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Alternatives To Valgrind
Specifies an alternative exit code to return if Valgrind reported any errors in the run. When set to the default value (zero), the return value from Valgrind will always be the return value of the process being simulated. When set to a nonzero value, that value is returned instead, if Valgrind detects any errors. Official Home Page for valgrind, a suite of tools for debugging and profiling. Automatically detect memory management and threading bugs, and perform detailed profiling. The current stable version is valgrind-3.17.0. The TotalView debugger (or, more precisely, its Memscope) has a feature set similar to the one of Valgrind. You can also try Electric Fence (original author's link) (the origin of DUMA) for buffer overflows or touch-after-free cases (but not for memleaks, though). Having debugging symbols available is useful both when running R under a debugger (e.g., R -d gdb) and when using sanitizers and valgrind, all things intended for experts. Debugging symbols (and some others) can be ‘stripped’ on installation by using. GTFOBins is a curated list of Unix binaries that can be used to bypass local security restrictions in misconfigured systems. The project collects legitimate functions of Unix binaries that can be abused to get the f.k break out restricted shells, escalate or maintain elevated privileges, transfer files, spawn bind and reverse shells, and facilitate the other post-exploitation tasks.
Alternative To Valgrind Mac
Alternatives To Valgrind On Windows
Alternative To Valgrind Mac
Table of Contents
3.1. The Client Request mechanism
3.2. Debugging your program using Valgrind gdbserver and GDB
3.2.1. Quick Start: debugging in 3 steps
3.2.2. Valgrind gdbserver overall organisation
3.2.3. Connecting GDB to a Valgrind gdbserver
3.2.4. Connecting to an Android gdbserver
3.2.5. Monitor command handling by the Valgrind gdbserver
3.2.6. Valgrind gdbserver thread information
3.2.7. Examining and modifying Valgrind shadow registers
3.2.8. Limitations of the Valgrind gdbserver
3.2.9. vgdb command line options
3.2.10. Valgrind monitor commands
3.3. Function wrapping
3.3.1. A Simple Example
3.3.2. Wrapping Specifications
3.3.3. Wrapping Semantics
3.3.4. Debugging
3.3.5. Limitations - control flow
3.3.6. Limitations - original function signatures
3.3.7. Examples
This chapter describes advanced aspects of the Valgrind coreservices, which are mostly of interest to power users who wish tocustomise and modify Valgrind's default behaviours in certain usefulways. The subjects covered are:
The 'Client Request' mechanism
Debugging your program using Valgrind's gdbserver and GDB
Function Wrapping
Valgrind has a trapdoor mechanism via which the clientprogram can pass all manner of requests and queries to Valgrindand the current tool. Internally, this is used extensively to make various things work, although that's not visible from theoutside.
For your convenience, a subset of these so-called clientrequests is provided to allow you to tell Valgrind facts aboutthe behaviour of your program, and also to make queries.In particular, your program can tell Valgrind about things that itotherwise would not know, leading to better results.
Clients need to include a header file to make this work.Which header file depends on which client requests you use. Someclient requests are handled by the core, and are defined in theheader file valgrind/valgrind.h. Tool-specificheader files are named after the tool, e.g.valgrind/memcheck.h. Each tool-specific header fileincludes valgrind/valgrind.h so you don't need toinclude it in your client if you include a tool-specific header. All headerfiles can be found in the include/valgrind directory ofwherever Valgrind was installed.
The macros in these header files have the magical propertythat they generate code in-line which Valgrind can spot.However, the code does nothing when not run on Valgrind, so youare not forced to run your program under Valgrind just because youuse the macros in this file. Also, you are not required to link yourprogram with any extra supporting libraries.
Alternatives To Valgrind On Windows
The code added to your binary has negligible performance impact:on x86, amd64, ppc32, ppc64 and ARM, the overhead is 6 simple integerinstructions and is probably undetectable except in tight loops.However, if you really wish to compile out the client requests, youcan compile with -DNVALGRIND (analogous to-DNDEBUG's effect onassert).
You are encouraged to copy the valgrind/*.h headersinto your project's include directory, so your program doesn't have acompile-time dependency on Valgrind being installed. The Valgrind headers,unlike most of the rest of the code, are under a BSD-style license so you mayinclude them without worrying about license incompatibility.
Here is a brief description of the macros available invalgrind.h, which work with more than onetool (see the tool-specific documentation for explanations of thetool-specific macros).
RUNNING_ON_VALGRIND:
Returns 1 if running on Valgrind, 0 if running on the real CPU. If you are running Valgrind on itself, returns the number of layers of Valgrind emulation you're running on.
VALGRIND_DISCARD_TRANSLATIONS:
Discards translations of code in the specified address range. Useful if you are debugging a JIT compiler or some other dynamic code generation system. After this call, attempts to execute code in the invalidated address range will cause Valgrind to make new translations of that code, which is probably the semantics you want. Note that code invalidations are expensive because finding all the relevant translations quickly is very difficult, so try not to call it often. Note that you can be clever about this: you only need to call it when an area which previously contained code is overwritten with new code. You can choose to write code into fresh memory, and just call this occasionally to discard large chunks of old code all at once.
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Alternatively, for transparent self-modifying-code support, use--smc-check=all, or run on ppc32/Linux, ppc64/Linux or ARM/Linux.
VALGRIND_COUNT_ERRORS:
Returns the number of errors found so far by Valgrind. Can be useful in test harness code when combined with the --log-fd=-1 option; this runs Valgrind silently, but the client program can detect when errors occur. Only useful for tools that report errors, e.g. it's useful for Memcheck, but for Cachegrind it will always return zero because Cachegrind doesn't report errors.
VALGRIND_MALLOCLIKE_BLOCK:
If your program manages its own memory instead of using the standard malloc / new / new(), tools that track information about heap blocks will not do nearly as good a job. For example, Memcheck won't detect nearly as many errors, and the error messages won't be as informative. To improve this situation, use this macro just after your custom allocator allocates some new memory. See the comments in valgrind.h for information on how to use it.
VALGRIND_FREELIKE_BLOCK:
This should be used in conjunction with VALGRIND_MALLOCLIKE_BLOCK. Again, see valgrind.h for information on how to use it.
VALGRIND_RESIZEINPLACE_BLOCK:
Informs a Valgrind tool that the size of an allocated block has been modified but not its address. See valgrind.h for more information on how to use it.
VALGRIND_CREATE_MEMPOOL, VALGRIND_DESTROY_MEMPOOL, VALGRIND_MEMPOOL_ALLOC, VALGRIND_MEMPOOL_FREE, VALGRIND_MOVE_MEMPOOL, VALGRIND_MEMPOOL_CHANGE, VALGRIND_MEMPOOL_EXISTS:
These are similar to VALGRIND_MALLOCLIKE_BLOCK and VALGRIND_FREELIKE_BLOCK but are tailored towards code that uses memory pools. See Memory Pools for a detailed description.
VALGRIND_NON_SIMD_CALL(0123):
Executes a function in the client program on the real CPU, not the virtual CPU that Valgrind normally runs code on. The function must take an integer (holding a thread ID) as the first argument and then 0, 1, 2 or 3 more arguments (depending on which client request is used). These are used in various ways internally to Valgrind. They might be useful to client programs.
Warning: Only use these if you really know what you are doing. They aren't entirely reliable, and can cause Valgrind to crash. See valgrind.h for more details.
VALGRIND_PRINTF(format, ...):
Print a printf-style message to the Valgrind log file. The message is prefixed with the PID between a pair of ** markers. (Like all client requests, nothing is output if the client program is not running under Valgrind.) Output is not produced until a newline is encountered, or subsequent Valgrind output is printed; this allows you to build up a single line of output over multiple calls. Returns the number of characters output, excluding the PID prefix.
VALGRIND_PRINTF_BACKTRACE(format, ...):
Like VALGRIND_PRINTF (in particular, the return value is identical), but prints a stack backtrace immediately afterwards.
VALGRIND_MONITOR_COMMAND(command):
Execute the given monitor command (a string). Returns 0 if command is recognised. Returns 1 if command is not recognised. Note that some monitor commands provide access to a functionality also accessible via a specific client request. For example, memcheck leak search can be requested from the client program using VALGRIND_DO_LEAK_CHECK or via the monitor command 'leak_search'. Note that the syntax of the command string is only verified at run-time. So, if it exists, it is preferable to use a specific client request to have better compile time verifications of the arguments.
VALGRIND_CLO_CHANGE(option):
Changes the value of a dynamically changeable option (a string). See Dynamically Change Options.
VALGRIND_STACK_REGISTER(start, end):
Registers a new stack. Informs Valgrind that the memory range between start and end is a unique stack. Returns a stack identifier that can be used with other VALGRIND_STACK_* calls.
Valgrind will use this information to determine if a change to the stack pointer is an item pushed onto the stack or a change over to a new stack. Use this if you're using a user-level thread package and are noticing crashes in stack trace recording or spurious errors from Valgrind about uninitialized memory reads.
Warning: Unfortunately, this client request is unreliable and best avoided.
VALGRIND_STACK_DEREGISTER(id):
Deregisters a previously registered stack. Informs Valgrind that previously registered memory range with stack id id is no longer a stack.
Warning: Unfortunately, this client request is unreliable and best avoided.
VALGRIND_STACK_CHANGE(id, start, end):
Changes a previously registered stack. Informs Valgrind that the previously registered stack with stack id id has changed its start and end values. Use this if your user-level thread package implements stack growth.
Warning: Unfortunately, this client request is unreliable and best avoided.
3.2. Debugging your program using Valgrind gdbserver and GDB
A program running under Valgrind is not executed directly by theCPU. Instead it runs on a synthetic CPU provided by Valgrind. This iswhy a debugger cannot debug your program when it runs on Valgrind.
This section describes how GDB can interact with theValgrind gdbserver to provide a fully debuggable program underValgrind. Used in this way, GDB also provides an interactive usage ofValgrind core or tool functionalities, including incremental leak searchunder Memcheck and on-demand Massif snapshot production.
The simplest way to get started is to run Valgrind with theflag --vgdb-error=0. Then follow the on-screendirections, which give you the precise commands needed to start GDBand connect it to your program.
Otherwise, here's a slightly more verbose overview.
If you want to debug a program with GDB when using the Memchecktool, start Valgrind like this:
In another shell, start GDB:
Then give the following command to GDB:
You can now debug your program e.g. by inserting a breakpointand then using the GDB continuecommand.
This quick start information is enough for basic usage of theValgrind gdbserver. The sections below describe more advancedfunctionality provided by the combination of Valgrind and GDB. Notethat the command line flag --vgdb=yes can be omitted,as this is the default value.
The GNU GDB debugger is typically used to debug a processrunning on the same machine. In this mode, GDB uses system calls tocontrol and query the program being debugged. This works well, butonly allows GDB to debug a program running on the same computer.
GDB can also debug processes running on a different computer.To achieve this, GDB defines a protocol (that is, a set of query andreply packets) that facilitates fetching the value of memory orregisters, setting breakpoints, etc. A gdbserver is an implementationof this 'GDB remote debugging' protocol. To debug a process runningon a remote computer, a gdbserver (sometimes called a GDB stub)must run at the remote computer side.
The Valgrind core provides a built-in gdbserver implementation,which is activated using --vgdb=yesor --vgdb=full. This gdbserver allows the processrunning on Valgrind's synthetic CPU to be debugged remotely.GDB sends protocol query packets (such as 'get register contents') tothe Valgrind embedded gdbserver. The gdbserver executes the queries(for example, it will get the register values of the synthetic CPU)and gives the results back to GDB.
GDB can use various kinds of channels (TCP/IP, serial line, etc)to communicate with the gdbserver. In the case of Valgrind'sgdbserver, communication is done via a pipe and a small helper programcalled vgdb, which acts as anintermediary. If no GDB is in use, vgdb can also beused to send monitor commands to the Valgrind gdbserver from a shellcommand line.
To debug a program 'prog' running underValgrind, you must ensure that the Valgrind gdbserver is activated byspecifying either --vgdb=yesor --vgdb=full. A secondary command line option,--vgdb-error=number, can be used to tell the gdbserveronly to become active once the specified number of errors have beenshown. A value of zero will therefore causethe gdbserver to become active at startup, which allows you toinsert breakpoints before starting the run. For example:
The Valgrind gdbserver is invoked at startupand indicates it is waiting for a connection from a GDB:
GDB (in another shell) can then be connected to the Valgrind gdbserver.For this, GDB must be started on the program prog:
You then indicate to GDB that you want to debug a remote target:
GDB then starts a vgdb relay application to communicate with the Valgrind embedded gdbserver:
Note that vgdb is provided as part of the Valgrinddistribution. You do not need to install it separately.
If vgdb detects that there are multiple Valgrind gdbservers thatcan be connected to, it will list all such servers and their PIDs, andthen exit. You can then reissue the GDB 'target' command, butspecifying the PID of the process you want to debug:
Once GDB is connected to the Valgrind gdbserver, it can be usedin the same way as if you were debugging the program natively:
Breakpoints can be inserted or deleted.
Variables and register values can be examined or modified.
Signal handling can be configured (printing, ignoring).
Execution can be controlled (continue, step, next, stepi, etc).
Program execution can be interrupted using Control-C.
And so on. Refer to the GDB user manual for a completedescription of GDB's functionality.
When developping applications for Android, you will typically usea development system (on which the Android NDK is installed) to compile yourapplication. An Android target system or emulator will be used to runthe application.In this setup, Valgrind and vgdb will run on the Android system,while GDB will run on the development system. GDB will connectto the vgdb running on the Android system using the Android NDK'adb forward' application.
Example: on the Android system, execute the following:
On the development system, execute the following commands:
GDB will use a local tcp/ip connection to connect to the Android adb forwarder.Adb will establish a relay connection between the host system and the Androidtarget system. Be sure to use the GDB delivered in theAndroid NDK system (typically, arm-linux-androideabi-gdb), as the hostGDB is probably not able to debug Android arm applications.Note that the local port nr (used by GDB) must not necessarily be equalto the port number used by vgdb: adb can forward tcp/ip between differentport numbers.
In the current release, the GDB server is not enabled by defaultfor Android, due to problems in establishing a suitable directory inwhich Valgrind can create the necessary FIFOs (named pipes) forcommunication purposes. You can stil try to use the GDB server, butyou will need to explicitly enable it using the flag --vgdb=yes or--vgdb=full.
Additionally, youwill need to select a temporary directory which is (a) writableby Valgrind, and (b) supports FIFOs. This is the main difficultpoint. Often, /sdcard satisfiesrequirement (a), but fails for (b) because it is a VFAT file systemand VFAT does not support pipes. Possibilities you could try are/data/local,/data/local/Inst (if youinstalled Valgrind there), or/data/data/name.of.my.app, if youare running a specific application and it has its own directory of that form. This last possibility may have the highest probabilityof success.
You can specify the temporary directory to use either viathe --with-tmpdir= configure timeflag, or by setting environment variable TMPDIR when running Valgrind(on the Android device, not on the Android NDK development host).Another alternative is to specify the directory for the FIFOs usingthe --vgdb-prefix= Valgrind commandline option.
We hope to have a better story for temporary directory handlingon Android in the future. The difficulty is that, unlike in standardUnixes, there is no single temporary file directory that reliablyworks across all devices and scenarios.
3.2.5. Monitor command handling by the Valgrind gdbserver
The Valgrind gdbserver provides additional Valgrind-specificfunctionality via 'monitor commands'. Such monitor commands can besent from the GDB command line or from the shell command line orrequested by the client program using the VALGRIND_MONITOR_COMMANDclient request. SeeValgrind monitor commands for thelist of the Valgrind core monitor commands available regardless of theValgrind tool selected.
The following tools provide tool-specific monitor commands:
An example of a tool specific monitor command is the Memcheck monitorcommand leak_check fullreachable any. This requests a full reporting of theallocated memory blocks. To have this leak check executed, use the GDBcommand:
GDB will send the leak_checkcommand to the Valgrind gdbserver. The Valgrind gdbserver willexecute the monitor command itself, if it recognises it to be a Valgrind coremonitor command. If it is not recognised as such, it is assumed tobe tool-specific and is handed to the tool for execution. For example:
As with other GDB commands, the Valgrind gdbserver will acceptabbreviated monitor command names and arguments, as long as the givenabbreviation is unambiguous. For example, the aboveleak_checkcommand can also be typed as:
The letters mo are recognised by GDB as beingan abbreviation for monitor. So GDB sends thestring l f r a to the Valgrindgdbserver. The letters provided in this string are unambiguous for theValgrind gdbserver. This therefore gives the same output as theunabbreviated command and arguments. If the provided abbreviation isambiguous, the Valgrind gdbserver will report the list of commands (orargument values) that can match:
Instead of sending a monitor command from GDB, you can also sendthese from a shell command line. For example, the following commandlines, when given in a shell, will cause the same leak search to be executedby the process 3145:
Note that the Valgrind gdbserver automatically continues theexecution of the program after a standalone invocation ofvgdb. Monitor commands sent from GDB do not cause the program tocontinue: the program execution is controlled explicitly using GDB commands such as 'continue' or 'next'.
Many monitor commands (e.g. v.info location, memcheck who_points_at, ...) require an address argument and an optional length: <addr> (<len>). The arguments can also be provided by using a 'C array like syntax' by providing the address followed by the length between square brackets.
For example, the following two monitor commands provide the same information:
Valgrind's gdbserver enriches the output of theGDB info threads commandwith Valgrind-specific information.The operating system's thread number is followedby Valgrind's internal index for that thread ('tid') and bythe Valgrind scheduler thread state:
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3.2.7. Examining and modifying Valgrind shadow registers
When the option --vgdb-shadow-registers=yes isgiven, the Valgrind gdbserver will let GDB examine and/or modifyValgrind's shadow registers. GDB version 7.1 or later is needed for thisto work. For x86 and amd64, GDB version 7.2 or later is needed.
For each CPU register, the Valgrind core maintains twoshadow register sets. These shadow registers can be accessed fromGDB by giving a postfix s1or s2 for respectively the firstand second shadow register. For example, the x86 registereax and its two shadowscan be examined using the following commands:
Float shadow registers are shown by GDB as unsigned integervalues instead of float values, as it is expected that theseshadow values are mostly used for memcheck validity bits.
Intel/amd64 AVX registers ymm0to ymm15 have also their shadowregisters. However, GDB presents the shadow values using two'half' registers. For example, the half shadow registers for ymm9 arexmm9s1 (lower half for set 1),ymm9hs1 (upper half for set 1),xmm9s2 (lower half for set 2),ymm9hs2 (upper half for set 2).Note the inconsistent notation for the names of the half registers:the lower part starts with an x,the upper part starts with an yand has an h before the shadow postfix.
The special presentation of the AVX shadow registers is due tothe fact that GDB independently retrieves the lower and upper half ofthe ymm registers. GDB does nothowever know that the shadow half registers have to be shown combined.
Debugging with the Valgrind gdbserver is very similar to nativedebugging. Valgrind's gdbserver implementation is quitecomplete, and so provides most of the GDB debugging functionality. Thereare however some limitations and peculiarities:
Precision of 'stop-at' commands.
GDB commands such as 'step', 'next', 'stepi', breakpoints and watchpoints, will stop the execution of the process. With the option --vgdb=yes, the process might not stop at the exact requested instruction. Instead, it might continue execution of the current basic block and stop at one of the following basic blocks. This is linked to the fact that Valgrind gdbserver has to instrument a block to allow stopping at the exact instruction requested. Currently, re-instrumentation of the block currently being executed is not supported. So, if the action requested by GDB (e.g. single stepping or inserting a breakpoint) implies re-instrumentation of the current block, the GDB action may not be executed precisely.
This limitation applies when the basic block currently being executed has not yet been instrumented for debugging. This typically happens when the gdbserver is activated due to the tool reporting an error or to a watchpoint. If the gdbserver block has been activated following a breakpoint, or if a breakpoint has been inserted in the block before its execution, then the block has already been instrumented for debugging.
If you use the option --vgdb=full, then GDB 'stop-at' commands will be obeyed precisely. The downside is that this requires each instruction to be instrumented with an additional call to a gdbserver helper function, which gives considerable overhead (+500% for memcheck) compared to --vgdb=no. Option --vgdb=yes has neglectible overhead compared to --vgdb=no.
Processor registers and flags values.
When Valgrind gdbserver stops on an error, on a breakpoint or when single stepping, registers and flags values might not be always up to date due to the optimisations done by the Valgrind core. The default value --vex-iropt-register-updates=unwindregs-at-mem-access ensures that the registers needed to make a stack trace (typically PC/SP/FP) are up to date at each memory access (i.e. memory exception points). Disabling some optimisations using the following values will increase the precision of registers and flags values (a typical performance impact for memcheck is given for each option).
--vex-iropt-register-updates=allregs-at-mem-access (+10%) ensures that all registers and flags are up to date at each memory access.
--vex-iropt-register-updates=allregs-at-each-insn (+25%) ensures that all registers and flags are up to date at each instruction.
Note that --vgdb=full (+500%, see above Precision of 'stop-at' commands) automatically activates --vex-iropt-register-updates=allregs-at-each-insn.
Hardware watchpoint support by the Valgrind gdbserver.
The Valgrind gdbserver can simulate hardware watchpoints if the selected tool provides support for it. Currently, only Memcheck provides hardware watchpoint simulation. The hardware watchpoint simulation provided by Memcheck is much faster that GDB software watchpoints, which are implemented by GDB checking the value of the watched zone(s) after each instruction. Hardware watchpoint simulation also provides read watchpoints. The hardware watchpoint simulation by Memcheck has some limitations compared to real hardware watchpoints. However, the number and length of simulated watchpoints are not limited.
Typically, the number of (real) hardware watchpoints is limited. For example, the x86 architecture supports a maximum of 4 hardware watchpoints, each watchpoint watching 1, 2, 4 or 8 bytes. The Valgrind gdbserver does not have any limitation on the number of simulated hardware watchpoints. It also has no limitation on the length of the memory zone being watched. Using GDB version 7.4 or later allow full use of the flexibility of the Valgrind gdbserver's simulated hardware watchpoints. Previous GDB versions do not understand that Valgrind gdbserver watchpoints have no length limit.
Memcheck implements hardware watchpoint simulation by marking the watched address ranges as being unaddressable. When a hardware watchpoint is removed, the range is marked as addressable and defined. Hardware watchpoint simulation of addressable-but-undefined memory zones works properly, but has the undesirable side effect of marking the zone as defined when the watchpoint is removed.
Write watchpoints might not be reported at the exact instruction that writes the monitored area, unless option --vgdb=full is given. Read watchpoints will always be reported at the exact instruction reading the watched memory.
It is better to avoid using hardware watchpoint of not addressable (yet) memory: in such a case, GDB will fall back to extremely slow software watchpoints. Also, if you do not quit GDB between two debugging sessions, the hardware watchpoints of the previous sessions will be re-inserted as software watchpoints if the watched memory zone is not addressable at program startup.
Stepping inside shared libraries on ARM.
For unknown reasons, stepping inside shared libraries on ARM may fail. A workaround is to use the ldd command to find the list of shared libraries and their loading address and inform GDB of the loading address using the GDB command 'add-symbol-file'. Example:
GDB version needed for ARM and PPC32/64.
You must use a GDB version which is able to read XML target description sent by a gdbserver. This is the standard setup if GDB was configured and built with the 'expat' library. If your GDB was not configured with XML support, it will report an error message when using the 'target' command. Debugging will not work because GDB will then not be able to fetch the registers from the Valgrind gdbserver. For ARM programs using the Thumb instruction set, you must use a GDB version of 7.1 or later, as earlier versions have problems with next/step/breakpoints in Thumb code.
Stack unwinding on PPC32/PPC64.
On PPC32/PPC64, stack unwinding for leaf functions (functions that do not call any other functions) works properly only when you give the option --vex-iropt-register-updates=allregs-at-mem-access or --vex-iropt-register-updates=allregs-at-each-insn. You must also pass this option in order to get a precise stack when a signal is trapped by GDB.
Breakpoints encountered multiple times.
Some instructions (e.g. x86 'rep movsb') are translated by Valgrind using a loop. If a breakpoint is placed on such an instruction, the breakpoint will be encountered multiple times -- once for each step of the 'implicit' loop implementing the instruction.
Execution of Inferior function calls by the Valgrind gdbserver.
GDB allows the user to 'call' functions inside the process being debugged. Such calls are named 'inferior calls' in the GDB terminology. A typical use of an inferior call is to execute a function that prints a human-readable version of a complex data structure. To make an inferior call, use the GDB 'print' command followed by the function to call and its arguments. As an example, the following GDB command causes an inferior call to the libc 'printf' function to be executed by the process being debugged:
The Valgrind gdbserver supports inferior function calls. Whilst an inferior call is running, the Valgrind tool will report errors as usual. If you do not want to have such errors stop the execution of the inferior call, you can use v.set vgdb-error to set a big value before the call, then manually reset it to its original value when the call is complete.
To execute inferior calls, GDB changes registers such as the program counter, and then continues the execution of the program. In a multithreaded program, all threads are continued, not just the thread instructed to make the inferior call. If another thread reports an error or encounters a breakpoint, the evaluation of the inferior call is abandoned.
Note that inferior function calls are a powerful GDB feature, but should be used with caution. For example, if the program being debugged is stopped inside the function 'printf', forcing a recursive call to printf via an inferior call will very probably create problems. The Valgrind tool might also add another level of complexity to inferior calls, e.g. by reporting tool errors during the Inferior call or due to the instrumentation done.
Connecting to or interrupting a Valgrind process blocked in a system call.
Connecting to or interrupting a Valgrind process blocked in a system call requires the 'ptrace' system call to be usable. This may be disabled in your kernel for security reasons.
When running your program, Valgrind's scheduler periodically checks whether there is any work to be handled by the gdbserver. Unfortunately this check is only done if at least one thread of the process is runnable. If all the threads of the process are blocked in a system call, then the checks do not happen, and the Valgrind scheduler will not invoke the gdbserver. In such a case, the vgdb relay application will 'force' the gdbserver to be invoked, without the intervention of the Valgrind scheduler.
Such forced invocation of the Valgrind gdbserver is implemented by vgdb using ptrace system calls. On a properly implemented kernel, the ptrace calls done by vgdb will not influence the behaviour of the program running under Valgrind. If however they do, giving the option --max-invoke-ms=0 to the vgdb relay application will disable the usage of ptrace calls. The consequence of disabling ptrace usage in vgdb is that a Valgrind process blocked in a system call cannot be woken up or interrupted from GDB until it executes enough basic blocks to let the Valgrind scheduler's normal checking take effect.
When ptrace is disabled in vgdb, you can increase the responsiveness of the Valgrind gdbserver to commands or interrupts by giving a lower value to the option --vgdb-poll. If your application is blocked in system calls most of the time, using a very low value for --vgdb-poll will cause a the gdbserver to be invoked sooner. The gdbserver polling done by Valgrind's scheduler is very efficient, so the increased polling frequency should not cause significant performance degradation.
When ptrace is disabled in vgdb, a query packet sent by GDB may take significant time to be handled by the Valgrind gdbserver. In such cases, GDB might encounter a protocol timeout. To avoid this, you can increase the value of the timeout by using the GDB command 'set remotetimeout'.
Ubuntu versions 10.10 and later may restrict the scope of ptrace to the children of the process calling ptrace. As the Valgrind process is not a child of vgdb, such restricted scoping causes the ptrace calls to fail. To avoid that, Valgrind will automatically allow all processes belonging to the same userid to 'ptrace' a Valgrind process, by using PR_SET_PTRACER.
Unblocking processes blocked in system calls is not currently implemented on Mac OS X and Android. So you cannot connect to or interrupt a process blocked in a system call on Mac OS X or Android.
Unblocking processes blocked in system calls is implemented via agent thread on Solaris. This is quite a different approach than using ptrace on Linux, but leads to equivalent result - Valgrind gdbserver is invoked. Note that agent thread is a Solaris OS feature and cannot be disabled.
Changing register values.
The Valgrind gdbserver will only modify the values of the thread's registers when the thread is in status Runnable or Yielding. In other states (typically, WaitSys), attempts to change register values will fail. Amongst other things, this means that inferior calls are not executed for a thread which is in a system call, since the Valgrind gdbserver does not implement system call restart.
Unsupported GDB functionality.
GDB provides a lot of debugging functionality and not all of it is supported. Specifically, the following are not supported: reversible debugging and tracepoints.
Unknown limitations or problems.
The combination of GDB, Valgrind and the Valgrind gdbserver probably has unknown other limitations and problems. If you encounter strange or unexpected behaviour, feel free to report a bug. But first please verify that the limitation or problem is not inherent to GDB or the GDB remote protocol. You may be able to do so by checking the behaviour when using standard gdbserver part of the GDB package.
Usage: vgdb (OPTION)... ((-c) COMMAND)...
vgdb ('Valgrind to GDB') is a small program that is used as anintermediary between Valgrind and GDB or a shell.Therefore, it has two usage modes:
As a standalone utility, it is used from a shell command line to send monitor commands to a process running under Valgrind. For this usage, the vgdb OPTION(s) must be followed by the monitor command to send. To send more than one command, separate them with the -c option.
In combination with GDB 'target remote |' command, it is used as the relay application between GDB and the Valgrind gdbserver. For this usage, only OPTION(s) can be given, but no COMMAND can be given.
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vgdb accepts the followingoptions:
--pid=<number>
Specifies the PID of the process to which vgdb must connect to. This option is useful in case more than one Valgrind gdbserver can be connected to. If the --pid argument is not given and multiple Valgrind gdbserver processes are running, vgdb will report the list of such processes and then exit.
--vgdb-prefix
Must be given to both Valgrind and vgdb if you want to change the default prefix for the FIFOs (named pipes) used for communication between the Valgrind gdbserver and vgdb.
--wait=<number>
Instructs vgdb to search for available Valgrind gdbservers for the specified number of seconds. This makes it possible start a vgdb process before starting the Valgrind gdbserver with which you intend the vgdb to communicate. This option is useful when used in conjunction with a --vgdb-prefix that is unique to the process you want to wait for. Also, if you use the --wait argument in the GDB 'target remote' command, you must set the GDB remotetimeout to a value bigger than the --wait argument value. See option --max-invoke-ms (just below) for an example of setting the remotetimeout value.
--max-invoke-ms=<number>
Gives the number of milliseconds after which vgdb will force the invocation of gdbserver embedded in Valgrind. The default value is 100 milliseconds. A value of 0 disables forced invocation. The forced invocation is used when vgdb is connected to a Valgrind gdbserver, and the Valgrind process has all its threads blocked in a system call.
If you specify a large value, you might need to increase the GDB 'remotetimeout' value from its default value of 2 seconds. You should ensure that the timeout (in seconds) is bigger than the --max-invoke-ms value. For example, for --max-invoke-ms=5000, the following GDB command is suitable:
--cmd-time-out=<number>
Instructs a standalone vgdb to exit if the Valgrind gdbserver it is connected to does not process a command in the specified number of seconds. The default value is to never time out.
--port=<portnr>
Instructs vgdb to use tcp/ip and listen for GDB on the specified port nr rather than to use a pipe to communicate with GDB. Using tcp/ip allows to have GDB running on one computer and debugging a Valgrind process running on another target computer. Example:
On the computer which hosts GDB, execute the command:
where targetip is the ip address or hostname of the target computer.
-c
To give more than one command to a standalone vgdb, separate the commands by an option -c. Example:
-l
Instructs a standalone vgdb to report the list of the Valgrind gdbserver processes running and then exit.
-T
Instructs vgdb to add timestamps to vgdb information messages.
-D
Instructs a standalone vgdb to show the state of the shared memory used by the Valgrind gdbserver. vgdb will exit after having shown the Valgrind gdbserver shared memory state.
-d
Instructs vgdb to produce debugging output. Give multiple -d args to increase the verbosity. When giving -d to a relay vgdb, you better redirect the standard error (stderr) of vgdb to a file to avoid interaction between GDB and vgdb debugging output.
This section describes the Valgrind monitor commands, availableregardless of the Valgrind tool selected. For the tool specificcommands, refer to Memcheck Monitor Commands,Helgrind Monitor Commands,Callgrind Monitor Commands andMassif Monitor Commands.
The monitor commands can be sent either from a shell command line, by using astandalone vgdb, or from GDB, by using GDB's 'monitor'command (see Monitor command handling by the Valgrind gdbserver).They can also be launched by the client program, using the VALGRIND_MONITOR_COMMANDclient request.
help (debug) instructs Valgrind's gdbserver to give the list of all monitor commands of the Valgrind core and of the tool. The optional 'debug' argument tells to also give help for the monitor commands aimed at Valgrind internals debugging.
v.info all_errors shows all errors found so far.
v.info last_error shows the last error found.
v.info location <addr> outputs information about the location <addr>. Possibly, the following are described: global variables, local (stack) variables, allocated or freed blocks, ... The information produced depends on the tool and on the options given to valgrind. Some tools (e.g. memcheck and helgrind) produce more detailed information for client heap blocks. For example, these tools show the stacktrace where the heap block was allocated. If a tool does not replace the malloc/free/... functions, then client heap blocks will not be described. Use the option --read-var-info=yes to obtain more detailed information about global or local (stack) variables.
v.info n_errs_found (msg) shows the number of errors found so far, the nr of errors shown so far and the current value of the --vgdb-error argument. The optional msg (one or more words) is appended. Typically, this can be used to insert markers in a process output file between several tests executed in sequence by a process started only once. This allows to associate the errors reported by Valgrind with the specific test that produced these errors.
v.info open_fds shows the list of open file descriptors and details related to the file descriptor. This only works if --track-fds=yes or --track-fds=all (to include stdin, stdout and stderr) was given at Valgrindr startup.
v.clo <clo_option>... changes one or more dynamic command line options. If no clo_option is given, lists the dynamically changeable options. See Dynamically Change Options.
v.set (gdb_output | log_output | mixed_output) allows redirection of the Valgrind output (e.g. the errors detected by the tool). The default setting is mixed_output.
With mixed_output, the Valgrind output goes to the Valgrind log (typically stderr) while the output of the interactive GDB monitor commands (e.g. v.info last_error) is displayed by GDB.
With gdb_output, both the Valgrind output and the interactive GDB monitor commands output are displayed by GDB.
With log_output, both the Valgrind output and the interactive GDB monitor commands output go to the Valgrind log.
v.wait (ms (default 0)) instructs Valgrind gdbserver to sleep 'ms' milli-seconds and then continue. When sent from a standalone vgdb, if this is the last command, the Valgrind process will continue the execution of the guest process. The typical usage of this is to use vgdb to send a 'no-op' command to a Valgrind gdbserver so as to continue the execution of the guest process.
v.kill requests the gdbserver to kill the process. This can be used from a standalone vgdb to properly kill a Valgrind process which is currently expecting a vgdb connection.
v.set vgdb-error <errornr> dynamically changes the value of the --vgdb-error argument. A typical usage of this is to start with --vgdb-error=0 on the command line, then set a few breakpoints, set the vgdb-error value to a huge value and continue execution.
xtmemory (<filename> default xtmemory.kcg.%p.%n) requests the tool (Memcheck, Massif, Helgrind) to produce an xtree heap memory report. See Execution Trees for a detailed explanation about execution trees.
The following Valgrind monitor commands are useful forinvestigating the behaviour of Valgrind or its gdbserver in case ofproblems or bugs.
v.do expensive_sanity_check_general executes various sanity checks. In particular, the sanity of the Valgrind heap is verified. This can be useful if you suspect that your program and/or Valgrind has a bug corrupting Valgrind data structure. It can also be used when a Valgrind tool reports a client error to the connected GDB, in order to verify the sanity of Valgrind before continuing the execution.
v.info gdbserver_status shows the gdbserver status. In case of problems (e.g. of communications), this shows the values of some relevant Valgrind gdbserver internal variables. Note that the variables related to breakpoints and watchpoints (e.g. the number of breakpoint addresses and the number of watchpoints) will be zero, as GDB by default removes all watchpoints and breakpoints when execution stops, and re-inserts them when resuming the execution of the debugged process. You can change this GDB behaviour by using the GDB command set breakpoint always-inserted on.
v.info memory (aspacemgr) shows the statistics of Valgrind's internal heap management. If option --profile-heap=yes was given, detailed statistics will be output. With the optional argument aspacemgr. the segment list maintained by valgrind address space manager will be output. Note that this list of segments is always output on the Valgrind log.
v.info exectxt shows information about the 'executable contexts' (i.e. the stack traces) recorded by Valgrind. For some programs, Valgrind can record a very high number of such stack traces, causing a high memory usage. This monitor command shows all the recorded stack traces, followed by some statistics. This can be used to analyse the reason for having a big number of stack traces. Typically, you will use this command if v.info memory has shown significant memory usage by the 'exectxt' arena.
v.info scheduler shows various information about threads. First, it outputs the host stack trace, i.e. the Valgrind code being executed. Then, for each thread, it outputs the thread state. For non terminated threads, the state is followed by the guest (client) stack trace. Finally, for each active thread or for each terminated thread slot not yet re-used, it shows the max usage of the valgrind stack.
Showing the client stack traces allows to compare the stack traces produced by the Valgrind unwinder with the stack traces produced by GDB+Valgrind gdbserver. Pay attention that GDB and Valgrind scheduler status have their own thread numbering scheme. To make the link between the GDB thread number and the corresponding Valgrind scheduler thread number, use the GDB command info threads. The output of this command shows the GDB thread number and the valgrind 'tid'. The 'tid' is the thread number output by v.info scheduler. When using the callgrind tool, the callgrind monitor command status outputs internal callgrind information about the stack/call graph it maintains.
v.info stats shows various valgrind core and tool statistics. With this, Valgrind and tool statistics can be examined while running, even without option --stats=yes.
v.info unwind <addr> (<len>) shows the CFI unwind debug info for the address range (addr, addr+len-1). The default value of <len> is 1, giving the unwind information for the instruction at <addr>.
v.set debuglog <intvalue> sets the Valgrind debug log level to <intvalue>. This allows to dynamically change the log level of Valgrind e.g. when a problem is detected.
v.set hostvisibility (yes*|no) The value 'yes' indicates to gdbserver that GDB can look at the Valgrind 'host' (internal) status/memory. 'no' disables this access. When hostvisibility is activated, GDB can e.g. look at Valgrind global variables. As an example, to examine a Valgrind global variable of the memcheck tool on an x86, do the following setup:
After that, variables defined in memcheck-x86-linux can be accessed, e.g.
v.translate <address> (<traceflags>) shows the translation of the block containing address with the given trace flags. The traceflags value bit patterns have similar meaning to Valgrind's --trace-flags option. It can be given in hexadecimal (e.g. 0x20) or decimal (e.g. 32) or in binary 1s and 0s bit (e.g. 0b00100000). The default value of the traceflags is 0b00100000, corresponding to 'show after instrumentation'. The output of this command always goes to the Valgrind log.
The additional bit flag 0b100000000 (bit 8) has no equivalent in the --trace-flags option. It enables tracing of the gdbserver specific instrumentation. Note that this bit 8 can only enable the addition of gdbserver instrumentation in the trace. Setting it to 0 will not disable the tracing of the gdbserver instrumentation if it is active for some other reason, for example because there is a breakpoint at this address or because gdbserver is in single stepping mode.
Valgrind allows calls to some specified functions to be intercepted andrerouted to a different, user-supplied function. This can do whatever itlikes, typically examining the arguments, calling onwards to the original,and possibly examining the result. Any number of functions may bewrapped.
Function wrapping is useful for instrumenting an API in some way. Forexample, Helgrind wraps functions in the POSIX pthreads API so it can knowabout thread status changes, and the core is able to wrapfunctions in the MPI (message-passing) API so it can knowof memory status changes associated with message arrival/departure.Such information is usually passed to Valgrind by using clientrequests in the wrapper functions, although the exact mechanism may vary.
Supposing we want to wrap some function
A wrapper is a function of identical type, but with a special namewhich identifies it as the wrapper for foo.Wrappers need to includesupporting macros from valgrind.h.Here is a simple wrapper which prints the arguments and return value:
To become active, the wrapper merely needs to be present in a textsection somewhere in the same process' address space as the functionit wraps, and for its ELF symbol name to be visible to Valgrind. Inpractice, this means either compiling to a .o and linking it in, orcompiling to a .so and LD_PRELOADing it in. The latter is moreconvenient in that it doesn't require relinking.
All wrappers have approximately the above form. There are threecrucial macros:
I_WRAP_SONAME_FNNAME_ZU: this generates the real name of the wrapper.This is an encoded name which Valgrind notices when reading symboltable information. What it says is: I am the wrapper for any functionnamed foo which is found in an ELF shared object with an empty('NONE') soname field. The specification mechanism is powerful inthat wildcards are allowed for both sonames and function names. The details are discussed below.
VALGRIND_GET_ORIG_FN: once in the wrapper, the first priority isto get hold of the address of the original (and any other supportinginformation needed). This is stored in a value of opaque type OrigFn.The information is acquired using VALGRIND_GET_ORIG_FN. It is crucialto make this macro call before calling any other wrapped functionin the same thread.
CALL_FN_W_WW: eventually we willwant to call the function beingwrapped. Calling it directly does not work, since that just gets usback to the wrapper and leads to an infinite loop. Instead, the resultlvalue, OrigFn and arguments arehanded to one of a family of macros of the form CALL_FN_*. Thesecause Valgrind to call the original and avoid recursion back to thewrapper.
This scheme has the advantage of being self-contained. A library ofwrappers can be compiled to object code in the normal way, and doesnot rely on an external script telling Valgrind which wrappers pertainto which originals.
Each wrapper has a name which, in the most general case says: I am thewrapper for any function whose name matches FNPATT and whose ELF'soname' matches SOPATT. Both FNPATT and SOPATT may contain wildcards(asterisks) and other characters (spaces, dots, @, etc) which are not generally regarded as valid C identifier names.
This flexibility is needed to write robust wrappers for POSIX pthreadfunctions, where typically we are not completely sure of either thefunction name or the soname, or alternatively we want to wrap a wholeset of functions at once.
For example, pthread_create in GNU libpthread is usually aversioned symbol - one whose name ends in, eg, @GLIBC_2.3. Hence weare not sure what its real name is. We also want to cover any sonameof the form libpthread.so*.So the header of the wrapper will be
In order to write unusual characters as valid C function names, aZ-encoding scheme is used. Names are written literally, except thata capital Z acts as an escape character, with the following encoding:
Hence libpthreadZdsoZd0 is an encoding of the soname libpthread.so.0and pthreadZucreateZAZa is an encoding of the function name pthread_create@*.
The macro I_WRAP_SONAME_FNNAME_ZZ constructs a wrapper name in whichboth the soname (first component) and function name (second component)are Z-encoded. Encoding the function name can be tiresome and isoften unnecessary, so a second macro,I_WRAP_SONAME_FNNAME_ZU, can beused instead. The _ZU variant is also useful for writing wrappers forC++ functions, in which the function name is usually already mangledusing some other convention in which Z plays an important role. Havingto encode a second time quickly becomes confusing.
Since the function name field may contain wildcards, it can beanything, including just *.The same is true for the soname.However, some ELF objects - specifically, main executables - do nothave sonames. Any object lacking a soname is treated as if its sonamewas NONE, which is why the original example above had a nameI_WRAP_SONAME_FNNAME_ZU(NONE,foo).
Note that the soname of an ELF object is not the same as itsfile name, although it is often similar. You can find the soname ofan object libfoo.so using the commandreadelf -a libfoo.so | grep soname.
The ability for a wrapper to replace an infinite family of functionsis powerful but brings complications in situations where ELF objectsappear and disappear (are dlopen'd and dlclose'd) on the fly.Valgrind tries to maintain sensible behaviour in such situations.
For example, suppose a process has dlopened (an ELF object withsoname) object1.so, which contains function1. It starts to usefunction1 immediately.
After a while it dlopens wrappers.so,which contains a wrapperfor function1 in (soname) object1.so. All subsequent calls to function1 are rerouted to the wrapper.
If wrappers.so is later dlclose'd, calls to function1 are naturally routed back to the original.
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Alternatively, if object1.sois dlclose'd but wrappers.so remains,then the wrapper exported by wrappers.sobecomes inactive, since thereis no way to get to it - there is no original to call any more. However,Valgrind remembers that the wrapper is still present. If object1.so iseventually dlopen'd again, the wrapper will become active again.
In short, valgrind inspects all code loading/unloading events toensure that the set of currently active wrappers remains consistent.
A second possible problem is that of conflicting wrappers. It is easily possible to load two or more wrappers, both of which claimto be wrappers for some third function. In such cases Valgrind willcomplain about conflicting wrappers when the second one appears, andwill honour only the first one.
Figuring out what's going on given the dynamic nature of wrappingcan be difficult. The --trace-redir=yes option makes this possibleby showing the complete state of the redirection subsystem aftereverymmap/munmapevent affecting code (text).
There are two central concepts:
A 'redirection specification' is a binding of a (soname pattern, fnname pattern) pair to a code address. These bindings are created by writing functions with names made with the I_WRAP_SONAME_FNNAME_(ZZ,_ZU) macros.
An 'active redirection' is a code-address to code-address binding currently in effect.
The state of the wrapping-and-redirection subsystem comprises a set ofspecifications and a set of active bindings. The specifications areacquired/discarded by watching all mmap/munmapevents on code (text)sections. The active binding set is (conceptually) recomputed fromthe specifications, and all known symbol names, following any changeto the specification set.
--trace-redir=yes shows the contents of both sets following any such event.
-v prints a line of text each time an active specification is used for the first time.
Hence for maximum debugging effectiveness you will need to use bothoptions.
One final comment. The function-wrapping facility is closelytied to Valgrind's ability to replace (redirect) specifiedfunctions, for example to redirect calls to malloc to itsown implementation. Indeed, a replacement function can beregarded as a wrapper function which does not call the original.However, to make the implementation more robust, the two kindsof interception (wrapping vs replacement) are treated differently.
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--trace-redir=yes shows specifications and bindings for bothreplacement and wrapper functions. To differentiate the two, replacement bindings are printed using R-> whereas wraps are printed using W->.
For the most part, the function wrapping implementation is robust.The only important caveat is: in a wrapper, get hold ofthe OrigFn information using VALGRIND_GET_ORIG_FN before calling anyother wrapped function. Once you have the OrigFn, arbitrarycalls between, recursion between, and longjumps out of wrappersshould work correctly. There is never any interaction between wrappedfunctions and merely replaced functions (eg malloc), so you can callmalloc etc safely from within wrappers.
The above comments are true for (x86,amd64,ppc32,arm,mips32,s390)-linux.Onppc64-linux function wrapping is more fragile due to the (arguablypoorly designed) ppc64-linux ABI. This mandates the use of a shadowstack which tracks entries/exits of both wrapper and replacementfunctions. This gives two limitations: firstly, longjumping out ofwrappers will rapidly lead to disaster, since the shadow stack willnot get correctly cleared. Secondly, since the shadow stack hasfinite size, recursion between wrapper/replacement functions is onlypossible to a limited depth, beyond which Valgrind has to abort therun. This depth is currently 16 calls.
For all platforms ((x86,amd64,ppc32,ppc64,arm,mips32,s390)-linux)all the abovecomments apply on a per-thread basis. In other words, wrapping isthread-safe: each thread must individually observe the aboverestrictions, but there is no need for any kind of inter-threadcooperation.
As shown in the above example, to call the original you must use amacro of the form CALL_FN_*. For technical reasons it is impossibleto create a single macro to deal with all argument types and numbers,so a family of macros covering the most common cases is supplied. Inwhat follows, 'W' denotes a machine-word-typed value (a pointer or aC long), and 'v' denotes C's void type.The currently available macros are:
The set of supported types can be expanded as needed. It isregrettable that this limitation exists. Function wrapping has provendifficult to implement, with a certain apparently unavoidable level ofickiness. After several implementation attempts, the presentarrangement appears to be the least-worst tradeoff. At least it worksreliably in the presence of dynamic linking and dynamic codeloading/unloading.
You should not attempt to wrap a function of one type signature with awrapper of a different type signature. Such trickery will surely leadto crashes or strange behaviour. This is not a limitationof the function wrapping implementation, merely a reflection of thefact that it gives you sweeping powers to shoot yourself in the footif you are not careful. Imagine the instant havoc you could wreak bywriting a wrapper which matched any function name in any soname - ineffect, one which claimed to be a wrapper for all functions in theprocess.
In the source tree, memcheck/tests/wrap(1-8).c provide a series ofexamples, ranging from very simple to quite advanced.
mpi/libmpiwrap.c is an example of wrapping a big, complex API (the MPI-2 interface). This file defines almost 300 different wrappers.
The complete source code, including documentation, is available as a tarball for the current release. For downloadable / browseable manual packages, go to the Documentation page. For older releases, see the Release Archive page.
If you would like to be notified when a new valgrind release ismade, you can subscribe to the Valgrind announcementsmailing list.
Valgrind 3.17.0
valgrind 3.17.0 (tar.bz2) (17MB) - 19 March 2021. For (x86,amd64,arm32,arm64,ppc32,ppc64le,ppc64be,s390x,mips32,mips64)-linux, (arm32,arm64,x86,mips32)-android, (x86,amd64)-solaris and (x86,amd64)-darwin (Mac OS X 10.13). md5: afe11b5572c3121a781433b7c0ab741b
PGP signature is here.
3.17.0 fixes a number of bugs and adds some functional changes: support for GCC 11, Clang 11, DWARF5 debuginfo, the 'debuginfod' debuginfo server, and some new instructions for Arm64, S390 and POWER. There are also some tool updates. See the release notes for details.
Valkyrie 2.0.0
valkyrie 2.0.0 (tar.bz2)(260Kb) - 21 October 2010. md5: a411dfb803f548dae5f988de0160aeb5
Valkyrie is a Qt4-based GUI for the Valgrind 3.6.x and 3.7.x series, that works for the Memcheck andHelgrind tools. It also has an XML merging tool forMemcheck outputs (vk_logmerge). This tarball is known to build and work withvalgrind-3.6.0 and valgrind-3.7.0.
This version of Valkyrie does not support any version of Valgrindprior to 3.6.0. If you want to use Valkyrie with an older Valgrindversion, we recommend you instead upgrade your Valgrind to 3.6.0and use this version of Valkyrie.
RPMs / Binaries
We do not distribute binaries or RPMs. The releases availableon this website contain the source code and have to be compiledin order to be installed on your system. Many Linuxdistributions come with valgrind these days, so if you do notwant to compile your own, go to your distribution's downloadsite.
System Requirements
Programs running under Valgrind run significantly more slowly, anduse much more memory -- e.g. more than twice as much as normal underthe Memcheck tool. Therefore, it's best to use Valgrind on the mostcapable machine you can get your hands on.
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panfox862-blog · 3 years
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Grand Prix 4 Download Mac
Grand Prix 4, commonly known as GP4 was released for the PC on June 21, 2002, is currently the last Formula One racing simulator released by the developer Geoff Crammond and the MicroProse label. Based on the 2001 Formula One season, GP4 essentially serves as a graphical and seasonal update of Grand Prix 3 which had been released in 2000 the. Grand Prix 4 Grand Prix 3 GP4 Cars GP4 Cockpits / Steering Wheels GP4 Download Test GP4 Editors / Utilities GP4 Gamedata GP4 Helmets GP4 Misc GP4 Misc Graphics GP4 Patches GP4 Pitcrews GP4 Season Packages GP4 Setups GP4 Sounds GP4 Teamart GP4 Trackgraphics GP4 Tracks GP4 Tyres. Grand Prix 4 Download Sounds Toys Torrent Mac Toska Stalker Mod Ekla Akash Bengali Full Movie Free Download Download Lagu Full Album Wali Batch Teleport Mod Apk Mike Ballafiore Playbook Fliphtml5 Pdf Shutter 2004 Hindi Dubbed How To Use The Aiptek Hyperpen 12000u Graphical Tablet. Grand Prix 3 though does hold its own and offer a very compelling F1 experience. You have the 1998 season to play through. You have all 16 tracks from the season and each one was recreated as realistically as possible by 2000 standards. Mercedes Benz Truck Racing, F1 Racing Championship, Grand Prix 3 und 4. Saitek PS 2700 und 2x P1500 und MS-Tech PC Terminator LS-15 Gamepads. Win10, 19' TFT Fujitsu Siemens Scenicview P19-2 Gaming PC (2018) WarmUp, Mit XP teste ich noch Extreme 500.
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Official NameGrand Prix 4VersionFull GameFile UploadTorrentDeveloper (s)MicroProse Motorsport TeamPublisher (s)InfogramesDesigner (s)Geoff CrammondSeriesGrand PrixEngineEnhanced Grand Prix enginePlatform (s)PC, WindowsRelease date (s)September 10, 2002Genre (s)Racing simulationMode (s)Single-player, Multiplayer
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Grand Prix 4 download free. full Game, commonly known as GP4 was released for the PC on June 21, 2002, is currently the last Formula One racing simulator released by the developer Geoff Crammond and the MicroProse label. Based on the 2001 Formula One season, GP4 essentially serves as a graphical and seasonal update of Grand Prix 3 which had been released in 2000 the game retained the series' legendary physics engine. However it entered the market at a far less hospitable time than its three predecessors, and the game faced stiff competition from an alternative Formula One simulation from studios such as ISI.
The game was planned for release on Xbox and GameCube consoles, but was later cancelled for unknown reasons.
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After the criticism received by Grand Prix 3 for not advancing the series Grand Prix 4 featured a heavily revised graphics engine and updated physics including wet weather driving that even today is considered some of the best to ever feature in a motorsport simulation. Despite this, the game still showed Crammond's oft-commented dated approach to game design.(citation needed)
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While it is possible to play the game on a LAN, internet gameplay was not possible, due to licensing restrictions. Some individuals managed to circumvent this limitation later.
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When the game was initially launched, it had a large number of bugs. Many of these were addressed by a patch which was later included with the retail game, though the project was canned when Microprose closed and no further official fixes were forthcoming. To compensate for this some third party programmers addressed some of the remaining problems, and included enhancements which allowed the game to follow the updated rules of the Formula One championship.
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Many claimed that the stated «minimum requirements» were set too low and that they could barely get the game to run on a significantly more powerful system.
Although the game could be considered a relatively modest commercial success the chances of a further entry to the series could be considered slim to none due to the fact that MicroProse's parent company Infogrames dissolved the developer shortly after the game's release. Also the Sony Computer Entertainment brands exclusive licensing deal for Formula One games rules out an update with official stats. An Xbox port of the title had been planned for release in late 2002 before being cancelled in October of that year. Windows 8 jpn iso. Grand Prix 4 Free Download PC Game.
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Install Mac Os X Virtualbox Dmg File
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For Mac OS X hosts, Oracle VM VirtualBox ships in a dmg disk image file. Perform the following steps to install on a Mac OS X host:
Double-click on the dmg file, to mount the contents.
A window opens, prompting you to double-click on the VirtualBox.pkg installer file displayed in that window.
This starts the installer, which enables you to select where to install Oracle VM VirtualBox.
An Oracle VM VirtualBox icon is added to the Applications folder in the Finder.
To uninstall Oracle VM VirtualBox, open the disk image dmg file and double-click on the uninstall icon shown.
To perform a non-interactive installation of Oracle VM VirtualBox you can use the command line version of the installer application.
Mount the dmg disk image file, as described in the installation procedure, or use the following command line:
For More Videos like this please. Sharefor more details please visit our website.Site😎. Jul 16, 2018 Mount DMG File on VirtualBox or VMware with Windows OS Host By the way, converting the DMG to ISO will help you to mount the installation disk on VMware workstation as well. Syntax is dmg2img file.dmg destination file.iso. For the various versions of Linux that are supported as host operating.
Open a terminal session and run the following command:
Install Mac Os X Virtualbox Dmg File
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Install Mac Os X Virtualbox Dmg Files
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