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“Nesta,” I said, starting on the other wing, “I painted flames for her. She was always angry, always burning. I think she and Amren would be fast friends. I think she would like Velaris, despite herself. And I think Elain—Elain would like it, too. Though she’d probably cling to Azriel, just to have some peace and quiet.” I smiled at the thought—at how handsome they would be together. If the warrior ever stopped quietly loving Mor. I doubted it. Azriel would likely love Mor until he was a whisper of darkness between the stars. I finished the fourth arrow and started on the fifth. - ACOMAF, chapter 49
I've always hoped this passage hinted at Nesta and Cassian getting the fourth novel, and Elain and Azriel getting the fifth.
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Reblog if you're joining Elain's garden club 🌹🌸🌷
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Anyone at this point still denying that Elain’s book is next is lying to themselves
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“We need hope or else we cannot endure”
Interesting choice of quote. First time I see it in marketing campaigns for ACOTAR.
I wonder which two characters are the ones related to hope in the books?
"If I had not met a shadowsinger, I would not have known that it is the family you make, not the one you are born into, that matters. I would not have known what it is to truly hope, even when the world tells you to despair." Azriel bowed his head in thanks.
"I gazed again at that sad, dark house-the place that had been a prison. Elain had said she missed it, and I wondered what she saw when she looked at the cottage. If she beheld not a prison but a shelter—a shelter from a world that had possessed so little good, but she tried to find it anyway, even if it had seemed foolish and useless to me. She had looked at it that cottage with hope; I had looked at it with nothing but hatred. And I knew which one of us had been stronger."
All to say: I smell bread and roses.
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Elain: See you later at the House of Wind 💕
Azriel: 💕
Rhys: Wait, you're meeting Elain? I told you to stay away from her!
Azriel: It's just for Gardening Club.
Rhys: Oh... very well then...
*MUCH LATER...*
Rhys: THE HOUSE OF WIND DOESN'T HAVE A GARDEN!!!
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This is all I need to know these people have not actually read the books:
How are you expecting the author to write a compelling rejection story for something that wasn't even explored much? Just ask Elain to say the word "No" and that's it? It’s a waste of a storyline. It's not interesting. There are no stakes. Again, the book won’t sell. Sarah won’t write it
We have literally been given the stakes. We've got:
It's already culturally expected that the mating bond is accepted
Mates can be wrong for each other, but there's currently no recourse for when that happens
Beron is looking for literally any excuse to act against the Night Court. Suddenly deciding to treat Lucien as his son and make claims that the Night Court is withholding his mate is a big possibility.
We've been given the possibility of the Blood Duel, whether called by Lucien or called in by proxy through his father or his brothers
Even if you want to decide that all of that is conjecture, you have the internal conflict of Elain being a dyed-in-the-wool people pleaser who is only just now learning how to step away from that. ""Do I choose love or duty?" is a time-tested romance setup across genres. And then you have Azriel, who we already know feels unworthy of love. Again, very much romance-novel/romance plotline material.
Also, knowing one element of something and not knowing the other is VERY basic plot development. We know mating bonds can be accepted and what that looks like, there's a reason we don't know anything about the opposite - - yet. It's being saved for something.
The stakes are, overall, bigger than Elain in general because if the Cauldron is - indeed - wrong and she can prove that AND cut herself away from it, she changes the game for EVERY female with an unwanted mating bond in the present and in the future (by either making sure no females have to deal with unwanted bonds ever again or making sure they have a way to get out of them).
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"Three sisters blessed by fate" and well one of Nesta’s besties.
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Elain Archeron baking and drinking tea while murmuring how everyone is going to die
My favorite creepy girl
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I think toy doctors are so nice actually like i remember being a little heartbroken kid when one of my beloved stuffed animals got old and torn up and my mom just threw him out. And i know what it would have meant to me, to have someone lovingly stitch him back up instead so i could love him just a little longer. And I'm really glad there are little kids out there who get to see pictures of their stuffed animals and dolls with little fake hospital beds and casts as they "rest & heal" before returning to them good as new. Like what a sweet thing to do with your life.
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Rhys: As High Lord I'm forbidding you from being with Elain
Azriel: Hold on, I'm asking my High Lady
Rhys: Wait—
Azriel: Feyre says I can
Feyre: *slurping a smoothie, wearing sunglasses and a Pro-Elriel t-shirt* 👍
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...are you ok
cant a girl be visibly distressed in peace
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sometimes you need dialogue tags and don't want to use the same four
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This is a very long list of powers and abilities a seer can have and hopefully we’ll see them in acotar 5:
Extrasensory Perseption - perceive things by means other than the human senses or personal experience.
Accelerated Probability - The power to predict what choices one could make and their potential outcomes. The user can perceive the information of any situation and use the variables of that information to predict/perceive the paths that lead to certain outcomes will occur, based on what choices are made. They can then accelerate themselves along the path of their desire, which causes them to reach the conclusion of the path taken.
Clairvoyance - the power to gain direct visual information through non-physical means. The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and may be able to 'see' spiritual/psychic beings.
Danger Intuition - The power to detect impending threats. The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it.
Death Sense - The power to sense the coming of death and the actual act of dying. The user can sense the coming of death, determining when someone is dead or dying or if others have died in a specific location. This may extend to seeing the names and lifespans of those whose faces the user sees.
Destiny Perception - The power to perceive destiny. The user can sense the fate of themselves and others: they can see if they, or others, are meant to be loved, hated, rich, poor, die or if they are fated to be good or evil.
Divination - The ability to gain insight into a question or situation using an occultic, standardized process or ritual. User can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or by reading certain patterns.
Empathic Precognition - The ability to see into the future using emotions and sentiments. The user can foretell future events and observe what might happen by utilizing their personal thoughts and feelings about another. The strength of the user's emotions corresponds to how evident their vision of the future will become.
Flash Precognition - The ability to see things seconds or minutes before they happen. The user is able to see into a short-term future if usually only seconds or minutes worth. While useless for long predictions, it does give several practical advantages.
Mediumship - The power to perceive and communicate with spirits and those who are in the afterlife. User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired. Well trained mediums are even capable of channeling the energy and powers of spirits making them potential host/conduits for channeling their powers through their bodies and manifesting their qualities for their own.
Precognition - The power to perceive future events before they happen. Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. Some visions may be set in stone whether or not you see them, others may happen only if the players select a certain course of action. This depends mainly on whether or not users are viewing Destiny or Probability.
Precognitive Dreaming - The power to perceive future events while in a dream state. The user is capable of perceiving future events in dreams.
Precognitive Speech - The ability to perceive future and/or recite/prophesy it. The user can perceive future and/or recite/prophesy it aloud, they may be aware of the process and able to control it, or it may be completely involuntary and/or be uttered in trance.
Prescience - The power to have instinctive foreknowledge of incoming events. The user has an instinctive knowledge of events before they happen. Such as knowing their enemy's every move/intention, know the cause/effect of events, prepare for/prevent the unwanted outcome, etc.
Psychometry - The power to perceive the residual information of an object and/or person. The user of Psychometry obtains historical memories or sensations concerning beings and objects they observe. With objects, they gain knowledge including the makers, users, and even those who have on passing used the object, and what has been done with it. With living beings or parts of the body, the user learns their general life-history but doesn't gain anything of what they were thinking or feeling.
Retrocognition - The power to discern events of the past. The user can discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning themselves or of an unfamiliar lineage in a past occurrence. Occasionally spontaneous.
Xeno-Accelerated Probability - The power to predict the outcomes of and what choices other people could make. The user can sense all the variables of any situation for other people, predict the outcomes and what choices the other person could make. They sense the possible courses of action for the target, and can see what consequences will happen for each action the target person can make.
Powerful seers can reach nearly or even fully divine status:
Absolute Vision - The power to see everything that happens no matter how far and no matter how the conditions are.
Divine Sight - The ability to see reality from the eyes of a deities or divine, cosmic entity.
Omni-Perception - The power to perceive anything/everything. The user can perceive anything/everything, including the past, present and future, reality, causality, boundaries, energy, even destiny and ultimately everything else.
Causality Perception - The user can perceive and understand all cause and effect relations, deducing the path leading to any effect, allowing them to plan, analyze, and take action with absolute efficiency. They can perceive the cause and effect relations of their own thoughts giving them the ability to tackle various situations by simply thinking about possible routes they could take. In a fighting situation, they can adapt perfectly to all factors before they even appear, achieving maximum efficiency in the offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance. As a strategist, the user can always achieve optimal results (depending on the means at their disposal), perfectly anticipating all variables and their opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always ends up being successful. The user can instantly understand anything by perceiving all the causes/effects it is currently made of, as well as all the previous ones that lead to this state. For example, a simple glance at someone would be enough to learn about their nature, personality, history, expectations, strengths, weaknesses, etc. The perception can also be turned to the person's future, its many paths, their probabilities, and the one which will eventually be realized. In short, users are flawless tacticians. They understand everything, there always several steps ahead of everyone else, impossible to catch off-guard, and always achieve the best possible results.
Combat Perception - The ability to understand how a person thinks and fights in combat. The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they are able to find their flaws and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.
Life Perception - User can perceive the flow of life-force in all living things, perceiving problems life-flow, the coming life and births of others, etc. This may extend to seeing the names and lifespans of those who's faces the user sees.
Supreme Observation - The power to observe/view everything, everywhere, everywhen regardless of where or when it is. User can observe/view/watch everything, everywhere, everywhen, and everyhow at the exact same time and regardless of where or when it is or might be. They can view out into the boundless emptiness and nonexistence where isolated and locked entities dwell.All that is, isn't, might, might not, could, could not, can, can't and won't exist is visible and laid bare before the user, and nothing can be hidden from their eyes. Unlike perception, which is the power to perceive anything/everything, this power only enables the user to observe/view/watch everything.
Evil Eye - The power to inflict harm on a person by gaze. User possesses the evil eye, which allows them to inflict a variety of harmful and debilitating effects on anyone they choose, just by gazing at them including but not limited to: laying horrific curses, inflicting pain and suffering, knocking people out and even killing people. They may also be able to affect inanimate objects with this power.
Illusion Awareness - The power to be aware of one's surroundings is false. The user is completely aware at all times of the true reality around them, potentially seeing through an optical and/or mental illusions that others attempt to deceive them with.
360-Degree Vision - The power to see in all directions at once.
Destiny Manipulation - The power to perceive and affect fate/destiny concerning people and events.
Divine Communication - The power to communicate with and influence deities.
Divinity - The user has divinity and divine powers granting them an immense amount of raw power beyond the mundane, making users a divine being by nature, a status which can be obtained a number of different ways. Users can gain divinity by having a divine ancestry, transform into a deity either by another god or by faith, channels, acts as a vessel for, the power/soul of a deity, mimic/steal powers from a deity, or be enhanced/evolved to the point of godhood. The level and forms of divinity is variable and unique by the user's nature and character of being, thus weaker or stronger users of divinities is ultimately reliant on the user alone.
Flaws/Weaknesses:
Seers connected to the gods may be limited to what god shows them.
Seers limitation will depend on the user but they can run the gamut.
- Seeing things but unable to change them.
- Seeing things but they are unclear.
- Seeing only possibilities.
- The visions may take a toll on the mind and the body.
If you would like to research more and find more about seers and their powers/abilities, check out this page https://powerlisting.fandom.com/wiki/Archetype:Seer It’s composed with a lot of powers of seers from books, movies, anime, comics etc. and it’s indeed really interesting.
Now I’m not saying that each of these powers will be used by Elain and neither saying that there’s not a high probablity that our sweet seer will not have one of these. We don’t know what crosses that beautiful mind of SJM, so will have to wait and see how powerful she wants to make the seers in the acotar universe. I just got really mad cuz people are still saying that Elain is boring, her story will be boring yada yada yada without even knowing how powerful Elain is. Is like saying Nesta is weak after reading acowar which is really silly.
But if you ask me, I am very excited to see more of Elain’s powers in her upcoming book. And I know for sure that Elain + Azriel (seer + shadowsinger) is a powerful, dangerous and deadly combination.
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“The ACOTAR 5 announcement is coming soon! I know it! It’s coming soon!!!” I scream as they drag me away to the psych ward
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