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Sims 2 Databases Database
(Alright it's an index, I just had to)
Made it for myself, I might as well share. If there's something I've missed please let me know. This list is being updated, Tumblr is being a pain and updates won't show up on re-blogs. Visit the original post to view the most current version.
CC:
Sims 2 Object Default Database.
Sims 2 Default Database [CAS].
Sims 2 Hair Database.
Sims 2 CC: Afro Hairstyles.
Sims 2 Shoes Database.
Sims 2 EA Store Items 2016.
Sims 2 Repository Finds [sorted into categories].
Sims 2 Functional Finds [Sorted by function].
Resource list: Clutter and decorative items [massive index at GoS].
SkyBox/Horizons/Skylines Database.
Stories to Sims 2 Conversion Database. [DW Backup]
TS1 to TS2 Conversion/Recreation Database.
TS3 to TS2 Conversion Database [DW Backup].
Sims 4t2 CAS Conversion Archive [EA].
Custom Clothing Conversion Database [Custom - ts4 only?].
Sims 4t2 Build/Buy Conversion Database [EA].
4t2 CC Database Build & Buy [Custom].
The Sims spin-off games to the PC TS2 [&3+4].
TSM-to-TS2 Conversion Database [DW Backup].
Grunge Masterlist Project 2025.
List of Asian Sims 2 Sites With Working Downloads [As of 2017?].
CC Archives:
Sims Cave.
Sims Graveyard.
Liquid Sims - Community Archives.
Sim Archive Project, at The Internet Archive.
The Booty, at PSMBD.
Sims 2 Packrat, on Tumblr [Watch out for the recent SFS Hacking problem].
Ekrubynaffit (a.k.a bestbuild4sims) has re-uploaded a lot of archives of defunct creators. Albums with DL on her pinterest. Mainly build and buy mode, thanks a lot!
Resources:
CEP-Extras List, Huge Lunatic @ Sims 2 Artists.
Several Lists of Maxis Resources for Modding, under Notes. Pick'n'Mix Mods, own website.
Sims 2 Painting Sizes Database.
The Sims 2 Tutorials Database.
Sims 2 GUID Database Revival (Yes I'm shamelessly promoting it).
Update notes are under the cut:
Update: Custom Clothing Conversion db [4t2] is by @brandinotbroke, Hair db is by @krabbysims, Sims 4t2 CAS Conversion Archive [EA] is by @mdpthatsme. Update 1: added EA ts2 store items at GoS, Painting sizes db, Tutorials db by @sims2tutorials. Update 2: GUID db Revival. Update 3: believe it or not, there's more - Shoes db, Sims 2. Functional Finds [sorted by function] by @sims2functionalfinds. Update 4: Resource list: Clutter and decorative items, at @gardenofshadowssims. Update 5: added archives section. Update 6: added @ekrubynaffit's Pinterest Archive. Update 7: Fixed TSM link, added Stories db, Afro Hairstyles db by @letomills, SkyBox/Horizons/Skylines Database by @simmergetic, Grunge Masterlist Project 2025 by @pixeldolly, and DW backup links (Everything that's exclusively on Tumblr/LJ should be backed somewhere else). Update 8: List of Asian Sims 2 Sites With Working Downloads [as of 2017?] by @0201-sims. Update 9: added Sims 2 Repository Finds [sorted into categories], by @sims2repositoryfinds.
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instagram
I found this absolute masterpiece on insta from kokoshkapino
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✨stuff i forgot to post✨
- ts4 dont break your back pack - 396 polys, 512x256 txtr, conversion by tnw, using sims 4 textures from butterflytrait, sojusimmer and estenzolarra - simkoos monster can - 346 polys, 512px txtr, i made a tipped version that is repo'd to the upright can
backpacks // monster energy cans
credits - tnw, butterflytrait, sojusimmer, estenzolarra, simkoos
sojusimmer
butterflytrait
estenzolarra
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🚢syboubou traveller clutter 4t2🚢
i didnt do everything cuz i just picked what i wanted lol
➳ camera - 380 polys, 512px txtr, 10 recs ➳ pics - 8 polys, 256px txtr, 6 recs ➳ passport - 60 polys, repo'd to the passport and guide ➳ passport with guide - 74 polys, 512px txtr ➳ open suitcase - 1786 polys, 1024px txtr (tiny square enix type mapping), 12 recs ➳ closed suitcase - 608 polys, repo'd to the open suitcase
dl @ gd / COLLECTION FILE
credits - syboulette
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⭐ THE NINTENDO STORE - CC SET ⭐
Holy shit i dont think i ever worked on something this long
anyways. im sure you're all bored to death of my WIP posts, it's finally here!!! a big clutter set full of things to make a nintendo store with. or... just clutter for your sims bedrooms hehe. excuse my lack of fancy preview for this i just reused pics from my build LMAO
these items are DECO ONLY!!! they dont function unfortunately
What's inside? From left to right:
Nintendo Ads on Beos' Backlit Poster - 18 swatches
Nintendo Ads on NL Cantankerous Splatter - 26 swatches
Nintendo Logos on Keoni's OFB Bag Addons - 6 swatches
Wii Fit Board, Wiimote, Wii Motion Plus Remote and Wii Consoles - 2 swatches each for the console and wii mote (original functional by Blackgarden on TSR here, rest from Models Resource)
Gamecube Console + Controller - (original functional by Blackgarden on TSR here. There is also a game boxes clutter here too that is by Kardofe but textured/remapped by me, I forgot to get a photo but you can view it here)
Gameboy Advance + Advance SP - 4t2 from Lightningbolt @ MTS. Be warned that these are sort of on the high poly side (around 1-2k poly) but texture sizes are quite small. Screens are their own subset so you can recolour the screens without changing the console colour.
Nintendo DS Game Boxes and Cartridges - Has a shelf version, a single game box version and another single game box that is upside down so you can see the back. Cartridge is the same. These are original meshes by me, very low poly and smallish textures :)
Mohd's DS Lite replacement turned into deco - Featuring a closed version that is repo'd to the open version. Screens unfortunately not recolourable due to how the mesh is structured, but comes in a variety of colours. Original at MTS here.
Same as the above I don't know why I didn't put em in one pic
RetailSims Wii Boxes - Recoloured and addons created by me and repo'd to the single box.
DS Lite Boxes - Meshed and textured by me, addons repo'd to the upright single box. Low poly.
Gamecube Boxes - Meshed and textured by me, 5 recolours. Low poly.
Jesus christ this post is gigantic. But I hope u guys like what i made :)
dl @ google drive
credits - Beos, Keoni, Blackgarden, Lightningbolt, rippers @ modelsresource, Mohd, Retailsims, Rudhira for providing the best pics for the texturing of the DS game boxes :))
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The Sims 2 Legacy Collection: shadow fix
The rerelease of The Sims 2 introduced a fix for the black rectangles under Sims. You may have experienced this bug in the Ultimate Collection version.
As the creator of the Sims Shadow Fix, I was curious to know how it was done. But first, I'd like to explain what the problem with Sim shadows is.
What's the cause of the shadow bug?
When the game works as intended, a Sim shadow texture is a light bluish blob on a white background. It also has transparency, but it's unused. It looks like this:
However, many modern graphics cards render the texture as plain black with transparency:
That's why black rectangles appear under the Sims.
What does my mod do?
My mod is only a workaround for the bug. It uses the transparency to recreate the shadows.
The first versions released in 2015 and 2016 were achromatic, while the original shadows were bluish. Back then I didn't even know why and how my mod worked.
On 2 January 2025 I released new versions based on my research into shaders. I also recreated the original bluish shadows.
How does the Legacy Collection fix the shadow bug?
Thanks to @ivycopur I was able to examine the code. It uses a workaround, just like my mod.
In fact, it looks almost exactly like the really not misty 0.4 version of my mod, which, ironically, is now legacy. The shader code in the Legacy Collection contains the same nonsense. And a bit more.
Code comparison
The left side is the original code extracted from the Materials.package file in The Sims 2 Ultimate Collection. The right side is my code or the Legacy Collection code:
The differences between my code and the LC code:
the debug part: I removed it from my code as players will never see it. The LC has this feature untouched.
alphaBlend srcFactor: despite the difference, it actually changes nothing. Explained later.
The identical changes:
alphaBlend dstFactor,
the same colorScalar has been added,
textureBlend.
Nonsense #1: textureBlend
The textureBlend defines how the colors of the incoming texture are transformed. The first argument is responsible for the color channels, the second – for the transparency.
Originally it's just:
textureBlend select(texture) select(texture)
And it means that the texture is taken as it is.
My and LC code transforms it though. The colorScalar is defined as a partially opaque (40%) black color. The transparency argument takes the transparency of the original texture and darkens it with the 40% factor:
multiply(colorScalar texture)
And this makes sense. The color channels argument takes the transparency part of the texture and makes it pure black, because the color scalar is black:
multiply(colorScalar texture:alphaReplicate)
It's pointless. I could go:
select(colorScalar)
instead. It would be effectively the same.
The texture after the transformations looks like this:
Nonsense #2: alphaBlend
The alphaBlend defines how to mix the source colors (in this case the transformed texture from the textureBlend step) with the destination colors (in this case, the ground under Sim's feet).
The srcFactor argument defines the source color transformations, the dstFaction – defines the destination color transformations. And then they're put together.
Originally it's:
alphaBlend srcFactor(destColor) add dstFactor(zero)
The srcFactor says that the shadow colors are darkened with the ground colors. The dstFactor doesn't really matter because it's multiplied by zero (black). Also, transparency isn't used.
If I understand correctly, you could achieve the same effect with:
alphaBlend srcFactor(zero) add dstFactor(srcColor)
And the final effect is:
My and LC code had to do it differently. The dstFactor says to darken the floor color with inverted transparency:
dstFactor(invSrcAlpha)
It sounds complicated, but the inversion actually means that black becomes white and vice versa. So the transparency texture, which is a dark gray blob on a black background, becomes a light gray blob on a white background.
The srcFactor is actually useless because the shadow texture (from the textureBlend step) is black. So it doesn't matter if you use:
srcFactor(one)
like I did, or:
srcFactor(destColor)
as in the LC code, it will always be black because you can't make black any darker. To make the intention clear, I'd personally go with:
srcFactor(zero)
instead. The final effect would always be:
It's different from the original intended effect. You can even see the difference in the official screenshots:

Source 1 | Source 2
Conclusion
It doesn't look like a coincidence. The cause of the shadow bug hasn't been fixed, and I doubt that an experienced shader creator would come up with such a workaround. There are better ways.
Before you point out that it's against my terms of use to take my code and sell it, especially without credit, hear out. It doesn't matter – EA's policy allows it. And I'm not even angry. It's just funny that they trusted such a messy code. I wouldn't be surprised to see other creators' fixes in the Legacy Collection.
The good thing is that EA has addressed the shadow issue at all. 🙃
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Can I Please Eat In The Computer Room Tonight? by Nicole Nikolich (2025)
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TS2 Mod - Synced up Residential and Community time (Community Time Project)
Original Mod by crammyboy
Updated version by Chris Hatch (more stable)
I learned about this mod by CrazyMarq on their video
As you probably know, time on Residential and Community lots isn't synced up (Except for college subhoods)
So when a sim left their Residential lot, (for example 05:00 pm) and stayed at a Community lot until 07:00pm, When they will return to their Residential lot, the time hadn't passed while the sim was away and it will be again 05:00 pm.
Here is a mod that kinda fix this.
This mod doesn't sync up the time on different lots, instead it leaves the time on the residential lot the same as it had been when your sim left it, but when you'll return to the residential lot, your sim won't be there and you'll have to wait them to return. You also will recieve a notification, which says he'll come back __ hours. (the amount of time he had spent away from home.)
DOWNLOAD LINK. (Chris Hatch's Version)
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so all this time ive been rocking the 2019 version of simpe but i just checked out the new version updated december 2024 and bruh??? These terrain editing tools????



the hours ive toiled away hex editing road tiles, fighting with sc4 and the modifyNeighborhoodTerrain cheat... this is going to be such a game changer...
i also noticed this, not sure what it does exactly but intriguing for stories games enjoyers 👀
this version does come bundled with some external tools plastered with chris hatch's signature titty pinup ladies but simpe itself is titty-free now as far as i can tell lmao
EDIT: apparently it's not quite as titty-free as i thought dfkdjgkgk, the source code is full of horny nonsense although most of it doesn't seem to apply without chris hatch's other stuff installed. but there is some unnecessarily sexualized language in the new sim profile feature and some other places, it's pretty easy to ignore but maybe someone can figure out how to edit those strings...
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remember this cafe? well i renovated it and add a bookstore and a live music bar. this lot is massive so i'm going to share how the live music bar looks like first~
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hello. can I request basic game TopHalter to TF?
Here you go!
SFS/Mediafire
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🎨mini clutter set🎨
before i post the ds set i wanna put this stuff here cuz i havent uploaded for a bit. sorry if my categorisations are silly, i just can't stand how big my clutter category is getting and i want the categories to make sense
1 - rrtt sake bottles 4t2 - applicances/misc category - 600 polys, but i also made a file with two bottles where one is tipped over, that repo mesh is 1300 polys - 512px texture - 8 swatches - DOWNLOAD
2 - windows 7 boxes - meshed by meee - electronics/misc category - single box is 74 polys, the grouped stack for retail is 666 polys - 512px texture - 4 swatches - DOWNLOAD
3 - hollowbride simkindle deco only 4t2 - bookcase category - 216 polys - 6 swatches - DOWNLOAD
4 - swagsimsfairy vintage paintings - recolours of veranka's stacked painting mesh 4t2 - i have recategorised veranka's meshes so they show up in the easel category - 84 polys - 1024x512px texture - 5 swatches - DOWNLOAD
by the way, if you'd like to grab some extra sets i've not yet had the energy to share, click here for the folder of two sets (a laundromat and the ds set). pictures are included in the folder of the sets, clearly named corresponding to the rar file name.
credits - rrtt, hollowbride , swagsimsfairy, veranka
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3t2 Hairs in The New Hair System.
colors by pooklet.
textures by remi (straight) & poppet (wavy).
binned, familied, tooltipped and compressed.
all four colors are in one .package file.
all the meshes are included.
requested by anonymous on ko-fi, thank you!! 💗
↓ more info & download links ↓
3t2 Frizzy Shoulder Length - unisex
ages pu - eu
6377 polys
mesh conversion by rented-space
DOWNLOAD: sfs // mf
3t2 FRN Bob Full - unisex
ages pu - eu
4472 polys
mesh conversion by rented-space
DOWNLOAD: sfs // mf
3t2 Killer Curls - unisex
ages pu - eu
4085 polys
mesh conversion by chazzhay, age conversions by trapping
DOWNLOAD: sfs // mf
3t2 Loose Curl EP10
ages pf - ef
4085 polys
mesh conversion by juliej, age conversions by trapping, fixed by rented-space
DOWNLOAD: sfs // mf
3t2 Movies
ages pf - ef
mesh conversion by juliej
DOWNLOAD: sfs // mf
3t2 Oepu Shorter Bob - unisex
ages pu - eu
2219 polys
mesh conversion by trapping
DOWNLOAD: sfs // mf
3t2 Short & Choppy - unisex
ages pu - eu
2720 polys
mesh conversion by rented-space
DOWNLOAD: sfs // mf
3t2 Side Layered
ages tf - ef
2600 polys
mesh conversion by profesionalpartyguest
DOWNLOAD: sfs // mf
3t2 Super Fire - unisex
ages pu - eu
4202 polys
original mesh conversion by tsld, fix, all ages and m conversion by rented-space
DOWNLOAD: sfs // mf
💗 like my content and want to support me? please consider leaving a tip or requesting some hairs through my ko-fi! 💗
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Nine Male Hairs in The New Hair System.
colors by pooklet.
textures by remi (straight) & poppet (wavy).
binned, familied, tooltipped and compressed.
all four colors are in one .package file.
all the meshes are included.
requested by anonymous on ko-fi, thank you!! 💗
↓ more info ↓
CasualSims - Liam Hemsworth
ages tm - em
9.7k~ polys
mesh conversion by profesionalpartyguest
DOWNLOAD: sfs // mf
CasualSims - Owen
ages pm - em
5.8k~ polys
mesh conversion by powerpcinside
DOWNLOAD: sfs // mf
CasualSims - Ryan Gosling
ages pm - em
10.9k~ polys
mesh conversion by profesionalpartyguest
DOWNLOAD: sfs // mf
Kijiko Selkirk Rex aka Short Dreads - unisex
(side preview)
ages pu - eu
10.2k~ polys
mesh conversion by rented-space
DOWNLOAD: sfs // mf
MoooD - N43
ages pm - em
10k~ polys
mesh conversion by powerpcinside
DOWNLOAD: sfs // mf
MoooD - N45
ages pm - em
10k~ polys
mesh conversion by powerpcinside
DOWNLOAD: sfs // mf
Wings - EF0420
ages pm - em
16k~ polys
mesh conversion by powerpcinside
DOWNLOAD: sfs // mf
Wings - ER0714
ages pm - em
20.5k~ polys
mesh conversion by juliej
DOWNLOAD: sfs // mf
Wings - TZ1008
ages cm - em
18k~ polys
mesh conversion by lilroisin
DOWNLOAD: sfs // mf
💗 like my content and want to support me? please consider leaving a tip or requesting some hairs through my ko-fi! 💗
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10+1 Hairs in The New Hair System.
colors by pooklet.
binned, familied, tooltipped and compressed.
all four colors are in one .package file.
all the meshes are included! 💜
Agustin Blake Ponytail
texture: nouk's waves (from charismatictrait) mixed with poppet's wavy
mesh fix by charismatictrait
ages tf - ef
DOWNLOAD: sfs // mf
Anto Noelia
original texture
mesh conversion by entropy
ages cf - ef
24k~ polys
DOWNLOAD: sfs // mf
Aurum Volume - unisex
original texture
mesh conversion by powerpcinside
ages tu - eu
11k~ polys
DOWNLOAD: sfs // mf
Gramsims Merida
io's texture recolored
mesh conversion by grecadea, fixed by io
ages cf - ef
3120 polys
DOWNLOAD: sfs // mf
Gramsims Merida Pulled Back
io's texture recolored
mesh conversion by grecadea
ages cf - ef
2040 polys
DOWNLOAD: sfs // mf
ModishKitten Cloud Puff - unisex - two versions
v1: texture by nouk; v2: nouk+ea dreads (from drew-cricket)
mesh conversion by angelluvjoy, m conversion by deedee-sims
ages pf - ef; cm - em
8862 polys
DOWNLOAD BOTH: sfs // mf
Simpliciaty Martch - unisex
original texture
mesh conversion by entropy, m conversion by vidcunds
ages cu - eu
10.9k~ polys
DOWNLOAD: sfs // mf
Simpliciaty Skai - unisex
original texture
mesh conversion by digitalangels
ages pu - eu
3260 polys
DOWNLOAD: sfs // mf
Sims2Lux 7
nymphy (from mrs-mquve) + trapping blend that i put together
ages cf - ef
2784 polys
DOWNLOAD: sfs // mf
Wicked_Sims Bellatrix
if i remember correctly, i think i snatched the texture i used for this from the skai hair above 🤔😄. not my best work, probably looks better with the darker colors, but it's an old hair, and, well, very low poly
ages tf - ef
1960 polys
DOWNLOAD: sfs // mf
💜 like my content and want to support me? please consider leaving a tip or requesting some hairs through my ko-fi! 💜
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Undecorated: Simlogical's School Changer as 4t2 Notes Landing / Homeschooling Edit

🐸 DOWNLOAD: SFS
This is a mesh replacement of Inge's School Changer because I would like more decorative objects to be made useable. Hence, "undecorated"!
No Change in Function - only aesthetic change 🎨
4t2 MESH: converted, edited and recolored by Linacheries (all swatches) - Notes Landing from TS4 Discover University.
📦 OBJECT INFOS:
Name: School Change Notes Landing Price: 15 Found in: General / Miscellaneous Compressorized. Recolors are separated.
🌟 OTHER INFOS:
🎓 NOT for BASE GAME, any EP 🎓
Credits: SimPE, Inge from Simlogical (base mod), Linacheries (mesh conversion + recolors), EA Maxis (original mesh)
Conflicts:
original Inge's School Changer - just replaces with mine if you like the new look
LordCrumps' 3T2 Boarding School Mod, which is another edit of Inge's School Changer. EDIT: After some testing - you can still use this mod but replace their ijSchoolChanger with mine for the new look. The options for boarding school will still show up.
🎁 Additional Edit: Homeschooling
ⁿᵒᵗ ᵗʰᵉ ˢᵗⁱⁿᵏʸ ʷᵉʳᵉʷᵒˡᶠ ⁱⁿ ᵗʰᵉ ᵇᵃᶜᵏᵍʳᵒᵘⁿᵈ 😭
🐸🎁 DOWNLOAD: SFS
This is a VERY VERY simple name change for Inge's Flexi School into "Homeschooling" which I think is more appropriate for my personal gameplay. They basically do the same thing - keep your kids home!
Delete ijFlexiSchool_AL if you already have it and replace it with my additional edit file ijFlexiSchool_AL_swbbEDIT
🎓 You’ll need AL EP 🎓
You'll also need:
ijSchoolChanger_swbbEDIT from above (needed to select school options)
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