lighting faces
that is all for today, do stay tuned as i am always hunting for cool shit like this
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milesperhorror · 8 years ago
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You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!
Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:
1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.
First, just get down the big shapes of your expression, just like you would for a pose.  
So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.
 Scribble it down
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start to put on features
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fix stuff
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put on more stuff
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fix stuff again
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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring
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Whole head is a gesture!
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2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.
So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 
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That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!
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milesperhorror · 8 years ago
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milesperhorror · 8 years ago
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