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The audience
The main group I was focused on was the digital art and people that are interested in 3d model making, this project has been an experience as this was out of my comfort zone as it had no relevance to what I like or the rest of course.
The primary way they would see my work is by looking at screenshots or exported pictures through a website.
Things to consider are neatness, making sure it is easy to read and to make it obvious what your work is.
A way I could do this project better is to do something I i’ve got motivation for, rather than something I have little for as it was a pain to get me thinking towards the final work.
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apollo 11 lander

the design is practical as it has all it needs as any thing els. it would be to much weight and would need more fuel as humans would be rinding it one place to another and would be tragic if they ran out of fuel on the way home.
this is or so the first thing we were surepost to do this first as a starting point but i amiably looked at vehicle and angels first as land vehicles were the main focus and angles as i wanted to get the religion part over and done as i had watched a video a week before about the main angels that appeared in Dante Alighieri’s divine comedy (the 1st book Inferno (hell) is the most known book out of the 3 books the others are Purgatorio (Purgatory) and Paradiso (Paradise) )





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Metal slug
https://jordan-brafield-game-over.tumblr.com/post/178944042134/metal-slug
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Mortar
https://jordan-brafield-game-over.tumblr.com/post/178947603649/d3
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Battlefleet Gothic: Armada

What do you imagine when i say: in the deepest and darkest parts of the galaxy plagued by war well I bet its not flying battle cathedrals filled with guns and fire power. with battle fleet gothic the absurdity and over the top nature of Warhammer 40k is thrunt and centre, but this game doesn’t fit with my project to my disappointment.



with the factions the Eldar have a clean design that shows there elegance and the enchant ways compared to the ork ship that is just made up of rubbish and ship parts.


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Rocket League

Its football, but with hot wheel cars. What there isn't much to it, its a game that has a toy like look with cars that are designed around speed and modality.


here you see the jumping mechanic that allows you to hit the ball in interesting way that can disorient you oponens.


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Trailmakers
Trailmakers is a building game in which you build a vehicle that can maybe fly, swim and travers difficult terrain. the possibilities of what you can make and get away with.
the game keeps to a deserts terrain and dues have other terrain but there not that oftenly found the the maps you go through.

and here we have someone building a car using the parts to there fullest to create a fast and stable car.


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Production Line : Car factory simulation

its about cars and the manufacturing of cars, there isn't much to say about this game but there is one thing is that this game gets complex and hard quick.


working out profit and spend on things that can improve production or to add new cars with different stats and manufacture to maximise profit.





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BREAK ARTS II

Break Arts 2 can easily fit in with the mech post form earlier, there game is a racing game with combat as you spend money to add stuff to your mech.








the game allows a bit of customisation, this makes all mechs different in some way that grabs me and makes me want to buy this.



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Scrap Mechanic
is a game in the same vain as trailmakers in that they allow you to build any thing you can thinking of using the tools given.


hers some examples of some vehicles using the mechanic.





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Nimbatus - The Space Drone Constructor
this game is the most strange out of all of them as its about making a mining machine that can work with the conditions that you are given. this game can get complicated like Production Line : Car factory simulation with stuff you must make shore you don’t get destroyed by them.




a lot of people goals in this game to make a giant worm that tars up the ground and make them money to spend on making it even bigger in till there a ridiculous seize.


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Anno 2205
The point of this game is to create a colony that is able to thrive with out the main planet and the ascetics is of a modern / future hybrid with a clean look to the vehicles and buildings













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Planetary Annihilation: TITANS



the style of this game is one of my favourites as the idea of big robots fighting on a small ball in space with the goal to defeat all on it.
the design is that stylised military look with a bit of colour that makes them pop and makes the easy to see for all players involved.







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Warhammer vehicles
there isn't much to say as there military vehicles and dont real fits with what I'm doing but they do have some aspects about them like the fact that they have stuff relevant to what they are serpost todo.


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Star fox
Star fox’s ships have the aero dynamic design for the most part this fits as the ships do fly in atmosphere so the jet like design makes sense.
but the main ship is the focus as it is used as the main hub for all the missions and it sticks with that as its big to hold living quitters, hangers and the main bridge.







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star craft









The Protoss have this angelical and alien design in there ships, this design real caches my eye as it show the theme of the Protoss that being advance and psionic as a lot of the ships have no real way that it could hold the Protoss with out a reality altering abilities.
(ive not played the games)



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Red alert


red alert takes a futuristic industrial war between nations e.g. soviets and the Japanese, the soviet faction has the industrial theme with most vehicles and buildings that do fit with the communist mind set of the faction.
I can't speak much on how well it play as I haven't played this game.









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