nemii-i-guess
nemii-i-guess
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nemii-i-guess 1 month ago
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On Potions (Part 2)
lol
lmao
(This won't make sense unless you've read my other posts on the super cool magic system (tm))
A potion starts off as boiled mana in a large container. (Cauldrons are considered impractical, but are used as jokes in the community.) A mage then has to cast a spell over the boiling mana. The boiling mana will then absorb the spell. Further spells can be cast atop the boiling mana to further augment it. Once the mana settles you will have a (very large) potion.
Due to the difference in the way spells are cast between witch/wizards and mage/sorcerers, only mage/sorcerers can create potions.
Fun fact! On the battlefield, sometimes boiling pits of mana are hidden under piles of leaves. This stops mages/sorcerers from casting spells, as they get absorbed into the makeshift potions. These volatile attack spells can then be bottled by the soldiers for later use. Also, pure mana tastes extremely bitter, but sweetens up the stronger the potion is!
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nemii-i-guess 2 months ago
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TRUE(true)
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nemii-i-guess 3 months ago
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Cool Art!!!!!!
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Winter nee-chan and summer nee-chan
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nemii-i-guess 3 months ago
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!!!!!
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did i do it? did i do the meme right?
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nemii-i-guess 3 months ago
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Procrastination Post Apparently
YEAH I KNOW THIS ISN'T THE POTIONS ONE I CAN'T LIE I CAN'T THINK OF ANYTHING AUUUGH
Anyways I had a cool idea for a game that I thought I'd share.
I don't know what it's called, but I PROMISE it's good!
First off, It would probably be a rougelike, solely due to the fact that it makes the most sense? The premise is that it's a cooking game! During the day, you use ingredients you've collected during the night (played/combined as cards) to cook delicious meals for your patrons! You can also find rare special fruits called 'Fernofruits (the name will make sense in like the next paragraph i promise!) which give buffs to things like cooking time, stamina, etc, allowing you to run around the kitchen to complete tasks efficiently and without tiring. However, patrons may come in asking for dishes with 'Fernofruits as ingredients, creating a kind of risk reward situation.
"But Nemii!!1!," I hear you ask, "how do you get these fruits?" This is where the night phase comes in. Long after your store closes, into the darkest hours of the night, you skulk into the forest bordering your restaurant, and access a clearing, paint a sigil on the floor with your blood, and start a trial. You gather ingredients by completing trials for a being that was sealed in the forest. (The whole point is that the seal can only be broken through violence, so these trials are directly contributing to his release.) This section of the game plays like an FPS/boomer shooter in the vein of DUSK or DOOM, (not ULTRAKILL, though sorry D:) You kill fucked up tree creatures with "unconventional" cooking themed guns and they drop the ingredients! Hooray! You can get up to five waves a night, being able to choose which between three options for the wave you want, displaying the ingredients you'll get and the demons you'll face. However, the 3rd and 5th wave will have a evil fourth option for an especially hard wave that ends with a miniboss. Defeating this wave will grant you 2 'Fernofruits!
(Keep in mind that losing the trial won't end the run, you just wake up on the edge of the forest, and have to complete the day stage with what little ingredients you got before skill issuing.)
Even FURTHER, before you go do your little ritual (but after skulking, the skulking is important) you can meet with the charity demon! He's actually quite nice, he's only a demon by technicality. This functions as the shop, to enhance your trials, using the money you collect from customers during the day. You can buy things like blood vials, allowing you a second chance at the trials. or an artifact that allows you to instantly kill one NON MINIBOSS enemy!
Fun fact: The Charity Demon and The Sealed One fucking HATE each other, like viscerally.
You complete 10 days and nights, and on the 11th day, you probably fight off The Sealed One, who's been unsealed by your dumbass, by juggling cooking food and shooting the tree beings! Cool, right?
Anyways, that's all I just had this idea I wanted to share :D
(Shout out Shblowhere island by Luke Humphris, where i got this idea from.
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nemii-i-guess 4 months ago
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TW0
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THATS TWO MORE THAN ZERO
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nemii-i-guess 4 months ago
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On Potions (Part One, Probably)
(Please note that this will make slightly more sense if you read my post on that magic system I made a while back)
Potions are made from condensed mana, essentially bottling up a spell to benefit the drinker. However, seeing as mana is less of a natural force or whatever and more of a bodily fluid similar to blood, it's EXTREMELY ILLEGAL to brew potions without both a license and a permit for the specific potion(s) you're planning to brew.
You first have to get the license to make any kind of potion in general, which means studying, going to basically the equivalent of medical school, and finally getting your license. Your license comes with enough bottled Mana to create about 20 gallons worth of potions, donated by willing Witches/Sorcerers.
Then, you need a permit for a specific potion, which means going to the government, describing the kind of potion you want to make, and then getting the permit for it. You can ONLY make potions on that permit, and have to present the potion within 30 days, otherwise the permit expires, and you must renew it before you can make the potion again. Once you finish the potion you must present the permit, AND the finished potion to the government, (again) and after that the permit automatically expires, and you'd again, have to get it renewed if you'd want to make more of it.
These rules seem kind of silly and restrictive, (because they are) but there's a reason for it. The reason being to discourage taking people's Mana and making dangerous potions with it. While potions are used for war purposes, (Potions that grant the consumer greater strength, intellect, etc. are commonly used by soldiers and even other Sorcerers/Wizards on the battlefield.) They are solely to be used for these purposes, meaning that it's illegal for civilians to have them. Potions are mainly used for medical reasons like healing injuries or curing sicknesses.
This post is really long so I feel like it'd be best for there to be a second part wherein I actually explain how potions are made-
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nemii-i-guess 4 months ago
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An Assortment of Mainly Unrelated Cool Ideas I Had.
If you're seeing this, these are in the same universe/world/lore/whatever tf as my last post. I'm not exactly sure how it's all connected yet, I'll probably do that later, but for now think of it kinda like that Nimona movie with the gay knights, where it's a mix of fantasy and sci-fi elements.
The Messengers - A shady crime syndicate tasked by the leader of a nation to deliver messages, summons, etc. While not delivering important messages, they're extorting money, dealing with rival gangs and the like. The fact that they have gone unpunished for so long is a tribute to the law that harming a messenger is punishable by death in their home nation, and is likely to cause international war in others. ("Y'all's king is a hoe" - Tony Statovci)
Gaia Kata - A fighting style which imbues your strikes with the power of the earth. Certain techniques have been gatekept by masters of the style, but the majority of them can be learned with hard work and a connection with the earth itself. Some say the progenitor of this fighting style was the earth itself, taking a physical form and lending humanity it's power. Whether this is true or not is debatable, since there has been no sighting of this person for a long long time.
Blight - A rare substance, somehow simultaneously slimy and fleshy in texture. It takes on a dull greyish-green color. (Think like the Corpse Floors from The Binding Of Isaac.) After a powerful God, the God of rot was slain, this fleshy substance started spreading from it's corpse, killing everything it spread over. It's spread has since been stopped, and now any blight found sells for a very high price, a coveted item for Collectors and Historians alike.
Idfk What To Call This But It's a Virus - An extremely deadly airborne virus. Unlike other viruses, this one has a distinct smell and even taste. If you smell or taste the virus, you're infected. Treatment is widely available, but if not treated in the early stage of infection, it's too late. Symptoms at first are similar to the flu. Fevers, chills etc. However, later on, you start smelling and tasting the same smell and taste from when you were first infected. As time goes on, this smell and taste overwhelms your senses, to the point where it starts to drown out your other ones. Your vision blurs, your hearing starts to fail, and you start to lose feeling everywhere. These are only the severe cases, however. Due to how available treatment is, most cases don't get so far.
Fun fact! They have assemblies at school warning about the dangers of this virus, and even have little scratch and sniff stickers and cupcakes that smell and taste like the virus respectively!
I just wanted to share these lmfao feel free to tell me how to not suck ass鈩笍 at writing
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nemii-i-guess 5 months ago
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Cool-Ass Magic System I Thought of Over the Course of Like, Half a Week.
Posting this here because from what I've seen you all would enjoy this.
Okay so obviously, the whole system runs on mana, as usual. However, It's more like a bodily fluid than just cool magic energy.鈩笍You can live without it but you can't cast spells without it.
Magic in the world is mainly used for combat, to settle disputes or just for silly little battles. However, there are more "everyday life" uses for magic, that are just less common because everyone is too busy beating the shit out of each other with it.
There are two types of spell-casters: Witches/Wizards, and Mages/Sorcerers. (Note that these aren't gendered necessarily, spell-casters just pick which of the two they wish to be addressed by.) They both cast spells through vastly different means.
Wizards choose an object of great importance to them, whether that item holds sentimental value, represents something greater, or has aided them throughout their life, and when the Witch is ready, that item becomes their "wand." Every wand functions differently, and has unique quirks and gimmicks that force the Wizard to work around them, granting them enhanced spells in return. These gimmicks are based not only on what the wand is, but also how the Witch sees the object, or in other words, the reason the object is important to them.
Wizards with especially strong connections to their wands may end up forming a sort of psychic link with it. The wand will sometimes "speak" to it's Witch, and It will form a personality which, again, is based on what the wand is, and how it's Wizard sees it.
Meanwhile Mages, as opposed to learning spells and casting them with a wand, cast spells by invoking ideas. Due to how the human brain works, different Sorcerer likely get different spells from the same idea, (e.g "Safety" is a magic barrier for one Mage, but is a flame that heals wounds for another.) and rarely different ideas can end up being invoked in the same spell. (e.g, A Sorcerer sees "Justice" as a giant gavel. Another Mage sees "Order" as giant gavel.) More complex ideas require more focus, but in return are more powerful. Especially skilled Sorcerers can channel entire stories into especially destructive spells, to literally just atomize anyone who is unfortunate enough to be facing them in battle.
Additionally, Sorcerers/Mages can "ascend" in one of two ways, becoming either a Warlock or a Cleric. Warlocks have sworn off an extremely broad range of ideas, in order to empower the spells not from that range. (e.g. Emotion, can't cast spells like Joy, Fear, Anger, etc.) Meanwhile, Clerics are the opposite, only being able to cast spells from a range of ideas. (e.g. Emotion cleric can only cast, Joy, Fear, Anger, etc)
Meanwhile, some people were unfortunate enough to be born without mana flowing through their body. Most of these people take up the blade to compensate, ending up becoming revered warriors. However, there is another path available for those who want nothing more than to interact with magic. People who wish to follow this path take it up with a cult that draws on the abundant power of a being outside of our reality. Followers of this creed take on the moniker of "Magicians."
Magicians take the power from the being from beyond and use it as a substitute for mana. When casting spells, no effort is required on the caster's part. They will a spell, and the being provides. Whatever is best in the situation will be cast, in spite of any qualms the caster may have. There is no human emotion, or thought that is put into these spells. They are completely other in nature, leading to Magicians being a bit of a taboo subject in spell caster culture, in most cases even being considered a slur. Not only that, but there is a sort of rift between the being's reality and ours, which was how magicians were able to discover this power in the first place. However, with each "spell" the Magicians cast, the rift grows a little wider, which will eventually allow the being into our world. Who knows what kind of an omen that will be...
Magicians start out as just followers of the creed, but with time, patience, and displays of loyalty, they may be promoted to a "Head Magician," allowing direct conversation with the being beyond. (I ran out of terms for magic people, sorry) Before then, they have to go through an initiation, where they peer through the rift and witness the being. Those who cannot handle this are culled off. Those who can are promoted.
I won't lie I don't know how to end this post its 10 in the middle of the night and tomorrow is the last day of my spring break I'm tired AAAA-
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nemii-i-guess 1 year ago
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Whar
Hey guys how do I use this website? I need an alternative to reddit.
Please, there isn't much time left the transformation is almost complete, I'm, nearing 20k karma I can feel myself getting fatter please
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