As a modeler, your job is to create objects in 3D. It could be anything from a character to a whole environment. Some studios break up character artists and environment artists, while others stick to a more generic modeler job to capture all modeling duties.
Since you could be modeling just about anything, you’ll need to flexible in your knowledge and skills. This means knowing modeling techniques for a wide range of objects and being able to figure out how to model just about anything with good topology.
You’ll need to have a thorough understanding of any industry standard modeling software, and a willingness to learn new ways to troubleshoot problems in your models. https://www.pluralsight.com/blog/career/vfx-jobs#modeler