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Late night thought: If certain ghosts and spirits can't cross running water, then that means most towns and houses can't be haunted
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We need a new Sam & Max game
Modern point-and-click adventure games have got to get meaner.
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While I love reading "Humans are Space Orcs", "Deathworlders", and "Humanity Fuck Yeah" stories, I can't help but notice that it often makes humanity comparable to protagonists of an isekai anime:
We're often portrayed as leagues above other species in terms of our durability, to such a terrifying degree that aliens think we're immortal
We always seem to have some kind of technology that baffles or otherwise frightens aliens because "what kind of monster uses radiation to heat up their food?"
I refuse to believe that aliens do not have weird habits or strange biology, and humans are just these one of a kind freaks; did we all forget about Xenomorphs and how they have acid blood?
#is it wrong that i want to see more cosmic horror series that paint humanity as insignificant#just feels like I'm reading similar stories#why can't we have stories about aliens that are also weird and strange but not built like a house of cards#humans are space orcs#humans are deathworlders#humanity fuck yeah
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In the setting I want to write, there's a magical arms race in which the human population is basically losing the ability to use magic with each generation. By the beginning of this story, anyone capable of magic is instantly taken by either religious leaders or military officers (depending on the region you live in) and are trained in an attempt to unlock their full potential.
Magic is power, and thus, the more people with magic you control, the more powerful of a force you become. All nations and factions are required to register and keep track of who has magic and where they are/what they're doing at all times.
What’s one thing that your world’s political leaders could do to instanstly start a war or coup?
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As much as I want a new Pokemon Stadium/Battle Revolution for modern Pokémon, I can't help but feel certain dread that someone is going to screw everything up by sending a cease and desist order to Pokemon Showdown.
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Alternative worst case scenario, I develop a habit of going "Cheers", tapping the glass against my teeth on purpose and then chugging the whole thing in one go. Again, nothing I haven't done before.
A fae being stands before you.
“Every day you will receive one thousand dollars in your bank account. But every time you lift a glass to your lips to take a drink, you will hit your front teeth on the first try. Every. Time. Do you accept this deal?”
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Never lift the glass, drink from a comically long straw made from other straws jammed into each other's ends. Deal. Worst case scenario, the straw is what hits me, maybe in the gums instead of the teeth sometimes, nothing I haven't dealt with in the past.
A fae being stands before you.
“Every day you will receive one thousand dollars in your bank account. But every time you lift a glass to your lips to take a drink, you will hit your front teeth on the first try. Every. Time. Do you accept this deal?”
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Monster Collection Game Ideas
•Monster Collection genre (Pokemon, Yo-Kai Watch) + Grinding for materials to craft into items and monsters (Monster Hunter, Warframe)
•Collect monsters by defeating a certain number of them in battle to gather data, then farm the materials that they drop (fur/scales, teeth/claws, venom, random organs to create an essence of that monster. From that point on it is called a “Familiar”.
•Monsters are kept in special “Vessels“ made from two key components: gemstones and metal. Both affect the Familiar stored within, altering its stats and moves or providing special bonuses.
•Gemstones add special attributes and elements to attacks; Rubies add a fire element to a standard attack, along with Sapphire, Topaz, Citrine, etc. adding various other elements such as water or lightning. Other gemstones, such as Cinnabar, add a chance to inflict poison, or Diamonds which raises every stat considerably.
•Metals affect Familiars in more complex ways, providing buffs and debuffs that affect performance and behavior. Using Iron increases the Familiar’s Defense, but lowers its speed in turn; comparatively, using Gold can increase chances of finding money or item drops at the end of a battle, while reducing the amount of experience earned in battle.
#this has been rolling around in my head for a while#It's almost 11 pm#I can't sleep#figured I'd do something productive while I'm up#nothing more than the ramblings of a 20 something failure of a human being#maybe I'll add on to this#Maybe I won't#I don't know#who's going to even find this#let alone read this#if i do it'd be about how do 'legendaries' work in this world#No idea if this already exists#I don't think it does#maybe i'll put in some other tags here so 'maybe' it could find some attention#Pokemon#Monster Hunter#Warframe#yo-kai watch#Monster Collection Game#Familiar#Vessel#gemstones#metals#That looks like enough#feel free to reblog or whatever
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Lookin’ at you, Tumblr.
Grow up. Not everything is made to your demands, the people who make the decisions don’t care, and you’re only hurting people.
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