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minucat · 1 day
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Today's Five Pebbles is lying in the sun with the cats!
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minucat · 1 day
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looh'gks to the mgof
yea
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minucat · 2 days
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ive been working on reworking all my OC refs
here are the ones ive done so far
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minucat · 4 days
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minucat · 5 days
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minucat · 5 days
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Silly green robot in suit
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minucat · 6 days
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im half crazy, all for the love of you!
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minucat · 7 days
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so, there's no official place im aware of that's compiled the names of every music track in rain world which includes DLC, unused tracks, alpha tracks, and includes every location those tracks can be found, so! i made one :) mostly just for my own fun bc i love cataloguing things.
sadly i cant include links bc there's a limit on tumblr, but these should all be pretty easy to find with a quick google search!
black text = from vanilla game
purple text = unique to downpour
orange text= unused vanilla content, but added in-game in downpour
blue text= is used in vanilla game, but was added to more rooms/locations in downpour
Trailer and promotional music
RW dayns (Sundown Remix): promotional material
Threat - Superstructure (Trailer Remix): Switch trailer
What Fate A Slugcat: Trailer
Together: Co-op trailer
Overskog: Downpour launch trailer, creatures teaser
Downpour: Downpour teaser trailer
Triptrap: Downpour regions teaser
Landmarks: Lizards teaser
Task: Challenge mode teaser
Unused
Threat - Outskirts: with unused layer SU_4
Frost Reaper (RW_98): Unused
Threat - Rubicon (TH_HR): Unused
Alpha tracks
RW_2: Alpha_8
RW_3: Alpha_8
RW_4: Alpha_8, Alpha Trailer Music
RW_5: Alpha_8
RW_6: Alpha_8
RW_11: Alpha_8
Alphas, Gems and Junk
RW_12: Alphas, Gems and Junk
Illegible Neon Signs (RW_17): Alphas, Gems and Junk
Beat (RW_21): Alphas, Gems and Junk
Beat (RW_22): Alphas, Gems and Junk
Beat (RW_23): Alphas, Gems and Junk
Sky Islands (RW_24): Alphas, Gems and Junk
Night City (RW_25): Alphas, Gems and Junk
Free Mind Loop (RW_30): Alphas, Gems and Junk
Sub Sub Sub (RW_31): Alphas, Gems and Junk
Arena-exclusive
Noisy (RW_10): Arena
Action Scene (RW_13): Arena
Weyuon (RW_33): Arena
Slaughter (RW_34): Arena
Wired (RW_68): Arena
Menu and cutscene
Sundown (Theme I) (RW_8): Main menu and credits
Pictures of the past (RW_Intro_Theme): Surv/monk intro cutscene, UW_J01 (Inv only), OE_CAVE02
Passages: passage screen, UW_A14 (Inv only)
Reclaiming Entropy (RW_92): Saint end cutscene and credits
Outro Theme (RW_Outro_Theme_B): Survivor, Monk, and Gourmand end cutscenes
Satellite (RW_72): SI_A07 (Spearmaster end cutscene)
BM_SS_DOOR: Saint intro cutscene
Train Tunnels (RW_27): Expedition menu, Metropolis night theme
Dream_DreamMelody: Dream cutscenes
Halcyon Memories (NA_19): CL_AI, RM_AI (Music pearl), Rivulet end cutscene and credits
Game Music
Threat - Outskirts (TH_SU)
Unseen Lands (NA_40): SU_A53
Urban Jungle (RW_1): SU_107
Proxima (NA_01): SU_A07
Frosted Festival (RW_80): SU_A53 (Saint only)
Mud Pits (RW_09): DS_B02
The Wet Moist (RW_38): DS_B04
Old Growth (RW_15): DS_B01
Swaying Fronds (RW_51): DS_A26, UG_A26
Threat - Heavy Industrial (TH_HI)
BM_HI_GATE: HI_B04
Bio-Engineering (RW_43): HI_B04, HI_A07
Mist Engine (RW_50): HI_A18
Sheer Ice Torrent (RW_91): HI_A07 (Saint only), HI_B04 (Saint only)
Threat - Garbage Wastes (TH_GW)
Garbage Worms (RW_52): GW_B01
Lack of Comfort (RW_39): (GW_D02) (GW_B09)
Garbage City Shuffle (RW_37): GW_C02, GW_C04
Albino (RW_43): GW_E01
Stone Heads (RW_19): GW_C03
Overcast (RW_79): GW_A25
Accidented Condition (RW_83): GW_E01 (Saint only)
Eyes of Iron (RW_90): GW_C03 (Saint only)
Threat - Shoreline (TH_SL)
BM_SL_SHORE: SL_B02, SL_D05, SL_F01, LM_D05, LM_F01
Lonesound (RW_46): SL_D06
New Terra (NA_21): SL_A06, LM_A06
The Captain (RW_18): SL_A05
Moondown (Theme II) (NA_11): SL_AI, SL_WALL06
Vast Unlife (RW_89): SL_D05 (Saint only), SL_F01 (Saint only), SL_TUNNELA (Saint only)
New Else VII (NA_42): SL_WALL06 (ECHO) (Saint only)
Black Moonlight (RW_26): SH_D01
Demonic Riser (NA_25): SH_B17, CL_B17
Dripping Time (NA_17): SH_A05
Lantern Mice (RW_58): SH_C10, SH_A21
Floes (RW_40): SH_E05
ELSE III (NA_34): SH_A08 (ECHO)
Dark Sus (NA_08): SH_B05, SH_A24, CL_A24
BM_SH_CRYPTS: SH_B12 (Vanilla, patched out), SB_D04
White Lizard (RW_55): UW_D02
Underhang (BM_UW_UNDERHANG): UW_C03, DM_LEG07, DM_U09
BM_UW_WALL: UW_D07
ELSE IV (NA_35): UW_A14 (ECHO), MS_COMMS (ECHO) (Saint only), CL_D05 (ECHO)
Stargazer (NA_28): UW_H01
Threat - Superstructure (TH_SS)
BM_DS_GATE (Drainage Duct): SS_B01, RM_B01
Interest Pad (NA_09): SS_A09, RM_A09
Drastic FM (NA_16): SS_F03
Energy Circuit (NA_26): SS_D03, RM_D03
Random Gods (Theme III) (NA_41): SS_E07, SS_L01, SS_E06
Threat - Chimney Canopy (TH_CC)
Threat - Chimney Canopy (The Gutter)
BM_CC_CANOPY: CC_A02, CC_H01 (Saint only), Artificer end cutscene
Wind Chimes (RW_48): CC_B06
Sky Sprite (RW_55): CC_C11
ELSE I (NA_32): CC_C12 (ECHO), SB_A14
Cracked Earth (NA_39): CC_OUTPUT
Threat - Sky Islands (TH_SI)
Lovely Arps (RW_29): SI_D03
Kayava (RW_42): SI_D01
Speaking Systems (NA_23): SI_C06
Crystalline (NA_20): SI_B11, SI_D05
ELSE VII (NA_38): SI_B11 (ECHO), SB_D01
Silicon (NA_04): SI_B12, DM_VISTA
BM_SI_STRUT: SI_B13, SI_F01
Chillblain Grace (RW_84): SI_C02 (Saint only)
Threat - Farm Arrays (TH_LF)
All Thats Left (RW_14): LF_A14
ELSE V (NA_36): LF_B01 (ECHO)
Distance (NA_30): LF_D01, SU_PUMP03
Nest in Metal (RW_49): LF_A01
Maze of Soil (RW_47): LF_H01
Raindeer Ride (RW_54): LF_H01
Emotion Thread (NA_24): LF_J01
Ferrous Forest (RW_28): SB_G02, SB_G03
Leviathan Cave (RW_53): SB_J02
Grumblebum (RW_41): SB_A03, SB_H02
Deep Energy (RW_45): SB_F03
ELSE II (NA_33): SB_A10 (ECHO), HR_C01
Silent Construct (NA_27): SB_D04, SB_F02, SB_I01, DM_CROSSOVER02, SB_B04
Gold Swim (VS_A_GOLD_SWIM): Upper void sea
Big Open (VS_B_BIG_OPEN): Central void sea
Worm Inferno (VS_C_WORM_INFERNO): Central void sea
The Ride (VS_D_THE_RIDE): Void sea
Deep Light (Theme IV): Bottom void sea, ascension end cutscene
BM_SB_FILTER: SB_J03
BM_SB_SUBWAY: SB_C10, SB_F01, SB_H0
Orange Lizard (RW_62): SB_TESTB, SB_TESTC
Rooftops (RW_7): VS_A01, Arena
Rain (RW_61): VS_B02, VS_B10, VS_C13
Veiled Northstar (RW_93): LM_TUNNELA, VS_A09, SL_TUNNELA
Fragments (RW_96): VS_F01
Threat - Pipe Yard (TH_VS)
GREY CLOUD (RW_32): LC_GIRDERWALK, Arena
ELSE VI (NA_37): LC_highestpoint (ECHO)
Dustcloud (NA_02): LC_TEMPLEENTRANCE
Phasing (NA_06): LC_C08
Lost City (RW_59): LC_ENTRANCEZONE
Threat - Metropolis (Day) (TH_LC)
Threat - Metropolis (Night)
Sparkles (NA_05): OE_RAIL01, OE_TOWER09
Reminiscence (NA_11): OE_TREETOP
Bloom (RW_60): OE_JUNGLE05
Wandering Cut (RW_63): OE_RAIL02
Daze (RW_64): OE_RUIN14
Ancient (RW_69): OE_RUIN02
Open Skies (RW_97): OE_RUINBACKHALL
Threat - Outer Expanse (TH_OE)
Threat - Outer Expanse (Night)
The Coast (RW_16): LM_D06
BM_UW_UPPERWALL: LM_WALL01, LM_WALL02
Metal Canopy (RW_66): LM_TOWER09
Trusted Component (RW_82): LM_BRIDGE02, LM_BRIDGE03
Threat - Waterfront Facility (TH_LM)
Wormpad (NA_03): RM_GSB1
Qanda (NA_07): RM_D02
Sparkling Pendulum (RW_71): RM_B04
Flicker (RW_73): RM_I03
Not Your Rain (RW_76): RM_ROT01
Glass Arcs (NA_18): DM_I02, DM_I05
Flutter (NA_29): DM_WALL06
Scapeless Doubt (RW_70): DM_LEG01
Obverse of the Old Wind (RW_78): DM_ROOF01
Reflection of the Moon (RW_95): DM_ROOF04, DM_MOONCHAMBER
Threat - Looks to the Moon (TH_DM)
Past Echoes (NA_06): UG_C02 (ECHO)
They Say (NA_22): UG_B02, UG_B10
Breathing Hyometer (RW_81): UG_GUTTER01, DS_GUTTER01
Weathered Steps (RW_94): UG_A05
Garden (RW_65): MS_BITTERENTRANCE, MS_SPLITSEWERS
Random Fate (RW_67): MS_LAB14, DM_I11
Aquaphobia (RW_74): MS_I06
Onto A New Dawn (RW_75): MS_FARSIDE
Fragile (RW_77): MS_BITTERAERIE2
Ascent (RW_85): MS_ENTRANCE
Flux (RW_88): MS_I02, MS_I03
Fading Light (RW_87): CL_D01
Pulse (NA_31): Saint ending
The Cycle (RW_86): HR_M01, HR_M02, HR_M03, HR_M04, HR_FINAL
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minucat · 8 days
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saw a poll about dry/humid heat and like OBVIOUSLY everyone preferred dry heat but. would love to know what everyone considers to be “too hot”
me personally it’s a hard cutoff at 75°F. don’t need anything more than that thank you 🫶🫶🫶
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minucat · 8 days
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minucat · 8 days
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HAPPY 4/20 EVERYONE (CLICK HERE TO WATCH THE FULL DUB YOU WONT REGRET IT)
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minucat · 8 days
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thinking about painting the rw track onto a new dawn........ but my ideas are slightly beyond my skill i think (i will try anyways)
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minucat · 9 days
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incidentpilled resolvemaxxer
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minucat · 10 days
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concept sketches for a UI design from late january, dunno if ill continue this lol (maybe)
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minucat · 11 days
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Unmute !
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minucat · 12 days
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Фиве пеблес what do I do in computer science classes >_>
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minucat · 12 days
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pebbles procreate doodles :DD
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