modsbyari
modsbyari
Mods , Guides and more
3 posts
Trying to make modding a little easier, sharing screenshots of my "work" :)
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modsbyari · 4 months ago
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modsbyari · 4 months ago
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modsbyari · 5 months ago
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How to make Tattoos/Skin Textures for Final Fantasy 14
Hi there! I made a video about this a long time ago, essentially it is still the same work flow even though the Textools UI has changed a little bit with the Dawntrail update. Please mind that the video is a little old, recorded with a free software and I personally have zero editing skills. From experience and from what other creators told me it helped them a lot so I would like to bring it to more people and share my wisdom. This is a "beginners guide" for now, I can and will expand on it if necessary. You're always welcome to ask me questions. Join my discord or send me a dm! Let's start with what we need to make a tattoo/skin texture:
- Textools - Final Fantasy 14 with subscribtion - Substance Painter - Any Photo editor (Photopea is a free Photoshop online clone) - Not required but it could help: my videos
Step 1
Open your fbx in Substance Painter by clicking "Open" then "New" or Ctrl + N, with the following settings: PBR Metallic Roughness (Starter Assets) Resolution 2048 You can find the Bibo+, Gen3 and TBSE .fbx file here!
Step 2
Import your assets by dragging and dropping them into the Asset Library, then set them to "Texture" and import into your preferred Asset Library Category.
Step 3
Drawing: You can draw directly onto the 3D model and on the UV/2D planes. For that create a paint layer, select your brush, set your color in "base color". Assets: You can drag and drop your assets onto the 3D model, then select "Base color". This will project the asset in 3D. You can change the projection properties on the right under your layer selection or by right clicking in either of the windows. You can also create a "Paint Layer" and drag and drop the asset into the "Base color" slot. This will replace the fill color with the asset. Please make sure to make linework have a transparent background before using your assets.
Step 4
Whenever you're done arranging your tattoos/textures, it is time to export. Export with the following settings: - Output template: Document channels + Normal + AO (With Alpha) - Size: 2048 is more than enough for skin textures in FF14!! 4096 is almost overkill but will result in better quality, if you're a Mare user, please don't blast others with a 4k tattoo/skin texture unless it's really necessary - Padding: Dilation + Transparent
Step 5
Export the Skin Diffuse Material from Textools by selecting Character then choose your Characters race and gender. Midlanders share their skin material with Miqote and Elezen.
Step 6
Open a photo editor of your choice, open the skin Diffuse png and your Substance Painter Export. Adjust the layers if needeed so your tattoo/skin texture is above the skin texture. Export as png.
Step 7
Replace the Skin Diffuse png with the one you've just created, save to FFXIV to apply your changes to the game files and then launch the game to check the results!
If you have any questions please don't hesitate to DM me here or on discord @arimaemae
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