parallel67979
parallel67979
CAEL2104 YingJun Li
10 posts
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parallel67979 · 1 year ago
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This video explores how virtual reality is enabling immersive experiences that are transforming interior design. Businesses like as Flipspaces offer three-dimensional representations of the interiors of homes and offices, including features like color palettes, lighting, and ventilation. With its realistic presentation of products within created environments, this technology not only helps homeowners and designers visualize places, but it also increases direct sales for furniture firms like Ikea. This creative method improves the shopping experience for customers as well as the design process.
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parallel67979 · 1 year ago
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Important developments and trends in the XR sector are highlighted in the Skarredghost article. Notably, Google focused on AI advancements at I/O 2024 rather than revealing the much-anticipated Android XR. The blog talks about Meta's new Travel Mode for Quest headsets, which allows for entertainment features and stable tracking while in flight. Further evidence of continuous progress is the collaboration between Google and HP on the Starline videoconferencing gadget and the incorporation of augmented reality components into Google Maps, the XR market is dynamic and big IT businesses have changed their strategic approaches.
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parallel67979 · 1 year ago
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Project Diary - Technique section
Recently I finally found out the most significant technique issues of my project.
In my project the jump scare part is the key element, at first, I just put the jump scare scene into my video file, which is 180 Horizontal and 180 Vertical.
However, it didn't work for a long time, the whole video looked OK when I played it in a Normal Model at Premiere Pro, but the jump scare scene looked really weird when I watched the entire video in the VR Display Model, the screen of the jump scare doesn't have VR properties, so I tried many times to adjust its VR properties, now I got the perfect VR properties for my project.
For the shooting section, I used Insta to shoot videos and adjusted it to 180 180 Monoscopic, then I put the jump scare scene, which is 360 Horizontal and 180 Vertical Monoscopic, these 2 VR properties got many experimented with, and the video effect looks really great in VR Display Model.
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parallel67979 · 1 year ago
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Project 2 Progress- Island Maps
Project 2 Diary
I used the Stornaway to create my island, each story scripts were finished, so it might take a long time to test each part, there is no doubt the atmosphere of all these parts is the most significant, I need to make sure there is no other elements affect the video.
#VR
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parallel67979 · 1 year ago
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It's clear from reading "Crazy XR Devices That Will Blow Away Your Mind – Episode 2" on The Ghost Howls that the field of extended reality, or XR, is full of inventive—if occasionally strange—creations. The piece amusingly evaluates a variety of gadgets, such as the PlayStation foot controller, whose peculiar form defies traditional usability, and Mutalk, a silencing mask that keeps other people from hearing you when you're in virtual reality. More bizarre innovations are also mentioned, such as the Hugtics mannequin that simulates hugs. These gadgets push the limits of social norms and traditional user interfaces in digital interaction, demonstrating a fusion of creativity and technology.
#VR
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parallel67979 · 1 year ago
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It’s evident that VR technology is rapidly advancing beyond just gaming and entertainment, steering towards significant applications in business and daily technology use. The integration of sophisticated chips like Qualcomm’s XR2+ Gen 2 demonstrates a push towards creating more realistic and seamless VR experiences, which could revolutionize how we interact with digital content and augment our real-world experiences. These developments suggest a promising future for VR technology, where its potential is being harnessed to reshape various aspects of modern life.
#MR
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parallel67979 · 1 year ago
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Project 2 diary - Map Island
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I'm gonna use Insta360 and Stornaway to create an interactive video based on Five nights at Freddy's. Plot: one man Plot location: one bedroom Plot content: The protagonist got a chance to stay in a suite for free, but on the day of check-in, he heard a well-intentioned "reminder phone message" from the landlord. Recently, there will be unknown mechanical monsters from 12am to 6am in the morning. If you encounter them, you can drive them away before they attack you. Using Flashlight to dazzle them. The protagonist begins to investigate various parts of the room. In the end, he was attacked by a jumpscare monster. In terms of sound: ambient sounds, footsteps, and the sound of turning on and off the flashlight. The sound elements should be sufficient at the beginning and there should be a short pause in the middle. Jump scar: The monster attacks you, the sound is loud and the picture is fast
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parallel67979 · 1 year ago
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Immersive Experience: VR technology has the capability to transport users to places they could never physically go, providing a fully immersive experience. By simulating the sights and sounds of a rocket launch, as well as the sensation of being in space, the VR program can give users a taste of what it's like to be part of the SLS mission.
Educational Tool: This VR program could serve as a valuable educational tool, allowing students and enthusiasts to learn about the SLS program in a hands-on way. Users could explore the rocket from every angle, learn about its components and capabilities, and even simulate a launch sequence. It could inspire the next generation of scientists, engineers, and astronauts.
Public Engagement: Offering a VR experience of the SLS program could help increase public engagement and support for space exploration. By allowing people to virtually participate in a rocket launch and journey to space, the program can foster a sense of excitement and wonder about the possibilities of space exploration.
Accessibility: VR technology is becoming increasingly accessible, with VR headsets available at varying price points and platforms. This means that more people than ever before can have access to immersive experiences like the SLS VR program, democratizing access to space exploration.
Overall, a VR program for an immersive SLS experience has the potential to be both awe-inspiring and educational, offering users a unique opportunity to engage with the wonders of space exploration in a whole new way.
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parallel67979 · 1 year ago
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Blog Post + Presentation for Week 8
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Immersive Terror: Analyzing Five Nights at Freddy's VR Version
Introduction: Five Nights at Freddy's has long been a staple in the horror gaming genre, but its venture into virtual reality with the VR version elevates the terror to a whole new level. In this blog post, we'll delve into the immersive experience of Five Nights at Freddy's VR and explore how it amplifies the fear factor for players.
Immersive Environment: One of the key aspects of Five Nights at Freddy's VR is its immersive environment. Through the use of virtual reality technology, players are transported into the eerie world of Freddy Fazbear's Pizza. The sense of presence created by VR makes every creak and groan of the dilapidated building feel palpable, heightening the tension and keeping players on edge throughout the game.
Realistic Animatronics: The animatronics in Five Nights at Freddy's have always been a source of terror, but in VR, they become even more terrifyingly lifelike. The detailed rendering and animation of the animatronics make them feel as though they could reach out and grab you at any moment. The sense of being hunted by these seemingly sentient machines is amplified in VR, creating a truly heart-pounding experience.
Interactive Gameplay: Another aspect that sets the VR version apart is its interactive gameplay. In addition to monitoring security cameras and managing power levels, players must physically interact with objects in the environment to survive. Whether it's winding up music boxes or fending off animatronics with a flashlight, the hands-on nature of the gameplay adds an extra layer of immersion and intensity.
Sense of Dread: Above all, Five Nights at Freddy's VR excels at instilling a constant sense of dread in players. The combination of immersive environment, realistic animatronics, and interactive gameplay creates an atmosphere that is both terrifying and exhilarating. Every creak of the floorboards, every flicker of the lights, serves to ratchet up the tension, ensuring that players are never truly safe.
Conclusion: In conclusion, Five Nights at Freddy's VR version takes the already terrifying world of Freddy Fazbear's Pizza and dials the fear factor up to eleven. Its immersive environment, realistic animatronics, interactive gameplay, and unrelenting sense of dread offer a horror experience like no other. Whether you're a seasoned franchise fan or a newcomer to the series, Five Nights at Freddy's VR will surely leave you trembling in fear.
Presentation :
Five Nights at Freddy’s VR Version is a virtual reality version based on the classic game series "Five Nights at Freddy’s". In this version, players will be taken into a world full of horror and suspense and must survive five nights in the game against attacks from terrifying robotic animals.
In addition, I will also pay attention to some processing of sound effects. In the game, when the robot animal starts to act or the player is about to be attacked, there will be corresponding music as a prompt to remind the player of the danger. And a jump scare is coming. In FNAF, music is one of the key factors to arouse players' emotions. I will use this to put music into my project 2.
In addition to music and room layout, I will also try to add monster images from the game as part of the jump scare, which will involve some animation editing and action design to reflect the terror of the monsters.
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parallel67979 · 1 year ago
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100-200 word statement of "capturing the essence of a space".
In my project1, I plan to use insta360 to complete my homework. The first problem I encountered is POV. Which POV to use is the first question. This will give the audience a different experience, so I thought of using Insta360 The perspective is used as everyday objects, such as envelopes in the mailbox, sandwiches in the restaurant, and magazines on the table. In this way, the audience can watch the entire video with the help of the POV of these objects.
In addition, I will find someone as a guide person when shooting. If I follow the guide person, my eyes will be fixed and my eyes can move with the camera.
For audio secte, I tried to record all the detailed sounds, including the sound when passing a traffic light. This sound can represent the city of Sydney to me. It's a kind of memory for most international students.
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