mushtree
mushtree
Lilly's Art Blog
80 posts
24 - she /they / digital artist / Main Blog: Ukulilley
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mushtree · 5 years ago
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LOVLEY LIPS 💖😳💋
tutorial on how I make these is up on my patreon now for my february rewards!
check it out x
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mushtree · 5 years ago
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resident services path extension designed by gialla of fogliova
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mushtree · 5 years ago
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New comic series from this summer.  Prints to come soon.
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mushtree · 5 years ago
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hey i love your comics and i was wondering, do you draw them digitally or by hand? if they are by hand i would be curious about the process of uploading them, what medium you use, etc., as I want to start a webcomic of my own soon and want to draw traditionally, but i'm not quite sure how to start. thanks!
Here’s what my progress looks like!First I make the “thumbnails”, which are actually A4-sized because I am absolutely unable to work on small scale. This is where I decide the paneling, and the final dialogue! I draw thumbnails either on paper, or digitally. I prefer paper tho.
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Then comes the sketch! I sketch with colour pencils straight to the final paper, (I use fabriano bristol paper) where I also make the linework on top of it. Trad animation use blue pencils to make the same thing, they are easy to clean off in photoshop, leaving you with a clean lineart!
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Then I draw the lineart with pencils on top of the sketch! I use B and HB and sometimes 3B pencils for dark areas. Small details I draw with a mechanical pen.
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I draw on A3 paper, and then I scan it and edit the lineart on photoshop. I then upload the lineart to google drive, where I transfer it to my ipad where I colour the page with procreate!
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For the font I use is ~free~ font from blambot, called milk moustache! You can download it from here; https://blambot.com/products/milk-mustache
The final page is 900 pixels wide, 72 dpi so it loads well on the internet.
Always save the original file in at least 300dpi, if you want to print it some day! 300dpi is fine for colour, 600dpi for grayscale and plain lineart should be… a lot. My files are only 400dpi because procreate cannot function with files larger than that lol!
I hope this was helpful, and I wish you good luck on comics!
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mushtree · 5 years ago
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mushtree · 8 years ago
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i drew a shoto at 3am but it only looks decent when cropped :u
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mushtree · 8 years ago
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mushtree · 8 years ago
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@cutesweaterkid 🐝🐝
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mushtree · 8 years ago
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tried some pixel art!
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mushtree · 8 years ago
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finished the three
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mushtree · 8 years ago
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It's ya boy @starscience
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mushtree · 8 years ago
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You can do it!
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mushtree · 8 years ago
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mushtree · 8 years ago
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so that’s how transparency works
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mushtree · 8 years ago
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Happy Pride Month~
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mushtree · 8 years ago
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finished the boys~
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mushtree · 8 years ago
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what are some really important pointers you have for people who want to make animatics?
this is probably gonna be a bit long so just a heads up i guess?? also please note im not a student for anything in art and am not a professional i’m just giving out my opinions on this and things based on my own experience.
do thumbnailing 
you don’t always have to start it with the actual frame and the drawing for thumbnailing doesn’t have to be good. this is just to let you have a feel of what you want for the final frame. it also doesn’t have to be digital you can just doodle it in some paper you found lying about. this is also good for parts of your animatics where there’s lots of movement(like dancing!) 
thumbnailing is also good for parts where you have multiple ideas! doodle all your possible ideas and see which one is best for that scene
perspective/angled shots
these are super cool and can help with the atmosphere of the scene! for example:
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they also just look really nice and interesting and fun
landscapes and backgrounds
you can’t always have just a bunch of people gathered around all in one frame, you gotta show the setting of the whole thing
this also allows for your characters to move around more! don’t always make them flat like this though(this doesn’t mean you can’t do this, just don’t do it all the time)
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grab a ruler or if you don’t have one like me, zoom out completely and try to make straight lines(they don’t rlly have to be perfectly straight though! but don’t make them too slanted either)
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and if you have sai, free deform it and set the perspective to 100% and then just mess around with it!
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also remember to add buildings/furniture/etc if needed!!
do dynamic poses
these help the facial expressions of the character! a lot of people seem to just concentrate on just the face for emotion but body language is also important!
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you can throw in some perspective into this as well!
make a LOT of frames
as mentioned above, movement is very exciting!! and you can show movement with those frames. it doesn’t even have to be a lot of movement like one second they were there and now they’re in an entirely different spot, subtle movement is also very good! 
try not to reuse the same frame too much! it might end up looking very awkward 
also try not to just erase and add things to the body of a character as if it were some kind of paper doll stuck to a wall like this:
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it’ll end up looking very stiff and awkward. instead, just redraw the character completely! make them move around a bit
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you don’t always have to make things super clean
you don’t have to do clean lineart, just doodle a frame and make it easy to read for everyone on what’s happening. especially because drawing hundreds of frames is already so time consuming and not to mention stressful. do yourself a favor and not tire yourself out more than you should.
that’s kind of all the pointers i have. hope this helps!!!
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