Space shenanigans and other random stuff. Totally not a screenshot dump.
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A new project begins! This time I’m aiming for a Shuttle-II alike, partly inspired by: https://www.alternatehistory.com/forum/threads/boldly-going-a-history-of-an-american-space-station.502152/reader/.
Right wing fabrication is complete and is all I have to show for now, but I’ll post more updates soon.
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It’s a shame that KSP is finally coming to an end, but hopefully KSP2 will top the original!
KSP Loading...: Getting ready to celebrate!
Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!
And now, let’s talk about everything KSP!
Kerbal Space Program Final Update on PC
On June 24th, 2011, Kerbal Space Program 0.7.3 was publicly released. Back then the game looked very different with a very limited parts catalogue, no celestial objects except Kerbin which would not rotate, and not even a proper Sun, just a light source at an infinite distance. No one ever expected that this modest game, created by a small studio in Mexico City with no experience in videogames, would turn into a worldwide phenomenon that brought space exploration closer to our households. Therefore it is almost unfathomable that in a couple of weeks we will be celebrating the game’s 10th anniversary. And on that day, we are releasing Kerbal Space Program 1.12: On Final Approach, our 12th major free update!
Kerbal Space Program 1.12: On Final Approach is going to be special in many ways. We are not only packing this free update with a massive amount of new content, player requests and all sorts of fixes, but it is also our thank you letter to everyone in our community who supported us along the way and made our dreams come true. Unfortunately, all good things must come to an end, or rather move on to the next chapter. So yes, On Final Approach is the last major planned release for Kerbal Space Program. While there may still be occasional minor updates to address bug fixes as needed, Squad’s efforts will now shift towards joining Intercept Games in the development of Kerbal Space Program 2.

So what can you expect on June 24th with Kerbal Space Program 1.12: On Final Approach? We’ve already shown a couple of things in our last issue of KSP Loading, and now it is time to reveal the other main changes. So buckle up!
Craft and Save Loading Improvements
On Final Approach includes a huge revamp to craft and game save loading. Search, foldering, and cross-save access are added to craft loading in the editor, and search has been added to craft loading on the launchpad/runway and to the quicksave loading dialogue. This will help you to better sort out your saved craft and games, especially if you have a ton of them. This feature will also allow you to load or save craft with different game saves.
Alarm Clock App
One of the main features in the upcoming 1.12 update is the Alarm Clock app. With this tool, you will be able to set alarms for maneuvers, manual time alarms and alarms for various orbital positions, which will certainly come in handy for those long trips that require several burns to complete. Additionally, you will also be able to pick alarm sounds to go with your alarms, cool right?
Maneuver Creator App
The Maneuver Creator app is another of the main features within On Final Approach. With it, you will be able to quickly generate transfers to other celestial bodies, see upcoming transfer windows and get a good understanding of where you’re going and how much deltaV it will take to get there. This will cut down time spent fiddling with maneuver nodes and enhancing the accuracy of your space maneuvers, but you’ll need a level 3 tracking station to use it, so you’ll still need those maneuvering skills for your first visit to the Mun.
Wheel Improvements
Wheels have undergone major tuning. We have fixed previous issues with the stress tolerance and we have made some improvements to the suspension and friction model. Additionally, wheels now have a few new tweakable controls that will help reduce how easy it can be to flip rovers and other wheeled vehicles.
10th Anniversary Fireworks!
What better way to celebrate this milestone than to launch bright and colorful fireworks into the air! With this update we will be adding two firework launchers for you to attach to your vehicles - one with 8 bursts, and one with 32 bursts. These pyrotechnic devices will also be highly configurable, with different trail and burst types for you to choose from, as well as the ability to tweak the force, the duration, star size, launch velocity, explosion delay and the colors of the fireworks at any given time. Fill up those canisters and let the party begin!
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New Slim Suit
A brand new sleek-looking spacesuit, inspired by the feats of the private aerospace sector will be available with the upcoming update. As with the other spacesuits available in the game, the Slim Suit will be available in three different variations: black and grey, grey and orange, as well as blue and grey.
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This covers the main features coming in Kerbal Space Program 1.12: On Final Approach. But there are plenty of smaller ones coming in this update, check them out with us when it releases on the 24th!
KSP 2
Since our last KSP Loading, we also got a preliminary glimpse at the new Kerbal Space Center to be found in Kerbal Space Program 2. It surely looks gorgeous and would make Mortimer, Gene and the rest of the KSC crew proud. Check it out if you haven’t!
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Remember, you can share and download craft and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.
That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!
Happy launchings!
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After being pretty busy with school and such, I finally have the time to get back to working on my models. First up, an Orion capsule. Since I’m making these out of pure paper and not cardstock (I should definitely get some, paper is a pain) the capsule isn’t a ‘full’ capsule. The windows aren’t inset, no APAS, etc, etc, etc. I’m hoping to use it for future projects. Second up.. a kitbashed abomination. I realized exactly how big the Titan III SRBs are and it looked about the size of a small launcher. So, this abomination. In my mind the SRB is actually a liquid rocket booster (which given the size, I think it’s appropriate) and paired with 2 hand-made custom boosters for a previous project, I think it would make a decent launcher in real life as well. I left the TVC tank there, I think it adds a bit of flair. The second stage on the top of the rocket has since been removed, I thought it didn’t quite fit. As you can see in the comparison image, this abomination (no name ideas for it quite yet) is nearly the size of that (oversized) first stage for the (working name ‘Phoenix) project. However, in the end I do think it looks decent, and I’m going to do some further experimenting to find a suitable second stage, perhaps a centaur.
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A moderate hiatus from real life stuff (school and exams and stuff), but I’m back! What was going to be a standard crew rotation didn’t go as planned, and I had to hit the abort button. However, the spaceplane was stalling out so I had to trigger the parachute, but that didn’t save the crew. Luckily I had the power of F5 and F9. Hopefully we have better luck another day.
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Do join our discord server!
join this server do it now
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Screenshot Dump #2 I launched a generic Phoenix Shuttle (based off Raptor9 from the forums’ great SVR-10) and docked it with my new station (see previous screenshot dump) It’s too big for Tumblr, so here’s a link to the Imgur thingy:
https://imgur.com/gallery/ZvBK6aP
#space#kerbal space program#space station#reusable rocket#dynasoar#spaceplane#a lot of tags#yes collect all of the tags
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Screenshot Dump #1
I finally launched a replacement for my previous kraken-destroyed fuel station, and I sent a tug left in orbit to rendezvous with it.
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And... successful touchdown of Perseverance! Congrats to the teams at NASA JPL, we can’t wait to see what’s next!

Update your phones with our #CountdownToMars wallpapers, like this one, today: https://www.nasa.gov/feature/perseverance-mars-rover-wallpaper-images/
It's LANDING DAY for our Perseverance Mars Rover and her mission to search for ancient signs of life on the Red Planet!
Watch LIVE coverage today starting at 2:15pm ET (18:15 UTC):
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Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com
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Update Numero Dos! I’ve started work on the engines, which are derived from a Saturn V paper model kit, specifically the J-2s. They aren’t that good, but I think they are decent, if a bit messy. I’ll start work on the Verniers soon.
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Oh god we’re going to be Ohio
ohGOD ohfr**k were al going to be Ohio
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how the frick do you make these
I dunno, sorcery perhaps :P
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My first update here: So, I have this paper model thing that I do. It’s not strictly paper models, as I don’t have cardstock, but it’s in the general idea. So, we’re having rotating power/wifi outages here in Texas because of the extreme weather, so I made a quick infographic. Don’t mind my messy handwriting and eraser marks, that’s just how I do things. Anyways I managed to actually start on the first stage tank, which I think ended up pretty well. I might not make the verniers on the first stage as described in the diagram, I think fins might be a more likely option as it’s ‘derived’ from a missile.
I’m not particularly good at making engine nozzles, so I might have to look for alternative ways for the second stage turbopump assembly. I’ll keep updating as we make progress.
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Is this working?
hello is this working
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Hello and welcome!
Hello everyone! This is my tumblr, and welcome! I’ll be posting Kerbal Space Program and other related posts here Soon(TM)!
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