moreteethplease
moreteethplease
More Teeth, Please
2K posts
A queer Malaysian writer, editor, and coder who makes tiny games!
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moreteethplease · 1 hour ago
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graffiti artist
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moreteethplease · 9 hours ago
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altar of the moon
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moreteethplease · 1 day ago
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🐊💥
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moreteethplease · 1 day ago
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infinite tea dragon for all your tea needs:)
[prompt: tea, butterfly, wyrm]
kinda following @kmccaigue 's list:)
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moreteethplease · 1 day ago
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super nerd
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moreteethplease · 1 day ago
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Valera Lutfullina, Racing
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moreteethplease · 1 day ago
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i think we should talk about degendering more as a very real form of transphobia. you should not be calling a trans woman "they" when she's explained her pronouns to you. you should not be calling her a "person" instead of a woman. she's not too gnc, she's not too androgynous, you're not "confused" about her identity, you're degendering her. I fear we've gotten to a point we've forgotten the very basics of this movement is "trans women are women" and "trans men are men", and not just "trans people are someone who's pronouns you have to memorize so you don't offend them." you see her as a man in a dress and it pisses me off
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moreteethplease · 1 day ago
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So to kick off the resurrection of my "harpy rpgs" tag, here's a game that I think about pretty often: This Game Takes Place in Your Home Town. Like most of the games I've talked about in this tag, we played it on FTL, and had a blast.
The conceit is that you and your partner play two childhood friends, one of whom stayed in your home town and one of whom went away but is back now. You both get caught up in an apocalyptic event and are being hunted by a force you don't necessarily understand.
This game is really tense and uses a deck of playing cards as its primary means of scene prompts. It's a horror-themed game, but I'll be honest, it also lends itself to introspection and melancholy, too. A good ending is not guaranteed, but it IS possible, against all odds.
Overall this is a fun, tense game that's no-prep and a great way to while away a few hours with a friend who also enjoys horror.
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moreteethplease · 2 days ago
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jellyfishes 𓆞ㅤ🪸  𓈒 𓇼ㅤׂ🪼
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moreteethplease · 2 days ago
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recent 3d stuff
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moreteethplease · 2 days ago
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Some abstract symmetrical pixel art I made for fun.
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moreteethplease · 2 days ago
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The exclusivity period is now over, and the game is available to purchase directly on my itch page!
(If you would like to and are able to, I do recommend purchasing the Indiepocalypse bundle to support all the contributors and their really cool games!)
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> Get the game as part of Indiepocalypse #63!
The candy jar on my desk is empty again, and that means something horrible is coming for me.
The Candy Jar On My Desk Is Empty Again is a short interactive fiction game with a confusing metaphor and 20 endings. It was commissioned for Indiepocalypse #63 (@pizzapranks) and is currently available exclusively by purchasing the bundle!
A post-mortem about the themes of the game can be read in the bundle's accompanying zine; you can sign up for the Indiepocalypse newsletter to get free versions of all the zines so far! A devlog is under the cut.
Conception
I was actually terrified to receive this commission lmao. It's been a while since I felt such acute imposter syndrome. (And a lot of negative, unexpected events happened shortly after I was asked to make this game, which did not help. But Andrew was very patient with me and I appreciate that!)
It did take me a while to decide what I was going to make. After one false start that I scrapped altogether, I knew I wanted the game to open on a ridiculous reality that it would then uphold as if it were a completely normal fact of life. This was partially inspired by people often telling me that they don't believe I am chronically ill because they don't think anyone can function under the conditions I describe. It was only partial inspiration, though. Mostly I just wanted to be silly.
Ah, yes, silliness. That was the original tone of the game, but it morphed quite quickly and became about themes I have personally struggled with as a person with an abusive childhood and mixed parentage. But more on that in the aforementioned post-mortem.
Art
Jungle green in a colour present throughout the game. It's the exact shade of green that confuses me the most (I have psychosomatic colour vision issues, related to DID), which is why I chose it. It's present in every single image in the game except the ending screens. Due to my interpretation of the colour, it was meant to be symbolic of trauma-based confusion that disappears, abates, or ceases to exist with the MC upon reaching an ending, but now that I'm typing that out, it sounds a little pretentious. That was my intention, though, so I'm standing by it.
Anyway, here are some shots from the game in its original base palette (jungle green + dark green + light pastel green). Some of these have different colour palettes in the final game, but the jungle green is always in them.
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(...it would be so embarrassing if someone told me this isn't jungle green and I've been a fool this whole time. It would be oddly thematic, though.)
Writing and Coding
Unlike with most of my games, I wrote the narrative script as I was coding it (which I did outside of the bitsy engine website due to the additional hacks I was using), so it was morphing and shifting all the time. It was, in my mind, the only way to make the story have the weird, almost disjointed vibe and feel I wanted out of it. It also allowed the script to take me by surprise, in the way that sometimes creative works seem to write or otherwise make themselves.
The three primary game routes are 1) a completely narrative route with just text and changing images, 2) a route where you wander around with a sprite in a top-down map, and 3) a mix of the two. I actually made them in that order, but in the game itself they're arranged 2, 3, 1, which makes it look like I lost steam towards the end. I do regret that a little; if I could redo things, I would swap the choices around so it doesn't seem like I was rushing at the end.
Thankfully, I didn't struggle too much with the choice hack (thank you, borksy!); I made a short and silly bitsy game two months ago called The Hissing Booth with the hack so I could remind myself how it works, and it paid off.
I originally planned to add music to the game using bitsy's music feature, but I found that the chiptune sound kind of reduced the impact of some aspects of the game. Perhaps if I'd had more time (and fewer life things in the way), I would have made it work. For now, I'm at peace with the game's silence.
Thank you for reading this devlog! If you would like to play this game, you can get it as part of the Indiepocalypse #63 bundle. After the exclusivity period is over, you'll be able to get the game directly from my page, too! The accompanying readme contains content warnings for those who may need them.
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moreteethplease · 2 days ago
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lost in waves
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moreteethplease · 3 days ago
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under the sea 🐟 𓆝 ⋆.
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moreteethplease · 3 days ago
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made a zine on fish stamps bc why not so here are the double spreads!! i love fish!! yay!!
(the covers are on their way)
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moreteethplease · 3 days ago
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Pokémon Mystery Dungeon: Explorers of Sky (2009)
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moreteethplease · 4 days ago
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False halo
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