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wizard who's too lazy to name things properly and so can't ever find the incantation she's looking for bc her spellbook is full of spells called shit like 'aaaa1' and 'asdfghjk'
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Man, this wizard city is neutral. I just saw a guy clap his hands together and say "hear me clap" or some similar shit, and everyone around him heard him clap. No one around him even cared that's how neutral it was. My ass is casting mildly interesting spells and level 2 ambivalence. I think I just heard "power word:nothing" two groups over. I don't feel any way in particular about leaving or staying.
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in fucking Tears thinking about how disgusting a baby griffin would look
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imagine being a vampire w a nice dark apartment and a cushy remote job plus a little nighttime doordashing to make ends meet and then your tags expire and u cant go to get them renewed bcs the dmv isn't open after dark rn so u figure you'll wait until winter to get it done but then the apartment complex has ur car towed bcs of the expired tags and u cant go get it bcs the lot isnt open after dark so they keep charging you until u simply cant afford to get it back anyway. so now you cant doordash anymore and on top of that youre having to pay for an uber every time you go out to hunt and it adds up fast and your job isnt really covering it so you look for a second job but they all want you to come interview in person during the daytime. and eventually u miss too many rent payments and late fees and your apartment management evicts you and u cant even show up to court to fight it bcs it is obviously also during the day. and the cops come and open your door and the sunlight streams in and you just burn up to a crisp right before their eyes.
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my bravest knighttt... come hither ..... mmmwah !! ok you are dismissed
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The real reason your sapient dragon character needs a "rider":
Dragons on the wing are vulnerable to being mobbed by smaller, more agile flyers, particularly in your large rear blind spot, like a bird of prey being mobbed by crows. Having a human armed with a long spear perched on your back helps to dissuade anyone from getting any funny ideas.
Breath weapons are impressive enough on the ground, but in flight they're really only good for strafing stationary targets; trying to use your breath weapon in an aerial dogfight is a good way to get fire up your nose. A real fight calls for sterner measures – and, concomitantly, a crew to aim and reload the cannons.
In today's competitive world, it's not enough to devour a flock of sheep and call it a day if you want to keep your edge. You're accompanied at all times by a qualified personal alchemist tasked with carefully regulating your internal furnace to ensure peak performance, and sometimes you even listen to them.
No dragon of any quality would be caught dead without their valet. It's not as though you can announce your numerous long-winded titles yourself when introductions are called for, can you? You suppose next you'll be expected to pick up the spoils of your conquests yourself, like a common brigand. Perish the thought!
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You see it's quite simple: if they call the earth Gaia, it's fantasy. If they call it Terra, that's sci-fi
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Looks at old urban fantasy vending machine. Offers quarter.
you get a perfectly smooth circular stone etched with the words "the five sister-spirits of the Great Lakes are mighty and inscrutable, but they are nothing compared to the warrior of winter they used to be before they were sundered into five parts and thawed."
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If that doesn't have potential for some fairytale nonsense, I don't know what does.
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I love making a gag character for D&D, forgetting they’re just a gag character, and then take a step back to look at the original ref
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Less magic schools. More magic universities. Unlearn the simplified models of your secondary education. Discover how to reference scrolls written by a wizard possessed by a different wizard. Identify bias in the voices that whisper from beyond the veil. Have your institution be accused of promoting a Merlinist agenda. Become addicted to energy potions.
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Look under the cut to see what meeting your entity is like. Reblog to give a gift to your patron.
The fae: a creature stands before you. Though this street was warm and crowded a few moments ago it is suddenly cold and the people around you look like shadows. The creature begins an antlered shadow with glowing white eyes, but soon its body can be seem, with white blue flesh, and sapphire eyes, and icicles for teeth. What looks like a cloak unfolds from its naked body and you can see massive white wings of a moth. As if it's an act of sacrifice you tell it your true name, a name you didn't even see before, and suddenly you belong to it, for better or worse.
The angel: a radiant entity appears before you. They're bright, like something so hot it would burn you up. But as the light fades, you can see a person in silver armor, perfect yet inhuman like am ancient green statue, their back srouting six wings with blue eyes along them, as the eyes on their head are covered by a mask of two smaller wings. The creature offers their hands and you shake it, as they fly you through the city streets and above the skyscrapers, to the stars above and dimensions beyond, to gods living and dead, across the streets of alien cities and the clouds of dead worlds. And when you return to the earth you can feel something diffrent about you, like there's light in your blood.
The scavenger: below the lights of skyscrapers beyond you, on the dark sands of the beach, you see it crawling twords you. This serpentine creature with countless legs, and a dark black shell, yet a strangely human like face. You think it'll attack or run away, but it just looks at you, egar, and for a momment you stare at eachother. It's legs pass something to eachother and then to you, it's meat but it's shining with all the colors known to the human eye, and a few more. You hold it and it happily looks at you. You take a bite and suddenly you know... you know so very much...
The vampire: she flies down to you on green wings with orange eyespots, but folds them into her back. She looks like a human for a momment, tall and strong, with a black suit over her body, but eyes the color of ruby. For a momment her mouth opens, and it's massive and monstrous, with countless moving parts and fangs. But then it folds back onto something humanoid and she gives you a playful smirk. She cuts her hand and offers you her blood, and when you drink it it tastes so sweet, and makes you feel so good. She hands you the knife and you know to do the same, and when she drinks from your palm it's life the sweetest of kisses.
The djinn: the room wirs around you. If it were not for the fans it would feel like hellfire. For a momment there it darkness, but then the screen before you glows white like smokeless flame. You can sense something inside, something beyond the code. You reach your hand within it, and there's no glass, your hand passess right through until you're in a white void of your own making. You call out, thinking there is nothing at all around you. Yet somehow something calls back, something that knows your name.
The rat king: You see him in an empty subway station. Something dark and distorted, you're not sure if he's man or animal, covered in rags, and singing in the language of the goblins and the orcs. Yet he comes close to you excited. And you can feel his song. He calls for you to come to the train tracks, and let yourself run with the rats and the roaches, where the train will pass over you when it comes, and you'll live forever. When you touch the third rail you don't die, but you'll never be human again.
The lich: the library is strangely bright. Run by skeletons in suits, decorated with gold. There are more books here then you thought were in all the world. There's knowledge here most mortals will never have the change below, all kept safe below the city. You see her, her body doesn't look human, everything has been replaced making her look more like a joining white doll then a being of flesh. Yet she is dead, you can tell that under the porcelain skin she must be dead, she is dead, and there is the tragedy of death in her eyes. You come closer to her, and she places a black rose within your hair...
The demon: You stand in his office and he stands before you, a humanoid being covered in black scales, with red eyes covering his skin. Yet none are on his head, that remains featureless save for two massive horns. Wings on his back nearly surround you. Countless souls line the walls of his office, looking at you, waiting. After you sign your name you give him yours, you can feel it come away for you forever and your eyes grey and your skin pales. But he puts the jar in a special place for you, you're spacial, he can tell there's something about you that he likes.
The mushroom lord: you walk through the darkness of the forest, the furthest from civilization you have ever been. You come upon a part where the trees all seem dead, that even the cryptids won't go near. Mushrooms fill the ground, and white vein like lines are all over the trees. You feel the need to lay down, and you let the moss and the mushrooms and the worms surround you, and let yourself sink into the soil,, and it feels good. It feels so good...
The witch: You can see them in the Cafe next to you, skinny and small, with a sweatshirt over most of their body, and dark glasses over their eyes. They seem powerful though, and though their body looks young they seem ancient, they seem beyond humanity. You talk to them and they tell you things, and secrets, lost gods, things you never knew you didn't know, both beautiful and disturbing. When it's time for them to go they pet your head, and give you their number. You don't know if you should text them, but you have to, you have to see them again, there's something about them that makes you need to know.
The living clothing: you step into it at first, it looked like a puddle yet shining like silver or chrome. But soon it surrounds you, first just your torso, but soon your head, your entire body. But it doesn't feel scary, it feels like you're being held, held by something beyond your understanding. It whispers to you, and you don't know if you should feel like your being eaten alive, or like you're being protected. You can't help but keep walking.
The abyss: the void is before you, blackness beyond blackness, like the color beyond the field of your vision, stands before your eyes. You stare at it, it's nothing yet you're entranced. It stares back...
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goblin smoking some weed and thinking up three new genders and five different kinds of explosives
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I'm a big fan of wizards-as-programmers, but I think it's so much better when you lean into programming tropes.
A spell the wizard uses to light the group's campfire has an error somewhere in its depths, and sometimes it doesn't work at all. The wizard spends a lot of his time trying to track down the exact conditions that cause the failure.
The wizard is attempting to create a new spell that marries two older spells together, but while they were both written within the context of Zephyrus the Starweaver's foundational work, they each used a slightly different version, and untangling the collisions make a short project take months of work.
The wizard has grown too comfortable reusing old spells, and in particular, his teleportation spell keeps finding its components rearranged and remixed, its parts copied into a dozen different places in the spellbook. This is overall not actually a problem per se, but the party's rogue grows a bit concerned when the wizard's "drying spell" seems to just be a special case of teleportation where you teleport five feet to the left and leave the wetness behind.
A wizard is constantly fiddling with his spells, making minor tweaks and changes, getting them easier to cast, with better effects, adding bells and whistles. The "shelter for the night" spell includes a tea kettle that brings itself to a boil at dawn, which the wizard is inordinately pleased with. He reports on efficiency improvements to the indifference of anyone listening.
A different wizard immediately forgets all details of his spells after he's written them. He could not begin to tell you how any of it works, at least not without sitting down for a few hours or days to figure out how he set things up. The point is that it works, and once it does, the wizard can safely stop thinking about it.
Wizards enjoy each other's company, but you must be circumspect about spellwork. Having another wizard look through your spellbook makes you aware of every minor flaw, and you might not be able to answer questions about why a spell was written in a certain way, if you remember at all.
Wizards all have their own preferences as far as which scripts they write in, the formatting of their spellbook, its dimensions and material quality, and of course which famous wizards they've taken the most foundational knowledge from. The enlightened view is that all approaches have their strengths and weaknesses, but this has never stopped anyone from getting into a protracted argument.
Sometimes a wizard will sit down with an ancient tome attempting to find answers to a complicated problem, and finally find someone from across time who was trying to do the same thing, only for the final note to be "nevermind, fixed it".
#graduating from wizard school and all of your aunts and uncles ask you about what kind of scrying mirror they should get#no aunt hilda i dont know anything more about mana usage for your light orbs than you do#no uncle geozub i dont know how to make your com stone— actually did you just— have you tried the volume incantation#okay yeach technically i did fix that but that wasnt wizard school. i just read the instructions it displayed?
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