patoconlentes49
patoconlentes49
Duck with glasses
229 posts
Don't wanna be here? Send us removal request.
patoconlentes49 · 3 months ago
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similar fits
Annie drip from this drawing by @IEATSOCKZZ on Twitter
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patoconlentes49 · 4 months ago
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mu hug? :3
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we love Mu
and she loves us
everyone deserves love and hugs if they want some of course!
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patoconlentes49 · 4 months ago
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idk where to put all this lol
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patoconlentes49 · 5 months ago
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everyone BOARD THE TRAIN
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patoconlentes49 · 5 months ago
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patoconlentes49 · 5 months ago
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Progress Checkup! (Jan. 2025) | Scratchin' Melodii Devlog
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Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a break from working on most stuff last month and have been getting back on things this month. First, I wanna thank everyone who's wishlisted Scratchin' Melodii on Steam! So far, the game's gotten over 17,000 wishlists! Thanks so much for the support!
In the previous devlog, I mentioned some changes to the rhythm system. In the Dragon Funk preview, you can see the new rhythm system and character icons I mentioned in the previous devlog! Actually, let's unpack some of the new things you're seeing in action there:
Hold Notes This is the first song in the game to include hold-notes! They mostly work the same as they would in any other rhythm game. However, since this game has an emphasis on self expression, moving the control stick during these will let you tune the note's pitch-bend for extra expression points! I showed that off in a post here. As for Pow Notes, I've been working on a way to let the player get expression points from these too! I'd like for most of the special notes like these to be not just a gimmick, but a tool that the player can use to their advantage.
Quadruple Lines Yep! The first blue line in this one is extra long and has 4 rows! Fun fact actually, I had to implement this feature after I realized that part of the song was too long to fit in just two rows. It was pretty difficult to figure out both how to do it and how to execute it in a way that doesn't feel too jarring, but I'm pretty satisfied with the results! In fact, barely anyone's even noticed it; I guess that's just how natural it feels! Not sure how much more often I'll be having lines longer than two rows, but it's great that I have the option now.
AutoPlay You might also notice that the player inputs are perfectly timed... TOO perfect... that's because I've developed an autoplay feature for the game! At the moment, it's mostly for debugging and stuff, but if all goes according to plan, AutoPlay Mode and Replays should hopefully be available to players as well in some form when the game comes out!
"Next" Indicator & Other UI Related QoL Some of the top things players said they had trouble with in the demo were related to being prepared for the next line. So, if you look at the right-end of the rhythm bars, you'll see a little tab that shows the color and amount of rows the next line will have! Also, now each line's suggested notes can be seen before the rival performs them. This did take some thought, as I actually kinda still liked the idea of it appearing as if the characters were making it up on the spot, but to put game design first, it makes more sense to have it displayed as soon as possible so the player has more time to react and prepare. This also opens up more possibilities for future mechanics, so in the long run, I think I've made the best choice here.
Now, let's get into what I've been and/or will be working on that you haven't seen yet!
Act 2's Boss The music for the Act 2 Boss is  nearly complete! I'll likely be starting to animate it pretty soon. This song is the longest one I've done so far, clocking at a duration of a little over 3 minutes long!
More Animation Updates for Stir & Mix At this point, I've done even more cleanups on the sequence you saw in the last devlog and I've finished animating the "I wanna" scene of the song, which will probably have the most changes out of any other scene in the song. When I first animated Stir & Mix, I didn't quite have the time or skills to do everything I really wanted to do with it. That scene in particular I felt was WAY too stiff and boring, especially compared to the more dynamic and fluid scenes that appear in some of the other the stages now. I'd say I'm about halfway done retouching all the animations for this one!
Refined Model Sheets I don't talk about these very often, but sometime around 2023 I started using model/reference sheets for the characters. (I might show them off someday, but for now they're staying private!) Before this point, the designs are pretty inconsistent from shot to shot, so this helped a lot with that. Recently, I've done some revisions I'm really pleased with. Their designs are finally becoming... well, final! I'll be reworking the affected characters' hub world sprites at some point to reflect these changes.
Slight Reworks for some Act 1 Songs On the sound side, Stir & Mix's vocals have been reworked again! As I've mentioned in the previous devlog, 2cada's tuning style and techniques have evolved a bit since we first started working together, so we thought it'd be fun to go back and incorporate some of that into it. We'll also probably be reworking the structure of Nami's song a little bit at some point just to make it a feel a bit more solid, which may require a new line or two from her voice actor, Meggie-Elise! So funnily enough, it seems some of the songs will have end up having TWO unused beta versions after this.
Also, a quick PSA: Please note that beta versions of content will NOT be included in the full game. I've heard people ask for them to be "brought back" or toggleable, but in my situation something like that is both easier said than done and I also just... don't want to LOL. With as many directions I can take this game, I know I can't satisfy everyone, but I can make a game that satisfies me, so I'm aiming for that! And hey, maybe other people will like it too.
I think that's all I wanna talk about for now! Thanks so much for reading. It can be a bit of a daunting task to write these at times, but I'm glad to keep you up to date on the project when I can.
-LJ
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patoconlentes49 · 5 months ago
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first drawing of da year! really poor attempt at perspective sobs T_T
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patoconlentes49 · 5 months ago
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Um Jammer Lammy regrets hoping that Katy will put her in handcuffs !
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patoconlentes49 · 5 months ago
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Um Jammer Lammy regrets hoping that Katy will put her in handcuffs !
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patoconlentes49 · 5 months ago
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I AM HOSTING AN REANIMATE COLLAB!!!
Do you guys like anton blast? GOOD While I am currently hosting a AntonBlast reanimated collab!! We will be reanimating the ENTIRE INTRO CUTSCENE More information in the google form FORMS CLOSE FEBRUARY 1ST 🔽
https://docs.google.com/forms/d/e/1FAIpQLSeEgJ7fxtVi3yvU2Nk956o3fgk1Ekz3YD7DaHwx4QlNFv-IOQ/viewform
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patoconlentes49 · 5 months ago
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since this one came 2nd in the poll i figured i’d do it too.. we only just got snow here a few days ago so its still seasonally appropriate :>
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patoconlentes49 · 5 months ago
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You know, the worst part about it is how Doof stopped counting how old he is after a while.
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patoconlentes49 · 6 months ago
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Hey guys I'm really nervous about putting this up but I should have this here incase anyone's interested, thank you :)
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patoconlentes49 · 6 months ago
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I love their dynamic! It is so... dynamic!
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patoconlentes49 · 6 months ago
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I think they'd be great friends ( and possibly destroy the entire galaxy if they met )
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patoconlentes49 · 6 months ago
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ONWARDDD
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patoconlentes49 · 6 months ago
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I promise I’ll draw more one piece stuff but these leaks have got me in a MAJOR Pizza Tower kick
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