nerdiewau
nerdiewau
A Twisted Illusion
311 posts
I'm just reserving this because the trilogy isn't complete without Wau.
Don't wanna be here? Send us removal request.
nerdiewau · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Solstice Wonders
"On the first day of Christmas, Jhamkul gave to me… a sword?" This year for the festive season, and as a way to say goodbye to the year, I truly wanted to make you feel like I'm flooding you in presents. Today I bring you 12 new magical items, mostly themed after Christmas but also some generic "winter/cold themed ones", ranging in all varieties (including a legendary whip to punish those who have not behaved very well this year), a bit of everything so everyone can get a cool gift. Hope you like them, let me know if you end up using any of these for your Christmas-themed one-shots or sessions from your campaign!
—————
Thank you very much for checking out this new creation! If you want to see more of my content, feel free to visit my Instagram, where I ask for advice, post teasers, and you can vote for my future posts.
87 notes · View notes
nerdiewau · 3 years ago
Photo
Tumblr media
Star-crossed
If you would like it as a print you can purchase it at my store <3 
154K notes · View notes
nerdiewau · 4 years ago
Photo
Tumblr media
Golem’s Heart (Very Rare)
It’s not every day you find a Golem’s Heart intact. Powerful magic resides within this object granting it the ability to sense danger. You’ll know because it will begin to beat rapidly. My research suggests it is quite possible to transplant the Heart into a new body, giving the Golem new life. The Golem’s attitude toward the owner of the Heart will be determined by how it was treated while inactive. However all of this is hypothetical seeing that I was never able to successfully restore a Golem myself. -Xanth
191 notes · View notes
nerdiewau · 4 years ago
Text
Tumblr media
Deus ex shelf.
372 notes · View notes
nerdiewau · 4 years ago
Photo
Tumblr media Tumblr media Tumblr media
Stop by Geoff’s Artificery of Arcane Oddities and try out one of his new capsule machines! For the totally reasonable price of 10 gold or 1 platinum, you too can end up with a bizarre little item.
4K notes · View notes
nerdiewau · 5 years ago
Text
100 Magic Items for 5e Pt. 1
Other Entries
Items 6 - 10
Items 11 - 15
Items 16 - 20
Items 21 - 25
Items 26 - 30
Items 31 - 35
Items 36 - 40
Items 41 - 45
Items 46 - 50
1.      Tome of Invigoration  
Wondrous Item, Uncommon
A leather-bound book, the size of a travel journal and indistinguishable from one on the outside. The pages are filled with the teachings of a famed scholar of magics, it’s said that each hour spent studying this book is the equivalent of 4 hours of regular magical studies. Over a short rest – a player with spellcasting abilities can read this tome to regain 1 spell slot of the highest level available to them (Max of Level 5). The tome can’t be read again until the player completed a long rest.
2.      Tempus’ Shout              
Halberd, Very Rare, Requires Attunement
This sparking Halberd delivers jolts of electricity that surges through the targets body dealing an additional 1d6 thunder damage on every attack.
Active: By speaking a command word Tempus’ Shout extends and begins sparking and flashing threatening coils. While activated increase its reach to 15 feet. Additionally, once per turn on hit you cast the Thunderwave spell at level one, on the point of impact for the attack. The save DC for the spell is 8 + your proficiency + your constitution modifier.
After using this weapons active, it’s electrical current becomes tame and fading. It no longer deals an additional 1d6 thunder die until the wielder completes a long rest. At which point Tempus’ Shout is fully recharged and its active can be used again.
3.      Abjurers Staff
Staff, Rare, Requires Attunement by Bard, Cleric, Druid, Sorcerer, Wizard, Warlock
A strong metal staff, heavy and thick with a shield at the top. If attuned this staff can be used as a focus. At the start of each long rest you gain 1d6+1 stacks, this staff can carry a max of 7 charges. If the staff ever has 0 charges roll a d20, on a 1 the staff becomes a mundane focus.
The Wielder may cast the following the spells in exchange for the following charges. Your spellcasting modifier remains the same.
·         Expend 1 charge to cast the shield spell. (Can cast as reaction if staff is              being wielded)
·         Expend 2 charges to cast Counterspell (Can cast as reaction if staff is m           being wielded)
·         Expend 3 charges to cast Banishment.
  4.      Boots of Sneaking
Wondrous Item, Legendary, Requires Attunement by a Rogue
These soft leather shoes are so black that it appears that they drink the light in around them. Making the wearers feet almost appear as black holes, with intricate laces as dark as night running all the way up them. The player attuned to these boots has advantage on all stealth skill checks.
Active: By uttering the boots command word, the rogue attuned to these boots gains an additional number of d6 to their sneak attack equal to their proficiency. This active lasts for 1 minute and can’t be used again until a long rest.
5.      The Immobilizer
Weapon (Maul), Very Rare
An oversized maul with one face of the head lined with pyramid shaped spikes. Damage rolls with this weapon gain +2. On a critical hit the creature struck is permanently knocked prone, due to a shattered kneecap, broken rib or similar injury that would hinder movement. This effect can only be cured by proper medical attention and healing time or a “lesser restoration” or superior spell.
1K notes · View notes
nerdiewau · 5 years ago
Photo
Tumblr media
Geoff makes a comeback! This is mostly a joking item, but there are some real uses for it if you get creative. Mostly it’s just fun for making people mistake your spellbook or tome of ancient lore for a cookbook on soup or a really weird book on sea urchins.
783 notes · View notes
nerdiewau · 5 years ago
Photo
Tumblr media Tumblr media Tumblr media
The fourth installment of the d100 Common Magic Items. A warning that some might be verging into ‘Uncommon’ and some are sinking into joke territory.
Created with lots of help from @korvusdnd
Note: These range from common to uncommon. In general, their cost can be higher than what it says on the sheet (Common magic items run from 50gp to 100gp, and uncommon can be as much as 500 gp, but they might be worth more in settings where magic is rarer). They are intentionally vague at times, so that the DM can fill in whatever details are appropriate.
Support me on Ko-Fi
13K notes · View notes
nerdiewau · 5 years ago
Photo
Tumblr media Tumblr media
I went through a mimic phase a while back :D
63K notes · View notes
nerdiewau · 5 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
slope point, the southernmost tip on new zealand’s south island, is hit with such persistently violent southern antarctic winds that trees grow in the leeward direction. (click pic or link for credit x, x, x, x, x, x)
109K notes · View notes
nerdiewau · 5 years ago
Photo
Tumblr media
The Catholic church convicts Galileo of heresy (1633)
136K notes · View notes
nerdiewau · 5 years ago
Photo
Tumblr media
by Heidi Neilson
116K notes · View notes
nerdiewau · 5 years ago
Photo
Tumblr media Tumblr media Tumblr media
Potion appearances, because rolling tables. The artwork on the second page is a stock image by Frozenstocks.
5K notes · View notes
nerdiewau · 6 years ago
Photo
Tumblr media
I forgot to post this here. 
A Cloud tutorial that I made for meself.
9K notes · View notes
nerdiewau · 6 years ago
Photo
Tumblr media
Leopold Stolba, 1903
From the  Ver Sacrum (‘Sacred Spring’ in Latin) which was the official magazine of the Vienna Secession from 1898 to 1903.
2K notes · View notes
nerdiewau · 6 years ago
Photo
Tumblr media
872K notes · View notes
nerdiewau · 6 years ago
Photo
Tumblr media
These runes 😍😍
5K notes · View notes