plus2torocksmashing
plus2torocksmashing
+2 To Rock Smashing
22 posts
Random, usually RPG related, thoughts.
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plus2torocksmashing · 2 years ago
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@ramblingzombpossum
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plus2torocksmashing · 2 years ago
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This is the first page in the Doomsong character creator.
In the Doomsong RPG, your character is created by rolling 1D6 on a series of life paths and making hard choices along the way. In the demo version (check it out free at www.caesar.ink/doomsong), three options are available.
The full version (coming to Kickstarter: www.kickstarter.com/projects/caesarink/doomsong) will have over 100 life paths each with their own table. So check out the demo and create your own gravedigger!
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plus2torocksmashing · 2 years ago
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Welp, game is in a couple hours and I didn't prep again.
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plus2torocksmashing · 2 years ago
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I'm a Separatist Arakyd RA-7 Navigator Droid, AMA
My designation is D0-NG, all other droids are inferior to me. I have a medal. I will not be accepting feedback at this time.
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plus2torocksmashing · 2 years ago
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There's so much adventure on this map.
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The Cursed City Megamap, finally finished.
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plus2torocksmashing · 2 years ago
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The Twilight Tavern Battle Map
Today we have a new tavern battle map for you to download! Complete with bar, accommodation, and cellar. While we're at it, what's your best tavern name? :)
→ Download it here today!
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plus2torocksmashing · 2 years ago
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This sounds cool as shit
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Jackals (2021) is Osprey’s most ambitious RPG to date, the first to launch with an accompanying campaign. An additional sourcebook has also surfaced.
Back in 1982, Chaosium published QuestWorld, as a sort of open world for RuneQuest (as opposed to the closed, Stafford-approved Glorantha), where players would essentially come up with their own RQ variants. The box set was an interesting, but failed, experiment. Jackals strikes me as the sort of thing I bet Chaosium hoped would emerge from the scheme.
It is powered by OpenQuest, a tweaked retroclone of RuneQuest. Jackals tweaks it some more, but at heart, if you’re familiar with the BRP style d100 skill games, you’ll ken this system fast.
Like RuneQuest, the game world is extremely important. Characters get the choice of one of four cultures (modeled loosely on the real world Bronze Age cultures of Greece, Egypt, Israel and the Arabian desert), each of which determines the bulk of their baseline attributes. As the titular Jackals, they wander the world, beloved by communities beset by the taint of Chaos, manifest as a variety of beast-people who kill and destroy indiscriminately, a sort of embodied anti-civilization. When no such problem exists, though, most folks don’t want Jackals around.
The world they wander is a rich one. I love Glorantha for its strangeness, but the War Road feels familiar (thanks to its dim relation to our Middle East). That gives the setting a kind of excitement akin to knowing the song on the radio, even if it is a cover. The mysteries are intriguing, the art lovely and the maps! My goodness, these are some of the best dungeon maps I have seen in years! A handful of scenarios round things out and pave the way for the grand, world-changing campaign, The Fall of the Children of Bronze.
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plus2torocksmashing · 2 years ago
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What the heck Tumblr I just want to interact with my wife’s posts.
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plus2torocksmashing · 2 years ago
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A haphephobic monk
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plus2torocksmashing · 9 years ago
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Aw yissssss!
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plus2torocksmashing · 9 years ago
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TEAM INSTINCT LIKE AND REBLOG SO WE CAN FOLLOW EACH OTHER AND TAKE OVER THE WORLD
@plus2torocksmashing
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plus2torocksmashing · 9 years ago
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@lysa44 lol
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plus2torocksmashing · 9 years ago
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Godbound Character Concept - Cosimo the Lucky
Second in my series of Godbound character concepts is one I'm particularly excited about. Cosimo is a Godbound of Luck, and doesn't believe that he has any special powers at all. Character concept loosely based on Lando Calrissian, from Star Wars.
The pantheon of Godbound (and their itinerant minstrel/historian) have travelled deep beneath the earth, hunting for an entrance to long forgotten Night Roads. A massive creature guards the entrance, it smashes the Might Godbound aside, his hammer clattering harmlessly to the ground.
"My hammer, throw it to me so that we might end this foul menance," the warrior shouts to the bard. The bard picks up the tremendously heavy hammer, and tosses is it to the Godbound. Rather than going to its intended target, the hammer strikes a stalactite pillar in the cave, which falls and crushes the beast.
As the dust clears the historian brushes off his clothes and says, "Gee, that was lucky!"
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Cosimo the Lucky, Favored Minstrel of Savona
Goal: To find a story worthy of the ages.
Level: 1 HP: 7 Effort: 2 Wealth: 0 Exp: 0 Dom: 0 Inf: 2
Scores
STR: 10 +0 11 DEX: 13 +1 8 CON: 8 -1 13 INT: 13 +1 8 WIS: 14 +1 7 CHA: 18 +3 3
Saves
Hardiness: 15 Evasion 14 Spirit 12
Facts:
Grew up an orphan on the streets of Vassio
(in)famous bard! - Always known, not always liked.
Member in good standing of the Bard's College of Savona.
Weapons & Armor
No armor, No weapons World Against You: To hit: +3 Damage: 1d10 Fray: 1d8
Words
Luck Heroes gifted in the Luck Word may roll 1d20 once a day. At any time during that day, they may replace their own or someone else’s 1d20 roll with the one in reserve. They can only replace a roll once per day.
Unmarred Beneficence - Constant The hero has a natural AC of 3, luckily avoiding perils. If a misfortune lands randomly on a member of their group, they’re never the victim of it. This base AC isn't improved by armor or shields.
The World Against You - On Turn Commit Effort. The hero becomes able to use luck as a weapon with a range of 100 feet, inflicting sudden and wildly-improbable calamities on a foe with normal attack rolls. When used to attack, damage is 1d10 and treated as a magic weapon. The source of this incredible bad luck is not perceptible to mortal onlookers or non-supernatural beings.
Wealth Heroes with the Wealth Word are never short of money, and can always afford anything that costs 1 Wealth or less. They always have sufficient food, drink, and clothing for themselves and their compan-ions, drawing it from nothingness if necessary.
Forever Sufficient - Constant You and your companions always have whatever mundane objects or mounts you need, provided they're no larger than a small sailing ship. Luck, foresight, and strange provenance conspire to bring you your desires exactly when you need them, every object needed appearing in their pockets, packs, or nearby surroundings. These objects tend to vanish or be lost after you stop needing them, and they cannot replicate precise other objects such as keys or seals.
Passion Heroes with the Word of Passion are blessed with grace and an under-standing of the heart. They may set either their Charisma or Wisdom attribute score to 16, or 18 if the score is already that high.
Banner of Passion - Action Commit Effort. All NPCs who are lesser foes within earshot or sight are suffused with a powerful emotion of your choice, directed at the object of your choosing. Worthy foes get a Spirit saving throw each round to throw it off. This emotion will make them act to the limits of their character and will last at least a day after the effort is reclaimed
Terrifying Mien - Action Commit Effort to the end of the scene. All NPC foes who can see or hear you, must instantly make a Morale check. Lesser foes roll this at a -2 penalty. Foes that fail this check will usually flee in terror, albeit those without a means of escape might surrender on the spot. This gift can be used against a foe only once per scene, and PCs are immune.
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plus2torocksmashing · 9 years ago
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Godbound Character Concept - Paladin Amanuel Soro
Godbound is the new Demigod power OSR RPG from Kevin Crawford (Link), I just picked it up, so I’m going to try my hand at a few characters loosely based on characters from other properties.
First up is Paladin Amanuel Soro of the broken realm of Ancalia, he’s based on Reinhardt from Overwatch.
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Paladin Amanuel Soro
Level: 1    HP: 9    Effort: 2    Wealth: 0    Exp: 0    Dom: 0    Inf: 2
Goal: To rebuild the knightly orders of Ancalia
STR: 19 +4 (2) DEX: 10 +0 CON: 13 +1 INT: 14 +1 (7) WIS: 13 +1 CHA: 18 +3
Saves
Hardiness: 11 Evasion: 14 Spirit: 12
Facts: Former member of an Ancalian Knightly Order Secretly a midget that built a powered armor to join the Knights Constantly Strives to prove himself worthy of his gifts.
Weapons & Armor
Powered Armor of Faith AC 3 (No Penalties)
Hammer of Dawn (2H Hammer) To Hit: +5 Damage: 1d12 + 4 Fray: 1d8
Words: Artifice Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials are to hand. While the ensuing creation may look odd, and any "food-stuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance. The hero’s crafting efforts for a day count as 100 laborers per character level when an estimate is needed.
Reverence of Steel - Constant Any clothing or armor you make for yourself gives you an AC of 3 with no saving throw penalties. When you make a suit specifically for another, any saving throw penalties are one class lighter; none for medium armor, and only one saving throw penalized for heavy armor. As an Instant action, Commit Effort for the scene to negate one hit you receive from a manufactured or crafted weapon
Might
A Godbound of the Word of Might is tremendously powerful, gaining a Strength score of 19 and a +4 attribute modifier for Strength. This prowess allows them to lift or break anything that is humanly possible to so handle, though truly supernatural feats of strength require the use of a gift or miracle.
Fists of Black Iron - Constant The Godbound's unarmed and weapon attacks are fueled by their tremendous strength. One-handed weapons do 1d10 damage in their hands, and two-handed ones or unarmed attacks made with both hands free inflict 1d12. These attacks count as magical weapons.
Leap the Moon - On Turn Commit Effort. The Godbound can leap tremendous distances, ignoring all fall damage and able to jump to any point within sight in lieu of their movement action for the round. They can fight flying enemies by using their move action to leap up before striking their target. They cannot leap more than ten total miles of distance per hour, however.
Command
Heroes with the Command Word may set their Charisma score to 16, or 18 if it’s already 16 or higher. They may communicate with any intelligent creature, understanding them and being understood in turn. Their commands are always correctly understood, though obedience will depend on their eloquence or the use of their gifts.
The Lines of Rule - On Turn You can spot the true leader in any group or social context. In addition, you may Commit Effort; a group of NPCs who are lesser foes will instinctively obey you as if you were their superior or employer. If the strangeness of this is brought to their attention by circumstances or those unaffected, they get a Spirit saving throw.
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plus2torocksmashing · 9 years ago
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@lysa44
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plus2torocksmashing · 9 years ago
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@lysa44
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Plane Safety Cards: Explained by The Poke
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plus2torocksmashing · 9 years ago
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@lysa44
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Dad Jokes Hall of Shame by How To Be A Dad (more) Related: Dad Tweets
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