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Level 2 development
Texturing and asset creation Started doing this already to learn as i do about optimization and mesh clean up. And I want to set the tone and ambience for the mission.
Table and chairs modeled- food items downloaded.
Bed modeled.
Layout changed a bit
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A little resolve
I edited the code and now the player last known location does get updated and the animation continues longer. Done by switching a few nodes around and playing with the delay duration value.
So technically a part of it is working, but the guard isn't coming to me
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More and more HP ai issues
While trying to add the function where the guard gets called to the place I was last spotted isn't working. The event gets called, but the guard doesn't come there. It doesn't even update the last known location.
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It works now, kind of?
It doesnt play the animation to its fullest, but it does stop in place and play the scared animation
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More HP ai struggles
Even after making a custom task it still glitches about. Maybe putting this on pause n working on the other systems to finish off this level
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Level 2 patrol paths
I've given the guard a static position as I'm not sure what his path looks like yet and level progression. Gave the HP a path and I would like to implement states going forwar
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Level 2 HP ai struggles
Struggling with the Ai and its behavior. It doesn't seem to recognize me while I'm right in front of him. The animation plays as he moves between patrol points when I just want him to stop. Yeah AI is going to be my biggest struggle in this project.
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Level 2 development
White box works with no issues with collisions
Created the bodyguard by replicating the Guard from the previous level, and made a custom animation blueprint as well. To have the basic Idle, walk, and run states.
Did the same for the high-profile individual.
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Problems when having multiple ais
The ais seem to get confused and clearing values on their ,own and switch tasks.
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