navira-mga2023mi6021
navira-mga2023mi6021
MI6021 - Final Project: Research & Development
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navira-mga2023mi6021 · 2 months ago
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Final First Level Playthrough (with sound)
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navira-mga2023mi6021 · 2 months ago
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Alarm System in level 1 showcase
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navira-mga2023mi6021 · 2 months ago
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Final Animatic
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navira-mga2023mi6021 · 2 months ago
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Draft textured level 2
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navira-mga2023mi6021 · 2 months ago
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Sofa modeled and textured
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navira-mga2023mi6021 · 2 months ago
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Level 2 development
Texturing and asset creation Started doing this already to learn as i do about optimization and mesh clean up. And I want to set the tone and ambience for the mission.
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Table and chairs modeled- food items downloaded.
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Bed modeled.
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Layout changed a bit
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navira-mga2023mi6021 · 2 months ago
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A little resolve
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I edited the code and now the player last known location does get updated and the animation continues longer. Done by switching a few nodes around and playing with the delay duration value.
So technically a part of it is working, but the guard isn't coming to me
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navira-mga2023mi6021 · 2 months ago
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More and more HP ai issues
While trying to add the function where the guard gets called to the place I was last spotted isn't working. The event gets called, but the guard doesn't come there. It doesn't even update the last known location.
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navira-mga2023mi6021 · 2 months ago
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It works now, kind of?
It doesnt play the animation to its fullest, but it does stop in place and play the scared animation
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navira-mga2023mi6021 · 2 months ago
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More HP ai struggles
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Even after making a custom task it still glitches about. Maybe putting this on pause n working on the other systems to finish off this level
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navira-mga2023mi6021 · 2 months ago
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Level 2 patrol paths
I've given the guard a static position as I'm not sure what his path looks like yet and level progression. Gave the HP a path and I would like to implement states going forwar
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navira-mga2023mi6021 · 2 months ago
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Level 2 HP ai struggles
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Struggling with the Ai and its behavior. It doesn't seem to recognize me while I'm right in front of him. The animation plays as he moves between patrol points when I just want him to stop. Yeah AI is going to be my biggest struggle in this project.
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navira-mga2023mi6021 · 2 months ago
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Level 2 development
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White box works with no issues with collisions
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Created the bodyguard by replicating the Guard from the previous level, and made a custom animation blueprint as well. To have the basic Idle, walk, and run states.
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Did the same for the high-profile individual.
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navira-mga2023mi6021 · 2 months ago
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Level 1 playthrough
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navira-mga2023mi6021 · 2 months ago
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Problems when having multiple ais
The ais seem to get confused and clearing values on their ,own and switch tasks.
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navira-mga2023mi6021 · 2 months ago
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Added a few sound ques
Guard:
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Alarm:
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navira-mga2023mi6021 · 2 months ago
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Full system in play
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