A sideblog solely dedicated to my love of IFs, VNs, and otomes. I am also using it to act as a catalogue for all of my OCs/MCs for things. (Cybird, MCL, The Arcana, Last Legacy, Our Life, Twisted Wonderland, Romance Club, Obey Me!, 7KPP, and many others.) [Icon is of my apprentice for The Arcana, Estelle, drawn by line-artsy. Banner is drawn by greyhands / jammy_sketchbook on insta.] I follow from alnazxr.
Don't wanna be here? Send us removal request.
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Party of Four is an adult (18+) interactive fiction game with RPG, romance, and dungeon break themes written in ChoiceScript.
The known world of Vert is at peril from the appearance of portals: vortexes of mana that open into a land of dungeons separate from yours, filled with traps, mazes, and monsters. The populace is in constant fear of monsters that escape the portals and roam across the landscape. Your world relies on two things: the Heroes who band together to enter theses dungeons and close the portals, and the Gods who Mark them.
You are an orphan that grew up in a church dedicated to one of three patron gods: Nivari, Goddess of the Sun; Peysca, God of the Ocean; and Alina, God of Wilderness. One day a rumor comes to light - a prophetic dream has been plaguing the upper clergy, depicting that you will be the next chosen Disciple and given a Divine Task both great and terrible.
You will head into the dungeons, you will fight, or you will suffer the consequences.
In Party of Four, you can:
Play as male, female, nonbinary, or trans; be gay, straight, bi, aromantic, or asexual.
Choose the God you follow: Nivari, Peysca, or Anila.
Choose your class: Warrior, Mage, or Healer. Differentiate your talent further by picking a specialization! Are you a faithful Warrior Templar, a whimsical Wind Mage, or maybe a bumbling Herbalist Healer?
Choose your four person party from a cast of characters.
Explore dungeons using your skills, wit, or stand behind your friends.
Befriend a giant pack beetle that comes with you on your adventures.
Romance, befriend, or discover a situationship with a shieldmaiden, an arrogant mage, an awkward healer, your childhood friend, an aloof ranger, an electric guild mate, or a mysterious bard.
Explore the city of Sentari and the sights it offers.
Become a feared vigilante of justice.
Pet the giant rat (or bat; or spider).
Graphic violence against fantasy creatures and humans.
Religious themes.
Explicit sexual content. (skippable)
My humor. (not skippable)
Raena: Your childhood friend and fellow orphan in the same church as you. She is the pride of the parish's Armsmaster and has been training on the bow since she could hold one. While she can be rash and impulsive, she admires you greatly and will go out of her way to help you.
Vana Peacebearer: A shieldmaiden from a clerical family. She is slow to warm to others, but will always reciprocate any kindness she is shown. Vana will follow the player character out of a sense of duty, but there is something that she desperately wants and cannot have. . .
Maymie Fox: A mage with an affinity for short-range elemental attacks, her favorite being lightning. Maymie will do whatever it takes to come out as the top dog. As an ex-street rat her morals are questionable at best, and vicious at worst. If you make a friend of her, she will drag you right to the top with her, whether you like it or not.
Jem Miye: A little shy, and a lot awkward, Jem is the quintessential healer. Like you, he's a Disciple, but to the God Melekoth, who rules the Moon. He has a feminine appearance that makes him insecure, but you can build him up with your friendship (or love).
Linzel Syrat: Linzel is just charming enough to mask how much he absolutely does not care about other people’s problems. He wants to join your party for the profit, although he'll be the last to admit he finds you interesting. He has a giant spider/bat/rat named Fancy that follows him wherever he goes. (Familiar choice available to players who might suffer the 8-legged aversions.)
Aslo Gergin: Loud, brash, a man's man, Aslo is a mage who likes to fight on the front lines, no matter how ill-advised others think it is. He's a hot and cold person, always willing to reexamine his opinion of people on the fly. He loves fiercely and immediately, which can get him into trouble.
Sweets: A follower and devotee to the Goddess Myrtle, patron of music and merrymaking, Sweets is a playfully mysterious bard who resides in Sentari, the capital of Vert. They enjoy getting other people to talk about themselves and making a pretty penny at the night markets off accidental confessions or juicy gossip in general. Your name is on a lot of tongues lately and Sweets is very interested to know more.
Patreon | RO Intros | CoG Forum Thread | Current Demo (107k)
Second IF Project (Sci-Fi High Stakes Slice of Life)
Asks are welcome. NSFW asks are welcome.
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The Lost Bride
The Lost Bride is a reimagining of Bram Stoker’s iconic novel Dracula, where you have full control over the story.
Play as Mina and shape her fate. Customize her name, sexuality, personality, and relationships with everyone you meet.
Summary
Congratulations on your engagement, how you feel about it is entirely up to you.
Shortly after your engagement to your fiancé, he sets out on a journey to the distant lands of Transylvania, a real estate opportunity that proved too irresistible to decline.
With your wedding temporarily on hold, you don’t hesitate to respond when your childhood friend Lucy implores you to pay her a visit, seeking your company and counsel with an urgent matter concerning her very own future.
Ever since your fiancé left, you’ve been plagued by constant nightmares and strange dreams. More unsettling still is the persistent feeling of your every move being watched. This sensation only grows stronger when you arrive in Whitby, a small coastal town where the Westenra’s estate resides
Why do you keep feeling like that? Why is Lucy acting odd? And who is this mysterious figure you keep seeing?
Play here (Demo 65k)
Chapter 1: Done Chapter 2: Done Patreon Link (Currently have Jonathan's pov)
There will be four romance options for you to choose.
Lucy Westenra (F): Your once childhood best friend whom you share a past with. (Can be extremely jealous and clingy)
Jonathan Harker (M): Your sweet fiancé who is currently in a land far away from that of your own.
Van Helsing (M/F): An experienced and knowledgeable Dutch hunter with a wide range of expertise.
Dracula (M/F): A mysterious Transylvanian noble with dark secrets.
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Hey gang, how are you doing? I've been looking around for new IFs to read and Zinnia's ( @night-market-if ) discussion about how the IF community seems to have shrunken gave me the idea to drop here a bunch I've really liked (picture me making thumbs up at these authors):
Soulmates Inc. by @soulmatesinc-if You're a soul-link, some kind of modern cupid who is also an office worker with the task of making soulmates run into one another. You're also one of the best at what you do. Everything is fine and dandy until someone sabotages your powers making your last assignment impossible to complete. Now you have to work along a delightful cast of characters to find out how to finish your task… or if you even should.
Season of Shadows by Kwartel. Such a fun game about being a young noble in the Regency era who must get married in order to save their family from financial ruin/rub it in their ex-bethrothed's nose after being jilted by them. There isn't an option to be nonbinary from the start, but for what I've seen, you'll have the chance to present more masculine/feminine at a later date. Lots of ROs that respond differently depending on the MCs sex and presentation. Also, the author knows so much about the Regency era which I appreciate since I know nothing about it.
Burning Academia by @burning-academia-if Oh man, talking about a traumatized MC with a terrible family life. You're part of the prole (which is always a plus in my book) you have no money and not a chance to get into university, until you're attacked by something not from this world while visiting an acquaintance at his private college. Now you must attend this university in order to keep whatever that was away from you (and for them to keep an eye on you just in case you're secretly an evil wizard). Also, magic is real and nobody will let you acclimatize to this new earth-shattering revelation. Oh, and you're carrying an extra passenger in your head now. Have fun!
I also recommend checking out the notes in this post.
#Just finished reading the Season of Shadows demo based on your recommendation#and holy cow I love it#Ready to wring Bellamy's neck because of the comment at the end though#You a bitch!!!! And MC has 15 scandal points because of you and because she has a spine and a moral backbone!!!!#Have already read the other two recs a while ago and love those too
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☽ DEMO RELEASE
Get a first look into how you came into this world, your loving parents and insight into their history. This is where your story starts, but how you shape it is up to you.
It's officially demo time. This isn't what I was hoping to give you in its entirety but hopefully it peaks your interest. Chapter one was supposed to come out too, however I'll be out of state the week before school starts so my self imposed deadline is being pushed back.
If you notice or run into any errors please let me know. This is my first IF or any venture into coding so don't be surprised if I mess up a bit. Happy last day of July!
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Oh, to be that one asexual partner in a polyam relationship, who is only there to cuddle and got adopted because the other partners thought they were cute
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The Abyssal Public Update is here!! 👻💀����
Be sure to check it out and leave a feedback. And once again, thank you all for your support and love. xx
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The new demo is here <3
You can now download our new demo on steam and itchio!
Version 3.0 includes an improved UI, refined text, more customization options for the MC, and our beautiful full-body sprites. We've also done thorough work on staging to make the game feel more dynamic, hope you enjoy it!
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Regarding Steam, Adult Content Bans, and Making an 18+ Game
Hey guys;
There’s been a major shift in the gaming scene recently that could have some very serious consequences for queer creators and the adult content they make and unfortunately, TCM is (what I fear) a pretty prime target. I know no one likes reading long blog posts but please at least skim the following write up. A lot's going on and frankly, I'm very, very anxious for TCM. Bear with me, the situation is complex.
What Happened:
Steam, the largest videogame marketplace in the world, caved to pressure from payment processors like Mastercard and Visa to delist games and effectively censor content that goes against the TOS of the payment processor. This is incredibly shitty.
Visa and Mastercard now have direct say in what content is “objectionable” on the world’s largest gaming marketplace. They are the entities that get to decide what art is “degenerate” and what art is suitable for their advertisers.
Adult content has long been a target of Mastercard, which has been constantly putting pressure on companies like Etsy, OnlyFans, Patreon, Pornhub, Fansly, and more for multiple years now to deplatform and censor not only real-life content featuring real people, but also overtly fictional and drawn content as well.
LGBT+ art is a prime target for being slandered as deviant; we’ve seen it throughout our history, and this is only becoming more evident as queer sex workers, content creators, and artists are getting financially deplatformed all across the internet.
Several ultraconservative groups are behind the pressure on Mastercard, including swerf and terf clubs.
This goes beyond region or payment method. It doesn’t matter how you pay for Steam games; once a game is delisted, it cannot be purchased via any method.
Since this change to Steam’s TOS and as of this writing, over 80 adult games have been delisted, and I’d like to take a second to emphasize what this means. Being delisted on Steam is the same as having a game functionally permabanned. Delisting means that anyone who has the game can still access it, but the title is taken off the marketplace completely, and new players will never see it or be able to access it.
Steam is effectively being held at gunpoint. Without the ability to accept payments from the two largest, most duopolistic processors in the world, its continued resistance would likely destroy them as a marketplace. This attack on Steam gives Mastercard and Visa an unprecedented amount of power over gaming as a whole and has already had huge consequences. This sets a disturbing and wholly unfair precedent of disproportionately silencing queer and/or politically charged art.
What’s shocking about this is that in the past, Steam has worked to maintain a high level of neutrality in its content offerings. As long as games were rated properly and appropriate themes were disclosed during the rating process, Steam generally let explicit content slide even if their content was questionable to some. The problem now lies in the fact that corporate overlords have now taken the power to decide what is and is not artistic expression, and historically, that does not bode well for anyone challenging or commenting on the status quo. If you’re queer like me, you know you challenge the status quo by simply existing.
The Future is Unknowable
Unfortunately, it just got a lot murkier for me and for TCM. Because TCM’s queer leanings, its focus on sexualized men and monster fucking, the game will certainly be seen as transgressive to any remotely conservative leaning weirdo looking for a power trip. I don’t know if we’re on the chopping block and there’s literally no way to prepare.
I’ve heard several people mention Itch.io as an alternative, and, firstly, please understand that I adore Itch. Itch is where TCM got its initial start and early community from, and I owe a lot to Itch’s commitment to its devs and the freedom to produce whatever content they want. The problem is that if payment processors put pressure on Itch, too, they will be forced to acquiesce. I can’t stress enough that Steam is astronomically larger and more powerful than Itch- and if they didn’t have the resources or independence to hold to their ideals in the face of pressure from Mastercard, Itch won’t either. At this point, it's less of a criticism or doomerism on my part and simply an ugly, unfair fact.
This kind of uncertainty alone is enough to stagnate a lot of business in any industry. This puts the burden on me to either pre-emptively censor the game myself or to cope with the immense financial instability of going forward with unclear and/or unfair guidelines that- once again- disproportionately target queer creators.
We saw it with the widespread tariff confusion earlier this year that had a pronounced effect on global commerce. Stephanie Sterling elaborates on the burden of uncertainty in this video about YouTube’s unclear and inconsistent demonetization rules and the clamps it puts on artistic content. She’s a lot more articulate than I am and paints a really robust picture about why having vague content policies- like the ones Mastercard is pushing- throws a wrench in the whole creative cycle, especially for artists hoping to make a living via their art.
What This Means for TCM
Honestly, this could mean a lot of things, and unfortunately, I just don’t know what the road ahead will look like in 6 months. Or even next week. Because I really value transparency, I wanted to lay the situation out for y'all so you can hopefully see where I’m coming from and why this is so incredibly devastating to hear about.
I invested a ton of money into making this game. More than that, it's been about five years of my life with no other projects on deck, building this game and community from the ground up. I believe in this project, and I believe in queer adult entertainment that’s inclusive and fun and sexy. I really do.
But if I get financially deplatformed, I can’t create.
Essentially, I planned to invest my own money up front, offer the base game (Amir, Mori, and Akello’s full routes) for free, and then make DLC in the form of additional character routes and charge money for those to recoup costs and eventually get me out of the hole. I hoped that people would really enjoy the base game, get a feel for my writing style and Atlas’ art, and hopefully find that a paid DLC for another character is a worthwhile purchase. Now, I’m reevaluating how I want to move forward, and I wanted y'all to be a part of that 1) because I need you to see what factors I’m dealing with and 2) I’d like to give as much of a heads up as possible if plans change.
So, right now, the game is in a state called “Early Access”. This tells players that the game is still in development, still getting updates, and generally taking player feedback/bug reports into account as development furthers. Once the game is “completed,” I was going to take it out of Early Access and into “Fully Released”.
One option I’m now considering is charging for the game once it hits that fully released state.
People who already have the game will not be affected by this at all. You’ll get the Full Release without having to pay. (Anyone who has the game in their Steam Library before the changeover will get the Full Release for free.). The Full Release won’t have significant content changes but will probably have minor bug fixes, polish, things of that nature. I’m not sure what price point I would set it at. But like most options, there are pros and cons to this- namely, I made it clear that I wanted to keep this chunk of the game free, but I’m worried that might not be possible. The benefit to structuring things this way is that I may be able to recoup some of the development costs before a potential delisting, which would essentially terminate my ability to make extra content like I’d intended.
Talking Numbers
I would like to share my budget with you so that you can see the figures I’m looking at. Again, my ultimate goal here is gaining yall’s understanding first. I know it’s disappointing to talk money and numbers when we’re all surviving out there, but things are getting dire. (Note that these numbers are general but close estimates.)
Artwork includes: Sprites, CGs, Logo Design, Menu, GUI/UX assets and implementation, other In-Game Assets, Commissions for birthday posts/special occasions, Trailers, Animations, Capsule Artwork, etc
Ads, Hosting, and Business Misc includes: Ad runs on websites like Furaffinity and Tumblr, Hosting and Domain fees, Business Name Registration, Studio Peaches logo
Custom Music includes: 6 custom-performed and recorded tracks exclusive for TCM
Equipment/Tools includes: Software licenses, computer hardware, graphic design tools.
The game does pull in some money on the regular, and I cannot stress enough how grateful I am for my patrons, kickstarter supporters, and for my itch donors because your generosity and loyalty have helped add some stability to this situation, and I’ve gotten good at making your every dime count.
And just for transparency, here’s what the Kickstarter ended up looking like:
Now, with Kickstarter, I have to emphasize that these numbers don’t represent failure- this was pretty much what I expected going in. Kickstarter is a great way to raise awareness of projects, and in that respect, the TCM Kickstarter was very successful, even if I cut it perhaps a little closer than I had intended.
So, now you can kind of start to see where the stress is growing. Over the past five-ish years, I’ve invested close to twenty thousand dollars into this project, and although I have wonderful patrons, backers and itch donors, I’ve barely put a dent in that debt. This is what game development costs for a game of TCM’s quality. Currently, I pay Atlas commission rates for their work, but I had hoped to be able to actually employ them. I personally have never been paid for the time and labor I’ve put into this game, and I work on it about 30 hours a week, every week.
TLDR
To recap, there are several reasons I’m taking the time to write this up today:
Prepare TCM community for the possibility of changes coming to the plans going forward
Inform the community of some very alarming developments happening on gaming platforms
Help show the community just how much game development costs, and how imperative it is to find a financially viable future for this project.
Prayer circle we don’t get delisted
The bottom line is: TCM needs to make money if it is going to continue being developed. If the game gets delisted and deplatformed, I might need to make serious changes to keep this project alive. I may need to make serious changes to mitigate what’s already happening to adult games.
Things are scary out there for artists and especially for queer artists. I have absolutely no idea what the future holds for TCM and no idea how much worse things are going to get before they get better. Transparency has always been a priority for me, so definitely expect updates and announcements as things evolve and change over the coming months. Just please understand that I may have to pivot or change tact depending on what Mastercard decides is a violation of their content guidelines.
For better and for worse, nothing is set in stone today, but that does mean I’ll need to continue monitoring the situation closely, and I’ll do my best to keep everyone informed of TCM’s development with as much notice as I can.
Finally, I encourage all of you to do further research into this on your own. I encourage you to sign the petition that the ACLU has been circulating as a first step towards fighting this unfair hold payment processors have on our content. I encourage you to talk to performers excommunicated from OnlyFans and Patreon for having “objectionable” material. I encourage you to talk to Furries who were booted from Fansly for being incorrectly labelled as deviants with bestiality kinks. I especially encourage you to look into the oppressive, hateful groups pushing for this kind of artistic suppression and pressuring Visa and Mastercard to tighten (comprised largely of swerf, terf, and bog-standard conservative purity politics). Send angry emails, support your favorite creators, and cultivate safe online spaces for queer adult content.
As always, please hit me up with any questions you might have- I can be reached in all the usual places: Here on Tumblr @tricitymonsters, on discord @pockatuck or via the TCM server, or even email if you have something longer to send > [email protected]
Some source links for you:
ACLU Petition: https://action.aclu.org/petition/mastercard-sex-work-work-end-your-unjust-policy PCgamer Article Breaking the Story: https://www.pcgamer.com/software/platforms/steam-introduces-new-rule-prohibiting-certain-kinds-of-adult-content-that-might-make-visa-or-mastercard-unhappy-financial-deplatforming-in-action/
VICE Article that was pulled that lists the groups behind the push: https://web.archive.org/web/20250719204151/https://www.vice.com/en/article/group-behind-steam-censorship-policies-have-powerful-allies-and-targeted-popular-games-with-outlandish-claims/
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Chapter 9 Public Launch
As mentioned before, tomorrow's going to be a long day and I didn't want to leave you guys hanging. However, because of the long day any bug fixes might not happen right away.
(I was literally already in bed and ready to go to sleep when I remembered I needed to update. So I'm off to bed.)
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CHAPTER 4 IS NOW AVAILABLE
457K + 166K —> ✮ 623,016K WORDS ✮
Fan Tier Release: July 4th
Public Release: July 18th
It's here! (Do you like the new cover??) After nine months, the chapter has finally come. This one took me a long time. I outlined and re-outlined and outline some more. There's something Sisyphean about writing an IF and there were long stretches where it felt like the end was never coming. This was definitely a set-up chapter aka it sets up a lot for chapter 5 and beyond when it comes to the routes and upcoming dramaaaa so I'm excited to see everyone's theories and thoughts on all of the breadcrumbs I drop in this one. I'm really thankful that I worked on Chapter 5 alongside of Chapter 4 because that means Chapter 5 won't take so long to come out! I'm excited for that yippeee! One thing to note: I usually leave the lyric options to the end but I couldn't come up with them this chapter. At all. Like for over a month I just couldn't. I am cashing in my "this is a wip" card and forcing a type-in. (It'll be fixed in chapter 5).
A change to note: Attached/Detached are no longer change options but they are now variables and in the stat page. As well as being negative/positive. It didn't make much sense to have the second one because jaded/ambitious does that job and I wanted the attached/detached markers to fluctuate for future story reasons.
There are new stats:
Castmate/Competitor ✮
Approachable/Aloof ✮
Leader/Member ✮
Camaraderie ✮
Born Star ✮
I wanted to focus on the celebrity/famous/botb/band part of it because those stats feel meaningful and important compared to generic personality stats. Some have been taken out but not completely. They are still being measured in the background for flavor text. Stats like Loved and Born Star don't change as often as they are dependent on the changes of invisible stats. They will make more sense in the future chapters !
PLAY HERE
If there are any errors (especially with the jumping to chapter page because its my first time doing that and there are a lot of choices) please let me know!
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Alright, hi! I finally have the update. It’s an additional 42,363 words (it was supposed to barely be over half of that T T). I’m so sorry it took so long. The word count kept growing and the bugs were endless. Even now, there are a couple of options that aren’t fully fleshed out. You’ll see a few towards the end. Just know that I plan to go back throughout the week to fill them in. I didn’t want to keep delaying the update so I figured this would be a good alternative way to do it or something lol. I also need to finish coding the last scene (you’ll see what I mean) so that’ll be added later as well. I’ve play tested it a lot and quick tested it a lot, but there’ll probably still be a few bugs hidden in there. Just send me an ask and I’ll get to it when I can. Thank you!
Here is the [cogdemos] link. I’ll update itch.io soon and post it.
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Haven University is now live!!
"You are a new student enrolled at Haven University on the search to make some new friends! A short, 100% Free Visual Novel about finding friends at college (and nothing bad ever happens!)"
This Visual Novel has been in the works for a hot minute and I'm excited to finally launch it and share it with you guys!
The game is 100% free, but if you enjoy the game and want to support the dev then please feel free to contribute a couple of bucks towards it! It'll go a long way and I'd appreciate it immensely!!
All in all, I hope you enjoy the game, take the content warning post seriously, and share it with anyone who you'd think would like the game!
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LINK TO THE GAME. Prologue. 2200 words on average playthrough. Ko-Fi
Welcome to Kitin City, the historic Rose City, where changes take place! We hope you enjoy you stay. WARNING! Deaths have occurred due to civilians falling off the edges of the cloud, please make sure to stay within city bounds.
Two millennia ago, The Rose Revolution took down the barriers between the Three Nations. Today, the historic Kitin City is the bustling city center of magic and technology, and you are the heir to the biggest and oldest Magical Technology company in the All Realms—Betta Corporation.
With dizzying gaps in your memory, a dead mother and a dead roommate each with their deadly secrets, and a threat of black roses, you must navigate the golden politics of the city, uncover the secrets to your past, and deal with the never-ending chase with Death. Will you be Rosy, or will you be Golden?
Customizable play character with gender, sexuality, and pronouns choice amongst others.
Romance any (or many) of the romantic options. Go for a romantic route, a strictly sexual route, or simply manipulate them all into doing your bidding. Careful, you won’t be the only dishonest one here.
Find the secrets to your past and the catalytic Rose War.
Develop a set of magical and nonmagical skills.
Choose your own personality. Be as dramatic, stoic, or awkward as you want to be.
Interact with a large cast of characters. Choose to either be friendly, antagonistic, or deceitful.
Choose which side of the approaching storm you prefer to be on… or perhaps you want to only serve yourself.
AURELIUS/AURELIA “AURI” SANGUINE (M/F). A reckless vampire with a throne of thorns.
Sanguine is one of the only two familiar faces on this odd floating city you are forced to inhabit. Charming and reckless, Sanguine is the very definition of wildfire. They are a paradox—a blood-drinker who wants to save people, royalty that likes to walk amongst the degenerates, and a reckless being with fear coursing through their veins. There is no telling what it’ll take to wake the cold-blooded killer in them. Tag | Pinterest | Route Pinterest Section | Playlist (soon)
JOAQUIN SANCHEZ (M). A timid gunsmith human with unwavering faith.
Sanchez spends most of his time in his lab creating weapons than using his magic. Friendly and awkward, with an easy-going dimpled smile that makes others adore him, his gentle and meek nature makes him seem like a pushover. A devout follower of The Last God, he believes that all will be well in time. Behind his nervous grins and timid shrugs, however, lies a desperation that dictates his every move. Tag | Pinterest | Route Pinterest Section | Playlist (soon)
LIGHT HAFEEZ (M/F). A stern Cursegiver whose hands are stained black.
Hafeez is a Cursegiver, a Dead Agent that can travel the space between the living and the dead. As a Cursegiver, they are tasked to harm the living on behalf of the dead. They are irritable and unwilling to trust new people, but loyal to a fault when their loyalties are won over. Cold and intimidating, Hafeez can be a powerful ally but a deadly enemy. There is no forgiving bone in their body for those who hurt the people they love. Tag | Pinterest | Route Pinterest Section | Playlist (soon)
OLIVER/OLIVIA “OLI” DESCOTEAUX (M/F). A dignified Selkie noble with a bruised heart.
Descoteaux is a stranger on this realm, but takes the customs and cultures in stride with a perfectly placed smile and willing and curious personality. Diplomatic, calm, and firm are three words often used to describe them—a mediator through and through. But there is a strong and quiet magic humming under their white skin, begging to be let out. Their quiet, slightly intimidating nature makes it hard for others to understand what they truly think and feel. Tag | Pinterest | Route Pinterest Section | Playlist (soon)
RAQUEL ATAWID (F). An elusive Fae who never tells the full truth.
Atawid is mysterious and calculating, and not much is known about her history and her background even though she is popular amongst the people on this cloud. With sharp eyes and an even sharper tongue, she skillfully leads conversations and uses what she learns to earn any advantage she can… and when push comes to shove, she has magic that is unrivalled amongst the Rosy-Folk of this realm. No one knows where her loyalties truly lie. Tag | Pinterest | Route Pinterest Section | Playlist (soon)
Pinterest Board. Playlists (soon). Other links to be updated once available.
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Chapter Five - Public Release
Hello everyone!
As promised, it is now 7 July where I'm from, so the public release of Blood of the Living's fifth chapter is here. It adds 98,000 words to the demo.
In the update, you can:
Have a brief encounter with someone important to Hermes
Spend some quality time with your RO/PO
Some of them may even have something important to confess
Maybe hang out with your parents (or just your dad, if you prefer)
I hope you all enjoy it. As always, I welcome your feedback. Have a lovely week!
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Demo Update: Chapter One
Sort of like ripping off the bandaid, I present to you Chapter One of In Time.
I have a lot of reasons and a lot of things that have happened in essentially the last year. Things that lingered that happened before, and new things. But, we're still here and still working on this.
Chapter One isn't very long and is fairly linear, but it's the true beginning and I have forced myself to accept it because I need to move on. That's what editing is for and I can't just hyper focus on making this perfect.
That said, I do plan to go back and tweak some stat systems. Especially the personality system. I want to integrate a system where you choose 2 dominate traits that allow me to choose and build on, and then still general choices throughout. I think that'll be easier for me, but am going to figure out the options and such. If people have thoughts on ones they'd like, I'm happy to listen at least.
Otherwise, thank you for your interest and sticking around. This is proof I'm keeping at it. Hopefully, something worthwhile and fun comes from it all.
And for y'all, please drink some water, if you have a pet give them a kiss, and may something good happen to you this week!
♡
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The Woods Hungers - Chapter 4 Release
Chapter 4 - Act 1 Finale
Word Count + Code = 96.3K Words
[PLAY HERE]
Chapter 4
You finally reached Millvale! The only thing left to do was to find The Witch that could possibly lift Caine's curse and THEN grovel for help. But first, you had to delve into The Woods to search for her, fight whoever had gotten in your way, and then... survive the encounter (optional).
In this chapter, you get to:
Shop in the morning market with Ylfa
Have an unlikely (or was it likely?) reunion
Fight a duel
Encounter the local cryptid
Eat some nice stew?
Any likes and comments were greatly appreciated!I'm BEGGING you to send in asks about your thoughts or just to share some memes (and feel free to leave a few comments on the itch.io page too!).
Thank you for following the development of The Woods Hungers! Can't wait for the next release!
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The Shepherds of Haven Public Demo is Here! 🎉
There's so much for you to explore that it's almost hard to explain! I put all of the technical details in the dev log on itch.io, so for now, I'll just skip straight to the point and give you the goods:
Play the Demo Here
Along with the new UI, engine, soundtrack, art, save system, and countless added features, this update brings the public demo from 270,000 words to around 460,000!
Thank you for your endless understanding, support, and patience: I very much hope you enjoy!
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