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morelorethenthereseem · 2 months
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StĂ´mia the SolukuÄŻst abyss worker.
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Among those who exist, there are those who know of the abyss, and among those that know of the abyss there are those that would seek to use and research it, and among such people that exist that know of the abyss that wish to use in research it, there is A group with two branches (both small.)
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morelorethenthereseem · 3 months
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“The man in sick. Crystalline.”
A bit of a self portrait you could say.
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morelorethenthereseem · 3 months
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Commissions open!
Voice acting price: 70$ CAD per hour (very negotiable)
Drawing prices:
Headshot $11
Bust $12
Halfbody $13
Thigh-up $14
Fullbody $15
Background +$4
Landscape $28
(All CAD)
examples for drawings are below.
DM for more information.
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morelorethenthereseem · 3 months
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A man walks through a blizzard of sand, His soul is in every bullet that rings his hat.
this man invented the bullet, and the device that fires it.
as he walks through the storm of sand, his flesh rips from his bones, but he walks still, someone calls out “what do you think you’re doing bounty hunter!?”
The bounty hunter responds “I’M WIPING YOU OFF THE BOARD!”
Click, Bang.
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morelorethenthereseem · 3 months
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“some says she’s a demon of a Swordswoman.
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But it’s more fair to say she’s a swordswoman of a Demon…”
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morelorethenthereseem · 3 months
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Furry Death characters are absolute peak,
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morelorethenthereseem · 3 months
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Braymourne is The land that the heart of creation lays, All around the heart of creation impenetrable walls and barriers were formed, except for north, there the mountains did the job. it’s not inhabited by elves or humans. But There are very very rare exceptions, those who made it in, and had children too.
The Braymourne collective (also called the old Gods faithful or “the order”) are Those who still grieve the gods of old. The Organization acts both as religion and government and was formed to preserve the ideals and rules of the gods after their deaths, Each of these were dubbed virtues, and as the gods embodied aspects of reality, certain individuals Embodied the Principles and ideals of the gods.
There are 19 virtues, but 8 were lost the time, here are the remaining 11 that are still known of today:
2 Creation, to create, make the world a better and fuller place. This covers art, architecture, cultural advancement, unfortunately, such a core value basically makes abortion illegal under this government, despite the other principles.
3 Protection, To protect, to protect yourself, and to protect others, To protect the order and protect the land, and to protect the heart of creation too.
4 Perseverance, to follow through and go on, To live. To continue. To never quit, a simple principle. perseverance is to walk through hell and arrive on the other side, A fortitude and inner strength
5 Allowance, to be allowed, to let one make Their decisions. Although this seems like a good tenant at first, it’s underlying implication. Is that something being allowed is not the default, you are allowing them to be allowed to do something, so to speak, but at least it’s encouraging people to do so, “within reason”
7 Understanding, to be empathetic, to put yourself in anothers shoes, the capacity to acknowledge and accept, the ability to understand, Or to agree, or to agree to disagree. Or simply just knowing what someone’s talking about.
8 Preservation, to maintain, to stop the towers from crumbling to dust, To keep your body clean. To keep the world alive, and to help those who cannot.
9 Reflection, The ability to reflect, introspect, contemplate. Ponder, to *think* about yourself, and you role in the world, And the worlds role in you.
10 justice, to see wrongs righted, they have the crooked be set right, To ensure recompense paid and wrongdoers punished,
11 cooperation, to comply, to collaborate, to obey and get along and not kill each other, To do what you were told when you need to and to work together to achieve something great.
13 wonder, to imagine, to see the world with a fresh perspective, To see the strange in the mundane, to search for the wonders of the world, to think of how miracles could be made.
14 transcendentality, to be more than you are, and to know that you are not forever, To leave behind you a better path than you had walked, to be great.
And 19 volition. To pray, to grieve, to trial your will, to test it, or to measure it, the will of the individual, and will as a force of reality. That is why each and every member of the order prays every single day. To grant meaning to the meaningless. May it raise the gods.
Here are the ranks and their structure:
Morner: a general faithful, without any obligations or authority within the order, except for under investigative compliance.
above the Morner are the disciples, those under direct control and care of the witnesses, usually serving as a custodians, or assistant.
Above disciple is the Witness: the lowest real position that holds any sort of power, usually residing over a local area, on the low end, they can take care of a single building all the way up to a few cities in some cases. Their obligations are mostly informative, keeping the organization up-to-date with local affairs, and keeping the people informed about the organization, spreading the word
Above the witness is the Guide: The guides are agents of the inner order, they hold executive power over any witness, however, such actions of a guide over a witness, must be filed under record and can be vetoed at any time, although, generally, the guides are only above the witnesses in certain scenarios they do command much more power, witnesses if required also double as internal affairs officers and investigators, however the power to act with such authority can only be granted by those above the virtues, but once granted, they maintain this power as long as they’re set task is complete, but, their every move is watched.
Above the guide is the overseer: overseer is actually a blanket roll with multiple levels of station. An overseer is usually assigned to a certain person of asymmetric rank, this can range form a witness to above a virtue, commonly the job of an overseer is to watch over and control a number of guards or sentinels, and is the only other rank able to issue direct commands to soldiers besides wardens. Overseers usually command units on their own, but sometimes they’re forced to cooperate with other overseers. Although some overseers do you have authority over others, to request the assistance of another overseer they need to file an admission of aid, but once the request has been approved the higher placing has complete authority over the other.
(Here is each level:
Officer (4-1) officers usually assigned to a witness, usually has control over a singular unit of guards ranging from 8 to 30, Although some 1st and 2nd overseer officers are known to be put in the assistance of a guide.
Lieutenant (4-1) lieutenants have authority over officers and are usually tasked with looking over a large number of troops, ranging from 100 and 300. They can, and usually do request the assistance of 3 to 1 officers. They can also make requests for aid from one of the elite inner units, and in extremely extenuating circumstances, they could even be given direct control over one.
Captain (4-1) captains have the capacity to command the elite inner units although this is rare, and only usually happens temporarily well a division overseer is busy. Captains have authority over lieutenants and officers as well as all of their previous privileges. Division overseer: a division overseer is someone who has the authority and capacity to completely oversee and command, captains, lieutenants and officers as well as multiple elite inner units,
division overseas, commonly work with the virtues, as each virtue has their own elite squad. Although a virtue technically has authority over a division overseer, it is fairly common for those above the virtues to give a division overseer extra special privileges, authority and command, making them ostensibly equal.)
Keeper: keepers are archivists and filers, where other ranks might collect information keepers Maintain it, they keep records. Keepers are permitted authority to ask for any information from any rank below division overseer, they also have authority to command guides to perform an internal investigation.
Guard: the way in which the rank of guard is positioned within the order is a tricky one, the only people who have direct authority over them are the overseers, the virtues and above, but they can be stationed anywhere from under a 4th overseer officer in the single prayer house of whatever witness there assigned to being directly under a virtue, if the circumstances permit.
Sentinel: these are the troops that make up the elite inner units that can range anywhere from a shadowless infiltration to the personal bodyguards of a virtue, to a juggernaut massacre. Only overseer captains, division overseers and virtues have command over them.
Virtue: virtue is the highest rank known to the public and lower ranks (with previously specified exceptions) each one aims to embody one of the 12 remaining core ideals, additionally, each virtue has their own inner elite unit, virtues have authority over keepers, witnesses, overseers, guides and sentinels and guards.
Devotee: “the secret hunters,” “the silent breaths,” “the whisper men.” “The utility knives of the order” Loan agents who can be sent out by lieutenants, captains, division overseers as well as virtues, guides, and wardens. The devotees fill a wide spectrum of roles with some overlap with the inner elite units, only on a strictly individual level. These guys are heavy hitters However They don’t like violence and they don’t have experience in battle, despite their power. They sometimes work as scouts, assassin’s investigators, etc. they are highly skilled in many areas and they do what they are told.
Warden: the judicial position among the order, they often work in tandem with guides who they are of equal rank to, and witnesses, keepers and even devotees who there above. although guides are responsible for internal investigation, the virtues can still veto their searches, as such guides often go to wardens who have special authority over the virtues. The wardens are to everyone else what the guides are to the order. There are the cops and the courtroom.
Enchanter: after an assassination attempt on the virtue of perseverance enchantment in Braymourne was made illegal to everyone but the government or those the government permits, an enchanter is someone permitted and paid by the government to enchant legally.
Affiliate merchant: merchants partnered with the order, They give a cut of their earnings to the order in return for certain negotiated things.
Founder: although not an official rank, it isn’t uncommon to know that there are those above the virtues, and logic would follow there Has to be somebody at the top of the order, so it was that rumours spread and common belief became that the founders whoever they may be, witnessed The Fall, and are still living to this day, a council that runs the order.
(order command structure.)
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But no matter there rank All in the order still pray for the dead gods, it’s a test of will, or a measure of it, the will of the individual, and how weak will as become as a force of reality.
(Also of note This is only one of many organizations that worship the dead Gods, but it’s the only one that really knows more than nothing.)
So why do I tell you this all to you? Well, A Devotee Of the Braymourne collective known as “of the black bones virtue” was sent north from the heart of creation alone with an enchanted lantern to investigate the Many MANY claims That a few of the old gods are back standing in the land of life, So to speak.
Normally such claims would be ignored because of their absurdity but not this time, this time, it was too many…
The following is the section of the devotee’s journal that was written just after crossing out of the Ule ruins:
“It was seen.
Over the mountains, thousands of years ago.
There was talk of a great kingdom, And then there was the talk of the end of a great kingdom, after so long, I had assumed the peril would’ve died down a notch only to discover that now in our time as I am passing through it is worse than I ever imagine the peak of the chaos to be, I shutter to think what horror it would have been, to be here in the destructions prime.
Would it Have killed me not to think the mountains were the hard part?”
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morelorethenthereseem · 3 months
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Braymourne is The land that the heart of creation lays, All around the heart of creation impenetrable walls and barriers were formed, except for north, there the mountains did the job. it’s not inhabited by elves or humans. But There are very very rare exceptions, those who made it in, and had children too.
The Braymourne collective (also called the old Gods faithful or “the order”) are Those who still grieve the gods of old. The Organization acts both as religion and government and was formed to preserve the ideals and rules of the gods after their deaths, Each of these were dubbed virtues, and as the gods embodied aspects of reality, certain individuals Embodied the Principles and ideals of the gods.
There are 19 virtues, but 8 were lost the time, here are the remaining 11 that are still known of today:
2 Creation, to create, make the world a better and fuller place. This covers art, architecture, cultural advancement, unfortunately, such a core value basically makes abortion illegal under this government, despite the other principles.
3 Protection, To protect, to protect yourself, and to protect others, To protect the order and protect the land, and to protect the heart of creation too.
4 Perseverance, to follow through and go on, To live. To continue. To never quit, a simple principle. perseverance is to walk through hell and arrive on the other side, A fortitude and inner strength
5 Allowance, to be allowed, to let one make Their decisions. Although this seems like a good tenant at first, it’s underlying implication. Is that something being allowed is not the default, you are allowing them to be allowed to do something, so to speak, but at least it’s encouraging people to do so, “within reason”
7 Understanding, to be empathetic, to put yourself in anothers shoes, the capacity to acknowledge and accept, the ability to understand, Or to agree, or to agree to disagree. Or simply just knowing what someone’s talking about.
8 Preservation, to maintain, to stop the towers from crumbling to dust, To keep your body clean. To keep the world alive, and to help those who cannot.
9 Reflection, The ability to reflect, introspect, contemplate. Ponder, to *think* about yourself, and you role in the world, And the worlds role in you.
10 justice, to see wrongs righted, they have the crooked be set right, To ensure recompense paid and wrongdoers punished,
11 cooperation, to comply, to collaborate, to obey and get along and not kill each other, To do what you were told when you need to and to work together to achieve something great.
13 wonder, to imagine, to see the world with a fresh perspective, To see the strange in the mundane, to search for the wonders of the world, to think of how miracles could be made.
14 transcendentality, to be more than you are, and to know that you are not forever, To leave behind you a better path than you had walked, to be great.
And 19 volition. To pray, to grieve, to trial your will, to test it, or to measure it, the will of the individual, and will as a force of reality. That is why each and every member of the order prays every single day. To grant meaning to the meaningless. May it raise the gods.
Here are the ranks and their structure:
Morner: a general faithful, without any obligations or authority within the order, except for under investigative compliance.
above the Morner are the disciples, those under direct control and care of the witnesses, usually serving as a custodians, or assistant.
Above disciple is the Witness: the lowest real position that holds any sort of power, usually residing over a local area, on the low end, they can take care of a single building all the way up to a few cities in some cases. Their obligations are mostly informative, keeping the organization up-to-date with local affairs, and keeping the people informed about the organization, spreading the word
Above the witness is the Guide: The guides are agents of the inner order, they hold executive power over any witness, however, such actions of a guide over a witness, must be filed under record and can be vetoed at any time, although, generally, the guides are only above the witnesses in certain scenarios they do command much more power, witnesses if required also double as internal affairs officers and investigators, however the power to act with such authority can only be granted by those above the virtues, but once granted, they maintain this power as long as they’re set task is complete, but, their every move is watched.
Above the guide is the overseer: overseer is actually a blanket roll with multiple levels of station. An overseer is usually assigned to a certain person of asymmetric rank, this can range form a witness to above a virtue, commonly the job of an overseer is to watch over and control a number of guards or sentinels, and is the only other rank able to issue direct commands to soldiers besides wardens. Overseers usually command units on their own, but sometimes they’re forced to cooperate with other overseers. Although some overseers do you have authority over others, to request the assistance of another overseer they need to file an admission of aid, but once the request has been approved the higher placing has complete authority over the other.
(Here is each level:
Officer (4-1) officers usually assigned to a witness, usually has control over a singular unit of guards ranging from 8 to 30, Although some 1st and 2nd overseer officers are known to be put in the assistance of a guide.
Lieutenant (4-1) lieutenants have authority over officers and are usually tasked with looking over a large number of troops, ranging from 100 and 300. They can, and usually do request the assistance of 3 to 1 officers. They can also make requests for aid from one of the elite inner units, and in extremely extenuating circumstances, they could even be given direct control over one.
Captain (4-1) captains have the capacity to command the elite inner units although this is rare, and only usually happens temporarily well a division overseer is busy. Captains have authority over lieutenants and officers as well as all of their previous privileges. Division overseer: a division overseer is someone who has the authority and capacity to completely oversee and command, captains, lieutenants and officers as well as multiple elite inner units,
division overseas, commonly work with the virtues, as each virtue has their own elite squad. Although a virtue technically has authority over a division overseer, it is fairly common for those above the virtues to give a division overseer extra special privileges, authority and command, making them ostensibly equal.)
Keeper: keepers are archivists and filers, where other ranks might collect information keepers Maintain it, they keep records. Keepers are permitted authority to ask for any information from any rank below division overseer, they also have authority to command guides to perform an internal investigation.
Guard: the way in which the rank of guard is positioned within the order is a tricky one, the only people who have direct authority over them are the overseers, the virtues and above, but they can be stationed anywhere from under a 4th overseer officer in the single prayer house of whatever witness there assigned to being directly under a virtue, if the circumstances permit.
Sentinel: these are the troops that make up the elite inner units that can range anywhere from a shadowless infiltration to the personal bodyguards of a virtue, to a juggernaut massacre. Only overseer captains, division overseers and virtues have command over them.
Virtue: virtue is the highest rank known to the public and lower ranks (with previously specified exceptions) each one aims to embody one of the 12 remaining core ideals, additionally, each virtue has their own inner elite unit, virtues have authority over keepers, witnesses, overseers, guides and sentinels and guards.
Devotee: “the secret hunters,” “the silent breaths,” “the whisper men.” “The utility knives of the order” Loan agents who can be sent out by lieutenants, captains, division overseers as well as virtues, guides, and wardens. The devotees fill a wide spectrum of roles with some overlap with the inner elite units, only on a strictly individual level. These guys are heavy hitters However They don’t like violence and they don’t have experience in battle, despite their power. They sometimes work as scouts, assassin’s investigators, etc. they are highly skilled in many areas and they do what they are told.
Warden: the judicial position among the order, they often work in tandem with guides who they are of equal rank to, and witnesses, keepers and even devotees who there above. although guides are responsible for internal investigation, the virtues can still veto their searches, as such guides often go to wardens who have special authority over the virtues. The wardens are to everyone else what the guides are to the order. There are the cops and the courtroom.
Enchanter: after an assassination attempt on the virtue of perseverance enchantment in Braymourne was made illegal to everyone but the government or those the government permits, an enchanter is someone permitted and paid by the government to enchant legally.
Affiliate merchant: merchants partnered with the order, They give a cut of their earnings to the order in return for certain negotiated things.
Founder: although not an official rank, it isn’t uncommon to know that there are those above the virtues, and logic would follow there Has to be somebody at the top of the order, so it was that rumours spread and common belief became that the founders whoever they may be, witnessed The Fall, and are still living to this day, a council that runs the order.
(order command structure.)
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But no matter there rank All in the order still pray for the dead gods, it’s a test of will, or a measure of it, the will of the individual, and how weak will as become as a force of reality.
(Also of note This is only one of many organizations that worship the dead Gods, but it’s the only one that really knows more than nothing.)
So why do I tell you this all to you? Well, A Devotee Of the Braymourne collective known as “of the black bones virtue” was sent north from the heart of creation alone with an enchanted lantern to investigate the Many MANY claims That a few of the old gods are back standing in the land of life, So to speak.
Normally such claims would be ignored because of their absurdity but not this time, this time, it was too many…
The following is the section of the devotee’s journal that was written just after crossing out of the Ule ruins:
“It was seen.
Over the mountains, thousands of years ago.
There was talk of a great kingdom, And then there was the talk of the end of a great kingdom, after so long, I had assumed the peril would’ve died down a notch only to discover that now in our time as I am passing through it is worse than I ever imagine the peak of the chaos to be, I shutter to think what horror it would have been, to be here in the destructions prime.
Would it Have killed me not to think the mountains were the hard part?”
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morelorethenthereseem · 3 months
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Hey I made a fictional organization/religion/government/theology thing known as The Braymourne collective (also called the old Gods faithful or “the order”)
Ask me literally any and all questions about them. I need to flesh out their stuff more
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morelorethenthereseem · 3 months
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I am…. FAMOUSLY BAD AT DRAWING DRAGONS.
But I finally managed to draw at least the head.
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morelorethenthereseem · 3 months
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I just realized I’ve never done this on here.
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morelorethenthereseem · 3 months
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“On the secrets of Liches and the secrets not even Liches know.” by Rinthaleeos dio kunok, the well-minded revenant.
"as a preface to this I would like to say that both the body and the soul have distinct consciousness, and the Soul is always who is the lich, now let's begin; Becoming a lich means binding your soul to something (this "thing" whatever it may be, is called a phylactery) while still having your soul be connected to your body, the process of becoming a lich involves temporary killing your physical body and then irreversibly destroying higher brain function in the body allowing for the soul to control the body.
The soul will then restore the body usually from under death, but sometimes injury depending on how becoming a lich was achieved.
Keeping the soul inside of something without any void requires unlocking it and the body's flow of connections, This is how god command is achieved.
However, stepping away from the purely factual angle of which these words are being presented well still keeping it informative: I would highly advise against *completely* unlocking the bodies flow and chain of connections, in a vacuum this is not a bad thing, but it WILL amount to everything that exists knowing your precise location at the same time, if you cannot imagine the consequences of such a thing then perhaps the world of Lichdom is best not for you.
A Lich becomes a revenant when the soul is destroyed or it's connection to the body is severed combined with sufficient will from the body to rise, This is more common in the case of a destroyed soul because of the fading of the soul giving the revenant more power to rise (this is because power comes from something not existing.)
And a Nokruthala comes about when either a lich or a revenant's mind spend too much time in Ethereum (the realm of dreams and spirits,) this does not happen if the mind and either the body or the soul also enter a Ethereum.
Well, if you're reading this, I hope it was illuminating.” - Rinthaleeos dio kunok.
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morelorethenthereseem · 3 months
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“Do you know the tale of how the fourth age began? It started with the creation of mana, now, I don’t know how they came up with such a brilliant idea, but I can tell you What they came up with, how it works.
But first a bit of background: At the end of the second age the primordial of change created cost magic, the first form of magic, the way cost magic works is as follows: you can choose to either gain or lose something then you will either lose or gain something of equivalent value, it is possible to force the cost upon another person, however this is exceedingly rare for many reasons.
The problem is that there is no way to know what "equal value" means, is it subjective based off of what the primordial of change thought?
Is there some objective universal truth for what things are equal to other things?
Or is it subjective person to person?
The problem is that there's no way of knowing, Cost magic has no limits, it could destroy all of reality or create an entirely new one, but it is also monumentally risky.
Fast forward to the end of the third age, humans are scattered throughout many nations, yet they don't have a singular nation of their own, a large group of humans are trying to find a workaround to cost magic, eliminating the grievous consequences, and the absolute unpredictability.
The solution is the creation of something called "mana."
Mana is like blood in that it is both physical and ethereal, blood was given to the gods to help create life as part of a pact by the primordial of the ethereal.
That group of humans altered there biology so that their bodies would convert the soul into mana at a rate that was slower than the soul would regenerate, mana was also built off the foundations of ning, Ning was a product of will and required will and focus to use, in this way, they could control the result, allowing for the ability to choose the affect of cost magic, well locking the cost to being mana, however everyone's bodies aren't the exact same, and depending on who you are, you might regenerate mana faster or slower, you might be able to hold more or less than another at any given time, and in rare cases, you produce mana faster than your soul can regenerate, it you use more mana then you currently have then the cost will start to eat into your soul and your lifeforce, this is also because the foundations for the idea and creation of mana are based on ning, it also goes without saying that you can't use magic if your body can't produce mana, (at the time) Restricting it to humans exclusively, by design, in fact mana was made extremely complicated on purpose to try to prevent other races, be able to produce it.
Mana was the creation of nine great sages, and upon its creation began the kingdom of magic and the start of the fourth age, all those special chants, magic words and symbols and all those special body movements are all for efficiency and to focus the power and intent. So there you go that's the origin of magic. but then there's also mind magic which is basically
"perception is reality," but mind magic no longer exists, it was created by the first God after his resurrection, there is also "rune fading" which was originally built upon amplifying the power that comes from the moment of something not existing anymore, and there's also runes and symbols and enchantment and ALLLL the different types of flames and how they work and the already mentioned but not explained "Ning" and then there's also the power of domains and there's also will and there's also the fundamental concepts of reality and also lich stuff and many more magic systems, NOT TO MENTION how they all interact with each other, so yeah reality gets abused a lot. the world is a real cluster fuck of power, and it’s falling apart, just as much as it staying together.
It’s a shame though, what happened to those all the humans. Wiped from mind and land alike. But that’s another, much bigger story to be told another time.”
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morelorethenthereseem · 3 months
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"animals came after the primordial shaped creatures made by the gods. in the seventh age long after the fall of the gods there was a mad wizard and a great dragon with an extraordinary soul, the two worked together in an attempt to resurrect the vary gods!
But they failed, the wizard died and the dragon's soul was shattered across all the realm.
Souls were corrupted, their Soul-minds broken, distorting their bodies.
But some bodies minds are still intelligent.
So as it is if these bodies who still hold mind can be rid of their soul, then perhaps they can be free.
Or so the story is passed.
Ah, but this is all ancient history!
Very few people seem to care about this worlds stories nowadays..."
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morelorethenthereseem · 3 months
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(Just some vampire lore I can’t remember ever posting here, enjoy.)
Part one: the original curse.
The ancient Ule collapse that marked the end of the fifth age begat many offshoots of the ancient elves, one of which was the vampires.
unknown by whom, some of the ancient elves were cursed and those are the elves that became the first vampires.
in the curses original form those afflicted would be truly Unkillable and they would have burned by both day and night. the cursed would have also caused them to have a ravenous thirst for blood. given long enough, this thirst would reduce them from a sound mind through an unstable one all the way to rabid animals until sated, resisting the thirst can be painful, a mix of withdrawal and hunger. additionally if any vampire were to reproduce the curse would be held by the child also and so on.
Part 2: Aloekeesheein Sunolt Mahlowkeesh.
the curse was not instant, as it would affect many many people.
so it was that the cursemonger chose a travelling curse.
The curse was sent across the sky from the location of its casting, invisible to most, and merely a glimmer to those versed.
But Sunolt was not unskilled in cursedcraft and as he saw the curse up in the sky arc downwards to him and his kin he changed the curse as much as he could, enacting every mercy he could muster, so much so that once his mana was depleted his soul begin to drain but through the power of will itself this was stifled, an unimaginable feat.
Yet even so his soul was almost nothing, and Once the curse reached its destination exploding outwords marring a great many marking them as the first vampires And Sunolt along with them. so it was that his new vampiric being turned the last of his soul to mana faster than it could regenerate. It is then that Sunolt gave himself the power of a vampiric Lord.
Part 3: the altered curse:
Sunolt altered the curse as it flew through the Sky, these are those alterations:
Instead of burning by both day and night only day would burn the vampires, additionally, instead of the sun offering only prolonged agony it snuffs out the life of any vampire caught in its light
Instead of the offspring of a vampire and a non-vampire always being another vampire it is instead More often than not the race of the non-vampire with only partial elements of the curse, however, they're not vampires, and therefore can be bitten and become vampires.
Part 4: types of vampires and vampire adjacent entities
What is a vampire? Very technically speaking it's someone who has no change or reaction to being bitten by a vampire.
Example: a vampire bites someone and nothing happens beyond being bitten, the person vision is therefore a vampire.
There are 3 types of vampires and vampire adjacent entities:
Common vampires.
Vampire lords.
Vampire children.
Common vampires include most of those first struck with the curse and those they have bitten, these are their abilities:
Agelessness.
Regeneration. (can be temporary heightened by drinking blood)
Enhanced strength.
Superspeed.
Blood sense. (is more intense the stronger the thirst.)
Enhanced senses (Not including blood sense.)
Vampire Lords include those Sunolt have bitten and those they have bitten, and of course Sunolt himself. These are their abilities:
Agelessness.
Regeneration. (can be temporary heightened by drinking blood)
Superstrength.
Superspeed.
Blood sense (is more intense the stronger the thirst.)
Enhanced senses (including blood sense.)
Shapeshifting.
Blood control (extra effective against vampires.)
Mind control (eye contact is required.)
Enhanced durability.
Vampire children: include those born from one or multiple vampires, if a child is born from two vampires they are a vampire.
But If a vampire and a non-vampire have a child that child is not a vampire.
If two common vampires have a child then the child will be a common vampire.
If two vampire lord's have a child then that child will be a vampire lord.
If a vampire lord and a common vampire have a child that child will be a vampire and have vampire characteristics that range between the two.
If a common vampire and a non-vampire have a child that child will not be a vampire but will have somewhere between none and all common vampire characteristics.
If a vampire lore and a non-vampire have a child that child will not be a vampire but will have somewhere between none and all vampire lord characteristics.
Ah but here's the trick, because a vampire child with only one vampire parent is not a vampire, this means they can be bitten by a vampire and become a vampire, and the abilities of a vampire are determined by the abilities of the vampire that bit them, So thanks to the many vampire variations between Lord+common vampire children and the many combinations of vampire characteristics from vampire+non-vampire children you can see how it over the ages there have become many many many many more variations of vampires than just common vampires and vampire lords.
(forgive any typos, I have dyslexia.)
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morelorethenthereseem · 3 months
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The first Primordial entity was the incarnation of nothing, the concept. After the other Primordial’s rose into being, and the gods had their birth and their war, after the very land spread from its great heart, and after the Primordial of nothing split himself in 2 with a great scythe and the void one was born, the other half, he who is not the father of the voids, made three sons, each stronger than the last. The children of nothing, 3 in number:
First, the destroyer. With formfulless strength.
Then, the darkness. A sorcerer to bend the world.
And finally the youngest child: Oblivion. To end all things.
This is the story of that third child, the story of oblivion.
Oblivion was bound twice,
First Oblivion the enormity roamed in secret, under the shape of a warrior who once served the late first King Galamore, until the first binding.
on the eve of the 3rd age and the dawn of the 4th, That was the day he met with Ifu'row'enox in battle, The great high general of Jaing, kingdom of magic, ( although he never lived to see it as dubbed such,) he who battled with blood of gold Anrah the golden lion that lies to the east. It was by the generals blade and blood that oblivion's movements across the land were halted, bound in the generals sword, Thutuningrith the still-maker blade of binding.
Oblivion was sealed within.
The second binding was by king Calistean, At what was the very end of the fourth age When he ventured far to the east and found the corpse of lfu row'enox and oblivion bound inside his blade he knew that one day oblivion would be free and so he enacted additional chains of protection.
These chains were people, none willing or knowing.
Old King Nttnal the Unwritten. Blood of gold Anrah, the primordial of chaos, and King Calisten himself.
But here it is that history becomes muddy?
Many ages later There is a great lich, perhaps the greatest of them all. Oblivion is free, but also possessed by this lich who now has no memory of who he is? The spell failed. and then later... the Lich is gone? And oblivion is truly free, then it only becomes more fragmentary from here... oblivion takes the power of nature for himself. "Beware of the man who is followed by the land." I meet with that which made him and they no longer wish the world's end? Oblivion continues for himself. A god of karma is chained, and it is his fault. i enacts his wounds upon Sulara Before Oblivions third binding... or was it just my death? There is also the name "Lorerum" in here somewhere. But in what order is this all?
What is this? This is not history! Are these memories? A recollection and awareness creeping in? Or is it clawing out? From what from what from what from wha-
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morelorethenthereseem · 4 months
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How I do adore my mural.
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