pixelle401
pixelle401
Pixelle!
1 post
I like the sims just a lil bit
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pixelle401 · 2 years ago
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BOO Legacy Challenge
Do you wanna play with occults in a way you never have before? Do you want a challenge while also fully experiencing everything each occult has to offer? Do you like the idea of occults but hate the execution of them? Well then this challenge is for you!!! We give each occult depth and personality outside of their occult type! We have eco friendly werewolves, OCD vampires, paranormal scientists and SO MUCH MORE!!! Info-Mercial aside I put alot of love and hard work into this challenge so I really hope you enjoy playing as much as I enjoyed making it and playing it.
DISCLAIMER!!!!!
-This challenge uses ALOT of pack specific features seeing as occults are not base game and there are alot of skills and traits that come from other packs in order to complete the challenges.
-Reminder that this is your game and if you do not have some of the packs for a specific gen feel free to switch it up and add a different skill or trait this challenge was made for everyone to have as much fun with occults as I do!! (because I know they are a huge hit or miss in the sims community) 
-If you make any changes to my challenge please credit me if you re-upload it, do not claim it as your own and any videos or streams made from the challenge please link the challenge.
-And lastly just enjoy yourself!! Occults are fun and wacky especially when you give them jobs and goals and families it gets super super fun!!!
Overall Rules
-No cheats- money cheats allowed (only if building can’t be used for gameplay unless stated otherwise in gen rules)
-You can live wherever you want unless gen rules state otherwise.
-Gen 1 must be a Vampire.
-CC is allowed
-Must have children with the same partner until the next heir is the proper occult
-Deadly vampires mod NOT required but encouraged!
GEN 1- Gothic Brainiac- Vampire 
-You are the first born Vampire of your family so you want to learn everything you can about being a vampire for your future descendants. You also really enjoy gardening.
Traits:
Family oriented
Genius
Overachiever 
Aspiration:
Master Vampire
-Must master Secret agent career and Master Vampire aspiration.
-Must max out Vampire lore, Gardening and pipe organ skills.
-Must marry and have the next heir with a spellcaster.
-Must have Sleep of the undead weakness point.
 GEN 2- Cute but Deadly- Spellcaster
-You put on the sweetest front to hide your true intentions, not even your parents know of your darkside, with your charismatic ways and your super cute front no one would ever guess you are the apprentice to the most twisted spellcaster in all of glimmerbrook. I mean you’re just a baker right?? No harm there right??
Traits:
Evil
Outgoing
Foodie
Aspiration:
Spellcraft and Sorcery 
-Must master the Spellcraft and sorcery aspiration
-Must own a Bakery
-Must master baking, charisma, and mischief skills
-Must master all Mischief Magic spells
-Must train under the Mischief Magic sage in the magic realm
-Must have next heir with a Mermaid
-Must live in glimmerbrook
GEN 3- Sulani’s Pearl- Mermaid 
-No one saw your parents' wicked ways except for you. Growing up you swore you would never be like them and would only bring light to this world not darkness. You strive to keep your mind, body, and the planet around you clear and healthy, while also keeping in touch with the island spirits and nature around you.
Traits:
Child of the islands
Child of the ocean
Good
Aspiration:
Inner Peace
-Must master Inner Peace aspiration and Conservationist Career
-Must master Wellness, Fitness, and Flower arranging skills
-Must live in Sulani 
-Must be good friends with a dolphin
-Must be good friends with the island spirits
-Must have next Heir with a werewolf
GEN 4- Rustic to Riches- Werewolf
-With your super humble upbringing you have wanted to live off the land and survive off of nature and what it provides for you, since you were a child. You have always been super interested in Humans and have always wanted to be one, truthfully you are ashamed of being a Werewolf because of the negative assumptions that come with it. You devote your life to building a bridge between Humans and Werewolves and even end up falling in love with a Human.
Traits:
Loves outdoors
Maker
Green fiend 
Aspiration:
The Curator (does not have to be completed)
-Must start on a bare lot with 0 Simeoleons (use cheats to set money to 0 after buying lot)
-Never get a job, forage for your earnings
-Make neighborhood have a green eco footprint
-Must master Fabrication, Handiness and Gardening skills
-Must become alpha of The Moonwood Collective
-Must live in Evergreen Harbor
-Must fall in love and have next Heir with a Human
-No money cheats allowed for building
GEN 5- Serene Scientist- Human
-While you are human and the rest of your family are of supernatural descent, you still have a connection to things more supernatural… or rather paranormal. While getting in touch with your spiritual side and strengthening connection to the “otherside” you pursue your other passion, Science!!! 
Traits:
Geek
Music Lover
Loner
Aspiration:
Soulmate (does not have to be completed)
-Must live in a haunted house
-Must master Medium, Violin, and Painting skills
-Must fall in love with only Guidry and marry him
-Get abducted as a scientist and only have that child/children
-Quit scientist career as an adult to become a fulltime paranormal investigator.
-Must Unlock “Brave” reward trait
GEN 6- Strangerville Superhero- Alien
-You always knew you were different from your family, I mean besides your colorful skin and the fact that your father is a ghost, you always felt like something was missing. Turns out when you age into a young adult you’re an alien… what?? Your parents always just told you that you felt different because of the spiritual connection your family had, who knew you were from a whole other world. After you find out where you belong you dedicate your life to finding your home planet. And in the process uncover something much bigger than intended.
Traits:
Goofball
Adventurous
Family Orientated 
Aspiration:
Strangerville Mystery
-Master astronaut career and Strangerville Mystery aspiration
-Visit Sixam and reconnect with your birth parent
-Master Rocket science, fitness, and Parenting skills
-Must live in Strangerville
-Must uncover Strangerville Mystery 
-Next heir must be conceived with a spellcaster in the Sylvan Glade 
GEN 7- Sylvan Sorcerer- Fairy (technically spellcaster shhh use ur imagination)
-Growing up your parents were always super honest with you about where you came from.. Maybe a little too honest, as a child your parents would take you to the Sylvan Glade every weekend and have you practice your powers along with helping you pursue your interests in gardening and making bouquets for your friends and family.
Traits:
Cheerful
Loyal
Loves outdoors
Aspiration:
Freelance botanist 
-Must Master Gardener career and Freelance botanist aspiration
-Must master Gardening, Flower arranging, and knitting skills
-Must be good friends with Your parents, siblings, spouse and child/children
-Must Master all practical magic spells
-Must have a well maintained garden in the Sylvan glade
-Must have next Heir with a Spellcaster
GEN 8- Master? of potions- Spellcaster
-Being surrounded by all kinds of plants and ingredients growing up sparked an interest in you to make things. Everything you could get your hands on you would start to combine and cross all your limbs hoping that it didn't explode in your face. Eventually you got super good at actually identifying the plants and herbs going into your potions and spells.
Traits:
Clumsy 
Vegetarian
Childish
Aspiration:
 Purveyor of Potions
-Must complete Purveyor of Potions aspiration
-Must Own a Potions shop
-Must master Herbalism, Cooking, and photography skills
-Must master all Untamed magic spells 
-Must master all potion recipes 
-Must have next Heir with a Vampire 
GEN 9- Supernatural Clean Freak-Vampire
 -You never cared about sims or other supernaturals, they’re all filthy creatures that deserve to have their life forces drained from them in order to cleanse them, or better yet they all deserve to be Changed, changed into the only form that can keep the pristine lifestyle that you upkeep.. Vampires. Draining the life from sim after sim not caring about the changes being made until…. You meet them.
Traits:
Materialistic 
Neat
Snob
Aspiration:
Vampire Family
-Must complete Vampire Family aspiration and Business career
-(if deadly vampires mod is in use) Must kill 5 sims 
-(if deadly vampires mod is in use) Must turn 2 sims into cattle before meeting spouse
-Must master Logic, Violin and Charisma skills
-Must never have a positive relationship with anyone besides family until you meet your spouse and change
-Must have 5 declared enemies 
-Once you meet your spouse You must repair all bad relationships you have
-Must become grand master Vampire 
-Must have Power of creation powerpoint and Eternal Sadness Weakness point
-Must Marry and Have next Heir with a Werewolf
GEN 10- Wild Fangs -Werewolf
-You have heard all kinds of stories from before your parent met their spouse, what kind of vampire they were, you want to be just like them! You want to be a wild werewolf and do things as you want, not as the world wants. You strive for Chaos and Wreckage and you think being a werewolf is the greatest gift your parents ever gave you.
Traits:
Slob
Active
Mean
Aspiration:
Extreme Sports Enthusiasts(does not have to be completed) 
-Must Master Criminal Career
-Must master Fitness, Rock climbing and Guitar skills
-Must become Alpha of the Wild Fangs
-Must Marry a Werewolf in the Wild Fangs pack
-Must Have a one time affair with a Mermaid resulting in next heir (if heir is not a mermaid have another affair with same mermaid)
-Must live in Moonwood Mill
GEN 11- Siren of the Seas- Mermaid
-You never got the chance to know who one of your birth parents were but you knew you weren't like the parents you had, their animalistic tendencies disgusted you and you didn't have the best relationship with them growing up, instead you bonded with the sea and you quickly found that with the melodic tone in your voice you can convince anyone to do what you wished, When you aged into a teen and sprouted a tail everything made sense to you.
Traits:
Romantic
Evil
Kleptomaniac 
Aspiration:
Villainous Valentine 
-Must run away as a teenager to Sulani and never look back (drop all contact with family no get togethers no visits)
-Never get a job steal all earnings
-Must Complete Villainous Valentine aspiration
-Must master Charisma, Singing and Mischief skills
-Must never marry or have any serious relationships 
-Next heir results from a siren seduction gone too far with a Vampire
GEN 12- Guilty- Vampire
-You Grew up to a single parent that refused to talk about their family and history so you did some digging yourself and what you found made you eternally guilty for your existence. You come from a long line of… monsters…. Even though you never actually harmed anyone yourself you have seen what your parent did to all the innocent sailors that passed by, and what your Ancestors did to all the sims of the past, absolutely insufferable, out of all your research into the past you find one ancestor who can help you rid of this curse.
Traits:
Gloomy
Good
Bookworm
Aspiration:
Good Vampire
-Must master Good Vampire aspiration and Law Career
-Must Move in with Gen 1 when you age into a young adult
-Must Master Writing, Vampire lore and Piano skills 
-Must Have Eternal sadness, and guilty drinker weakness points
-Must never have Natural children only adopt
-Must only marry a human after being cured
-At the end of the challenge take Vampire Cure and become human.
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